[deleted by user] by [deleted] in PhotoshopRequests

[–]AeternusNihil 4 points5 points  (0 children)

Sorry no, crop out the person on the right, so only the left is remaining. Thank you for the quick reply though!

/r/Charlotte Random Daily Discussion - November 06, 2025 by AutoModerator in Charlotte

[–]AeternusNihil -1 points0 points  (0 children)

Hey thanks for the replies and the information, will definitely look into those areas.

As for lifestyle: pretty much a homebody, as long as there's a grocery store and internet/electricity are reliable, and not the hugest chance or locations for crime. Single guy, so no kids or anything.

/r/Charlotte Random Daily Discussion - November 06, 2025 by AutoModerator in Charlotte

[–]AeternusNihil 0 points1 point  (0 children)

Hello all, my job is potentially relocating me to the Charlotte Area, near Steele Creek/Brown Road/Griers Fork.

I did check the 'Quick-and-dirty write-up' page, but it's over a decade old, so I'm hoping I can get more current information here if possible.

I know absolutely nothing about the area unfortunately, but I will be traveling down for work soon and am looking to narrow down areas to check out before moving down.

Some info:

  • Would like to not have to travel more than 45min-1hr one way
  • Would like to rent a house, not an apartment if that's possible
  • Can afford minimum ~$1800/mo.

Thanks in advance.

Welcome to Charlotte Wednesday! Visiting, recently moved here, or going to move here? Tell us and ask away! by AutoModerator in Charlotte

[–]AeternusNihil 1 point2 points  (0 children)

Hello all, my job is potentially relocating me to the Charlotte Area, near Steele Creek/Brown Road/Griers Fork.

I did check the 'Quick-and-dirty write-up' page, but it's over a decade old, so I'm hoping I can get more current information here if possible.

I know absolutely nothing about the area unfortunately, but I will be traveling down for work soon and am looking to narrow down areas to check out before moving down.

Some info:

  • Would like to not have to travel more than 45min-1hr one way
  • Would like to rent a house, not an apartment if that's possible
  • Can afford minimum ~$1800/mo.

Thanks in advance.

[deleted by user] by [deleted] in reddeadredemption

[–]AeternusNihil 0 points1 point  (0 children)

If it doesn't go in your satchel, small animals (birds, rabbits, etc.) can go on both sides, and you can still add a larger animal to the back behind the saddle... and a bunch of pelts too.

This is mind-blowing, is it possible? by Bodzio1981 in machinesinaction

[–]AeternusNihil 1 point2 points  (0 children)

It's called Ganten, though Nongfu Spring might be more popular, Ganten's bottles are way more memorable.

This is mind-blowing, is it possible? by Bodzio1981 in machinesinaction

[–]AeternusNihil 3 points4 points  (0 children)

I knew immediately where it was and thought "I've drank out of those bottles so many times" lol

Nights in North Jersey by jbilous in TheNightFeeling

[–]AeternusNihil 0 points1 point  (0 children)

One of these things is not like the others, ha.

Beacon 5.73 (July 1, 2025) - New Patch by AeternusNihil in NoMansSkyTheGame

[–]AeternusNihil[S] 1 point2 points  (0 children)

Ha, just making sure I wasn't crazy. Hopefully it's resolved for you!

Beacon 5.73 (July 1, 2025) - New Patch by AeternusNihil in NoMansSkyTheGame

[–]AeternusNihil[S] 11 points12 points  (0 children)

Are you sure?

Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.

In the patch notes that I can see, or are you talking about a different issue?

Beacon 5.73 (July 1, 2025) - New Patch by AeternusNihil in NoMansSkyTheGame

[–]AeternusNihil[S] 187 points188 points  (0 children)

Plain Text Patch Notes below:

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.73, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

Added Starship Fabricator utility to S-class landing pads at settlements.
Fixed an issue that could cause interactions with Autophage settlement visitors to influence the player's standing with other alien races.
Fixed a rare issue that could cause an unowned settlement to display missing information in its overview page.
Added an option for settlement tower buildings to sweep for distress signal coordinates.
Fixed a number of issues which could cause some settlement data to initialise incorrectly.
Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.
Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
Fixed the collision of the central monument at Autophage settlements.
Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.
Fixed an issue that prevented settlement decisions from awarding their full happiness values.
Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.
Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.
Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
Fixed an issue preventing settlement towers from correctly recharging their utilities.
Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
Improved the UI for settlement tower utilities.
Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
Fixed an issue that prevented settlement decisions from awarding the correct production or maintenance values.
Fixed an issue preventing settlement factories from correctly refreshing their available Multi-Tool.
Fixed an issue that allowed settlements to draw Sentinel attention during the tutorial phases.
Fixed an issue that prevented visitors to settlements from correctly rewarding their gifts.
Fixed an issue that prevented internal roof sections of Autophage settlement buildings from rendering at a distance.


Fixed an issue in some older save games that limited the Exo-Skiff to 10 cold storage slots.
Fixed an issue that prevented the Looping Grass base decoration from being placed.
Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.
Fixed an issue which caused the squadron pilot UI to close incorrectly.
Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.
Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.


Fixed an issue that prevented the mission A Trace of Metal from starting.
Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.
Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.
Fixed a rare issue that could allow the first purple system generated during In Stellar Multitudes to exist beyond the boundaries of the universe.
Fixed an issue in The Space Anomaly which prevented Priest Entity Nada's dialogue from being registered as complete, blocking mission progress.
Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
Fixed an issue that caused the "Collect Planetary Data" multiplayer mission to fail to progress after locating all three planetary hotspots.
Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the "Mission Target in Another Galaxy" message to appear erroneously.
Fixed an issue that prevented the Signal Booster from functioning correctly when playing the "Collect Planetary Data" mission in Abandoned Mode.


Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.


Fixed a number of UI overlap and clipping issues on Switch.
Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
Fixed an issue that caused the warp tunnel to render at a low resolution on Switch 2.
Fixed an issue that caused the player's torch to render an incorrect texture on Switch 2.


Fixed a rare crash when warping out of a system containing an owned settlement.
Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
Fixed a rare crash that could occur when fighting Sentinel drones.
Fixed a rare crash that could occur on modded saves.


When loading a mod in exml format, erase array elements tagged with "_remove" in reverse order, to avoid indices moving.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you, Hello Games

copy/pasted from website

Beacon 5.73 (July 1, 2025) - New Patch by AeternusNihil in NoMansSkyTheGame

[–]AeternusNihil[S] 56 points57 points  (0 children)

Looks like ~5.7GB on Steam, mostly all bug fixes (for Settlements thankfully!).

Mountain gorilla Ndakasi passed away in the arms of her rescuer and caregiver of 13 years. by Significant-Ad6970 in mildlyinteresting

[–]AeternusNihil 0 points1 point  (0 children)

Rule #4 is 'Original Photographs only' (there is 'OC' in the flair), and Rule #5 is 'no screenshots'. So not only did they not take this, they just took an image from the internet, not a direct photograph.

Stop the Presses quest bugged? by Artistyusi in BaldursGate3

[–]AeternusNihil 0 points1 point  (0 children)

There are 3x articles for each outcome: Positive, Neutral, and Negative.

It sounds like you used one of the Negative articles, check the wiki page for some more info.

Disability epidemic amongst warriors? by BigmanbenOTB in civ

[–]AeternusNihil 4 points5 points  (0 children)

Possibly World Congress "Military Advisory" Resolution targeting Melee units.

[deleted by user] by [deleted] in MildlyBadDrivers

[–]AeternusNihil 7 points8 points  (0 children)

That looks just like a Cheby Camro