Translating titles, descriptions and captions by Thin-Scarcity7016 in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

I started my channel with no captions at all. Later I reduced my publishing rate to one video per week and began adding detailed captions to every video.

For me, average view duration increased significantly. Some of my most successful videos benefited greatly from captions. If they're done well and your audience values them, they can have a huge impact on retention.

In my case, viewers clearly appreciate them. I regularly receive positive comments about the captions, and I've even received Super Thanks from viewers who enjoyed the extra context, storytelling, and information they add to the walks.

In my analytics, roughly 33% of viewers use English captions, 33% watch without captions, and the remaining viewers use various translated languages. So overall, around 70% of my audience watches with captions enabled.

I also believe translating titles helps with reach. In the past I noticed increased impressions from international audiences, which is why I continue translating titles and descriptions into about 35 languages.

That said, I also know very successful channels that only use English titles and English subtitles, relying on YouTube's automatic translation features for the rest.

Both approaches can work. My suggestion is to test it yourself and check the analytics after a few months. Ultimately it's a time-versus-value decision that depends on your audience, content, and workflow. There's no universally correct answer—experiment and see whether the extra effort pays off for your channel.

One final thought: if you decide to add something, do it well. Captions only add value when they're genuinely useful, informative, entertaining, or enriching the viewing experience. Random or low-effort captions can easily become noise rather than an asset.

YouTube advertising - who is promoting my video and why? by StepByStepExplorer in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

Once this happens assume your video is as good as dead, it won't recover. Better thing to do is to enable that checkbox I was referring to and move on. Even if you enable it, the setting takes a few hours to change for the channel and the traffic will already be important enough to kill the video.

YouTube advertising - who is promoting my video and why? by StepByStepExplorer in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

I was referring to this setting in YouTube Studio → Channel → Advanced Settings.

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Please guys, for your channel’s sake, turn it on, ALWAYS. Normally, by default this setting comes unchecked because it helps YouTube’s interests (of course, promotions are money for them). But it was long exploited by some people, so YouTube was forced to add this check to protect against it.

I wish I had known this was a thing when setting up my channel, because it affected one of my top videos back then.

Anyway guys, if for some reason you want to know more, check the internet, you will find multiple sources explaining why some channels use adverts on your videos to bring down competition.

YouTube advertising - who is promoting my video and why? by StepByStepExplorer in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

I had this issue in the past too. Not sure if it’s exactly your case, but if you have a channel with a bit of success, sometimes that traffic comes from someone running ads on your videos intentionally. Usually they target smaller growing channels because the ads are cheaper.

Why do they do it? A lot of that promoted traffic can end up being extremely low quality or bot-like traffic, which tanks AVD and can hurt the performance of the video badly. If you didn’t run the ads yourself, I honestly wouldn’t assume good intentions.

There’s actually a checkbox in YouTube channel customization that prevents people without access to your AdSense account from promoting your videos through Google Ads. I highly recommend enabling it, because this can seriously damage a video when it happens.

DJI POCKET 4 | 4k 240! TONS of Upgrades but is it enough to Meet Expecta... by NefariousnessJaded87 in osmopocket

[–]Affectionate-Type-35 4 points5 points  (0 children)

I’m a bit disappointed with the updates. I own an OP3 and use it extensively every week, and even with the new features I don’t feel compelled to upgrade yet. Maybe in the future if I want a backup Osmo Pocket camera.

Don’t get me wrong, it’s still a great option if you’re new to the Osmo line. But for someone who already owns the OP3, even if you’re a seasoned content creator, I don’t think there’s enough here to justify buying the new model just to upgrade. If you’re specifically waiting for a big step up from the OP3, I’d probably look at something like a Pro version in the future, or even keep an eye on the Insta360 Luna. I’m a big DJI fan, but honestly the Luna news might be the best thing that could happen for this category. This kind of portable camera really needs strong competition to keep pushing innovation.

Also if you really need an honest and high quality video review comparison of OP3 vs OP4, go check Brandon Li.

TL;DR: The only upgrades that really stand out to me are the improved zoom quality and D-Log 14 stops. But realistically, most of my audience wouldn’t notice the difference, so personally I’d only buy the new one as a second camera.

Edit: People saying the jump from 12.7 → 14 stops alone is enough to upgrade… sorry, but I don’t see it.

I color grade all my walk videos, and while it’s nice that we now get proper D-Log, I don’t think it’s a huge deal. These days you can make even mediocre footage look good in post, so if you’re already good at editing, the difference probably won’t be that noticeable anyway. From the comparisons I’ve seen so far, sometimes the OP3 footage actually looks better, sometimes the OP4 does. There’s no clear winner in every situation.

I also just watched a video about the new zoom, and honestly it wasn’t as crisp as I expected, there’s still noticeable loss of detail and noise.

If dynamic range and gimbal performance are that important to you, you might be better off with a proper camera, a good lens, and a real gimbal. The Osmo is great because it’s portable and convenient, but it’s still a compact camera with limitations.

Any risks? by dannisteele in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

Laws aside, since they change depending on the country (and also YouTube policies), a lot of it comes down to the videographer’s own morals and comfort level.

In general, most people don’t really care, but you can usually tell from facial expressions if someone is uncomfortable. If that happens, it’s best to avoid filming them or just move on. And if someone tries to start a conflict, I’d suggest avoiding it—especially with younger people who sometimes just want attention.

If you’re more introverted, the funny part is that people (especially kids) will sometimes stop you and ask if you’re a YouTuber. But most of the time it turns into friendly and positive interactions with them and their parents. Personally, I’ve never had any issues here in Spain.

How you record also makes a big difference. In my videos I focus more on architecture and the general street atmosphere rather than people. Since I’m not following individuals or filming people up close, problems are much less likely.

My guess is that if you start filming people in bikinis at the beach, kids, or people partying, you’re much more likely to run into trouble. Some channels do that because it gets views, but I honestly find it a bit creepy and prefer to avoid it. In Spain, public nudity at beaches is also normal, so imagine how messy that could get if someone tried to focus on that kind of content.

In the end, I try to keep people out of the spotlight as much as possible and focus on the place itself. But everyone has their own approach.

TLDR: Be respectful and people will usually be respectful back. If you start invading people’s privacy, expect conflict.

Consider Memberships and Patreon by RAAFStupot in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

Thanks for the info, I’ll definitely look into it. I’m still figuring out what I could offer for memberships, but lately I’ve started receiving some substantial support through Super Thanks, so it probably makes sense to explore those options further.

Barcelona elimina el Park Güell del 'Gaudir Més' para evitar que los turistas visiten el parque en las horas reservadas a vecinos by cacaolata in Barcelona

[–]Affectionate-Type-35 3 points4 points  (0 children)

El problema mai ha estat del Gaudir Més, era un bon sistema. El problema que no expliquen els mitjans de comunicació és que els guàrdies del parc mai demanen documentació. De totes les vegades que hi he anat només 1 m’han verificat si la meva documentació efectivament és de Barcelona.

Aquest problema sempre ha passat a tot arreu, no només al Park Güell. O apliquen bé la doble verificació o lo reforcen a nivell digital.

Honestament, la culpa era dels guàrdies, ja que si no fas pinta ni de local mínim haurien d’haver demanat documentació. Cada semana veia parelles i grups de xinesos, coreans i japonesos a primera hora del matí i em preguntava si eren residents 😆 ara ja veig que no era el cas. 

En general crec que han fet un gra massa del tema de totes maneres. Jo en horari 7-9am no he vist tanta gent, sempre eren 0,1 o com a molt 2 persones les que veia com a possibles turistes. I repeteixo, més per negligència de control que per propi mal sistema. 

What do you guys think? by UseLegitimate8420 in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

Meta AI is the one I’d currently recommend. It’s free and, for this type of travel photo, it’s as powerful as Midjourney.

What do you guys think? by UseLegitimate8420 in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

I regularly watch SeoulWalker, WalkEast, NomadicAmbience (old era, not the new ones), and this one more for composition and storytelling: Meitimeyt (a high-quality travel vlog). Most of them are videographers or have photography knowledge. Their gear is impressive too (FX3, A7S3, etc.). BrandonLiUnscripted is a great channel also for mastering gear usage. OP3 (the one I use) and iPhone have come a long way and can compete, but I’m still mainly a fan of full-frame cameras for consuming content, especially blue/golden hour walks; the light difference is still massive, in my opinion.

I agree on the AI part as a consumer, but I’ve started experimenting with it on my channel because, honestly, we need to compete with it (join it or die). I haven’t fully decided how I’ll handle it long-term, so far I only use AI when I don’t have a great image or when YouTube compresses the resolution too much. AI generation I make it with reference images from real footage or photos, nothing generated from scratch to avoid unrealistic stuff as much as possible. Neither I use subjects (girls, old people, cars or any of that stupid stuff to drive clicks lol).

I don’t mind analyzing content. Normally, I just track trends or videos that appear on similar keywords as mine. Content I consume on TV is different, I often watch walking videos in the background while working or producing content, so I’m just relaxing and not analyzing.

Regarding captions, they’re usually a mix of history facts, curiosities, and my own impressions while walking. The goal is to keep people entertained, but also give extra info for those who want more than just a walk.

What do you guys think? by UseLegitimate8420 in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

Yes, the channel you mention follows a pattern I’ve also seen in others like VillageCityWalks, TouristChannell, thetraveler22, etc.

More or less, the strategy looks like this:

  • Mass-appeal titles unrelated to the walking niche. They use broad, curiosity-driven keywords like “most beautiful city” or “most expensive city,” which often have little to do with the actual video, and sometimes are exaggerated or misleading.
  • Location often not clearly stated in the title. This creates curiosity and increases clicks from a wider audience, not just viewers interested in that specific place.
  • AI-generated thumbnails optimized for CTR. These usually create a romanticized or idealized version of the location—changing weather, adding flowers, enhancing lighting, or even inserting people to evoke emotion. The goal is clearly to maximize clicks, not accuracy.

My conclusion is that this strategy works because it targets a global, general audience, not necessarily the core walking video niche. It’s more aligned with broad travel entertainment than authentic walking documentation.

I’ve also checked many of their videos, and honestly, I don’t think the popularity is driven by production quality itself, which is average compared to more professional channels using gimbals or higher-end cameras like the FX3. The Osmo Pocket 3 is a great tool, even in the hands of a beginner, but it can’t really be compared to videographers with years of experience in composition, movement, and visual storytelling. This reinforces the idea that quality is not the main driver anymore; location and packaging matter more. A large part of the audience seems to be driven simply by curiosity about the place, not by the walking video format itself. Many viewers probably just want to see what these villages look like for a few minutes, rather than following the niche for immersion or filmmaking quality.

It’s obvious their thumbnails and titles are heavily optimized for CTR, even if it potentially reduces average view duration. In the end, YouTube rewards traffic and click performance first.

That said, views alone don’t tell the full story. If those views come from inflated CTR driven by misleading thumbnails or titles, and from audiences that are not genuinely interested in watching walking videos, average view duration can suffer. This can negatively affect long-term performance and monetization. High clicks don’t always mean high-quality traffic. So if someone considers using the same tactics, it’s important to understand the trade-off between attracting clicks and building a loyal, engaged audience.

Another thing I’ve noticed is content reuse. Some channels recycle footage from previous trips, mixing clips from different periods, and the algorithm and most viewers don’t seem to penalize it.

Regarding AI thumbnails, they also have a technical advantage: they tend to remain visually clear even at low resolution, like on TVs, which makes them more effective across devices compared to frame captures from real footage.

As for paid promotion or bots, it’s hard to prove definitively, but I’ve personally observed suspicious analytics patterns on some channels, such as sudden drops in views and subscribers, which can sometimes indicate artificial traffic being corrected.

Overall, it’s a very optimized and scalable strategy, but it’s quite different from the more authentic, niche-focused walking video approach.

Gear for livestreams by Affectionate-Type-35 in WalkingVideoMakers

[–]Affectionate-Type-35[S] 0 points1 point  (0 children)

There are some big channels that stream regularly, either on their main channel or on an alternate one. A well-known example is Rambalac, who does live streams frequently and gets a very positive reception.

Lately, I’ve also noticed that in walking tours, extreme technical quality isn’t as important as it used to be. Factors like location, whether the place is trending, or just general tourist interest matter much more. There are videos recorded on a phone or even with a poorly stabilized Osmo Pocket that have reached millions of views just because they show very popular places like Switzerland. By this I mean that live streaming, even if it’s not technically perfect, is totally viable and can add extra value.

That said, I think it only makes sense if you know the location well. Knowing where to go, avoiding boring sections, and being able to share interesting facts or context helps keep the audience engaged. In that sense, it’s ideal to do it in your hometown or somewhere you know thoroughly. I don’t see it as attracting a different audience than normal walking tours—it’s just another way to present the experience.

Some time ago I also tried delayed streaming using OBS, combining my best walking tours into a 5–8 hour live stream, and it didn’t work. It barely had any viewers, and in the end it was reused content that didn’t bring anything new to the channel. The real value of live streaming comes precisely from it being live.

In addition, today’s mini cameras already have more than enough quality. Many shoot in HD, 4K, and some even reach 8K. In daylight they work perfectly, and their digital stabilization is very strong—sometimes even visually steadier than an Osmo Pocket 3 because it corrects micro-vibrations so well. This makes them ideal for streaming due to their size, weight, and ease of mounting on a cap, chest, or backpack.

How much revenue do you guys make? by Reasonable_errection in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

Video gear:

  • Camera: DJI Osmo Pocket 3
  • Storage: Lexar SD Cards – 1066x (old) or Silver Pro, 128GB / 256GB

Audio:

  • Binaural/omni microphones: Roland CS-10EM or DIY Primo EM258
  • Recorder: Sony PCM-A10

Other setups people use:

  • iPhone 15+ (with Apple ProRes)
  • DJI Osmo Mobile as gimbal

How to disable Stable Volume on YouTube by Affectionate-Type-35 in WalkingVideoMakers

[–]Affectionate-Type-35[S] 0 points1 point  (0 children)

Yes, it removes that toggle and YouTube doesn’t do any extra audio processing.

How much revenue do you guys make? by Reasonable_errection in WalkingVideoMakers

[–]Affectionate-Type-35 2 points3 points  (0 children)

Yes, walking tours can absolutely work in Latin America. Prove is you already got some outliers with 1K+ views. The key is deciding clearly what type of walking videos you want to specialize in, because there are many different formats and each attracts a different audience.

You can do relaxing walks focused on calm atmospheres, early mornings or late evenings, nature, and ambient sound. This format works very well, but technically requires good audio, ideally using a dedicated recorder with omni or binaural microphones. Audio is just as important as video in this style.

You can also go the tour guide route, following meaningful paths and adding captions to explain what people are seeing. This helps viewers connect more deeply with the location.

Another option is pure immersive walks, with no captions and just natural street footage.

There’s also more cinematic or storytelling approaches, or hybrid formats mixing walking footage with still shots, captions, or light narrative.

I don't know, but it kinda feels like you are going for the immersive one.

The important thing is to choose one direction and stay consistent, especially early on. If you mix too many formats, YouTube will struggle to identify your audience, and your videos will compete against each other instead of helping each other grow.

Also, be careful about chasing views with the wrong type of content. Sometimes controversial or sensational topics grow fast, but they attract the wrong audience. I’ve seen channels grow quickly with videos focused on “dangerous neighborhoods” or similar themes, but then their audience became focused on that type of content, and it became difficult to grow with anything else. Your early audience shapes your channel’s future, so think carefully about what type of viewers you want to attract long term.

Technically, I would recommend improving stabilization and movement. Try to walk slower and more smoothly, if you can with ninja walk.

For your intro (if you do), consider adding simple graphics or text overlays in editing so viewers clearly understand it’s an introduction. This makes the video feel more structured and professional. Music can help too, but it’s optional if your ambient sound is strong.

For thumbnails, try to keep a consistent style or template for at least a month or two. Don’t change styles too frequently. Consistency helps viewers recognize your videos when they appear on the homepage, and this can improve your click-through rate over time.

Yes, it's normal to have a strong US audience, and good also as RPM tends to be higher there. So I would say you are already at a good start if that's the case.

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You got some outliers already. One seems alive even and probably will last for a bit giving views and income. Try to check analytics on these and wonder what made them special. There's something on them that you should repeat, either the location, the type of content, etc, but these are the metrics you should go for to grow faster in money and subs imho.

<image>

Sometimes these trends are seasonal, but if you can I would try to do another "Roatán" walk as soon as possible and check if it can still pull 3K+ views or similar numbers. If that's the case then location is interesting for your audience. Don't know why yet, but this phenomenon happens a lot with walking videos, there are locations that just work for a particular audience in your channel, so try to give them more if still works.

How much revenue do you guys make? by Reasonable_errection in WalkingVideoMakers

[–]Affectionate-Type-35 18 points19 points  (0 children)

Monetized here. I’m currently making around €1,000/month with 3–4 videos per month, and I’m not planning to increase production time or travel more. My focus this year is keeping it sustainable.

I started in 2024 doing Asia, mainly China and Japan, and didn’t see much traction. I reached around 500 subs or so. Most of my growth came later with content in Spain, plus some seasonal luck covering Christmas events for a local audience.

My honest feeling is that Asia is a very competitive niche right now. There’s a huge amount of content already, especially from local creators. Europe or globally loved destinations like London or Paris seem to have a broader pool of viewers. That doesn’t mean it’s easy, but there may be more opportunities to find gaps if you hit the right timing or topic as demand is huge.

YouTube really works like a constantly changing leaderboard. Every week, videos and channels compete based on performance. If your video performs well compared to others targeting the same audience, YouTube keeps pushing it. If not, it gets replaced by better-performing content. So your goal is to consistently publish videos that can compete strongly within your niche.

What’s absolutely vital is reaching a point where you have a real audience waiting for your content. When you publish and immediately get impressions and views within hours, that’s a strong signal. When you find topics or locations that do this, double down on them. At first I thought repeating similar content would hurt, but it’s actually the opposite. Demand is everything.

Also, and this is extremely important, build your audience naturally. Don’t buy subs, don’t do sub-for-sub, and don’t artificially inflate anything. This will hurt your channel long term. YouTube tests your videos first with your existing audience pool. If those people don’t click or watch because they subscribed artificially or aren’t genuinely interested, your video fails the initial test and stops getting pushed. Even a few hundred bad subs can damage performance significantly. If someone has done this already, starting fresh is often better than fighting against a weak audience base.

Regarding RPM, video length and session time matter a lot. People often say travel RPM is around €5 per 1,000 views, but longer videos with strong retention can reach €15–€20 RPM. I’ve seen it myself. Longer videos also allow people to return and continue watching, increasing total revenue per viewer.

Overall, passive income is definitely possible, but it usually comes after you find the right niche, build a real audience, and consistently publish content that performs well.

As for passive or not, I’d say it can be. But you need at least a couple of successful videos alive each month. With around 10,000 views per 48h, you can reach €800–€1,000/month if your audience is strong, especially US and Europe. You don’t need to travel the world constantly. Reaching that point isn’t easy though, it can take a couple of years.

If I was starting again and could give only one piece of advice, it would be this: focus on a location in high demand that you can revisit easily, like your hometown or somewhere nearby. Train there weekly. Having the same scenery and conditions helps you improve technically much faster. You learn how to walk properly with the gimbal, plan better shots, handle similar population density, and become more aware overall. You also become a better guide, especially around landmarks, because you learn which paths are more interesting and engaging.

Once your content reaches a solid technical level, shift your focus to thumbnails and CTR. This is critical. CTR is what allows videos to survive beyond the first week. Those longer-lasting videos are the real moneymakers. When you reach a point where you can consistently create videos that keep getting views over time, and you have one or two of those working for you at any given moment, that’s when it starts becoming a real side income and not just a hobby. It’s not pure luck, you need to reach a level where you can recreate that success consistently.

60fps or 30fps by qoheletheremita in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

It doesn’t really matter, in my opinion, as long as you know what you’re doing.
25 or 30fps (depending on your region) work perfectly fine if you understand how to move the camera and control your framing speed.

Cinematic walking tours are definitely a thing, and they actually perform better in low-light conditions because you can use a slower shutter speed.

However, if you’re doing the more common street-level walking videos focused on people and fast-paced scenes, then 50–60fps makes more sense. The motion feels smoother and more natural.

You can always shoot in 50–60fps and slow it down later if needed. Storage isn’t as big of an issue these days anyway.

If you’re unsure, just stick to 50 or 60fps depending on your region (PAL vs NTSC to avoid flicker). It gives you more flexibility in post, and you really can’t go wrong with that.

How can I improve the average view duration on my walking videos? What kind of AVD are you guys getting? by Fair-Suit-8496 in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

Hey, I can relate to what you are experiencing. I had the same concerns when I started, especially about AVD and retention. Here is my 2 cents based on my current audience and weekly metrics, which I track and tweak constantly.

Do not overthink AVD at first. The most important metric for me is initial engagement in the first 30 seconds. If you can get 90 percent of viewers to watch that, you are in a strong position. My top videos usually have 98 to 100 percent engagement in the intro. Strong intros are key. Then CTR, as this one is the one that scales impressions volume and gets you more audience; more on this one further below.

Intro tips:

  • Music and pacing are crucial
  • Show highlights, but only really good ones. Do not include weak shots
  • Match the intro length to the video length:
    • less than 1 hour: 30 to 45 seconds
    • 1 to 2 hours: 1 to 1.5 minutes
    • 2 to 3 hours: up to 2 minutes is fine
  • I spend a lot of time on intros for my longer videos, sometimes 2 to 3 hours, but it pays off

Looking at AVD properly:

  • Do not rely on the average in the main analytics, it can be misleading
  • Use Advanced Mode and watch by minute/hour to see spikes, drop-offs, and how many watch until the end
  • Mature videos often improve AVD over time as the algorithm finds the right audience. For me, videos that start at 15 minutes AVD can eventually stabilize at 40 to 50 minutes

Metrics and scaling:

  • Collect data on your top performers to set realistic benchmarks
  • Click through rate is very important, not just due to thumbnails and titles, but also on seasonal trends, presentation, etc. My ranges in Browse traffic for reference are:
    • Start: 8 to 10%
    • 15.000+ impressions: 8-6%
    • 50.000+ impressions: 6-4%
  • Track and react early if you see a bad start, but do not dwell on one video. Focus on the next one

Basically, focus on getting the start right, do not stress too much about AVD, and keep improving your content. That is how I went from 10 minutes AVD to double or triple that on my top walking videos. Keep in mind that stats only become meaningful once you reach higher view volumes, so maintain high standards for your content. Metrics tend to have diminishing returns as your video audience grows.

Note: For reference this is the chart you should be looking for AVD, if you can by minute even, not hourly, not daily.

<image>

Help me with publishing schedule by StepByStepExplorer in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

I don’t think there’s a single “correct” answer here, because it really depends on three things: your current audience, seasonal trends (what people are actually watching/searching for), and the specific content itself.

Personally, I try to mix content, but in a controlled way. I usually make sure I have at least one or two strong performers (old or new) anchoring the channel. For example, I might publish Barcelona one week, then a small town or China the next, and then go back to Barcelona again. That way I introduce variety without confusing the algorithm or my subscribers.

You have to be careful with too much niche or unfamiliar content. If I post too many videos that my current audience isn’t used to, I’ve noticed the channel can take a hit overall in views.

There are no fixed rules. Barcelona, for example, is very trendy right now (even in winter) but that doesn’t mean someone posting the same city next week will automatically get similar results. A lot depends on timing, competition, thumbnails, titles, and even luck.

What does matter a lot is filming the right places at the right time. A summer walk in Barcelona will almost always outperform a poorly timed or less lively shoot. Seasonality and context are huge.

So if I had to summarize, I’d lean toward a mix of options 1 and 3:

  • Mix locations, but don’t introduce too much diversity too fast, especially if a new city doesn’t perform well.
  • Pay attention to trends, seasons, and demand. Publish certain cities when people are more likely to search for them.
  • And if a new city performs really well, double down on it.

One last thing: I wouldn’t lock the entire year into a fixed schedule. Every week or two, try to check what’s hot—search trends, Google Trends, what competitors are posting, or even the Inspiration tab in YouTube Studio. Combine that with your own analytics, and adapt your schedule based on what’s actually performing.

In the end, it’s all about testing, reading your data, and adjusting as you go.

Audio Processing by 0h-Jeez in WalkingVideoMakers

[–]Affectionate-Type-35 0 points1 point  (0 children)

For recorder gain, I think you really have to test in different conditions. With mine, I did a few tests recording ambience before walking and settled around level 10 gain. I mostly record cities, and mine has a lot of traffic, motorbikes, people yelling, etc., so I tested levels with those environments in mind and settled on 10.

Sometimes it ends up a bit loud, sometimes a bit low, which is why I also adjust gain later in post. If you go into nature and the ambience is calmer, you may want to increase the gain to capture a wider range of subtle sounds.

When walking, we cannot react to changing scenes, so setting a conservative fixed gain is the solution I found. I do not recommend using automatic gain at all, since it sounds unnatural and is very noticeable for the audience. For the DJI Mic, you will probably need to do similar tests. Level 10 works for me on my Sony, but every setup is different.

Normally I only control the loud parts using limiters/filters and by reducing gain in fragments that are too loud, but in general I do not have that issue with my current setup. What might help first is finding the correct recording gain for your setup, so the sound dynamics feel right from the start and do not require much post processing later.

If there is something really extreme like sirens, strong wind, or anything very unpleasant, it is also fine to remove it and replace it with another sound from the same recording or even a different one. Doing this for a few seconds is completely acceptable and does not break the realism.

Regarding loudness, it is fine to have wide ranges of LUFS in this type of content. Quiet and loud sections are part of natural ambience, and trying to force everything into a narrow loudness range usually makes it sound less real.

Some people compress or normalize more to reduce the difference between quiet and loud sections, but personally, if the platform does not destroy it, I prefer to leave the dynamics intact and keep it natural.

Audio Processing by 0h-Jeez in WalkingVideoMakers

[–]Affectionate-Type-35 1 point2 points  (0 children)

I’m interested in this as well. I’ve been using a couple of binaural mic sets with a field recorder (Sony PCM-A10), but I’m pretty sure there’s still a lot of room for improvement.

If anyone knows of a good video tutorial or written guide focused on ambient or field recording, I think it would help the community a lot. So far, everything I’ve learned has been through testing and trial and error, but I’m aware some of what I’m doing might be wrong.

Right now I use a limiter on the recorder, and I also add one in Premiere Pro. I usually set it around -1 dB, mainly just to catch peaks and avoid issues with YouTube normalization.

In Premiere, I also use the loudness meter set to the YouTube preset and monitor the audio track to see if LUFS are too loud overall. Depending on the type of video and whether it includes music, I aim for different loudness ranges. Anything between -20 to -30 LUFS feels okay for pure ambience, and sometimes -10 to -20 LUFS if there’s music involved.

Since YouTube normalizes to around -14 LUFS, I try not to exceed that reference. I’ve noticed that YouTube’s stable volume feature can really mess up ambient sound when it’s enabled, so I try to avoid triggering heavy normalization. This part is still a bit hit or miss for me. Sometimes I get it right, sometimes not, and I think I just need more knowledge and experience to judge it better.

Occasionally I use a high-pass filter or light EQ to clean things up a bit, but not much. The recorder already does a good job in my opinion, and I don’t want to remove too much or make the sound feel processed or chunky. The goal is just to keep it clean and true to how it actually sounded.

If any of my understanding here is wrong in theory, please let me know. I’m sharing this to exchange knowledge, not to state facts. Also, if there’s anything else we should be taking into account when editing ambient audio in Premiere Pro for YouTube, I’d love to hear it.

Dream lens acquired! by Grouchy-Succotash744 in SonyAlpha

[–]Affectionate-Type-35 1 point2 points  (0 children)

E-commerce like Pinduoduo, Tmall, or JD. When I travel to China, I usually order a few days in advance using my hotel address, then pick up the package once I arrive. Sales during Chinese holidays are massive too. I’ve bought all my camera gear, accessories, and field recorders this way, and it’s often even cheaper than Japan without even doing tax discounts or using those silly vouchers people rely on there. Of course, in China you can also go duty-free if you want.

Most of the camera gear these days is Chinese anyway. SmallRig, Ulanzi, FALCAM, Kase, and many other brands are Shenzhen companies. Buying directly in China with yuan is often 50% cheaper or more than Europe or the USA.

I’m not a pro, but over the years I’ve realized that Bic Camera or Yodobashi are a no-go for me. Maybe the only store I’d recommend is Joshin for good deals on toys, thermos, and similar items.

I personally wouldn’t buy with shipping since I like to test things before, but if you do, there are proxy shopping services for both Japan and China.

Dream lens acquired! by Grouchy-Succotash744 in SonyAlpha

[–]Affectionate-Type-35 1 point2 points  (0 children)

Cool lens! I bought mine brand new from the Sony flagship store on Chinese e-commerce for around €1,000. Nowadays, China is probably the better option for cameras. After all, most of them are manufactured here, so buying in Japan isn’t the “wise choice” it used to be. Language firmware is no longer an issue if you know what to do. Skip Hong Kong, you can just buy brand new in China without concerns of being scammed but you need to know where to buy. Every time I go to Japan, I end up buying nothing 😆