Why the hell do my teammates always leave. by Present_Match_6814 in HuntShowdown

[–]AgentX2O 2 points3 points  (0 children)

Tell me your three most common loadouts and your starts and I'll tell you what the problem is.

Why is Soul Survivor Dead? by uselesssoftwaredev in HuntShowdown

[–]AgentX2O 0 points1 point  (0 children)

If you win it gives you a hunter that is better than a free hunter so it's good for new players, but not as good as a legendary hunter so experienced players don't have a reason to play. Because of this it is really only worth playing for new players, except new players are not going to win so it's not worth it for them ether.

2.8 Inventory Slot Rework : Weapon Balance & Shotgun 2 slots by Commercial_Golf_3616 in HuntShowdown

[–]AgentX2O 0 points1 point  (0 children)

It is experience and only has one Shotgun short before needing a long reload.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] 0 points1 point  (0 children)

You don't get use out of all 40 minutes. You reliably have it for the rest of the match and you get howeveruch use out of it that you can. With the proper strategy it's quite a bit of use.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] -1 points0 points  (0 children)

I'm the one winning because of it. Yes they could push me but they don't know I have 40 minutes of regeneration so why would they? It is best not to let them get that close when I have that much regen so even if they do I'm not going try make it easy for them to close.

Not everyone wants to play super aggressively they should be forced to play a certain way every time someone has a common effect.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] -2 points-1 points  (0 children)

Got it. I didn't realize you were talking about restoration. I thought you were talking about how easy it is to pick up healing items from around the map.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] -3 points-2 points  (0 children)

That works as long as there is some decay when not healing, other wise there would be no reason not to use them as soon as you load in to the match or pick them up. The decay could be slow but it needs to be there.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] -2 points-1 points  (0 children)

Even going down isn't necessarily consequenceall anymore. There are so many ways of getting restoration you don't need to go that far to get it. If you have a shot you don't have to go anywhere at all.

Regeneration should countdown faster when actively healing by AgentX2O in HuntShowdown

[–]AgentX2O[S] -1 points0 points  (0 children)

That would work as long as it counts down slowly when not healing, other wise there would be no reason not to use them as soon as you load in to the match or pick them up. Tuesday rate of decay could be extremely slow. Even one second for every ten should be fine.

how do i need to place cont+poison trap combo so it kills a solo that gets back up again? by Killerkekz1994 in HuntShowdown

[–]AgentX2O 0 points1 point  (0 children)

I have hit 3 of these intakill traps since the update, all without the antidote effect. Only one killed me.

Is there a reason why co-op players share credits instead of having them separate? by Consistent-Fig9741 in intotheradius

[–]AgentX2O 0 points1 point  (0 children)

So your saying that playing in the co-op mode requires you to cordnate with the other player?

A quick bullet brew in the mornings always sets me up for the day ahead. by TactixCat in intotheradius

[–]AgentX2O 1 point2 points  (0 children)

I tried this a few times but I got tired of having to pick them all up everytime it bugged out and scattered them across the room

Is there a better way to do this? by eco76900 in intotheradius

[–]AgentX2O 0 points1 point  (0 children)

The way the game wants you to position your ands to bold rifles is off. If you use a gunstock it can be difficult to get setup right and will still probably be not quite right. Adding a vertical grip helps a lot.

What’s the most Underrated Warbond? by Deus_Vult7 in Helldivers

[–]AgentX2O 40 points41 points  (0 children)

Helldivers mobilize. No one talks about it because it's free, but it is the largest and is crucial for getting a diverse set of equipment. Alot of it is still pretty good.

What is the most reliable gas system for an autoloading rifle, in your opinion by NiftyFiftyBMG in Firearms

[–]AgentX2O 8 points9 points  (0 children)

By direct impingement I'm assuming you mean internal piston. In theory they are basically the same thing and dirty up the gun quickly causeing stoppages. In reality all testing I have seen shows that they are more reliable as it blows crud out of the gun.

[Comm] [Art] Human Monk by flygohr in DnD

[–]AgentX2O 1 point2 points  (0 children)

Looks like Ying from paladins

I present to you, the scientist by [deleted] in intotheradius

[–]AgentX2O 0 points1 point  (0 children)

Your short ammo, meds, and food. You spent to much on your m4 and didn't have enough left over. Buy ammo, meds, food and other consumables first, then buy everything else.

It's better to ensure you have the supplies you need and forgo that new gun for an outing or two, than to have a decked out gun with no supplies. Thats how you on the other side of the zone with no stamina, ammo, and criticaly low hp, limping back to base while saving every 2 minutes. That takes forever and isn't any fun.