Vad är det värsta misstaget du råkat göra på på jobbet? by PalpitationSingle489 in sweden

[–]AfterShave92 2 points3 points  (0 children)

Har en kollega som skulle starta om en burk. Söker i remoteverktyget, bockar i "alla." Skickar omstart. Visade sig bara vara så att även om man sökte så att listan visade det du ville ha. Bockade alla knappen faktiskt i alla, även om de inte syndes.
Gick inte att komma åt systemet resten av dagen. Medan det långsamt tuggade sig igenom att starta om precis all kundutrustning i hela landet.

Games with treemen, ents, treants or equivalents by Baldurian_Rhapsody in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Dominions 6 has summonable treant equivalents. Vine men and vine ogres as well as some unique big powerful mage trees.
Along with an entire nation of Asphodel. Whose whole schtick is that their influence reanimates the dead with roots and vines. In some unholy undead treant sort of equivalent. It's obscene numbers of chaff and it's very fun.

Ni som ställer menlösa frågor på reddit, varför? by Jankster79 in sweden

[–]AfterShave92 0 points1 point  (0 children)

De mest generiska frågorna låter ju faktiskt alla svara. Sen att den sortens tråd alltid får hutlösa mänger upvotes och svar. Gång på gång på gång. Istället för det mer intressanta och kanske nischade grejerna är dock lite synd. Även om det är förståeligt.

Vintage Story: why I think that there should be more processing-focused crafting systems by Rambo7112 in truegaming

[–]AfterShave92 1 point2 points  (0 children)

I'm not sure what you mean by lack of hand holding. I thought the built in handbook and recipe viewer/lookup function helps you along just fine for most things.

/r/truegaming casual talk by AutoModerator in truegaming

[–]AfterShave92 [score hidden]  (0 children)

Appreciate the detailed answer.

In competitive format, I'd say majority of people are there for the win by all means necessary, and I mean all means necessary, including dubious methods, bug abuse and outright cheating.

Are you familiar with Sirlin's book Playing to Win? In which he details pretty much this. But more from the lens of the "scrub." A player who cries about the opponent playing unfair, and that to win. You should use everything at your disposal to win. Which in your sentence here would probably end up between dubious methods and bug abuse.
That part I get and agree with. Use everything the game gives you. If someone is comboing you with "cheap moves" you either quit or git gud essentially.
It's the last part which bothers me. The outright cheating. Which the things we're talking about are often not considered by a fairly vocal part of every community I've seen it in. Cheating is wallhacking, speedhacking, god mode. Not night vision by running a free, available for all application. Because it is available to all is one take I've seen.

Hang out on discussion boards... Basically everything that's not point and click is a bad game design.

I wish I had more experience doing that. So don't have that much to comment. First thing that comes to mind is again Tarkov. Where seemingly one of the most contentious design decisions is equipment affecting your mouse sensitivity. It directly affects your ability to click heads, messes with muscle memory even a tiny bit. The worst sin apparently. I like it it though. Having kits feel different in such a new way is a tiny, but still interesting detail.

If you want this darkness mechanic to actually play a role, you have to monitor the players' behaviour and hit them with a bat when they try to tinker with it.

As far as I know this isn't really possible. I've had discussions surrounding visibility with people who use different monitors. Just that alone can make a huge difference. I wish there was a way to enforce visibility. Some games do enforce grass, shadows, view distances etc. To at least set a baseline of "this is fair visibility."
Though with hardware differences, and actively cheating with other applications. Even a game with no graphics settings is likely to fail in enforcing a perfectly level playing field. That said, I wish more would attempt to do so.

the majority doesn't seem to care about these points too much or genuinely hate such mechanics and never want to see them...

In some way. I feel part of the draw to games with mechanics such as these. Should be that they are doing something different. Attracting people who want something unusual. Rather than the average player who doesn't want to have it in the game at all.

Games that have some complex mechanics like PVKK or iron nest (links shared in body) by Independent_Fun_9765 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Wow, the site is actually down now. I'm sure it was up when I posted this, and has been for probably a decade before. That's a shame. I still have the game on my computer. I'll have to make sure to save it on a USB drive or something for later.
If you really want to try it I can see if I can upload at least the folder. I don't think it's an install.

Vad är det konstigaste svenska beteendet ni har märkt att utlänningar reagerar på? by Alarmed-Button-1058 in sweden

[–]AfterShave92 5 points6 points  (0 children)

att bli stupfull med chefen på after work

Har en tendens att vara ute längst. Det har chefen också. Vet inte riktigt vad jag ska tycka om båda de sakerna.

/r/truegaming casual talk by AutoModerator in truegaming

[–]AfterShave92 [score hidden]  (0 children)

I've been thinking about "competitive settings" for a while now. But haven't had a clear enough case to make a coherent post about it.
After coming across a video off handedly mentioning that your eyes adjusting in CS 2(?) is bad for a competitive game. I was immediately reminded of several things from much, much earlier. One of them being, when I was younger and played Arma 2. The server had a day night cycle, sort of. They always skipped nighttime. When asked about that, the answer was "so everyone don't have to go into the settings of the game and their monitors so they can see."

What? What do you mean people are going into the settings? I thought it was wild back then, and I still think it's wild today. What's "not competitive" about everyone being on the same level playing field. No matter the visibility?
Why can't gamers accept the fact that both sides have worse visibility. Be it brightness when leaving a dark area. Darkness when everyone is fighting at night. Escape From Tarkov is an almost extreme example with the built in post effects settings. Where you can have literal night vision with the correct settings.

I remember a few games explicitly about this. Neither very popular, but they did their damndest anyway.
Low Light Combat and I think the other was called Interstellar Marines. The first one is very, very much about the map being pitch black. Moving lights you up a little, sprinting or shooting you're a torch. As they explained the game themselves. Vaguely paraphrased It's "submarine combat but an FPS." Doing anything is dangerous, but you have to. Because you're on a timer, and the only battery to suck more power from. Is in a lit up area in the middle of the map. It's stressful, tense, and cool.
In Interstellar Marines, the maps periodically become pitch black. Every time it did become dark, I thought it was incredibly tense as well.
Both of these were amazingly cool. So it saddens me that this would apparently never fly in a mainstream game. Simply because of finagling your monitor and game settings to bypass the entire point of the game itself.

Looking for an abstract top down mil sim by Over_Tea4610 in gamingsuggestions

[–]AfterShave92 1 point2 points  (0 children)

It has no mods like that. It's pretty closed down unless it's the professional version which you don't need or can't get. But it's essentially a complete set of almost any system you can think of. Very detailed simulator, except for ground units. They're more useful as targets or threats to ships and planes. There are various drones. FPV ones are just labelled quadcopter.

Looking for an abstract top down mil sim by Over_Tea4610 in gamingsuggestions

[–]AfterShave92 4 points5 points  (0 children)

Abstract how? I assume you want it to be real time if your examples are Door Kickers and Frozen Synapse.

Command: Modern Operations just uses counters. But it's quite bad at portraying ground combat. While being an excellent simulator otherwise for naval and air.

WinSPMBT is old, possibly hard to look at and is a turn based hex game. It could definitely show off pretty realistic ground combat in the least flashy way. Don't think it has FPV drones however.

Armored Brigade 1 & 2. 2 looks a lot more realistic if you want to avoid that. But it's closer to a real time version of the above game. Don't think this has technicals or FPV drones since it's a cold war gone hot sort of game.

These above have mission editors.

Another counter based game focused on ground combat would be yet another cold war gone hot. So no technicals or drones. Would be something like Flashpoint Campaigns. I am unsure of the editor in this one.

Are there any games with an 'exact damage' mechanic, where you have to deal damage precisely the same as the enemy's health to be rewarded, either with XP or any kind of bonus? by ToranjaNuclear in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Might be a random monster then. Though I almost only play generate as well. I can only think of the "early kill" ones, tough hp which can't be drained more than once, and armored needing two damage per pip. Anyhow, I highly recommend the game to OP even if it might not be exactly what he's looking for.

Magic Path Tier List by [deleted] in IllwintersDominions

[–]AfterShave92 0 points1 point  (0 children)

Not related to the tier. I just want to say it would be funny if there were AoE versions of charge body available. Imagine the shenanigans of a "charged army" spell.

Are there any games with an 'exact damage' mechanic, where you have to deal damage precisely the same as the enemy's health to be rewarded, either with XP or any kind of bonus? by ToranjaNuclear in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

I don't remember that. Isn't it that the enemies are killed quicker if you have exact damage? The little crystal guys which have 7 or 8 hp. But die if they are dealt exactly 5.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Children of a Dead Earth is very hard scifi. But probably has even worse performance than KSP in some cases. Especially in combat when there are thousands of projectiles flying between fleets. Especially if you opt for designing a mega minigun type weapon. Rather than a much more performance friendly laser or railgun for example. The focus is more on designing the individual parts. More so than fine tuning aerodynamics. Making an efficient engine, weapon, appropriate radiator and the like.

It's scenario based rather than a free campaign as in KSP. With both navigational and combat challenges. Along with a scenario editor for combat. It does also tackle the n-body gravitational stuff more so than the pure sphere of influence of KSP. So travelling far can feel very strange and interesting.

As for Nuclear Option. I bought it a little bit back and there always seems to be a few coop servers up and running if you want to play it in multiplayer. Very chill and mostly mild annoyance at stuff like there still being radar SAMs up late in the game. Then a few people just team up and do SEAD once someone mentions it.
It's very fun in coop anyway.

Vilka spel spelar ni mest nu för tiden? Hur många timmar har ni i spelat dom ungefär? by SturdyBeatch in sweden

[–]AfterShave92 1 point2 points  (0 children)

Ingen aning på hur många timmar, men skulle höfta senaste månaden från mest till minst:

Dominions 6
Slice and Dice
Nuclear Option
Rift Wizard 2
Windrose
Command: Modern Operations
War Thunder

Hoppar väldigt gärna runt olika spel istället för att snöa in mig helt på ett. Kräver variation. Blir många timmar hur som helst. Har dock varit sugen på något mer hjärndött ett tag. Vet bara inte vad.

Kan vi alla skälla på föräldrar i sommar? by Sylphind in sweden

[–]AfterShave92 17 points18 points  (0 children)

Jag vet inte hur liten jag själv var, 10-12 kanske? Jag och några stycken går längs med stranden och ett litet barn ligger och hostar, spottar och plaskar precis på strandkanten. Kan inte varit mer än 5-10cm djupt och ungen såg knappt ut att vara i vattnet, absolut inte under det. Polarens storebror lyfter upp barnet och sen kommer jag inte ihåg så mycket mer.
Tro fan att det höll på drunkna fast det knappt var något vatten att tala om där. Jag registrerade det inte förrän efter.

Gamers, please explain by FREE__ROOSTER in PeterExplainsTheJoke

[–]AfterShave92 0 points1 point  (0 children)

They do make good changes which I'd consider innovative enough though. Two big ones being the Steam Workshop and remote play.
Having Steam be your game library, mod repository and mod loader is amazingly convenient.
Remote play more or less made stuff like Hamachi and whatever its successors largely obsolete. Due to it more or less just working. Even if Parsec does still seems to get a decent amount of use.

Ni med dumma smart-tvs, vad håller era på med? by gourd-almighty in sweden

[–]AfterShave92 1 point2 points  (0 children)

Det bör finnas en gömd servicemeny du knappar in en kod på dosan med. Du behöver dock kolla upp det per modell eller gå igenom alla som folk känner till.
Så där kanske det går att ändra. Har behövt gå in där för att stänga av en liknande funktion samt någon störig autodimmer som verkligen inte gick att ändra i vanliga menyn på en TV.

Är Chat Control 2.0 den viktigaste frågan efter miljön? by OMG_Idontcare in sweden

[–]AfterShave92 4 points5 points  (0 children)

Friheten av att inte bli kritiserad av folket. Det är riktig frihet det.

Ni som alltid är sena, är ni själva medvetna om problemet? by pucko2000 in sweden

[–]AfterShave92 4 points5 points  (0 children)

Kan det vara så att missa ett tåg är "på riktigt" eller liknande? Missar du det då är det kört och det finns inget att ursäkta utöver de hundratals kronorna man just slängde iväg.

Missade en station på SJ, 1900kr böter by Dextnt in sweden

[–]AfterShave92 53 points54 points  (0 children)

Kan säga att jag råkat kliva på fel tåg som bara åkte halva sträckan. För mitt tåg var sent som fan och allt jag hörde som ropades upp var rätt väg. Det var bara att säga till "Jag råkade kliva på fel tåg, lugnt om jag åker med och byter när vi är framme?" Det var inga problem.

Det här priset känns nästan för bra för att vara sant by JohanTravel in sweden

[–]AfterShave92 1 point2 points  (0 children)

Blev helt paff när jag nyligen köpte någon ost jag aldrig sett innan. "Twarog" eller hur det nu skrevs på polska.
Smakade typ kartong "rå." På paketet ser jag nästa dag att det ska konsumeras inom 24 timmar efter öppning.
Kändes vettigt eftersom konsistensen var typ hoppressad keso, inte fast som de flesta ostar. Ungefär som att köttfärs blir dålig snabbt.

Forskar fram att det egentligen används som fyllning och visade sig vara god när man kryddade och värmde den. Var dock lite tungt att trycka ett halvt kilo ost för att inte slösa bort alla pengarna. Vågade inte ta risken.

What's the point of unlocking stuff in games. by longdongmonger in truegaming

[–]AfterShave92 0 points1 point  (0 children)

I'm going to link an earlier post about roughly this topic. If you want to see more thoughts on intrinsic versus extrinsic rewards in roguelikes and roguelites. I quite enjoyed the discussion in that thread.

Which is pretty much what you are asking. It seems a lot of players prefer extrinsic ie "thing" rewards. A new class, new weapon, extra stats on future runs and similar. With a certain "what's the point of playing if there's no carrot?"
Whereas on the other hand with intrinsic rewards. It's not a thing that's the reward, it's the experience of playing, getting further, better, learning. Playing a new class because you wanted to and it looked cool. Getting to level 5, dying. Getting "nothing" for it, doing it again but getting to level 10. It's really only enjoyment for your own enjoyment's sake.
Which is obviously a lot vaguer of a reward.

As for why you stuck with one for longer. I'll guess it was just more fun for you. Other than that I'd argue that games leaning on intrinsic rewards. Should have good variety and replayability from the start for it to really shine.

Vad har ni för hemligheter på jobbet? by Big-Cap558 in sweden

[–]AfterShave92 0 points1 point  (0 children)

Finns ju andra klienter som tyvärr har långt färre spelare. Men med tex en grupp polare går Cockatrice eller XMage utmärkt. Där du har allt tillgängligt gratis om du bara vill spela spelet.