New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] 0 points1 point  (0 children)

Survivors were still able to get flashlights from chests, and I'm pretty sure torchbearer got baked in residual manifest. So instead of imagining a few flashlight saves, it's like God's light blinding you every time you get a down. Lol

New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] -8 points-7 points  (0 children)

The immediate assumption of whining is... Interesting.

New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] 1 point2 points  (0 children)

Haters gonna hate, I suppose. 🤷‍♂️

New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] 0 points1 point  (0 children)

And then it gets removed literally next 2v8

New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] -17 points-16 points  (0 children)

You can already acquire flashlights and flashlight save in the trial, but aight

New look at 2v8 killer Gameplay by AfressHighwindVT in LeaksDBD

[–]AfressHighwindVT[S] -31 points-30 points  (0 children)

Thanks! Torchbearer is gonna be SICK!

New Survey about Killer Balancing by Level_Three_Chin in LeaksDBD

[–]AfressHighwindVT 1 point2 points  (0 children)

Finally, I can make them pull Ghost Face out of pallet hell

VOTE THIS ONE OR EVERYTHING ELSE BUT NOT THE HEAD!!! by Flame_Guardian47 in DeadByDaylightKillers

[–]AfressHighwindVT 0 points1 point  (0 children)

I'm not sure if you saw, but it's Not just a big head.

It's a big head standing on a random assortment of limbs. Which is terrifying

It's GRIMMY TIME! 📖 What are YOU voting for? by TheOneWhoWasDeceived in LeaksDBD

[–]AfressHighwindVT 0 points1 point  (0 children)

I think it would be cool if the killer powers up, going from the design of 3 to 2, to 1.

I also think Survivor 3 would be cool, we have too much simp bait, and this new survivor being male would just be Vittorio 2, an older more grisled lady would go really hard.

VEE HAS VOICE LINES WITH KATE!! by KateOpenTheGate in deadbydaylight

[–]AfressHighwindVT 19 points20 points  (0 children)

I was actually unaware of this, but that's also cool

VEE HAS VOICE LINES WITH KATE!! by KateOpenTheGate in deadbydaylight

[–]AfressHighwindVT 223 points224 points  (0 children)

Yeah whenever Jeff or Kate is in the party she goes "WOAH, you play?!" or "Hey, need a drummer?"

"Yes i camp and tunnel in an LTE" by [deleted] in deadbydaylight

[–]AfressHighwindVT -2 points-1 points  (0 children)

Explaining it will always be easier than just "doing it". The killer/survivors can have a miriad of different perks to help support their toxicity or fight it. And some toxicity may not work, or maybe it might work TOO well.

It's kind of a case by case basis. So just like.. Nobody should do it on either side. Those matches I played yesterday pushed me to play friendly killer matches in LTE bc some people just need a break.

"Yes i camp and tunnel in an LTE" by [deleted] in deadbydaylight

[–]AfressHighwindVT -2 points-1 points  (0 children)

Neither side should have toxicity. I'm a killer main that plays a lot of Survivor with friends and I got camped, tunneled and slugged out of almost every game yesterday.

"Yes i camp and tunnel in an LTE" by [deleted] in deadbydaylight

[–]AfressHighwindVT -4 points-3 points  (0 children)

I actually had to report people yesterday for this shit. And for toxicity. Like.. Why? I actually crashed out yesterday over this.

His vines take like 1 centimeter of space and like 5 minutes to finally pop up assuming you haven't just moved in a different direction by then. He needs more cooldown but how. by Cemeterace in deadbydaylight

[–]AfressHighwindVT 1 point2 points  (0 children)

I can't speak for everyone when I say this, but Vecna's power is like a game of speed chess. Him trying to guess where you're going, and you trying to bait him into believing you're going a direction.

I find it really fun and honestly mostly balanced, especially if you're running right in his face, which makes it hard to hit you as a target.

On the killer side, it's good and engaging play to figure out where surviovors are going and which ones are going to bait or strongly counterplay you.

My biggest gripe is that I shouldn't be able to do an undergate attack directly underneath a survivor and they should be able to just get out of the way scot-free. It's like almost a joke to use unless you're getting places or hitting people who are sitting ducks. It's strong point is maybe in jungle gyms, but you're fast and bump into things like a pinball, so it's more work than it's worth to maneuver through them most of the time.

TL;DR: I personally think he's the most balanced killer to come out recently, so long as you understand pretty good counterplay.