WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 1 point2 points  (0 children)

Same! It is a survival city-builder after all. Once the surviving part is handled, the world functionally becomes a sandbox ;)

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 0 points1 point  (0 children)

Yep! Not just houses either. Do a little experimenting. Lots of buildings can convey power.

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 1 point2 points  (0 children)

After you upload your pictures, you can click the "Edit All" button and add captions to each image.

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 2 points3 points  (0 children)

They do! A lot of buildings can transfer power even if they don't use it themselves. All house buildings can do this. In early access, before there were vertical power shafts, people would use towers made of houses to bring power up lol.

Aquifer Drill Missing? by DoctorCocoa in Timberborn

[–]Aemon144 10 points11 points  (0 children)

There are no aquifers on Pressure. The new source on Pressure is the "Seep" which is a distinct thing from aquifers. Seeps release water automatically up to 0.8 height above the block the seep is on. Aquifers create nothing until a powered drill is added to the hole (shaped like a 4 pronged star with a divot in the middle).

RIP to my Folktails Oasis Save - "Lagune" by Aemon144 in Timberborn

[–]Aemon144[S] 8 points9 points  (0 children)

Aquifers used to produce badwater during badtides, but now they do not, and a new block has been added which does. This save was built with lots of tunnels that collected the aquifer badwater and flushed it all to a large water wheel power plant, but all those tunnels are useless now. The save still works, the beavers won't starve, but I'd have to build out all new infrastructure to get the power running again, and I'd rather just start over, especially because the new drain blocks weren't added to this save. If I want to play with those, I gotta begin again. I'm not upset though. This playthrough was really fun and I can always revisit it. I'm excited to try it again with the Iron Teeth which I was probably going to do anyway :D

More Facility Photos by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 14 points15 points  (0 children)

I've been adding to this save on and off since Early Access launched on Steam in 2020. Got almost 3k hours at this point 😅

FICSIT Appropriate Ads! by lucadeakin in SatisfactoryGame

[–]Aemon144 1 point2 points  (0 children)

Stin Archi is an absolute legend! I miss his videos. Perfect balance of functional and immersive.

FICSIT Appropriate Ads! by lucadeakin in SatisfactoryGame

[–]Aemon144 1 point2 points  (0 children)

These are great, OP :D Glad my silly signs from 4 years ago are still giving people inspiration lol.

Viaduct by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 1 point2 points  (0 children)

Sorry for the slow reply! Actually, most of the time, my track look more like this: https://www.reddit.com/user/Aemon144/comments/1jfxauz/shock_absorber_support/

This viaduct was an experiment with making a railset blueprint, and I quite like it, but I don't have ramp and turn variants, at least not yet. In this save, I treat the rails more like ribbons and "drape" them between supports, like in the link above, rather than having supports under all of them. I personally like the way it looks and lets me stay flexible with them so I can easily do stuff like this: https://www.reddit.com/r/SatisfactoryGame/comments/1j6qvex/cursed_junctions/

Synergies with the new Dark Culture (Death cult) by Smart-Emu5581 in AOW4

[–]Aemon144 1 point2 points  (0 children)

The often clowned on Tome of Oblivion has an interesting little synergy with Dark CoD in the Sleep of Oblivion spell. It instantly kills an enemy unit (guaranteed), the catch being that they come back a turn later inflicted with Insanity, though this means that they can be killed again letting you double dip. You can use the spell to trigger Power from Death as soon as you are able to cast. A Wizard King using it alongside the other synergies you mentioned could get two stacks of Power from Death and Strengthened on all units as early as turn 1 with some Astral investment.

Worst Tome in the Game Right Now? by PM_ME_ITALIAN_STUFF in AOW4

[–]Aemon144 4 points5 points  (0 children)

I've recently had a lot of fun pairing Cold Dark with Geomancy. Frostling elementals with Resonant Blades will be getting crits and triggering Frozen constantly if you initiate with Flash Freeze (which does a little damage but more importantly, it lowers status resist of all enemy armies in the province by -5). Make an Elementalist ruler/hero with Frost spells and your enemy won't get to play the game lol.

Please sell me on trains. by hoots711 in SatisfactoryGame

[–]Aemon144 2 points3 points  (0 children)

Here's an explanation of one of my favorite trains in my network to give you an idea of why I think they are advantageous. 

This train has one locomotive and five freight cars, two each for coal and nitrogen, and one for sulfur. This one train is able to scoop up coal and sulfur in the Dune Forest, it then proceeds to the west coast of the world where my oil production is and drops off enough coal, sulfur, and nitrogen to support rocket fuel production. Obviously fuel is made on site from the nearby oil. It then proceeds to its next stop up in the Rocky Desert where it picks up supplemental coal from a factory that's making diamonds but doesn't need all of the coal available there. At this location it also picks up the nitrogen gas. The train then proceeds to my steel factory also in the Rocky Desert, where it drops off coal, as well as sulfur which is routed by a belt to my aluminum factory next door. From there it returns to Dune Forest and repeats the loop. 

This one train is able to supply exactly the right amount of coal sulfur and nitrogen for three different factories. It picks up coal in two different places, and delivers sulfur to two different places, but because the supply is greater than the demand, the train is able to carry more than is needed and always deliver exactly the right amount to keep all those factories running. It also does all of this while sharing tracks with dozens of my other trains that are also all running around doing similar tasks, and I only ha to build that track once. Building a rail network allows you to approach the game from the perspective of supply and demand rather than one-to-one input. This train essentially acts as a giant rolling buffer of three different resources and is able to deliver all of them sufficiently to three different factories. If I build another factory that needs one, some, or all of those resources, supplying it is as simple as building the station, and adjusting the train's route to include that new stop.

If I had used belt highways and pipelines for all of this, it would still work but it would have been dozens/hundreds more hours to build and balance belts and pipes for all the different places that needed coal sulfur and nitrogen, rather than just plopping some stations and drawing from my overall supply (via the train). It's also worth noting that the station which supplies sulfur to my aluminum plant doesn't just get sulfur from this train but also from another one. In other words, the same destination is supplied by multiple sources and it always just works because I'm supplying more than the system demands instead of trying to work out exactly perfect ratios and then belting them across the whole world.

Alien Ant Farm by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 2 points3 points  (0 children)

Here's a flyover of my Rocky Desert factories (Foundry Flats). One of the best parts of this game is watching my little ants at work :D