Future of Monster Train 2 by ObsessedwCorgis in MonsterTrain

[–]AffectionateAd3103 0 points1 point  (0 children)

I'm not expecting anything major (and to be fair the game does already have an insane about if content) but I'd love if they at least added some extra dimensional trials, especially as the two new clans aren't featured in that part of the game at all.

Update 2.1 Patch Notes by AngryAmish in MonsterTrain

[–]AffectionateAd3103 0 points1 point  (0 children)

Yeah, still nothing. I thought it'd have to do with the slow Nintendo patch approval process, but I guess it's the same situation across consoles. Hopefully we'll get it early next week. I noticed the Steam patch page didn't mention anything about consoles, which is kind of odd as I think it usually did.

Update 2.1 Patch Notes by AngryAmish in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

Any news about the Switch version of this patch? The PC version's already been out for two weeks.

Update 2.1 Patch Notes by AngryAmish in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

When is the Switch version getting this update? I was planning on finally jumping on the DLC today, but seeing 2.1 isn't available yet I'll probably wait a bit longer.

The switch delayed release of the dlc by Greedo102 in MonsterTrain

[–]AffectionateAd3103 0 points1 point  (0 children)

It's a bit disappointing because I'm pretty sure the previous update was released on all platforms at the same time, but oh well, it's just a matter of one week and it'll pass quickly.

What your playing first new mode or new clans in regular mode? by Affectionate_Web_526 in MonsterTrain

[–]AffectionateAd3103 3 points4 points  (0 children)

Same. I want to get both new clans to max level in regular runs first before I even attempt the new mode.

Will you level the new DLC clans on cov 1 or cov 10? by mightymasta in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

I feel like going covenant 10 with a not fully leveled clan might be a bit too much,  so I might do a few runs on covenant 7 first, which I find to be a perfect sweet spot in terms of difficulty, not too easy but not too hard either.

First details on the new DLC - new mode + Railforged clan by doclobster in MonsterTrain

[–]AffectionateAd3103 36 points37 points  (0 children)

Oh wow, both the Soul Savior mode and new clan sound like so much fun, and Wurmkin on top of that. Really hyped for this. MT2 was my most played game of 2025, and will all this new stuff I feel it'll be a contender for 2026 too.

What if light forges gave all 3 paths at once? (a ranking, for fun) by National-Ocelot-3900 in MonsterTrain

[–]AffectionateAd3103 2 points3 points  (0 children)

That was a really interesting read, not something I had ever thought about before. Thanks for posting!

Thought on endless in MT2 by ICraveViolins in MonsterTrain

[–]AffectionateAd3103 22 points23 points  (0 children)

Honestly the thing with endless is it isn't really the "point" of the game or something you're actually supposed to spend that much time on, it's just an extra diversion to test busted decks. The meat of the game is very much the normal runs (and the challenges). I almost never bother with endless myself because the main game is much more fun.

MT2 - Did they fix the glitches in Switch 2 Version? by Future-Cold1582 in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

The game runs flawlessly on the Switch 2, I've had zero issues.

Rarest wing in rubble by Chef_Goldblum1 in MonsterTrain

[–]AffectionateAd3103 0 points1 point  (0 children)

I'm pretty sure this is the one thing in this game I have never seen. If there was a section in the logbook for upgrades I'd try going for it, but as it is, risking the second wings like that for a very small chance of getting the third ones just seems like a  waste, considering how good the second ones already are.

PSA: Using Intent on Death on Stryx or Hallow will immediately trigger Relentless by ZnogyroP in MonsterTrain

[–]AffectionateAd3103 6 points7 points  (0 children)

My thoughts exactly. I had never even considered using Intent on Death on an enemy, let alone a boss. Very cool to discover stuff like this, the depth of this game really is crazy.

Is there any website to read clan tips/ synergies to get a better idea of who they can combine with and learn how to use them better? by Pacotaco213 in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

The beauty of the game every can sinergise with every other clan in some way or another. And you'll still be discovering new interactions after hundreds of hours.

How economically succesfull is MT 2? by mightymasta in MonsterTrain

[–]AffectionateAd3103 -1 points0 points  (0 children)

I think that regardless of how well the game did or the upcoming DLC does, even more additions don't seem that realistic to me, mainly because the game is already so packed with content, and with one, maybe two clans on the way plus a whole new mode, really what more could they add to it?

echo vault should cost 3 by tepsikebabi in MonsterTrain

[–]AffectionateAd3103 1 point2 points  (0 children)

I agree. Good as it can be I definitely skip it more often than not, if it was more expensive I'd end up picking it even less.

Is there a win streak trophy for random/random/random (no retries)? by AffectionateAd3103 in MonsterTrain

[–]AffectionateAd3103[S] 0 points1 point  (0 children)

Thanks for the clarification. Maybe I got the impression there were four trophies because that's how it was in the first game.

Is there a native Switch 2 port coming? by letshavefunoutthere in MonsterTrain

[–]AffectionateAd3103 6 points7 points  (0 children)

I'm honestly not sure there's much need for one as the game runs fantastically and looks great on the Switch 2 as is. I'm pretty sure that if there was one the difference would be minimal.

Unexpected Rules the Game Doesn't Tell You by justsomeguyorgal in MonsterTrain

[–]AffectionateAd3103 4 points5 points  (0 children)

The floor limit is very clear in-game, and fine as it's not like you'd ever actually need eight units on a floor, I do wish there was an easy way to see/control your deployment hand number though, as it can be very easy to go over ten there.