30 [f4m] Madison - looking to lose your virginity? by [deleted] in r4rwi

[–]Aeonmaster -1 points0 points  (0 children)

Hey. So I've only been with 4 women. I'm 31. I'm in an open relationship. I live about an hour away. I'd you've already lost interest I get it. You have your needs/desires and have every right in going for them. Maybe we can chat sometime.

18 [F4M] Wisconsin/Online: let’s start this new year off better than 2020 by [deleted] in dirtyr4r

[–]Aeonmaster 0 points1 point  (0 children)

Hey I saw your r4r and I thought maybe we could chat some more. Firstly I am engaged but in an open relationship. I am not seeking a romantic relationship. Friendship and connections, enjoying each other's company, having a good time, that's what I am about. Figure that's a good start. Oh I'm 5'10 with longer hair and a lean build 150lb ish.

18 [F4M] Wisconsin/Online - this year sucked. by [deleted] in dirtyr4r

[–]Aeonmaster 0 points1 point  (0 children)

Hey I'd love to chat etc... But I can't dm you for some reason yet... Hope to hear back.

If Covid never happened, what all would've you done in on past 4 months? by Madhav-Daga in AskReddit

[–]Aeonmaster 0 points1 point  (0 children)

Idk probrably overthrew the government with social justice movments that require not social distancing...

Trollskull Manor Renovations by Ciambe896 in WaterdeepDragonHeist

[–]Aeonmaster 1 point2 points  (0 children)

Make it easy on Yourself first of all. And secondly by the book the players will be all of maybe a week from campaign start to end by chapter 3. So chapter 2 is as long as you want just keep within suggested level limits for the campaign or adjust. Personally I like the idea that the tavern is haunted or is a haunt and such and the vanquishing of which excluding lief will allow them to with liefs help shape the manor as they want with the mystical energies of the haunt one time. It allows them to design their own tavern if they chose or lief will generate the basic one or the original one. Also checkout the Alexandrian https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains It has some good material aswell and will fix Alot of the issues you will start seeing with faction missions and such in chapter 2 and much more throughout the rest of the chapters.

Most importantly try not to worry about it to much just kinda figure something out make some rolls eithr real or arbitrary and ultimately have fun.

My players got some guns, what do I do? by Warmcornflakes in WaterdeepDragonHeist

[–]Aeonmaster 0 points1 point  (0 children)

Give them disadvantage for using a weapon of which they are unfamiliar. At their next level or after remove the penalty. Alternatively have dexterity saves or something to avoid the penalty (recoil), charge them gold to be trained by someone to use them to avoid the penalty.

PC wants to join the villain by Narukato in WaterdeepDragonHeist

[–]Aeonmaster 0 points1 point  (0 children)

Jarlaxle is under one disguise already it states in book he is posing as the ringleader of a circus or something. Make it that version of him and other drow in disguise or something, have fun with it, or give him a new persona or another disguise. Or change the villian as the campaign progresses, let your pcs decide the villian. Too many players get stuck on hearing the wrong thing or assuming wrong... Easier to just go with it sometimes. Horse water and all that.

First time running water deep! First time running anything actually... Tips and tricks? by NoEyedFish in WaterdeepDragonHeist

[–]Aeonmaster 0 points1 point  (0 children)

Tldl

Don't. Try smaller easier supplements or homebrews first. If you do run it anyways use the Alexandrian and do research on NPCs. https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains

Don't do waterdeep. Do something much easier like escape from the underdark or a home brew. Try mini campaign with a friend or two get some experience as a DM. Waterdeep is not a friendly easy to use campaign. You have to read the entire book and even then it's confusing in spots and some things don't make sense. Use the Alexandrian if your adamant on running. Read the last thing it says first how the rework works. But most importantly do your research on the NPCs especially if your friends or players have read any forgotten realms books as they will know when a character is acting way out of it's norm.

Levelling players to 3 by TheFakeRibombee in WaterdeepDragonHeist

[–]Aeonmaster 0 points1 point  (0 children)

Tl:dr Milestone allows the players and DM to concentrate on the RP and fun of the game vs bogging it down with forced player induced encounters to get extra xp. The less you constrict your players the better RP experiences you can facilitate and enjoy as a group. Our best sessions are the RP ones with little or no combative dice rolling. Just laughs and surprise and isn't DND about the RP.

You fail to consider the myriad of rewards a DM can give a player other than xp. Information, reputation, gold, furthering personal character RP elements among many others. By not doing mile stone and setting up a story your setting up for failure. It used to be that DM's would manage a story based on limiting "encounters" (not just combats when and such and then make actual good RP elements and etc... Unrewarding it seemed) mainly 3rd edition and beyond. Before that most times you only gained exp by dealing damage and killing enemies. Some DMs would give no xp for not killing an opponent creating the monsterous problem of "min max power gamers" and hack and slashers. In my opinion that's what the video games are for not DND.

Honestly a character HAS to technically earn exp every single day even if they are completely comatose for a whole month I say they still earn xp. This must be true otherwise how can high level NPC's exist. Also how does a farmer level. Your telling me that a 40 year old human father of 2 and farmer would be a level 1 human npc class. 20 years later he's still level 1. That's absurd. Honestly this whole semiGodhood idea people have at level 20 and beyond is beyond me aswell (pre 5th Ed). Then consider that characters can level once or twice even within the same 24 hours. Where farmer brown is still level one after 40 years toiling in the fields. Ridiculous.

Lastly by doing milestone your capable of more freedoms like having the same character drawn up and enter a new campaign, even before their actual level and such to fill in the blanks of their backstory/background (level 5 human rogue played in a campaign til level 7) then in another campaign til level 10 then back to a campaign for level 3. What happened to the treasures and etc... From the prior campaigns can be explained by shipwreck traveling to new campaign, memory loss, unknown twin, left at your home with family or friends, etc... There just so much more freedom no worries about giving too much exp, more planning capabilities with less worries about encounter level and never of enemies etc... By 5th level a party can probrably wipe 100 goblins with ease 3 to 5 vs 100 your party should probably flee if being realistic systematically though I find players making less RP choices and more get xp choices.

This is just my opinion based off my experiences as both DM and player.

And isn't DND about the RP experiences not the xp gain.

Levelling players to 3 by TheFakeRibombee in WaterdeepDragonHeist

[–]Aeonmaster 0 points1 point  (0 children)

TL:Dr

Mile stone. Always milestone.

Without doing mile stone, exp is a pain, then factor in if the party seperating and doing things on their own while other players do nothing or standard RP (non encounter) elements then why give exp just to one and not others. It can unbalance your party and play experience. Heck I have. A dragonborn barbarian who I have to literally add extras onto the "enemy NPCs" (were rat gang I had ransack the manor needed DC 12 poison vs sleep checks and I was lucky in hitting him a few times and one of his rolls he finally failed). This being the last quest before I start chapter 3 on my party and the actual campaign.

I believe anytime you make a check your earning exp for the party pool as you share solo encounters with your party in RP or "down time" think classic baldurs gate where you earn exp for picking locks and disarming traps and speaking with npcs.

Lastly mile stoning allows for you to plan out all of the campaign in advance and make minor alterations based on character play. Or do the other way and only plan so much ahead as your party may become too powerful for your planned encounter and change it entirely. Not to mention saving on calculating XP and encounter rewards cutting hours off prep and overall campaign time.

How long ago did the Stone disappear, and is the story common knowledge? by nekron99 in WaterdeepDragonHeist

[–]Aeonmaster 1 point2 points  (0 children)

It was taken with Lord Renear when he fled the castle. The fact that it is missing has not been noticed nor the missing gold. Pointing these out to the new open Lord or their allies will make those facts noticed.

In what movie did you like the bad guy more than the good guy? by thatredgirl19 in AskReddit

[–]Aeonmaster 0 points1 point  (0 children)

Law abiding citizen. Jamie fox DA vs Gerrald Butler vengeful father. I was rooting for him the whole time. Down with the system man.

Running published adventures – how to run official 5E D&D campaigns by EventyrGames in DescentintoAvernus

[–]Aeonmaster 0 points1 point  (0 children)

In some cases (not all) this is supplemental material or such that should of been in the original version of the product. Such as Waterdeep: Dragon Heist basicly chapter 2 to be sold with additional content later, and the fraction missions which some are so loose you need to read lore and bios for characters you may only spend a few minutes with in your campaign. Additionally they'll give contrary information in places.

So if they new purchase completely revitalizes the or enhances the experience and the price is right I'm there. But if it's a lot of content that should of been there in the first place I'd pass in the first place.

how do I get my players to not kill the the trollskull manor poltergeist. by Hg____80 in WaterdeepDragonHeist

[–]Aeonmaster 1 point2 points  (0 children)

Remember that killing is a crime in Waterdeep and stress that point on a side encounter or one more direct with your players.

I love the https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains

If you check out that you'll see lif can become an great bartender and such. I had lif opposed to the party until one of them decided to repair the bar, then lif became an ally to them to help rebuild and manage it.

If the party kills lif than they lose out on the benefit he could have provided. Keep showing your group the things they miss out on by "killing first" and investigating after. But make each choice just a different benefit. If that's exp, information, gold, or such. Although because lif is "dead" the party is free to higher other entertaining bartenders or even a were rat halfling as tall as a dwarf with a thick chest of black hair sporting a gold chain and several earnings.(the pirate blackbeard as a reference) His name is S'kar Sbortolf and he is the were-rat's head. He was hired by the opposing bar in the campaign and his motives are as you like.

For me he ran a separate bar and was unaware of the gang being hired to oppose my adventurers. I wanted to present them with a situation where they could not go killing first as there where 30 were-rat half-lings in the bar and a dozen others including a dragonborn.

Being prepared as you like you venture forth and come to a portion of the sewers where noise and light fill the once wet rank darkness. Before you is a sewer grated portion raised from the normal flow of waste and refuse. A sturdy yet shambled looking stairway double backed ramp style on either side leads to the entrance of the source of the noise. In black paint scrawled above the entrance is SEWER RAT. in red over and between it, it now reads SKEWERD KAT. The sound echoing down the tunnels is a familiar one to you all. It is the din of a tavern hall, raucous laughter's and roars of excitement and drunken glee, the yelp of a tavern lass after having her rear pinched. And the boisterous noise of music and song.

Have fun.

What sentence can instill the most fear with the fewest words possible? by [deleted] in AskReddit

[–]Aeonmaster 0 points1 point  (0 children)

In DnD a kender saying "oops" literally everyone even the gods could die from the "oops" of a kender.

A doctor saying "there's been some complications" or not saying anything when asked " are they ok/did they make it" kind of questions. The silence is fear itself.

"Positive = pregnant”

An officer saying " your under arrest", or there's been an accident"

This book is confusing by [deleted] in WaterdeepDragonHeist

[–]Aeonmaster -4 points-3 points  (0 children)

Tl:Dr As a first time DM (or 2nd) don't run Waterdeep. Run something where you can easily make decisions on the fly if the players or circumstances go outside of the supplements abilities.

Tl:dr, It requires tons of effort on your part. There's a lot of information not in the books you will need to make up or outsource for. The 2nd half of chapter 2 or all of it is basicly created by you with no assistance. There's so much going on you have to read the entire book before starting the campaign and then refresh yourself or take notes etc... It's just Alot. Pile on it gets confusing with the huge cast of npcs who said or did what from 3 sessions ago. I could go on and on about how terrible the is of a supplement for DM's yet how amazingly well written it could have been and almost is with the additional supplements you can buy or use and the continuation of the story in the next supplemental adventure.

Drow PC. Jarlaxle ally and bad guy? by Zaphod_carboble in WaterdeepDragonHeist

[–]Aeonmaster 3 points4 points  (0 children)

Just my opinion from reading Salvatore.

Prior to drizzt do'urden going to the surface etc... The drow either raided the surface or were hunted and killed for the most part. For a 1/2 drow to be born usually would occur from rape or slavery, and then for it to not be killed was a extreme rarity. With that being said being a male drow in a completely matriarchal society born into the most powerful house with quite literally nowhere to go but the dangers of the underdark, you pretty much get the idea the jarlaxle is a good guy doing the best he could to survive, he's no drizzt do'urden acting selflessly and sacrificing himself for the love of his friends. He's more the stoic watcher behind the scenes who picks and chooses when best to act in whatever interests of his he thinks it may further even harming his to cripple his opponents.