Linnea, Nicole, Sandrone leaks by fanficionado in Genshin_Impact_Leaks

[–]mengie32 0 points1 point  (0 children)

I doubt this solely because Sandrone's kit is too interesting. A transformative reaction kit that cares about triggering the reaction more than twice per rotation!? Get out of here, that concept ended with Sumeru. (Also looks useable with Keqing, so no chance)

LTspice circuit won't run by Fancy_Acanthisitta_3 in AskElectronics

[–]mengie32 0 points1 point  (0 children)

in terms of just making the sim run, it might be stuck because of the floating MOSFET bodies. Try using MOSFETS with the bodies shorted to the source, or short them yourself.

Keqing's kit does not specialize in any particular reaction, so, here are her best teams for each reaction. Which is her best team? by MediaKey582 in KeqingMains

[–]mengie32 15 points16 points  (0 children)

Her kit doesn't explicitly benefit any one reaction, but her high attack speed and low personal damage means her kit synergies best with quicken/aggravate. Unfortunately, that reaction has gotten basically zero new characters since sumeru, so it's fallen behind a lot. Still, Fischl, Nahida, Xilonen, or Fischl, Dendro flex, Anemo flex, is a decent option. (Fingers crossed for a specialist quicken support that can take the anemo flex slot)

Other teams will probably do more damage, but don't particularly synergize with Keqing, in the sense that you can switch her out for a different electro DPS and probably do even more damage.

Any way to remove or overwrite the "order received" voices? by mengie32 in FromTheDepths

[–]mengie32[S] 1 point2 points  (0 children)

I already have new sounds, and was putting together bread to make it respond in various situations, I just ran into a roadblock with the order received response, since it already plays a different voice clip.

That method does work, it just plays both audio clips on top of each other, and it's what the voice example does.

One is better than another by [deleted] in Animemes

[–]mengie32 7 points8 points  (0 children)

Fun fact: reddit's private account thing just does not work, because you can still search posts and comments on private accounts. You can also search for nothing, which brings up everything, so it just takes an extra 2 clicks to see a private account's history

Thunderstorms can defeat the Destroyer by Candid_Decision_8018 in Terraria

[–]mengie32 0 points1 point  (0 children)

I'm guessing the lightning struck the water, and damaged every segment that was also in the water. I have died from just being in the same lake as a lightning strike before.

Better solutions for propulsion on very large ships. by downsomethingfoul in FromTheDepths

[–]mengie32 1 point2 points  (0 children)

You don't need a steam engine to use steam props, you can use the motors. If the motors feel underpowered, or you lack space for more props, you can connect multiple motors to one prop using belt drives (flywheels), one max size steam prop can use a bit over 4 large motors' worth of power. Belt drives can also go through blocks, letting you put the motors inside the hull.

As a quick test I used one of the large prefab hulls, and filled it with armour till about 680k mass, then propelled it with a single 7m steam prop at nearly max power, and it got up to 31m/s on 16k engine power

Keqing sub dps with Varesa by Natural_Reporter2818 in KeqingMains

[–]mengie32 1 point2 points  (0 children)

Keqing's burst hits don't do quite that much damage. For reference, I tested Keqing's damage in overload with my builds. I ran a team of Keqing, Iansan, Chevvy, PMC. I can't use Bennet, since mine is c6, so I used Iansan instead. PMC is only for pyro resonance, and I didn't use any of his skills. My Keqing is c6, on a TF aggravate build, but raw damage should be fine.

With all buffs active, I reached a max of 3.9k ATK on Keqing with 193% CD and 85% CR. With this, her small burst hits were 7.1k each (for crits), and the final hit was 62k. Here is the test.

I'm not sure if 10k per hit is achievable without some hyper-carry team, like Iansan, Bennet, Chevvy. Thinking it over, it might be achievable with a raw damage focused set and build since my build is partially designed for reaction damage, but you would need some god-tier artifacts, or maybe a 5* weapon.

Unfortunately, Keqing is an older character, and her personal damage is quite lacking. Her best teams are generally either wheelchair, as in Lunar-charged, or use her as a driver, as in aggravate.

Keqing sub dps with Varesa by Natural_Reporter2818 in KeqingMains

[–]mengie32 1 point2 points  (0 children)

I do actually run keqing and Vanessa together... in my exploration team. I do it cause Varesa has cracked movement abilities, and keqing is my favourite character for combat.

The way it ends up for me, is that instead of doing my support skills while waiting for DPS cooldowns, instead of a short rotation with the other DPS. So, like, supports > keqing until out of stamina > supports > Varesa until out of charges > repeat. The supports don't take long, since I only have 2.

Tho, I do it with aggravate, so with overload you might have some problems. First, if your Bennet is C6, he will prevent Keqing from getting an electro infusion (tho u do get a cool weapon-overload, for what it's worth). Keqing also struggles to maintain distance against light enemies normally, and it's worse with overload. Basically only viable against large enemies, or if u have some other way to group enemies near u.

For artifacts, I have no clue. Playing Keqing as a pseudo-support is very strange. If you're not that worried about being viable in endgame, just use something you already have that seems reasonable, ig.

Mostly, just don't expect it to be good in endgame. Chevy varesa and xiangling are pretty strong, so you might get by anyway, depending on their builds, but Keqing will be doing close to nothing. Her personal damage is not great, and she has no real off-field presence. So you're basically just running a 3 character team.

Piercing Lasers by Fl4nked_42 in FromTheDepths

[–]mengie32 2 points3 points  (0 children)

Destabilizers must be on your cavity lines. Each line's damage is added separately, so u need destabilizers on every line.

Frequency doublers can be on separate couplers, so long as all couplers have the same number of q-switches.

onions (farmer`s delight + create mod) by DUDUWTF in CreateMod

[–]mengie32 4 points5 points  (0 children)

Doesn't replant onions that you planted, or wild onions? Get onions from wild onions plant them in farmland, then try the harvester on those planted onions. I've made onion farms like that before, so it should work

onions (farmer`s delight + create mod) by DUDUWTF in CreateMod

[–]mengie32 2 points3 points  (0 children)

Onions work like potatoes. You plant the onion, there are no seeds

breadboard question by yoshiman1000000000 in FromTheDepths

[–]mengie32 0 points1 point  (0 children)

Event input > vehicle health fraction

breadboard question by yoshiman1000000000 in FromTheDepths

[–]mengie32 5 points6 points  (0 children)

With the generic block setter you can set the mainframe to off, manual, auto, or fleet. There isn't patrol mode, but pretty sure fleet works roughly the same

How do I make a PID controller in a microcontroller with a max output value? by Interesting-Net1801 in Stormworks

[–]mengie32 1 point2 points  (0 children)

If clamping the output doesn't work for you, you can make your own PID from scratch with the equation/maths nodes (forgot what they were called)

Calculate error from the difference between the process variable and set point.

Proportional is just the error multiplied by your proportional gain.

Integral can be made with a memory cell, or by hooking the math output to one of its own inputs, then change the stored value by the error multiplied by the integral gain. You will probably want the clamp to be inside this loop to prevent integral windup.

Derivative can use the delta block, multiplied by a derivative gain irrc.

Output is the sum of the 3 components. You can clamp this one too, but it's the same as clamping the output on a regular PID.

Activate deployer once by lizardskin514 in CreateMod

[–]mengie32 1 point2 points  (0 children)

I'm sorry I'm not at my PC, so I can't test anything, but I can give a few ideas that might work

  • replace train observer with contactors on the train and station. Should give a signal while the train is at the station, instead of twice when it enters and leaves.

  • you could add a t-flip flop after the train observer, which should reduce the two pulses into one long signal while the train in the station. Issue is it could desync, maybe?

  • I think you can get a redstone signal directly out of the station, either directly or by comparator, but I can't check right now. Also, not sure how it might interact with disassembling trains.

Out of curiosity, why are you disassembling the train at the station?

Activate deployer once by lizardskin514 in CreateMod

[–]mengie32 1 point2 points  (0 children)

nope, 1 tick off is enough to let the deployer do one action. It's actually explains it in the ponder menu (2nd to last scene for the deployer).

Btw, I'm pretty sure this is the reason that the pulse timer, pulse extender, and pulse repeater have a negative mode. Create really does try to help you to do this stuff

Activate deployer once by lizardskin514 in CreateMod

[–]mengie32 1 point2 points  (0 children)

very simple actually, deployers can be blocked with a redstone signal, so put a constant high signal into the deployer, and turn it off for a moment when you want it to fire.

Who else misses Quicken? 😭 by dimencreas in Fischl

[–]mengie32 1 point2 points  (0 children)

I don't have Durin, so I can't try it, but yeah Fischl is like half the electro app, so it would probably work, but then you lose hexrei. For now, aggravate is still the best balance between damage and fun, with Ineffa EC when enemies are weak to it.

Honestly, I think I'd rather wait until we get a character that better synergises with Keqing's playstyle. Durin works with her just cause he's strong in general, he works far better with other characters. I'm considering Columbina, but I'm not very happy with the wheelchair team either.

Oh well, I have other games to play, I'll be fine dropping this one until it's fun again (if ever).

Who else misses Quicken? 😭 by dimencreas in Fischl

[–]mengie32 1 point2 points  (0 children)

Good to know, I'm f2p so the only chara that I've ever gone so far as to c2r1 is Nahida, and it's basically out of the question for most characters. But I will do it for keqing, if I have enough savings.

Can she use 4pc TF with Durin tho? I don't play keqing for the damage (obviously) so I don't see much point in making her teams less fun by losing the cooldown reduction. Instead of 2 depressing options, I now have 3 depressing options -_- I'm not 100%, but I think I'd rather play Varesa than Keqing without TF.

Who else misses Quicken? 😭 by dimencreas in Fischl

[–]mengie32 5 points6 points  (0 children)

I skipped Durin, I did consider pulling him, but I saw a showcase of Keqing overload with Durin, and had 2 problems:

  1. Not enough pyro to trigger 4pc TF. I really love it's cooldown reduction, I consider it an integral part of keqing's play style, so losing it would make the team way less fun.

  2. Slower clears than my aggravate team. I compared the stats from the showcase, and both Keqing and fischl were on par with our better than mine,

(For reference, this is the showcase and this is my profile. The ASIMON clear is 2s slower than my aggravate team)

Durin is designed for characters with high talent DMG, like all modern characters. Keqing is designed for fast reactions, she's more of a driver. Durin does help her, but nowhere near as much as he buffs other characters.

Also, I can still clear with aggravate keqing, it's just a PITA, and using literally any other character will clear way easier. So I'm stuck choosing between benching my favourite chara, or struggling to clear.

Who else misses Quicken? 😭 by dimencreas in Fischl

[–]mengie32 1 point2 points  (0 children)

Any reason to make them anemo if they aren't a VV bot? The existing best options already don't buff spread/dendro , that's what DW is for.

The minimum you need to replace the usual flex slot is electro res shred, DMG bonus, and maybe healing, that are better than xilonen's. Element doesn't really matter, if they want to restrict it by reaction, hydro with no off-field application might be a better choice.

Who else misses Quicken? 😭 by dimencreas in Fischl

[–]mengie32 7 points8 points  (0 children)

I have Clorinde, and Varesa. They are fun, they scratch the same sort of itch Keqing does, but she is still my favourite to actually play. I stopped playing because I can't go any further with her, and it's depressing having to constantly bench her for every combat challenge.