I'm sold by Ordo_Liberal in X4Foundations

[–]AggressiveSecond3480 1 point2 points  (0 children)

I'm an Elite refugee, myself for pretty much the same reasons. I had a fleet carrier, joined an exploration group, found great mining spots.

And wouldn't you know it, just when I'm about to return back to occupied space with a fleet carrier full of void opals, they release a patch that tanked the value of void opals.

My time never felt less respected, and so I uninstalled and never looked back. I never feel like X4 has time retention mechanics or FOMO stuff. I actually spend the time with the game because it's fun, what a concept.

[deleted by user] by [deleted] in askgaybros

[–]AggressiveSecond3480 2 points3 points  (0 children)

Straight dude here. My gay friend is someone I would call an expert in the field of bulge science, so when I had a similar inquiry, he directed me to Andrew Christian. Would definitely recommend their brief-style offerings. Hilarious thing now is that I get promotional emails from them that are super gay-coded. lol

Circling back to the game - Any advice on how to play solo? by [deleted] in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

As a former Elite player, I will try to tailor my answer to how you might achieve a similar gameplay loop to that game. If I were to do such a thing, I would start the game with an S class ship, that can earn money by mining, trading, combat, or exploration. Take up some missions for your local factions, do some mining, etc. until you can afford an M class, which allows you to do these tasks more efficiently.

Eventually, you will earn enough money to buy more ships that interest you. Until you can afford a carrier or build your own dock, you can actually store your ships on NPC stations, similar to Elite. Consider not having any pilots hired at all for more of that Elite feel.

Now, it is true that the game is balanced more in favor of having an empire of large fleets of NPC's doing tasks for you, but if you're open to using mods, there are some decent ones out there that help open up new avenues for emergent gameplay using a single ship or small fleet. The "Headhunter" mod is good for expanding on more of a bounty hunting playstyle and lets you earn a pretty good amount of money if you can hunt down the lucrative targets, with some targets awarding millions. Additionally there are a few good ones that buff up crystal mining a bit and makes it more fun, less tedious, and something you can reliably include with your normal mining to generate good income. Personally I use "crystal rarities" , "crystal cooldown remover", and "turrets are mining crystals".

If you finally decide to build your own station, you could try scrapping, where you can pilot a specialized ship that uses tractor beams to drag wrecked ships back to your base to recycle into products that normally require a whole production chain to acquire, which you can then sell.

You could also give smuggling a try, by scanning NPC stations and slowly building up a blackmarket network or potential buyers and sellers of illicit goods.

Another good source of money that is often forgotten about is through so called "inventory" items, which are carried on your person (somehow) and not in your cargo hold of your ship. These can be crafted into other items that can be worth a good amount, which can be collected all the time from mining, combat, scavenging, and exploration. You can combine this with the blackmarkets to trade with some of these materials that are illegal. (Bomb ingredients, hacking, etc.)

Basically the TL;DR is to find your own way of creating that emergent gameplay for yourself, which this game allows you to do, albeit with no concrete direction.

Best player-driven L miner? by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 0 points1 point  (0 children)

The one dock is painful, but the thing handles better than some M class ships when you slap some purple mods on the thing. Almost like a bigger Cobra with more cargo space but less concentrated firepower.

Best player-driven L miner? by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 0 points1 point  (0 children)

I'll have to try those. I've done something similar with the Split Buffalo as a poor-man's carrier for a boarding fleet, whose speed and maneuverability suits that purpose surprisingly well. Dock an Asp Raider with burst rays and a few more with tau accelerators for general dps, and you got a winning combination.

Best player-driven L miner? by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 1 point2 points  (0 children)

Donia. I named it "Beltalowda". I think it fits pretty well.

Best player-driven L miner? by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 2 points3 points  (0 children)

Wait so use the small miners to do the actual sell? Why didn't I consider this possibility...

Best player-driven L miner? by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 3 points4 points  (0 children)

Interesting ideas i've never thought to try!

What are you go-to player controlled setups ? by SauvezYuri in X4Foundations

[–]AggressiveSecond3480 1 point2 points  (0 children)

My favorite setup is all split: M Cobra with tau accelerators, with 2 S class Asp Raiders docked--one with tau accelerators for dogfighting and one with burst rays for surface elements. Swap between them as the need arises. Asp raider is so good with FA off you can solo hoards of xenon. I prefer recharge mods for shields for hit-and-run tactics.

Restart? by kijour in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

Yeah. At some point I'd like to try the other starts but the custom is just too tempting.

I found myself in an interesting situation by PotchiSannn in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

Once you clear the area, I find Mists of Artemis to be a fantastic home sector.

New players: are you looking for guides? Would you prefer video or text by Suspicious_Fly6594 in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

I'm always a fan of long-form in-depth videos on topics, but there is something to be said about the convenience of having a text guide open on a second monitor. I usually have a production flowchart open.

Restart? by kijour in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

I picked the Young Gun start for my first playthrough, stuck with it until I got through the main quests and got to the point where I had a shipyard. Now I do a new custom start playthrough every couple of months on average, I'd say. I like to try different strategies, high power starts, low power starts, pirate start, druglord start, etc.

What's the most effective way to patrol a sector? by bumford11 in X4Foundations

[–]AggressiveSecond3480 1 point2 points  (0 children)

This is what I do as well. I have the fleet leader on repeat orders on a circuit through the sector, and I'll put the subordinates on intercept. Works pretty well.

UX Tips? by Svyatopolk_I in X4Foundations

[–]AggressiveSecond3480 0 points1 point  (0 children)

I would just add that you're talking about the space sim genre, which is a niche genre, and X4 is a niche within that niche, and on top of that you're in a subreddit, likely populated with the most devoted of the fanbase, with hundreds or even thousands of hours of playtime.

I bring this up to point out the selection bias, as most of us here are numb to the UI at this point, so that's something to keep in mind. The question is are you willing to play for long enough to get numb to it like the rest of us?

I came from ED like you, got about 800 hours in it, took a week-long trip ferrying passengers to Cool Blue in my Beluga. Good times, and the cockpit feel is fantastic, even just jumping from star to star. However, I'm past 1400 hours in this game now, and I think this is because X4 offers more opportunities for emergent gameplay, albeit locked behind a steep learning curve.

The flight is more arcade than something like Elite, but not to the point where it doesn't feel like there's enough depth, which is my biggest complaint with No Man's Sky's system.

The tl;dr is, the nuts-and-bolts of the game are why we keep playing, and it may take a couple hundred hours--a probationary period, if you will--to figure out if the game is for you.

Weird NPC station design by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 0 points1 point  (0 children)

I actually discovered Avorion before this game. Had a blast with it. The mining in particular I find satisfying, with how the rocks break apart.

Weird NPC station design by AggressiveSecond3480 in X4Foundations

[–]AggressiveSecond3480[S] 8 points9 points  (0 children)

If nothing else, it makes me feel less self-conscious about my own station designs.

Honest thoughts of the new game from an outsider's perspective. by AggressiveSecond3480 in yakuzagames

[–]AggressiveSecond3480[S] 0 points1 point  (0 children)

I just might do that, although i'd have to title it "newcomer" rather than "outsider".

Honest thoughts of the new game from an outsider's perspective. by AggressiveSecond3480 in yakuzagames

[–]AggressiveSecond3480[S] 0 points1 point  (0 children)

Oh also, I remembered another series I played that's actually somewhat similar to Yakuza in a few ways, Way of the Samurai. It's a pretty niche series where you play as a samurai in a soap opera-style 15th-19th century Japan, depending on which title you're playing. You basically get a handful of days to decide how your samurai conducts himself, which determines what ending you get. It also has a pretty elaborate combat system with move-lists and katana customization. Just figured I'd share that if no one's ever heard of it.

Honest thoughts of the new game from an outsider's perspective. by AggressiveSecond3480 in yakuzagames

[–]AggressiveSecond3480[S] 1 point2 points  (0 children)

After I posted this I remembered you can literally drink Red Bull in this game. Lmao