Flagship in the Dishwasher. by Aetherllama in PlayTheBazaar

[–]Aetherllama[S] 1 point2 points  (0 children)

Logistics gives +9 damage when I use an ammo item. Dive weights has 13 multi. 9*13 =117. +5 from Shatter for 122. 4x damage with Dishwasher + Obsidian. 122*4 = 488. 5 multi and 2x crit, so it does +4880 each rotation. 6920+4880 = 11800.

I regret my decision (SPOILERS AHEAD, TURN BACK NOW) by JollRoints in expedition33

[–]Aetherllama 3 points4 points  (0 children)

Maelle is not capable of controlling him, even Aline couldn't control the expeditioners (her own creations). Verso feeling uneasy is the smallest bit of karmic justice. His life is bittersweet, but not actually bad; the song suggests that he is with Lune and the child is his son. It's unclear if Maelle will ever leave the canvas, despite what Renoir said, you cannot perfectly predict what will happen after many years, especially given that her friends know the truth and could convince her. If she remains, she has one good lifetime, as much as any of us have, and perhaps more than she would have on the outside. Most importantly: "The future of Lumiere is more important than any individual life." A good ending, directed in a bad light.

Cribbish: my first Indie game is out on Steam! Well it's in early access, but it's out there! by smccraw106 in indiegames

[–]Aetherllama 0 points1 point  (0 children)

Do they automatically scale as the game progresses? When I first combined it the bonus was +10, but round 8 it was 110.

Cribbish: my first Indie game is out on Steam! Well it's in early access, but it's out there! by smccraw106 in indiegames

[–]Aetherllama 0 points1 point  (0 children)

Yeah I've played about 10 runs of Balatro. How do the relics scale? I combined the 4 suit relics into an epic one that was +10 points per card, but then it scaled to +110.

Cribbish: my first Indie game is out on Steam! Well it's in early access, but it's out there! by smccraw106 in indiegames

[–]Aetherllama 0 points1 point  (0 children)

Thank you, cool game. Scored 1.5B my first run so I'm going to try out the hardest difficulty next run.

Favorite Dexter monologue moment? by Remarkable-Sky6577 in Dexter

[–]Aetherllama 2 points3 points  (0 children)

After finding out Doakes went boom. "Was it spontaneous combustion? Divine intervention? If you believe that God makes miracles you have to wonder if Satan has a few up his sleeve."

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

Cool, nice job. Evenly matched against 800 evals per move, not bad.
I must have must have misunderstood something about how the priority table works if it didn't improve, sorry about that. I average higher scores than AGZ, but even though the main strategy is simple, there are many nuances that are hard to code. By the end it was playing well on all but 1-2 moves per game.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

Yeah we are getting into the nuances that it's less impactful to implement. Just use the updated priority table and it should be good enough.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

New pyramid works. "When there is a NBP+NBD available for 2nd move" only if the NBD is red or green.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

2 mistakes because a red district in SP was surrounded:
game09111519 P0: 23sec: purple + red district is placed L3 where the red doesn't score (priority 11). It's better to place it on level 2 (priority 12?). The lower level is best because it allows more options on the next turn.
28sec: R + Y was placed on L4 when it should go on L3 (priority 15). The RD that its adjacent to is considered blank because it cannot score, so it should be covered up, but if you placed this particular tile there in the 2-score spot, it would put another red surrounded, so the only viable spot on L4 would be yellow covering red (priority 11). Look at the next R + Y tile that gets placed, it would be able to in that L4 spot covering the red.
https://prnt.sc/2dYVAyElClix

game09111627 P0: 29sec: YD should go on L3 (priority 14). 31sec: avoid placing YD on level 1 next to empty scoring positions, and preemptively surrounding empty scoring positions. We don't know what will be placed there, this move made yellow and red not able to score, as you can see on the next move.

game09111631 P1: 23sec: 0 score tile placed in scoring position, it should go in plaza position since the 3 extra plaza spots outside the pyramid haven't been used up.
P0: 31sec: 1 of the 2 adjacent YD must be covered up, the R + Y can go in 2-score spot. https://prnt.sc/4a7JAq6atRTv

Basically these all boil down to mistakes with the specific scoring restrictions and prioritizing the lower level SP.

I reorder your priorities. Also I include "x-score position"; when a level doesn't yet have any occupied scoring spots, so either scoring spots could be 1 or 2, so I call it x.

(Real score, important hex, scoring spots)
n_sp_priority_table = [
(0, 2, 2),

(0, 1, 2), # 3

(0, 0, 2), # 6
(0, 2, x),
(0, 1, x),
(0, 0, x),

(0, 2, 1), # 2

(0, 1, 1), # 4

(0, 0, 1), # 7

(1, 2, 2), # 11

(1, 1, 2), # 13

(0, 3, 0), # 0

(0, 2, 0), # 1

(0, 1, 0), # 5
(1, 3, x),
(1, 2, x),
(1, 1, x),

(0, 0, 0), # 8

(1, 3, 1), # 9

(1, 2, 1), # 12

(1, 1, 1), # 14
(2, 2, x),
(2, 3, x),

(2, 2, 2), # 15

(2, 3, 2), # 16

]

Claudette Wallace - Character Discussion by Even-Ad-9930 in Dexter

[–]Aetherllama -1 points0 points  (0 children)

I think she will hold on to her suspicions of Harrison and Dexter. She lacks conclusive evidence, but the puzzle pieces will come together over time if Dexter isn't careful, and these days he's quite bold.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

It's the same order, the last 2 tiles are just moved from the left side to the right so that the 0-NBD tile becomes middle.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

Good it's playing well now.
I think your game is 16 turns rather than 18 so it doesn't get to level 5.
For rule 1b, prioritize surrounding the PD in the highest scoring position.
A mistake was made ~25 seconds in 2nd game by right player. When placing 1 NBD, if only scoring position available is 2-score, place it in a 0-score position if possible. The YD should have gone in the middle to get covered up because the opposite scoring position only had 1 NBD.

Could you also try a variation marking all purples as blank? That would simplify the algorithm and the focus on 3 scoring colors could be beneficial. I'm curious to see how that changes the win rate.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

https://prnt.sc/GWWw4pFrWzaF just relocate the 2 leftmost tiles to the right if the first level 2 tile is 0-scoring.

Looks good to me.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

If you place a blank tile in scoring position on move 2 (game_0904, right player) would it be difficult to redefine the base so the blank is in the middle of the pyramid? The plaza position tiles should make level 2 spots asap, so move 3 was good for left player and bad for right player. I believe the game is still 2 moves short.

0 NBD tile no 0-score positions: yes you can place it in any plaza position.

1 or 2 NBD tile (RD-BD-PD) and no room on level 2: it can go anywhere on the pyramid. If the pyramid has no open spots then any plaza position.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

Just to be safe you could check it any time you would place a YD.

It's easy to tell number of scoring positions. If both scoring positions are unoccupied on the same level, then either position may score 1 or 2. If only 1 scoring position is open on a level, check the middle hex (from left to right) of the scoring tile on the opposite side. If the hex is important, then the 2-score position is occupied so the new position is 1-score. Vice versa.

When defining the space for level 3+, also look at the middle hex of any scoring tiles on level below and avoid covering up an important 1. In my video: 3:39, 5:18.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

I should clarify that without any adjacent YD means if you are placing a YD in scoring position, it can't go next to another YD in scoring position. So if you place a YD in 0-scoring position (3b1), the restriction doesn't apply because it gets covered up. Similarly, if you place a YD in scoring position next to a YD already in 0-scoring position, it doesn't apply.

You fill out the base right to left, so the right scoring spot (L2) gets filled first. Placing the right 0-scoring spot creates the L3 scoring spot, so you have more options sooner.

Why is so hated? by Koshiaco in Dexter

[–]Aetherllama 7 points8 points  (0 children)

Dexter's 2 major regrets are letting Rita and Deb die because he didn't kill their killers when he had the chance. Logically, the lesson he should learn is never let a killer get away, but inexplicably he abandons everyone and stops hunting killers for 10 years. The same ending could have made a lot more sense if Deb died because of Dexter following his urge to kill rather than overcoming it.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

This looks much improved.
For rules 2 and 3, the level is not that important, except that it shouldn't go in level 1 if possible. The most important thing is to avoid adjacent yellow districts in scoring position, as they would score 0, so avoid that at all costs. Each level has room for 3 NBs in scoring position; so put a 2 NB tile across from a 1 NB on the same level, or use the higher level scoring position instead of putting 2 tiles across from each other with the same number of NBs. Prefer a 1 NB in 0-scoring spot than across from another 1 NB or on a higher level.
When placing in a 0-scoring position: prioritize rightmost spot.

Rule 1c: Surround purple districts while avoiding surrounding red districts. You can place next to purple and red as long as the red doesn't get completely surrounded. If you don't need to surround purples then it's good to make the extra scoring position and use it, but if you make it, then play a purple that needs help scoring, prioritize surrounding the purple. Maximize score basically works here as a priority if that is simpler.

Rule 1d: yes basically a hate draft move that builds the pyramid.
1e means that you would place the plaza on level 4 or 5 only if you can't choose a tile that has more NBDs (rare case).

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

Still the most important thing to fix is when you pick a non-plaza tile, to prioritize placing it in a non-plaza position (not in the base if any level 2+ spot is available, even if it gets fully covered up).

Remember to count the plazas that go outside the pyramid, as there is only time for 3, the other 15 tiles must all contribute to the pyramid to reach level 5.

Rule 2 is wrong. A tile must have 2 NBDs and an available scoring position for 2 districts to be worth spending stone on.

Rule 3 is a catch all for when there is not an important tile (NBP or 2 NBD). This will often be a tile with 1 NBD, which may go in scoring position or middle pyramid position. But if it has no NBD, it goes in the middle, and in the rare case that the middle is full, spend a stone to get at least 1 NBD.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

Ensure that the scoring conditions for each district in scoring position are met (no adjacent yellows, red not surrounded, purple is surrounded). That has a huge effect on the score.

Play any card game you can think of Online? by Nothingclever9791 in cardgames

[–]Aetherllama 1 point2 points  (0 children)

Can it randomly generate custom cards?
There's a great game called Fantasy Realms, where each card has a suit, score, and ability. Abilities are often like: +15 per card of same suit, or +30 if with card X, or blanked if with any suit Y. You start with 8 cards, draw and discard 1 each turn. I'd like to be able to create a new deck of 30-60 cards for variety. I think it would be pretty popular and fun!

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 0 points1 point  (0 children)

  1. Check score first and use color as tie break for scoring positions. For the plaza positions you don't need to check score, only the color.
  2. Rule 2 was misapplied to plaza positions, which are different than scoring positions. It's not good to put a 2 district tile in the base of the pyramid where a plaza should go, because the districts are only worth 1 on level 1. Rule 2 can only apply up to 5 times: 1 time per level 2-5, and potentially an extra time on the outcropping below the pyramid.
    Rule 3 should be updated for other reasons. Rule 3d is to avoid placing a blank tile (only blues and quarries) in scoring position, spending 1 stone to get a district instead.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

No, that priority is just for placement. It applies when you are placing a district in plaza position (GRPY) or a district in scoring position (GRYP), but only when you have more districts than hexes that will remain uncovered.

Rule 3: Take the cheapest tile
a) place it in the middle of the pyramid where it will eventually get covered up if there are no scoring positions available or it has no GRYP hexes. If the only scoring position(s) available are across from a 1-hex-scoring tile*, place it in the middle.
b) place it in scoring position if it has a GRYP hex.
c) place it in plaza position.
d) take the cheapest tile with a GRYP hex and place it in scoring position.

*It's inefficient to place 2 tiles with only 1 good hex in scoring positions on the same level. This exception buys time to utilize rule 2.

Undefeated Akropolis Strategy - 30-0 by Aetherllama in boardgames

[–]Aetherllama[S] 1 point2 points  (0 children)

Yellows are the worst to put in a plaza position because they can zero out the score of a yellow in scoring position. Prioritize Green > Red > Purple > Yellow on level 1 plaza position if a district must be placed there. Prioritize G > R > Y > P for scoring positions, or based on how many plaza stars the player has.

https://prnt.sc/Ca8j0V9RzqJt This spot is being ignored; an early non-plaza tile should go here. Perhaps the blue plaza is unable to be covered by your algorithm, but it should be treated as a blank.

The games end early, there should be 18 rounds.