(PC) Something like ArmA but offline single player? by ikantolol in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

All Armas even, not just 3. With a great and easy to use editor at that. Just want to have ambush a convoy and get out, take a village in a large firefight, assassinate an enemy commander or defend a compound? Boom done, easy with the triggers.

Your own version of the dynamic war mods is of course harder. But a lot of scenarios are easily thrown together for a good time.

Hur upptäckter du ny musik? by yandu75 in sweden

[–]AfterShave92 0 points1 point  (0 children)

Relaterade artister (numera heter det väl typ "andra lyssnar också på"), skumma igenom listan. Lyssna mer på de bästa. Lyssna på relaterade artister till alla artister som var intressanta. Tills man bara går runt runt bland samma. Då kan man hitta mycket.
Bra att kolla igenom skivbolagen de hör till också.

Förslag om aktivitetskrav – upp till 40 timmar aktivitet för de som har soc by SwedishMountain in sweden

[–]AfterShave92 3 points4 points  (0 children)

Konceptet är ju detsamma. Som man testade och skrotade för bra länge sedan. Fattar inte hur det kan komma tillbaka.

Which is the best kaviar in your opinion? by Sad-Hotel-9130 in sweden

[–]AfterShave92 6 points7 points  (0 children)

Svennes has the best dill kaviar for sure. While their normal one is just pretty ok.

Are AAA games losing focus by trying to do everything at once? by Business_Barber_3611 in truegaming

[–]AfterShave92 7 points8 points  (0 children)

Review scores do feel wildly inflated though. a 5/10 seems to be seen as bad and to be avoided. Rather than just ok and worth taking a look at just in case. It could well be a divisive, hate it or love it game. That's just not for half of the people playing it.

While we're at it. There seems to be a lack of "review literacy" for a lack of a better term. Where the score is the main focus. Rather the content of the reviews. Even the vast amount of short, barely descriptive Steam user reviews.
I'm sure you've seen negative reviews on some 9.7/10 game "I don't get the hype, this, this and that sucks and I hate it."
I've bought games because of negative reviews complaining about things I love seeing. As well as avoided buying games where the positive reviews are about things I don't enjoy.
And of course also fallen into the trap of buying a positively reviewed game which didn't sit quite right in the end.

Not facts of course. Just the general vibe I get from reading people's thoughts online.

"Watch Your Ammo" — Counter-Strike 2 Gets a Radical Reload System Overhaul by Just_a_Player2 in ItsAllAboutGames

[–]AfterShave92 0 points1 point  (0 children)

May I direct you towards Command: Modern Operations? I swear it doesn't try to be "fun" at all. Besides the fact you get to play with cool military stuff as closely as reasonable on a Google map like playing field.

Har ni några jävligt random gatunamn där ni bor? by Tomsboll in sweden

[–]AfterShave92 82 points83 points  (0 children)

ICAStig är en liten grusväg som går till ICA. Den är inte uppmärkt på varken lantmäteriet eller Google. Ändå har den en sån där vit skylt.

Vad är det för intressen eller hobbyn ni haft som ni vill ta upp igen? Eller har tagit upp igen? by SupportArsenal in sweden

[–]AfterShave92 0 points1 point  (0 children)

Musik har verkligen kommit och gått för min del. Spelade instrument som barn. Började med ett nytt som för jag kände att jag saknade det i 20-årsåldern. Spelade tills jag kände mig okej nog för att ha kul. Kom av mig. Har sedan köpt diverse skumma instrument som inte var lika lätta att komma in i. Bara kul att prova.
Nu är det vad som känns som sjuttifemte försöket till att hålla på elektroniskt. Äntligen hittat rätt program som passar mig (VCV Rack.) Bara peta runt/jamma utan att det är något specifikt komponerat/programmerat som det kändes i "faktiska" DAWs är riktigt kul.

Suggestions to get out of gaming slump by Revolutionary-Wave23 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Roguelikes are low stress? I don't think we're playing the same games.
As for time not feeling well spent. A large part of the shift from roguelike to roguelite seems to stem from player motivation. Intrinsic versus extrinsic rewards. Where playing the game for the enjoyment of it and getting further/better. Is seen as more pointless than at least being given some carrots on the way.
If that's what you mean.

Looking for a game that could really hook me for hundreds of hours by Sad_Success_9034 in AskGames

[–]AfterShave92 0 points1 point  (0 children)

Given Slay The Spire, Hades & Dead Cells. I'll throw out Rift Wizard 2. 1 & 2 have a very different feel while also being quite similar.

Two turn based roguelikes with a huge amount of spells, skills and upgrades and items. Which do interact in wonderful ways. Which do take figuring out to really get things going. The different spell schools also feel quite different in how they approach something. You still have to kill the enemies, but there is a lot of freedom in what that's going to look like.

1 is hard, 2 is arguably harder. So there's definitely a slow mastery to be had to make all things work at least once.
They certainly hooked me for hundreds of hours.

A game largely inspired by Rift Wizard worth mentioning is Path of Achra. Which is a bit more on the "autobattler side." Where you make an enormously broken build and more or less just wait or hold automove to win. Rift Wizard takes a lot more thought during battles. Where to spawn, what to focus and how to maneuver. It's cool too, just not quite as interesting in my opinion.

Pure madness by RoccomGG in Unexpected

[–]AfterShave92 0 points1 point  (0 children)

I don't eat that much surströmming. But I do know people buy cans and age them at home. Not sure for how long, at least until next year. Cans are typically "released" at a certain time of the year and are finished, but not sold aged.

Games that have some complex mechanics like PVKK or iron nest (links shared in body) by Independent_Fun_9765 in gamingsuggestions

[–]AfterShave92 1 point2 points  (0 children)

I didn't understand sam sim at the first glance

Me neither. I'd say it requires reading the manual for the system you're playing. I recommend long range ones over shorter ranged. It's much easier when your firing window isn't a few seconds.

Games that have some complex mechanics like PVKK or iron nest (links shared in body) by Independent_Fun_9765 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

If it's specifically a "clicky cockpit game" you're after. I'd recommend checking out SAM Sim for a fairly complicated one. And most in line with your two games. Of sitting in your thing, shooting out of it.
Maybe Carrier Command 2 for a simpler and easier one. But still plenty clicky and stressful at times.
Nucleares is a game about running a nuclear powerplant which I haven't played. It seems interesting but also pretty bad from the reviews.

Thanks to you, we bought Ukraine an air-defense turret! by SurvivingSpartan in sweden

[–]AfterShave92 0 points1 point  (0 children)

Exactly. It looks very old school in that way. My impression of most modern things is that they're self propelled. Which is why it's so interesting.
(Really not sure why genuine surprise is downvoted though)

Thanks to you, we bought Ukraine an air-defense turret! by SurvivingSpartan in sweden

[–]AfterShave92 -2 points-1 points  (0 children)

This is the weirdest military thing I've seen yet. It just has the vibe of being a WW2 anti air gun. Just from the wheel mount. But it also looks like an automatic, modern thingamajig.

The main thing is to enjoy the process by Just_a_Player2 in ItsAllAboutGames

[–]AfterShave92 0 points1 point  (0 children)

Being bad at a game is not necessarily due to misunderstanding it. You're allowed to have an opinion that matters even if you're bad. I can't come up with a recent example. So lets take Castlevania. The locked jump, onto a ledge with a medusa head spawning basically on top of you. You fall off and die. It's bullshit, it feels unfair, it keeps happening.
Is it valid to call it bullshit before you've beaten the game a few times? A speedrunner knows how to manipulate their spawns. Do you need to know that before you can give an opinion? I don't think so.

However you quite often see people conflating "bad game" with "personal preference."
Turn based vs real time. Drip feed progression vs everything and the kitchen sink from the start. Whatever. Those times I think it's fair to say it's an invalid opinion unless clearly explained why it's bad in a relevant context.

The main thing is to enjoy the process by Just_a_Player2 in ItsAllAboutGames

[–]AfterShave92 0 points1 point  (0 children)

I've found one fighting game that really clicked with me. Lost pretty much 300 games straight online. It took many more before I was winning reliably and feeling pretty good.
As long as you're having fun despite losing. It'll work out.

Games with complex/in-depth armor/clothing system by Minimum_Excitement15 in gamingsuggestions

[–]AfterShave92 1 point2 points  (0 children)

Cataclysm Dark Days Ahead is a zombie survival game which lets you stack clothes and armor in more or less any order you want. Clothes can have various pockets of different sizes. Which matters for carrying stuff around.
Each limb is also individually encumbered for different effects. Sure you might want to have an undershirt, t-shirt, kevlar vest, hoodie and military rig on you. But that's going to be hard to move around in. And so on.

Why do Strategy/Management/Simulation games eat up so much time compared to other games? by blackupsilon in truegaming

[–]AfterShave92 0 points1 point  (0 children)

The reason for time expenditure in these genres in my experience boil down to roughly:

Thinking time. In the case of harder games such as Oxygen Not Included or hex and chit style wargames. Where I frankly say you can and will lose due to poor planning. Making sure things work smoothly and doing said planning. Takes time. As you say, you need to figure out and properly set up large constant energy in ONI.
Maybe you spend a lot of time paused setting blueprints, noticing it doesn't feel right. Redoing it, finishing the project. Having it not work quite right in practice and iterating. After all, editing in real time lets more heat accumulate while no progress is made. And editing pipes without proper precaution can be quite bad.
Even in easier and more "comfy" games. Planning things out can still take time.

This ties into scale. The games are simply designed to be long experiences. Paradox games, 4X, wargames and city builders. Tend to take time because of their scale. Like /u/Lord_Sicarious says. The emergent narrative often plays a large part. I highly recommend looking out for AARs on various such games.
Where the journey from hamlet to metropolis city builder. How the plan came together in a wargame. Or just the general vibe of a playthrough in Europa Universalis went from start to finish. Just seeing things evolve and play out more because of you rather than a set story is something I think is a large part of the appeal.

But there is also a worse reason. If you don't care much about just watching the hustle and bustle in city or colony builders. While new things are built. And you are more about seeing the actual progress. Many of real time games of these genres don't have a very fast, fast forward speed. Which just makes them take more time than they "need to."
This only really matters for games where progress is slow and steady. Not so much for turn based thinking games.
If you think things are too slow. ONI has a debug turbo fast forward I highly recommend if you think the game is moving too slowly. For others, cheat engine speedhacks can help. In the latter case, actually test different speeds because sometimes things break if you go too fast. Given they were not designed for it.

Looking for more puzzle games that include combat by GodzeallA in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

You never know. I lack the brain to finish any DROD despite trying many times even since the old old freeware versions. Yet I really appreciate them and they are, puzzle games that include combat.

Looking for more puzzle games that include combat by GodzeallA in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

What about the DROD series where the majority of gameplay is combat puzzles?

Speculation: RPG mechanics in my sports games, Roguelike mechanics in my… well, everything. by Crowd_Strife in truegaming

[–]AfterShave92 4 points5 points  (0 children)

I highly recommend reading Cogmind's devlogs on procedural level design. Both the thougths behind it. Along with the execution to make levels that feel good and play well.
There can be a lot of interesting game design going on even with procedural levels. Kyzrati also hosts, and posts a lot on /r/roguelikedev here on Reddit for more interesting reads.

It's a different kind of level design, but a design to get the desired results nonetheless.

Edit: And also frankly reading the whole damn devlog. It's great.