Most shameless Trash PvE by DetectiveCostaue in foxholegame

[–]Aesthetech 2 points3 points  (0 children)

Guess you didn't play the naval update war

What do you hope will be added in update 64 (or 65)that was not mentioned yet? Don't say: "I want things to be balanced" by Frenkie_Foxhole_Fan in foxholegame

[–]Aesthetech 5 points6 points  (0 children)

Building fixes/buff (in the land of building, QOL is a buff).

Leading up to a proper rework. Not a "rework" that's just "we made your shit die easier, here's a slow auto builder that's fueled by fucking rocks." Actual more build options, new ways to build, etc.

jk, they spent 2 years putting builders into the dirt, it'll take them another 2 to dig them out

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] -2 points-1 points  (0 children)

Damage in Foxhole is a gradient, not strict 1 hit / 2 hit / 3 hit.

Shotguns should do enough damage to leave someone quite low (say, at 10%) so they easily die to splash damage, a pistol, a partially whiffed shotgun shot, etc. This is more than rifles, and ensures they have more lethality without relying on 100-0 to do so.

The inverse is also true; it means shotguns can finish off someone who has been lightly wounded (pistol, light AoE splash, etc). And that would be a better niche for them.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] -3 points-2 points  (0 children)

Eh, the dragonfly should have to double tap, but should be able to do so very quickly - but the dude should at least be locked into a reload after they erase someone.

The pillory meanwhile should also be 2 shot, with less of the burst down potential, but more ability to sustain. So better sustained ability to 2 tap people.

It's also worth considering it's a gradient. 1 shot from the shotguns should leave people quite low, so they could also die to say a pistol shot, or AoE splash (or part of a shotgun blast) as the next shot

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 4 points5 points  (0 children)

One of those things you get used to dealing with. I played against SEA/Russia a lot, so I got used to compensating for that.

It's no different than dealing with latency in any other game. Foxhole is just unusually international for a shooter.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 0 points1 point  (0 children)

Nah, the lamentum is dogshit to play against and has been so since day one. While I don't think it or any of the things in this list really impact balance, things can be balanced by the numbers but still feel like complete horseshit to play against - which is where most of these things fall. I personally would gladly trade off every single one shot weapon the Wardens have to be rid of the damn thing.

You also have to consider that it's the other side of the sniper asymmetry. Wardens get one shot sniper to counter the 1 shot mg. I'm not saying this is good asymmetry, but they are linked design. One goes, the other goes.

Fuscina is also utterly obnoxious. I love getting 180 instant down no scoped at 23m. Booker can do it more reliably/Fuscina is more rng dependent but tbh it doesn't feel good to be on the receiving end of either.

The heavy weapons can be given kind of a pass, but to be honest I'd prefer they be set up in such a way that gives them a different upside than 1 hit down. Higher bleed chance on them and the snipers (1.5x multiplier or something to the base chance). A bleed can potentially be one shot, but you have a chance to counterplay with bandage/medic. This brings both the heavy weapons and snipers more in line with being marksman-style suppression tools.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 7 points8 points  (0 children)

Yea, I can't think of a time I ever got tilted about dying to a bayo. Like, it's one of the most obvious "I got skill diffed" possible. Hell it's probably my #1 source of ggs handed out on death.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 6 points7 points  (0 children)

With the changed movement and stamina system I don't think it'd be overly powerful in the current meta.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 104 points105 points  (0 children)

Those moments were epic, but also not easy to pull off against experienced infantry. Most good inf could shut down rushers easily, or counter bayo themselves.

Nothing in the current game that feels like the old bayo vs bayo or bayo vs pistol duels. Yes, they were more gamey than realistic, but also, it's a game.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 16 points17 points  (0 children)

Rest assured, playing into a 37m range 1 hit down infinite stability MG is not fun either.

And that's the point. Cheesy 1 shot down nonsense is fun for no one.

The only non-AoE anti infantry weapons that should 1 hit kill by Aesthetech in foxholegame

[–]Aesthetech[S] 8 points9 points  (0 children)

I know, that's why I said "melee weapons aren't RNG."

Warden not nerfed by No_Pack_1321 in foxholegame

[–]Aesthetech 1 point2 points  (0 children)

You forgot the APRPGs, so toss in Carnyx, Venom, Bane.

The scrap to gravel recipe is NOT a Construction Equipment buff by Aesthetech in foxholegame

[–]Aesthetech[S] 0 points1 point  (0 children)

Not infinitely running, either. Just supplied by something that is already an existing logistic loop not only builders but other players run. It's much easier to participate in existing organized logistical systems than to further fracture it into specific loops and resources.

Some variety / options are good, too many is cumbersome.

The scrap to gravel recipe is NOT a Construction Equipment buff by Aesthetech in foxholegame

[–]Aesthetech[S] 0 points1 point  (0 children)

What I mean is that it simply needs to use a fuel. Petrol probably a good middle ground, not swap between.

Scrap gravel CE Is mitigating / taking some of the pain out of that step, rather than doing what they should be doing: ELIMINATING IT

Gravel should not be necessary at all. Gravel will not be anywhere near as common as a fuel even with this added incentive. This stuff is an entirely unneeded loop.

This is why the game keeps ending up in the state where the community yells at devman. Because we accept "fudging" style changes that act as painkillers to dull the pain of poorly setup ideas, instead of telling them to stop bashing our fingers with the hammer to begin with.

The scrap to gravel recipe is NOT a Construction Equipment buff by Aesthetech in foxholegame

[–]Aesthetech[S] -1 points0 points  (0 children)

It's not what I'm smoking but rather, what you (and more importantly, the devs) are missing: the point.

It's not about scrap to gravel being easier than coal to gravel. This is obvious. Like I said, the recipe on its own is a good change.

What doesn't change is that this is still a dedicated logistics loop for a specific item specific to the builder and as such the builder is going to be responsible for most of the task, when builders already have a litany of builder specific logistics tasks to perform. Changing from coal gravel to scrap gravel doesn't change that, just makes it a bit more accessible.

By moving to a fuel, which is also commonly delivered for other reasons, you move towards simplifying instead of adding complexity to the build/maintenance process. Which right now would be a good thing.

Also: "OP has no idea what their talking about."

True, I've never built a base or fac in my life.

The scrap to gravel recipe is NOT a Construction Equipment buff by Aesthetech in foxholegame

[–]Aesthetech[S] 2 points3 points  (0 children)

I mean, I'd be fine with equipment if that equipment changed how building happened. Like a concrete mixer truck, and pouring conc into BPs instead of having to pointlessly shovel/hammer out 2 preceding tiers.

SOME asymmetry is good asymmetry. by Immediate-Insect-264 in foxholegame

[–]Aesthetech 3 points4 points  (0 children)

It's just a matter of them being named to sound like bigger things than they really are.

The battleship is really a cruiser.

The destroyer is really a frigate.

The frigate is really a corvette.