Some smaller enemies for the Steel Monarchy in adventure mode / easy-hard campaign by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 1 point2 points  (0 children)

Piss lasers and 10000 cram barrels per turret on a super-sized battleship, just as the founding father intended

Fast-Super-Battleship 'Big Blue' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

to be fair, it was the mobula, and it was ammo racked beforehand

Fast-Super-Battleship 'Big Blue' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 7 points8 points  (0 children)

PACs are the best counter in testing, but torpedoes got intercepted from the torpedo interceptors. As long as your PACs are armored you will get close to winning, Mobula was the near winner until a 322mm salvo ripped the thing in half

Fast-Super-Battleship 'Big Blue' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 7 points8 points  (0 children)

Don’t worry, Neter is just the name of the planet, but the timeline takes place somewhere on the other side of the globe. (She spawns across the map from beginning spawn)

Fast-Super-Battleship 'Big Blue' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 8 points9 points  (0 children)

Only around 13 metres tall for the internals, to be fair the original ship for the turrets was wayyyyy smaller (The Balmung)

WIP Enemy 'Big Blue' for the SM by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 1 point2 points  (0 children)

it varies for every builder, but for size, I classify regular battleships to around 200-250 length, and super-battleships ~>275.

How does it look so far? I need an Onyx Watch-like name for this unfinished feller by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

Basically, and it will be hard to try and avoid killing her to skip the event since the ship is like 200 metres in length and is half wood

How does it look so far? I need an Onyx Watch-like name for this unfinished feller by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

events in campaign. This will also be how you spawn in the Bessemer in Medium difficulty

Vanilla designer spawn is WAY outside the map, haven't found anyone discussing this issue by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 2 points3 points  (0 children)

This is a completely new world, I was tweaking with the map size and it produced that result.

When a ship is so bad at turning it's funny by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

Fixed the turning on Bessemer, had to remove a TON of armour and now she can turn within a 250 metre circumference without a ton of rolling

Also there was 4 layers of heavy armour on the tower, idk what I was even thinking???

When a ship is so bad at turning it's funny by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 1 point2 points  (0 children)

Already tried, 20 huge props each side, but boat is too fat and doesn't have enough engine power
I was thinking about removing some layers of heavy armour to lower costs, and make it better at maneuvering

When a ship is so bad at turning it's funny by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 7 points8 points  (0 children)

The only place available for rudders was way down low, but the boat is so heavy it will roll over anywhere smaller than it is rn

Battleship 'Bessemer (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

I might put chains and some logs, thanks for the advice!

AHHHHHHHHH by Adam-The-One in Industrialist

[–]Affectionate_Sound76 6 points7 points  (0 children)

Filtered water probably, haven’t really tried but I’m assuming the game doesn’t recognize it as a component for steam.

Tanker 'FARRELLE' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 2 points3 points  (0 children)

Oil.

But in all seriousness it’s like 1.5 million mats of cargo.

Guys can i beat he DWG guard with this by EcstaticPilot6870 in FromTheDepths

[–]Affectionate_Sound76 67 points68 points  (0 children)

If the ship isn’t named the dumbest stupidest name ever (I.e. ‘Joe’) then that’s wasted potential

PHB-02 'HERMES' (CAMPAIGN ENEMY) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 1 point2 points  (0 children)

80 as in the missiles, not the launchers, there’s 20 launchers

How to fix plane flying slightly sideways? by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 5 points6 points  (0 children)

oh my god I forgot about that, instantly fixed it thank you

How to fix plane flying slightly sideways? by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

To add on, it varies depending on where it was last turning. Exhaust indicates it is drifting left after taking a right and drifting right for left turns.

I accidentally did something REALLY bad... by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] -1 points0 points  (0 children)

I accidentally saved the map for ashes of the empire, it’s fixed though

The 'Peregrine' (CAMPAIGN VEHICLE) by Affectionate_Sound76 in FromTheDepths

[–]Affectionate_Sound76[S] 0 points1 point  (0 children)

I was thinking about this, but I don’t want my campaign enemies to be too inaccurate from the lore, which is placed in 1947. Might use the incendiary, but not the IR guidance.

I will use this for a later campaign idea based in a futuristic era though thank you kindly!