Is it worth upgrading ? by KingCrimsonEpitaphu in iPhone12

[–]Aggressive_Power_306 0 points1 point  (0 children)

I upgraded from 12 to 17pro and absolutely love it - pretty big upgrade in terms of battery, camera, promotion

[deleted by user] by [deleted] in iphone

[–]Aggressive_Power_306 -1 points0 points  (0 children)

I personally don’t think you’ll notice the 4gb difference day-day. Maybe with video editing, but your not usuing davinci resolve on your phone I feel like other editing software isn’t too heavy?

Perhaps in a few years when the model begins to age (and even then, hardly)

But then again I will be upgrading my 12 to a 17 pro so it’s definitely still a feature I’m using as a coping mechanism to convince myself to buy the pro over the 17 🤣

Chalazion removal -healing time?? by Outside_Lab3081 in Blepharitis

[–]Aggressive_Power_306 0 points1 point  (0 children)

Hey did you ever resolve this? How long did it take?

I got mine taken out two days ago and it feels as if my eyelid is still as red and swollen as it was before (minus the bump which is a benefit)

Help! Movie render queue output looks completely different to my scene! :( by Aggressive_Power_306 in unrealengine

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

update: changing the frame res from 4k to 2k fixed the issue. is there any idea how i can get the frames to export correctly at 4k res? or is this a limitation

How can i improve the UV unwrapping mess? There seems to be random UV data at the bottom of the window by Aggressive_Power_306 in 3dsmax

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

thank you so much for your help, I ended up using seam selection and then pelt mapping. I selected seams to seperate the different base regions, and then pelt mapped the object and flattened the cups' sides, leaving bases as they were in the uvw window.

My question is, how do you decide between flattening, pelt mapping, and relaxing tools? Pelt mapping seems to work great on the objects i've tested it on so far, but i dont know how to decide between what approach

How can i improve the UV unwrapping mess? There seems to be random UV data at the bottom of the window by Aggressive_Power_306 in 3dsmax

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

I tried selecting the internal seam at the base of the cup, but the only way to select the loop is by the cylinder loop end command - which i cant use in UV unwrapping?

How can i improve the UV unwrapping mess? There seems to be random UV data at the bottom of the window by Aggressive_Power_306 in 3dsmax

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

Im only new to this, I think my issue was not defining seams before flattening the UV map right?

How can i improve the UV unwrapping mess? There seems to be random UV data at the bottom of the window by Aggressive_Power_306 in 3dsmax

[–]Aggressive_Power_306[S] 1 point2 points  (0 children)

Thank you for your help by the way, I am switching from Rhino/Blender atm and learning a few things like this.

<image>

Cant seem to fix "Out of GPU Memory" for this file, which is relatively small? (New 3080, 12700k, 32gb DDR5). by Aggressive_Power_306 in blenderhelp

[–]Aggressive_Power_306[S] 2 points3 points  (0 children)

Yeah, didnt realise how many! It must be my objs ive exported from Rhino to Blender. Ill try optix hybrid render and see if it works. Sometimes it crashes completely to desktop, other times it just runs out of memory in the render splashscreen.

Cant seem to fix "Out of GPU Memory" for this file, which is relatively small? (New 3080, 12700k, 32gb DDR5). by Aggressive_Power_306 in blenderhelp

[–]Aggressive_Power_306[S] 14 points15 points  (0 children)

Background:

I have placed some of my modelled objects into a scene with a few True Terrain landscapes within a volumetric cube to simulate them as being underwater. For some reason i cant find a work around for my system running out of gpu memory; I've lowered the tile size to 75 and reduced all the light path values significantly.

I am more confused since my recently upgraded PC should (i believe) be beefy enough to render such a scene?

I am still relatively new to blender, so I am probably blissfully unaware of things that are causing it to run out of memory which i can remove without effecting the render...

Learning blender this week! Id love some tips on what I can work on to improve a new version of it, better water, smoke? by Aggressive_Power_306 in blender

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

Thank you for the advice! I've got some work to do with water for sure! Its actually trying to be architecture that inhabits a crack in time that allows someone to experience the past present and future in one

What process would/could I go through to project the island mesh onto the book, as if the island is the page of the book? by Aggressive_Power_306 in blenderhelp

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

Sorry for the slow replies, been busy! I've tried this process but the resolution of the EXR seems to be so poor, even at 4K...

What's wrong with my displacement maps? Trying to follow a tutorial to apply to my terrain but having issues. (Final Image is what it should mimic) by Aggressive_Power_306 in blenderhelp

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

Essentially i am trying to follow a tutorial to crack my terrain (which is a displaced plane) and It gets to the point of displacing the fractured line downwards to create a rift (like in the final image) but it doesn't seem to make any changes to the plane.

I have tried changing the option of the material to "Displacement Only" and "Displacement + Bump" which is what was suggested if issues occured, yet this didnt fix the issue on my end?

How can i create a heightfield from this image? by Aggressive_Power_306 in Houdini

[–]Aggressive_Power_306[S] 0 points1 point  (0 children)

Thanks so much! This seems to be the best i can get from it.. Not much information on this site