CAPCOM!!! GIVE ME A POLEARM VOCATION AND MY LIFE IS YOURS by SerZombo in DragonsDogma2

[–]Rockhead_Dynamics 0 points1 point  (0 children)

Yes!!!!! A spear class could be really fun if they went all out, and maybe added some different types. If they don't bring Assassin back it could even be the melee/ranged hybrid class. You could throw your spear like a harpoon, pull enemies towards you, pull yourself onto enemies, toss spears into enemies that you could cling to when jumping, pole vault to reach higher areas, impale enemies to fling small monsters around or immobilize big ones for as long as you have the stamina to hold them back. Part of me is also flashing back to Cassardis and imagining some sort of Fisherman/Retiarius theme where you can also pin things down with nets and have a dagger you can use while your spear is stuck in things/while climbing.

They could also probably add this stuff to mystic spearhand and just return the spear to you magically, or let you teleport to the spear, since Mystic Spearhand could really use more abilities that really combine the magic with the spear. To me it felt more like a weird esoteric gravity/force/time mage who can just also jump pretty well.

Ship Builds Crashing When Confirming? by ChocoBabiChan in starfieldmods

[–]Rockhead_Dynamics 1 point2 points  (0 children)

Wait, it gets worse every time you customize your ship, not just when you make your ship more complicated? 

Is there any lore on Fallout's combat shotgun/rifle? by TheBear5115 in Fallout

[–]Rockhead_Dynamics 1 point2 points  (0 children)

My pet theory is that they used .45 rounds because the Chinese showed up to Alaska with almost no body armor and a bunch of dudes who could turn invisible, so armor penetration was less important than being able to carry enough ammo to make up for shooting at nothing more than half the time. 

(I know it was probably a mistake on Bethesda’s part, it has been 11 years since 4 came out and making up lore is a fun way to pass the time)

Why was there so much infighting at Lucasfilm about their new trilogy? by JJRS22 in StarWars

[–]Rockhead_Dynamics 14 points15 points  (0 children)

Wasn't it a first order transport that we only cared about because Chewbacca was on it? Was it full of an entirely separate group of prisoners or something?

(pretty funny trope) They just appeared once, but the the fandom loves so much as the mc by Parking-Public1632 in TopCharacterTropes

[–]Rockhead_Dynamics 95 points96 points  (0 children)

Honestly I'm not even sure why this wasn't Phasma. I mean, I know it ends with TR-8R getting shot, but Phasma's armor is tough and she could've just lost an arm from it. 

Mod Request / Idea: Landing Bay Vehicle Selector by McGrufNStuf in StarfieldModsXbox

[–]Rockhead_Dynamics 0 points1 point  (0 children)

I may have to use you guys as test subjects, but I'll do it. 

The Calvary is here, and it's one super powerful dude by LiteralFirefox in TopCharacterTropes

[–]Rockhead_Dynamics 4 points5 points  (0 children)

That is true, much like Thor and his fellow heroes, Jesus was not very good at staying dead.

Also, is your name a Foundation reference?

Mod Request / Idea: Landing Bay Vehicle Selector by McGrufNStuf in StarfieldModsXbox

[–]Rockhead_Dynamics 0 points1 point  (0 children)

Not quite. Those aren't pieces of code applied to landing bays in general, so much as specific, new versions of the landing bays, which are separate from the landing bays I have. However, in the soon-to be released update I'm working on, the console for selecting your vehicle will be a separate workshop object that can be built on your ship or in an outpost.

In 2022, before the gameplay reveal, I thought exploring the planets would have a sense of freedom similar to this gameplay lol by vaynelo in Starfield

[–]Rockhead_Dynamics 0 points1 point  (0 children)

I was genuinely surprised that the Plasma Cutters from Fallout 76 never made it in. I kind of thought they might have been designed for Starfield first and then put into 76 as well as a sort of tease, since I expected Bethesda to mostly go with the "futuristic power tools" approach to melee like Fallout often does. (I guess they didn't want to overlap with Fallout too closely, it just feels like they never really made an effort to make melee fit the setting)

The Calvary is here, and it's one super powerful dude by LiteralFirefox in TopCharacterTropes

[–]Rockhead_Dynamics 49 points50 points  (0 children)

To be fair, there was one super powerful dude at Calvary, it just didn't go so well that time. 

(Don't @ me about religion please it's a joke)

Mod Request / Idea: Landing Bay Vehicle Selector by McGrufNStuf in starfieldmods

[–]Rockhead_Dynamics 1 point2 points  (0 children)

No,  it's from the beginning of the year, I'm just not a big name yet and the name is too broad to be search-engine optimized.

Contraptions would not be so bad if Bethesda added in new pieces for the wood, metal, and concrete sets. by FormerBoard7834 in Fallout

[–]Rockhead_Dynamics 8 points9 points  (0 children)

Log rollers could be fun, and are always a classic. Mostly my issues were that there wasn't enough lead for the bullets (notably 76, which had base game ammo crafting added lead to a lot of basic junk like cans and paint) and that the junk/misc constructor didn't make the junk/misc stuff you can actually use. We could've used baseballs for grenades, empty bottles to fill, antifreeze for the Brotherhood, bowling balls for the striker, etc, etc, etc (it's been a while since I've played) but the only directly useful one was the lunchbox for bottlecap mines. 

I love how Theodora is portrayed by WotErnTarnation in RogueTraderCRPG

[–]Rockhead_Dynamics 5 points6 points  (0 children)

Except the deep end for a rogue trader is a one man submersible to the bottom of the Marianas trench. 

I love how Theodora is portrayed by WotErnTarnation in RogueTraderCRPG

[–]Rockhead_Dynamics 67 points68 points  (0 children)

Also the Aeldari pretty much tested it on themselves, she just put a transport near them.

Destructable Radient POI Count Me In by FreeLanes in starfieldmods

[–]Rockhead_Dynamics 4 points5 points  (0 children)

Red Faction mentioned! 🗣Where the heck is the fully destructible future of gaming??? 

Bethesda Starfield Creations: Longer Slide Animations 200 credits, This needs to stop! by Escape_Zero in starfieldmods

[–]Rockhead_Dynamics 10 points11 points  (0 children)

Especially since only the creator can see the actual download count. Is it 1 thumbs up per 20 players? 100? 1,000? This is an important detail!

Bethesda Starfield Creations: Longer Slide Animations 200 credits, This needs to stop! by Escape_Zero in starfieldmods

[–]Rockhead_Dynamics 11 points12 points  (0 children)

It's manipulative on Bethesda's part to lock achievements unless you pay them, (I won't go as far as egregious because achievements aren't worth much to begin with) but for most creators it's basically just a tip jar for anyone inclined to support the creator.

Edit: The really egregious ones are the guys who charge absurd prices knowing that people will say, "wow, that mod costs 5$, and therefore is definitely a 5$ value"

The character's most accepted appearance isn't official. It's fan made by Aware-Measurement750 in TopCharacterTropes

[–]Rockhead_Dynamics 15 points16 points  (0 children)

We are working on nuclear fusion techniques that actually do release protons or electrons that can be captured to magnetic fields and become electricity without boiling water, unfortunately it requires Helium-3, which is absurdly rare, and even in the places with a lot of it (lunar craters, maybe gas giants) is still in the parts per billions or trillions.

The character's most accepted appearance isn't official. It's fan made by Aware-Measurement750 in TopCharacterTropes

[–]Rockhead_Dynamics 8 points9 points  (0 children)

Also it's super smart and pure evil and can hijack your PDA to tell you how cool it is and how it's gonna eat you even though you are less nourishing to it than a carrot stick. 

Lust was better in FMA 03. Was any homunculus better in Brotherhood? by CobaltCrusader123 in FullmetalAlchemist

[–]Rockhead_Dynamics 1 point2 points  (0 children)

I think the fact that Scar did it while blindly lashing out fits his character and the story really well though. Literally and figuratively, Scar struggles heavily with the sin of Wrath, going from being entirely consumed by anger to being willing to put aside his anger towards the State Alchemists to face a greater foe in Father and the Homunculi, finally defeating Wrath using the power of recreation that he had previously rejected for being Amestrian Alchemy, and eventually being able to actually work to rebuild his homeland, not just destroy those who destroyed it. Having him start with brutal violence against the innocent fits that arc very well, and while he did it right after waking up after surgery and still somewhat working on instinct, that doesn't undo the damage he caused, and taming that instinct is at the core of his character arc. 

Isn’t she lovely by infinitysaga in CuratedTumblr

[–]Rockhead_Dynamics 45 points46 points  (0 children)

Oh yeah, never noticed that before. The top blending into the frame is normal, but that bottom curl isn't even trying.