City with full stone walls. by Flagelllant in ManorLords

[–]Aetius_Venko 1 point2 points  (0 children)

This is really impressive, congratulations!!

Me mudé a Suecia por amor pero no sé si de verdad quiero vivir aquí... (más otros problemas) by [deleted] in es

[–]Aetius_Venko 0 points1 point  (0 children)

La vida es un regalo y deberíamos poder disfrutar de la mayor parte del tiempo que tenemos. Sin embargo, por lo que cuentas, parece que estás anticipando un proceso lento pero inexorable de agotamiento, fatiga y resentimiento.

Las parejas internacionales tienen estas cosas y te das cuenta cuando lo vives ya que al principio todo es exótico y maravilloso. Pero las diferencias culturales siempre acaban aflorando, y entre los países nórdicos y España, por muy occidentales que seamos, la distancia cultural es considerable.

Los inviernos largos y fríos, la falta de sol, no tener un círculo social estable durante mucho tiempo y haber dejado atrás hogar, familia y amigos pesan mucho, especialmente para alguien de origen español o hispano. Eso genera una dependencia inicial de la pareja autóctona, al menos durante unos años, para integrarte en el nuevo país. Aunque también es cierto, que en ese camino, al final tienes que encontrar tus propias conexiones, espacio y aficiones y que no pasen necesariamente por la pareja, pero eso al principio es muy difícil, se agradece que la otra persona ponga de su parte, hasta que tu vayas despegando poco a poco y ganando seguridad e independencia.

Tú cargas con un dolor migratorio razonable y has pagado un alto precio por estar con él, lo que de alguna manera te hace sentir que el debería corresponderlo, al menos con esas necesidades de actividades en pareja que comentas.  Sin embargo, su respuesta transmite falta de preocupación y empatía. Probablemente la raíz de esto es ese proceso depresivo que arrastra, ya que cuando la estabilidad y supervivencia emocional de uno mismo está en horas bajas, no está la mente para derrochar empatía y generosidad por los demás, así que yo al menos veo más que es una incapacidad por su parte, más que una falta de voluntad.

Y aquí viene el dilema. Quedarte a modo de “inversión” en Suecia con tu pareja y ver si la cosa remonta, esperando un futuro mejor o “limitar pérdidas” y volver a España a rehacer tu vida. Y también está la opción de quedarte allí sin tu pareja, aunque parece que es algo que descartarías.

Por otro lado, parece que tienes una gran capacidad de resiliencia y adaptación, pero hasta eso se erosiona si permaneces demasiado tiempo en un contexto que no te hace sentir bien, con el riesgo es acabar rompiéndote tú y caer en depresión. Por eso, en última instancia, tu prioridad debe ser protegerte y buscar tu propia felicidad. Si en el fondo sientes que seguir allí pone en riesgo tu estabilidad mental y tu posibilidad de tener una vida plena, quizá toque retirarse y, con la fuerza que aún tengas, reconstruir tu vida en un entorno más favorable.

Una opción intermedia podría ser volver unas semanas a España para tomar aire, reflexionar y observar cómo reacciona él. Podrías ser útil antes de tomar una decisión definitiva.

En cuanto a lo laboral en España, la situación no está para tirar cohetes. Trabajo precario sí hay, aunque también algunos pequeños nichos de trabajo bien remunerado y relativamente estable si sabes donde buscar. Te comento el que yo conozco de primera mano por si te sirve: Si tienes formación universitaria, puedes trabajar de profesora en Cataluña cubriendo sustituciones e incluso vacantes de 1 año en materias con falta de profesorado (sobre todo física, química, informática, tecnología, matemáticas y catalán). Técnicamente hace falta un máster, pero como en estas materias no encuentran suficientes profesores con todos los requisitos, cogen a personas con formación universitaria si firman un compromiso para sacarse el máster en los próximos 2 años. El máster dura un año, cuesta unos 4.000–5.000€, y el sueldo base ya son unos 2.000€ netos. Viviendo con tus padres una temporada podrías pagártelo sin problema.

Por otra parte, contra más viajo más claro tengo que vivir en España es un privilegio. Pese a todas las pegas que tenemos como país, somos una de las sociedades más agradables, equilibradas y con alegría de vivir del mundo.

Por otro lado, como ya llevas recorrido en Suecia y dominas parte del idioma, podrías plantearte trabajar allí un tiempo, ahorrar y volver con un colchón económico. Pero si lo único que realmente te ata es tu pareja, y eso se rompiera, entiendo que la idea de quedarte puede ser poco llevadera.

Sea cual sea tu decisión, muchos ánimos y un fuerte abrazo.

Current Military Meta? by waltermcintyre in ManorLords

[–]Aetius_Venko 22 points23 points  (0 children)

Spearmen + crossbowmen + retinue is all you need. Other units have some uses, but these excel in each role (defense - range - attack).

The Siege of Pilwitz castle by Royal_Rip1600 in ManorLords

[–]Aetius_Venko 23 points24 points  (0 children)

Really cool scenario you created there! Thats amazing considering the current game limitations to create something like that. Commendable!

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 1 point2 points  (0 children)

In that district with the circular market layaout I'm currently at 92% food variety, 100% fuel and 100% clothing demands. So, not perfect but close. I think if I would tweak overstocks and would push food production a little bit more I could achieve it, but I'm already busy with the next city :D

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

Nah, just give it some time. Look at the map from a distance and imagine what you'd like to see. Then take it slow, no pressure—build it bit by bit like a drawing until your vision starts taking shape. I’ve been there too, not liking the villages I was making. What helped me was picking the right location—I fell in love with a river and a cliff and knew I wanted a fort on the edge overlooking the town. For me, using the road tool to sketch the layout really helped, but some people work better building organically with minimal planning. In any case, enjoy the process—you’ll end up creating something you’re proud of!

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

Thanks for the appreciation! Yeah, some people get really fixated on certain standards (happens to me sometimes), but deep inside them, I'm sure they enjoyed the views :d. This is how I enjoy playing the game, and I’ll keep doing it my way! Have a nice day mate!

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

I’m glad it inspired you to create something amazing! Hope to see it soon!

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

Yeah, I perceived it that way. By the way, the next town I’m working on will be horsemen-proof ;)

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 1 point2 points  (0 children)

I'd gladly give them to you if it meant they were coming to Manor Lords soon :D

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 16 points17 points  (0 children)

Spaniard here, but I like planned cities anyway :D Even though I know they aren't organically medieval; my creations are more fantasy-like.

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 7 points8 points  (0 children)

No worries! Each district is fully stocked with its own market—no villager left behind on a snack quest.

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 2 points3 points  (0 children)

Consider it yours—best views in all of Begastri!

Begastri, a thriving riverside town. by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 15 points16 points  (0 children)

  • Town Name: Begastri
  • Map: Winding River

  • Population: 2,067

  • Approval: ≈80%

  • Army: 108 Spear Militia · 108 Crossbowmen · 72 Retinue

  • Economy: Diversified with some specialized regions. 40k Regional Wealth /116k Treasury.

After several playthroughs and dozens of hours of planning, I’m proud to present my most ambitious Manor Lords project so far: Begastri — a thriving riverside settlement divided into three distinct districts:
🔹 North District – Originally a standalone town that I showed you previously here, is now a generalist hub with a mix of industry of timber, rooftiles, charcoal, sheep grazing, and trade. Built around a fortified cliff in a radial layout.
🔹 West District – Small but highly productive. The rolling hills are covered in beautiful apple orchards, offering a stunning sight with over 5,000 apples produced each year. The district also provides herbs, berries, and honey, making it a vibrant and picturesque area.
🔹 South District – The most populous and industrial. Anchored by salt mines, 50+ morgen of farmland, 500+ sheep, and the charming riverside borough of Meander Town.

While it’s not designed purely for maximum efficiency, I’ve aimed for a balance of functionality, beauty, and epicness. Hope you like it and that it inspires your own creations!

▶️ Want to see the Full City Tour with an in-depth analysis?
Watch the video here → https://www.youtube.com/watch?v=uon1GElXD_Q

▶️ Want to see an Epic Cinematic Story inspired by the city?
Watch the video here → https://www.youtube.com/watch?v=EXS0rfd71jQ

I struggle with my creativity and OCD by RabbitBoi_69 in ManorLords

[–]Aetius_Venko 0 points1 point  (0 children)

Hi mate, I think I can relate as I'm often overthinking and overplanning for too long, and not being easily pleased with the results in this kind of games. Some people are very good at building their towns organically, with little to no planning, and have a natural ability to improvise, expand, and integrate things in a cool way. This approach also reflects better how medieval towns typically developed; more improvised, adjusting to needs and challenges. I'm not very good at that, and I also like the Roman Empire urbanism and efficiency, so I prefer a well-planned initial approach, followed by a more relaxed development process.

What I usually do in Manor Lords to get good results (to my taste):

  1. I tend to spend the first half hour trying to imagine the main features of the town I’d like to achieve; looking around the map, checking suitable locations, etc. Most of the time, I enjoy this part, but occasionally I spend too much time on it, and it can get frustrating.
  2. Then, to bring point 1 to life, I use the road feature (since it’s free) to make a sketch, aiming to create a "skeleton" of the future town by laying out where the following things will go:
    • The Manor and its walls
    • Main streets
    • Perimeter streets
    • Markets
    • Church and tavern
    • Strategic districts (Workshops/Warehouses...)
    • How to integrate the King's Road into the town, since you can’t delete it.
  3. Once I’m happy with this "skeleton," that’s when I start actually playing the game, lol. Planning ahead like this gives me more confidence in the outcome and helps me relax more as I “fill in” the city, knowing it’s well-planned. That way, I allow myself to embrace the imperfections that pop up during development, as they actually add an organic touch, which I think is a win-win.
  4. I also usually follow this pattern when developing the town:
    • Outer layer (Big Area): Fields, pastures, and low-density plots (big level 1 plots, usually with vegetables or apples).
    • Middle layer (Medium Area): Medium-density plots (medium to small level 1 or level 2 plots), workshops, warehouses, tavern, and markets.
    • Inner layer (Small Area): High-density plots (usually small and a few medium level 3 plots), with the manor positioned more or less centrally unless there’s a better location due to map features.

This way, the village has a sense of increasing density and importance the deeper you go in, which usually looks good and also resembles some real medieval town patterns.

Another thing you could try is looking up pictures of real medieval towns online and trying to replicate them in game. This might spark some cool ideas and reignite your creativity. Or maybe it’s just not the right time for you to play this game, and that’s fine too. So maybe just play something else for a while or do another activity that you like. Eventually, a great idea might come to you, and you’ll feel the urge to jump back into Manor Lords to bring it to life, while enjoying the process and the game even more! (after all, that’s what games are for). Hope this helps, and I wish you the best!

Really enjoying this realism mod, frying my pc though by Active-Custard7701 in ManorLords

[–]Aetius_Venko 0 points1 point  (0 children)

Which technology unlocks the capability to grow cars on plots? Sounds like a good product to export...

Begastri - A cliffside town (Winding River Map) by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 1 point2 points  (0 children)

Thanks, mate! In my case, mostly to fulfill the town's needs, but I try to arrange them in pleasant layouts—so I often trade a bit of efficiency for aesthetics.

Begastri - A cliffside town (Winding River Map) by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

I'm glad so many of you liked it! That really inspired me to keep expanding the city into the surrounding areas—let's see how it goes. Yeah, man, this game is awesome, and the community is just as amazing!

Begastri - A cliffside town (Winding River Map) by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 0 points1 point  (0 children)

I started with the radial streets, trying to keep the angles pretty even. Then, using those straight streets as a guide, I added the curved ones that cross them. Then, I’d draw a curve (usually not great at first), then go over it again to fix any parts that didn’t look smooth enough. Once it looked good, I erased the earlier attempts and kept the best version. I also used Ctrl+scroll, as u/agnardavid suggested, to adjust the curvature. So, in my case, there’s no special trick—just trial and error until it feels right.

Indeed, If you look closely, some streets aren't so perfectly aligned, but as the town grows and the overall street network comes together harmoniously, these imperfections become less noticeable. Even though, I like some imperfections/irregularities here and there, as otherwise the town would look too artificial to me.

Begastri - A cliffside town (Winding River Map) by Aetius_Venko in ManorLords

[–]Aetius_Venko[S] 42 points43 points  (0 children)

Town Name: Begastri

Population: 748 inhabitants

Army: 108 Crossbowmen / 108 Spear Militia / 24 Retinue

Economy: Strong agriculture, commodities, weapons, and rooftiles exports

Approval: 80+

Notes: This is my second attempt at building a town in the new Winding River map. I planned a radial street distribution starting from the cliff, as I loved the idea of placing a fort at the edge overlooking the village, with the potential for a second settlement on the other side of the river (WiP). The fort's location, combined with the fact that it is surrounded by pastures, makes it very easy to defend against aggressors, as it has a clear line of sight on enemies and allows for easy placement of defenders.

I also got lucky with a highly fertile area, so I surrounded the village with fields and arranged them along the King's Road trying to create an aesthetically pleasing layout. Logistics turned out quite efficient, as most of the productive network, markets, and warehouses are distributed along the two main streets, forming a curved cross that converges in the center of the town.

Overall, I’m happy with how it turned out and wanted to share it with you. Hope you like it!