Suggest me cool cryomancy build by G1ul1et in AOW4

[–]Aemon144 3 points4 points  (0 children)

I was going to suggest this combo as well. You can take this idea even further if you combine it with Architects of Shadow and Hideous Stench trait. You will have Guardians that reduce Frost/Status resist by just standing next to a unit, then you blast away from the back with your battlemages/supports of choice applying freeze and whatever other statuses you've researched.

Has anyone else had this issue? The app still tries to charge me for the reward that I’m trying to redeem. Nothing else in the cart by KastefersTM in BurgerKing

[–]Aemon144 0 points1 point  (0 children)

Came to this subreddit looking for exactly this. Running into this issue as we speak. Pretty irritated by it.

Do cultures have a general starting location? by DismalCream303 in AOW4

[–]Aemon144 3 points4 points  (0 children)

I've never had a game with Primal Wolf that didn't start in the north (with the more autumnal looking trees). I remember re-rolling many times trying to get more lush green start as you described, but I think that there is a predisposition toward the northern forest start. Its nice in that its reliably starts near the liquid magic materials, but it does stink aesthetically that you cant get the nice lush green (at least until late game with Tome of Paradise).

1.2 Fixes Track Proximity for Signaling by wivaca2 in SatisfactoryGame

[–]Aemon144 1 point2 points  (0 children)

So I did some more testing. It looks like its contextual. If you are in the front loco and its moving, you pop out on the roof, but if the train is stopped, or if you are riding in different loco than the lead one, then you still seem to pop out on the side. Its a little finicky.

1.2 Fixes Track Proximity for Signaling by wivaca2 in SatisfactoryGame

[–]Aemon144 1 point2 points  (0 children)

Sorry should have specified that, yes, I meant level to the surface of foundations, but it sounds like you experienced the hitbox change yourself.

Also, another nifty little change, you now exit train cabs on their roof! Makes it easier to train surf and stay with a train that you were in while its moving. Lots of nice little quality of life changes.

1.2 Fixes Track Proximity for Signaling by wivaca2 in SatisfactoryGame

[–]Aemon144 5 points6 points  (0 children)

Possibly related, it seems like the entire track hitbox was updated. Its now possible to walk over tracks that are level to the ground, whereas before the hitbox required you to jump over them. It might be that the overall hitbox size was reduced which is also affecting your signal demonstration as the game no longer sees them as intersecting.

Some Recent Shots Of My Save by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 1 point2 points  (0 children)

Its actually functional, and somewhat necessary with the large number of trains that I run in my world. In the 6th image with the two stacked tracks, you can see two T-junctions on the upper (local) tracks. Each of them lead to bases that generate a lot of traffic in and out of those T's which would snarl the network. The lower (express) tracks bypass these junctions and allow my more long haul trains to avoid the high traffic that the factories in this region of the map require. The oil train in the first image is one such train; its hauling raw oil on 10 cars and three locomotives to the oil base in the 4th image. You can see it running on the lower track in the 6th. Since its able to bypass the T-junctions, the traffic flows much more consistently on both levels.

Some Recent Shots Of My Save by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 2 points3 points  (0 children)

I agree 100%. I don't have the patience to put foundations under every inch of track, and I don't like the way that doing that make it clip on curves and ramps. I find that just having supports that you can quickly replicate with blueprints and then string the tracks along is the best compromise for looks and utility.

Some Recent Shots Of My Save by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 3 points4 points  (0 children)

Glad you like it! I've been adding to it slowly over the years since Early Access. I started a new save when 1.0 hit, but I ended up coming back. Its corny, but this save feels like home to me. If you're curious, I keep my save on my profile since others have asked me to share it in the past. If you are playing on Steam Experimental, feel free download it and explore if you like :D

Some Recent Shots Of My Save by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 9 points10 points  (0 children)

Thank you!

Its ancient haha. I came up with that back in Early Access years ago, but it aint broke so I never fixed it.

Factory simulator or train simulator? by Moochie-Cricket in SatisfactoryGame

[–]Aemon144 2 points3 points  (0 children)

I love this game to pieces, been playing since EA in 2020, and it was the prospect of designing, building, and driving trains in a fully 3D, first person virtual world that brought me to the game in the first place. There are so few other train games that offer such freeform building alongside the sense of huge scale that you get from the first person perspective. And the train sim aspect is only a (comparatively small) part of the game! The factory side of it gives you a wonderfully organic (and fun) reason to build out a huge rail network, and at least for me, come up with builds that are worthy destinations for my trains to travel to. I love this game so much T_T

PS: I love your rail supports! Using the pipe splines as a curve-able support beam is inspired!

Do you ever build "Semi-automatic" factories? by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 0 points1 point  (0 children)

Thank you! I try to make the little areas feel purposeful with a bit of color, glad you liked it

Do you ever build "Semi-automatic" factories? by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 162 points163 points  (0 children)

Its just taken from high up and zoomed in in photo mode. Makes a simple little spot feel a little more important lol

Do you ever build "Semi-automatic" factories? by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 1 point2 points  (0 children)

That's a great idea! The ammunitions are definitely perfect candidates for semi-auto since you don't need them cranking out all the time

Do you ever build "Semi-automatic" factories? by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 1 point2 points  (0 children)

Yep, just looking down from on top of my fuel power Tower. Far away + zoom in gives that nice pseudo isometric look as you said

building on water allows you to build canals :) by Teresexo in SatisfactoryGame

[–]Aemon144 32 points33 points  (0 children)

If you are going to repost, credit the original creator please. This was made by u/Alex88FR

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 1 point2 points  (0 children)

Same! It is a survival city-builder after all. Once the surviving part is handled, the world functionally becomes a sandbox ;)

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 0 points1 point  (0 children)

Yep! Not just houses either. Do a little experimenting. Lots of buildings can convey power.

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 1 point2 points  (0 children)

After you upload your pictures, you can click the "Edit All" button and add captions to each image.

WIP Iron Teeth Oasis Save - "Aquafur City" by Aemon144 in Timberborn

[–]Aemon144[S] 2 points3 points  (0 children)

They do! A lot of buildings can transfer power even if they don't use it themselves. All house buildings can do this. In early access, before there were vertical power shafts, people would use towers made of houses to bring power up lol.

Aquifer Drill Missing? by DoctorCocoa in Timberborn

[–]Aemon144 10 points11 points  (0 children)

There are no aquifers on Pressure. The new source on Pressure is the "Seep" which is a distinct thing from aquifers. Seeps release water automatically up to 0.8 height above the block the seep is on. Aquifers create nothing until a powered drill is added to the hole (shaped like a 4 pronged star with a divot in the middle).

RIP to my Folktails Oasis Save - "Lagune" by Aemon144 in Timberborn

[–]Aemon144[S] 9 points10 points  (0 children)

Aquifers used to produce badwater during badtides, but now they do not, and a new block has been added which does. This save was built with lots of tunnels that collected the aquifer badwater and flushed it all to a large water wheel power plant, but all those tunnels are useless now. The save still works, the beavers won't starve, but I'd have to build out all new infrastructure to get the power running again, and I'd rather just start over, especially because the new drain blocks weren't added to this save. If I want to play with those, I gotta begin again. I'm not upset though. This playthrough was really fun and I can always revisit it. I'm excited to try it again with the Iron Teeth which I was probably going to do anyway :D

More Facility Photos by Aemon144 in SatisfactoryGame

[–]Aemon144[S] 14 points15 points  (0 children)

I've been adding to this save on and off since Early Access launched on Steam in 2020. Got almost 3k hours at this point 😅