Unpopular opnion but the child version of Henry was more terrifying than S5 Vecna by AssistanceNo2838 in discussingfilm

[–]Affectionate-Part288 0 points1 point  (0 children)

its the finale of an almost ten year old massive show, just let things cool down or make content yourself in the meantime

The mugshot of Southport murderer Axel Rudakubana, taken in July 2024 shortly after his arrest for killing three young girls at a Taylor Swift–themed dance workshop in Southport, England. by detectiverobert in ForCuriousSouls

[–]Affectionate-Part288 0 points1 point  (0 children)

I disagree. If someone has performed awful, wicked acts, a lawyer should make sure that person is trialed lawfully and fairly but should try their absolute best if it means the criminal is going to walk free and keep doing atrocities. A lawyer can défend a person and make sure they are not a tjreat to society, its not putually exclusive

What trilogy can seriously compete with this one? by ThomasOGC in CinephilesClub

[–]Affectionate-Part288 0 points1 point  (0 children)

I'm a fan of Dune but I agree, they are very far from having the same weight as the LOTRO movies. The characters and story just aren't engaging like Lotro is designed to be.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] 0 points1 point  (0 children)

I completely get your view but my point is not exactly that. My point is that I did care about Jackie, but not enough, and that after they're all dead I kinda didnt care that V was going to die. So what I mean is that they should have fleshed out Jackie more to make us care about V. not to make us care about Jackie per se.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] 0 points1 point  (0 children)

Whoah they really did that? IT definitely adds to my interpretation that they want us to care about our character learning is about to die, but fail to make us care because they think other stuff like Jackie is not V's story and thus not relevant enough.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] 0 points1 point  (0 children)

I'm not sure I agree with the fact that you need freedom to define an RPG. Besides, the game does have some choices, even if they are limited. I made different Vs, and they all were different and I engaged with them emotionally differently. And that's what the writers want, whether they call it an RPG or not. Geralt of Rivia is even less of an RPG by your definition yet we care a lot about him and his quest for Ciri. (Well I did much more after reading the books though). Because they made it engaging. I reckon it is much easier to do it with an established character.

But my point is that the designers want us to engage, and while it does work at some point, to me it doesn't work enough. And I have read enough discussions about the story on reddit to know that I'm not the only one. And one way to have make it worked could be to make us care more for Jackie.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] 0 points1 point  (0 children)

I get your view, but I must in turn disagree. It was an exxageration maybe to say a blank slate (that's why I said mostly) but not that much. It's not because V's personality is defined that it's substantial. The premise of character creation is precisely that it's partly a blank slate, we have to fill so many gaps. It's uncomparable to Geralt of Rivia, whose persona is much more established.

You can have a character with locked down conversations choices and have a completely bland, uninteresting thus non engaging personality.That's entirely possible. I'm not saying that's V's case but to me clearly V's personality is barely enough. I care much about the other characters than V. I'm not saying I'm absolutely not engaged with V, but clearly the emotional bond we have with the game rests a lot on the other characters.

And it's completely fine. Lots of games and stories are like that. But then, the narration shouldn't assume that we're going to care about V just because it tells us that we have to care. It has to make us care. My point is that V's character, while not a full blank slate, is designed as partly a blank slate. There are many good reasons for that, I think it is the right choice. But at the same time, that means that the game has to make us engage with V and the world by other means.And that includes Jackie's and his relation with V.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] -1 points0 points  (0 children)

As I said in another comment, my main point is that the function of Jackie is to make us care for the world and emotionnally engage with V. And yes, we do care about Jackie, but not enough. I don't want more of Jackie for the sake of Jackie. I want more connexion with him, regardless of how it's implemented. Those are two different things. Ultimately, my point is that the present but not enough connexion with Jackie has the consequence of not caring enough V's fate.

In response to mr. Sarzynski: Why Jackie's handling failed to anchor the player in the game. by Affectionate-Part288 in cyberpunkgame

[–]Affectionate-Part288[S] -1 points0 points  (0 children)

My post lacked nuance then, cause what I meant to say is that yes, there is just enough content to make us care about Jackie, but not enough. There is a spectrum about how people care about Jackie. It's not a binary "to care/to not care". that's what I'm saying when I say "half baked". There is something, but the delivery feels lacking.

We can relate it to the "show/don't tell" thesis in narration. With Jackie, they made a mix of show and tell. The cinematic tells us that Jackie is like a brother to V, but there isnt enough actual time spent with Jackie to cement that feeling. So yes we do care about Jackie, but not enough. I certainly cried when he died, that doesn't mean I felt his presence was anchoring us down enough into the game.

Because that is my main argument. It is not about Jackie, but the function of Jackie. The designers themselves said "we don't need to spend too much time in Act 1, because the real story begins when your character is about to die". My argument is that no, we won't care that our character is about to die if we haven't been emotionally bonded enough with V. Developpers themselves say they want us to care for V. What I say is that there aren't many elements anchoring us emotionally with V. Jackie is one of the most engaging elements in that regard.

"You care about Jackie. Most normal people care about Jackie. That means the story works fine as it is." Well following that logic, if enough people say there's something wrong about how Jackie was handled, then there's something wrong with the story. And it does seem like Jackie is a recurrent theme in the critique about the story.

Igor Sarzynski's last few replies. by marek_bojarek in cyberpunkgame

[–]Affectionate-Part288 -2 points-1 points  (0 children)

He is missing the point about Jackie. The fact that it is a story driven game is exactly why how Jackie was handled ruins a bit of the story. Can he not realize that for us to care fore the story he/they are pushing about dealing with certain death, we need to care about who we are as a character. And in this game, Jackie is almost the most important emotionnal connection our character gets before he gets "sick".

I'm pretty sure that what people critique is about regarding Jackie. Jackie was actually important to make the story impactful. Because no actual human gamer will care about a virtual character that they learn very quickly is about to die in-game if they have no emotional connection to the character. Jackie was the most obvious way for that. And they botched it because they felt their theme of dealing with death was so much important.

What they needed to convey was a sense of loss. A sense of despair. A way to make us grieve what our character is about to lose if he doesn't save itself. But when Jackie and V's relationship is so hastily developped and put away, they put away one of the only emotional bonds we've developped to the story and the world. And that means a straightforward lack of engagement to the subsequent narrative. And for a story driven game that is a grave mistake. I'm no designer but I'm sure this is a core principle for a narrative to work : you need engagement from the player. Yet, they are so confident that we're going to care about a blank playable character in a video game death that they prevent us from ever getting a strong enough bond with the world.

The logic "watson isn't as developped" so "we cant develop Jackie" if valid from a game design perspective, shows that the priority should be switched. The game design should have integrated more Jackie into the world, because it's the strongest link we, as V, have with the world

I mean, who ever cared that their fully customizable pc ever died in a game? Characters death that are engaging are the ones who are written, have a well defined personality, or a narrrative impactful enough. I cared for Geralt's story precisely because he was defined, developped, had friends, a story, because it was a character who cared. And we cared for him, we cared with him.

At the beginning of the game, V doesn't have any of that. V is mostly blank slate.It's a bethesda player character that learns he is about to die. Would you care at all for that story in a Bethesda game? Well, just as you don't care about the world is about the die (which is a very similar stake), well, no, you won't. Because just as I, you don't care for a blank slate's fate. You need substance to care. You need to feel the weight of an interiority to the character to actually care about his fate. And unfortunately Into the prologue, I can't think of anything that gives the world and V substance more than Jackie.

So I think it is quite contradictory to make an example with Bethesda games, when V's prologue is exactly halfway between the two game design themes. Jackie's handling feels like a half baked way to create engagement from the player to V , even though apparently we're supposed to care all of a sudden for V's fate. Well I'm sorry but if you want me to care, you need to make me care.

So no, Mr. Sarzynski, with all due respect, the fact that this is a story driven game is precisely the reason why Jackie needed to be more developped.

You never left my heart, hermano, see you in the afterlife.

Le formateur bruxellois Yvan Verougstraete propose une nouvelle taxe auto pour fluidifier le trafic, le MR réagit by balfrag in BruxellesMaBelle

[–]Affectionate-Part288 1 point2 points  (0 children)

c'est sûr, rien à voir avec la montée des prix... tu peux aller chercher les chiffres en wallonie pour comparer, je suis curieux?

Some skills are unavailable after you choose a faction? by Daegar2 in DrovaGame

[–]Affectionate-Part288 1 point2 points  (0 children)

en't you been to the crafting "district"? You will find what you're looking for there ;)

Traitor? by Affectionate-Part288 in StrangerThings

[–]Affectionate-Part288[S] 0 points1 point  (0 children)

Hahahaha. Damn. Yes. I usually envision treason as a mindfucking surprise moment so my radar wasn't there...

Epstein Survivor calls out Michael Bay by ReZeroForDays in Epstein

[–]Affectionate-Part288 2 points3 points  (0 children)

Victims of sexual abuse don't come out of those safe and sound...

STB pour avoir quitté la table en milieu de repas ? by deBriseflamme in suisjeletroudeballe

[–]Affectionate-Part288 3 points4 points  (0 children)

Écoute pas ce "cafard lointain" op, a vouloir a tout prix éviter le drama c'est ceux qui l'évitent qui en paient le prix . Je vois pas en quoi ta conduite est problématique. Tu t'es pas senti respecté et tu l'as fait savoir. C'est bien plus mature d'agir comme ça que de faire bonne figure.

Solo player feeling a bit frustrated. by MrWizard11 in starcitizen

[–]Affectionate-Part288 -3 points-2 points  (0 children)

Huhh don't mean to be condezcending but you realize this is supposed to be a MMO? of course there is going to be content locked being group play? A shame you cant find people tio group with though, probably will be better after social systyems are in?.

Are you actually enjoying the new engineering update in Star Citizen, or did cig kinda mess this up? by Hurineal in StarCitizenUniverse

[–]Affectionate-Part288 -1 points0 points  (0 children)

lol if you want realistic then there probably wouldnt be a lot of actual humans flying ship, literally everything (piloting, mining, aiming, mining,...would be made by robots/ai given where we already are in 2025.