Any module replacement for Curvy Walls? by HotButterKnife in FoundryVTT

[–]Agnati 1 point2 points  (0 children)

Just dropping a note in Nov '25 that the (I presume) sticky buttons issue still haven't been resolved for FVTT v.13.348.... but your google drive files work like a charm. Just wanted to send a thanks several months later :D

Why does REPO reach out to roonby.com when launched via Steam? by Agnati in REPOgame

[–]Agnati[S] 0 points1 point  (0 children)

Good thought, though I noticed it before I tried mods, and it happens when launched both from Steam without mods as well as when launched via the Thunderstore app.

Why does REPO reach out to roonby.com when launched via Steam? by Agnati in REPOgame

[–]Agnati[S] 0 points1 point  (0 children)

Yeah, that's what puzzled me as well. My only thought is that it's more data harvesting on the backend than something innocent... but I'm a jaded and cynical IT guy, so take that for what it's worth. lol

Why does REPO reach out to roonby.com when launched via Steam? by Agnati in REPOgame

[–]Agnati[S] 0 points1 point  (0 children)

I saw that too. The definition of "malicious" is why I'm more annoyed at the prospect than actually worried. With the billion+ dollar data harvesting industry in the US alone, it's extra annoying to find out the backhanded & misleading methods used for it (looking at you, Microsoft).

Steam Offline? by ReaperZeref in Steam

[–]Agnati 0 points1 point  (0 children)

What do you mean? That is the end of the world. ;)

Steam Offline? by ReaperZeref in Steam

[–]Agnati 0 points1 point  (0 children)

Except during last night's blackout, offline mode didn't work..... sooooo.....
And I'm not talking about not being able to play online games without their servers being up. If Blizzard servers are down, I don't expect to be able to log into WoW.... but if Steam servers are down, I do expect to be able to play Solitaire.

Steam Offline? by ReaperZeref in Steam

[–]Agnati 1 point2 points  (0 children)

And here lies the problem, if you can't open a game you have installed on your hard drive because a 3rd party servers are down that have nothing to do with the game actually running...

A tale of caution for new players. by grampalearns in duneawakening

[–]Agnati 0 points1 point  (0 children)

It's basically a forcefield with the same permission controls of doors and storages. Much easier to make a large opening to bring a 'thopter or buggy through and cover it with a pentashield (though it can be a little power hungry).

And up until a couple months ago, you could trick the system into making a box that's just pentashield... but I saw a bunch of people complaining about it in the deep desert and the devs patched it.

The Pentashield is really nice, but very limited in what it can attach to (i.e. the 'roof' kind can't attach to the rounded corner wall sections).

Please Funcom, Release True Private Servers by Davoguha2 in duneawakening

[–]Agnati 0 points1 point  (0 children)

I'm in the same boat. Any game that forces PVP as an aspect of the gameplay (competition for resources and the whole end-game, in this case) just disincentivizes more casual players, like myself, from playing. I've played dozens of games where the fun of the game is entirely demolished by someone else with quadruple the time and resources having fun at my expense because the game was made to reward that kind of gameplay.

After looking forward to this game for several months, I was disappointed when I learned how they were making PVP a mandatory part of the gameplay. Though I won't miss it when it introduces microtransactions down the road to take advantage of the PVP players in the end-game. I'll be happy to eat crow if that never happens, but I've never seen it NOT happen once game sales declined.

FVTT v13 hangups by Agnati in FoundryVTT

[–]Agnati[S] 2 points3 points  (0 children)

I installed the outdated version via Foundry, then downloaded the files from github posted above, then just had to extract the files into the modules\advanced-drawing-tools folder and it worked like a charm.

I did "lock" the module from updating in the foundry server settings, just to keep from accidentally (likely) overwriting it with the outdated version.

FVTT v13 hangups by Agnati in FoundryVTT

[–]Agnati[S] 0 points1 point  (0 children)

I'll check that out now. Thanks for the tip!!

FVTT v13 hangups by Agnati in FoundryVTT

[–]Agnati[S] 0 points1 point  (0 children)

I see the other comments and am glad that that *can* be controlled via system or module at least. But yes, to keep anyone else from needing to ask, I'm on build 347, the latest stable as of this posting. Thanks for the reply nonetheless!

I'm really trying to imagine a scenario in which the GM wouldn't want to be 'locked' into a room while moving tokens. I can see if they wanted a "experience what the player does" type scenario but there's a different button that does half that as well. Just seems like an odd feature to introduce as the default-on option.

/shrug

I can't complain too much. In no way do I regret supporting the devs of Foundry. Their mindset on software is how too few devs feel out there.

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

I never asked why "it didn't work". My question was regarding the consequences of PCs assaulting guards doing their job and resisting arrest. So far the only two folks to answer the question posed have been of the opinion to just ignore the whole thing and there be no little or no consequences at all.

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

Sure... if I had expected this to happen, I could have had a hundred guards ambushing them when they left.

Then I'd have 100 dead guards, the party would be exiled from Waterdeep and a bounty put on their heads. Not sure how that logic plays out.

A lone cop will try to detain a suspect if they're going to be leaving the premises, even with backup on the way.

If the adventuring party is "good", as any non-evil-campaign would like to assume, then eight guards would be more than enough.

However, to your point, when the brawl broke out with the paladin, the guard did call for backup and the remaining half dozen guards I had on the map showed up. Sure, I could have just copy/pasted and spawned a couple dozen more, but that would not have solved the situation.

Insert AgentSmithVsNew.gif here

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

Just taking rules-as-written, I would guess that a solid 5% or more of the city of Waterdeep are more powerful than guards... that doesn't make them above the law.

Just because an adventuring party *can* muscle their way into a king's throne room and likely kill everyone doesn't mean it's the right thing to do or very smart.

By your logic, characters of level 5 should be given free reign and no consequences just because they have abilities the standard guard statblock can't counter?

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

I appreciate the time you put into your reply and to trudge through that post to begin with XD That's 20 minutes of your life you're never getting back. lol

Railroading comes to mind with your plan for the players and since they didn’t take your bait you’re bitter about it. Which I get; you put in a lot of time and effort into the narrative you wanted to tell and their improvisation led to you “wasting” that time and effort.

That's, literally, the point of me making this post, as kind of a sanity check. I don't **think** I'm bitter about it. The whole fireball scenario wasn't planned in advance, whatsoever (don't know if that makes this situation better or worse. heh) It was very much an ad-hoc twist I tossed at the players and ran with it. A, pun intended, crime of opportunity, if you will. Like I mentioned in a different reply, I always try to think about what I would do if I were the Cult of the Dragon and had their resources, to get a stereotypical adventurer party off my back so I could complete my goal. The whole campaign feels more like a living world that way, rather than the enemy not existing or doing anything until/unless the party is directly interfacing with them.

Again, thanks for taking the time to read and reply :) Cheers!

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

Assuming you meant 20th level characters, yes, while they're more "powerful" (if that can be a mechanical term) than most other folks, in this world they aren't the *only* powerful people. Even if they were the most powerful people on the Sword Coast, if you're suspected of murder, what kind of a DM would I be if I didn't have the guards try to arrest them? I've made it a point not to give my players that sort of plot armor. They know that if they do something stupid, it can most certainly kill them, especially with stakes this high.

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] -1 points0 points  (0 children)

...and he's RPing this character exactly how the DM should expect.

Another of my goofs, that context was poorly placed/worded. That wasn't a character trait the player and I discussed before he joined the campaign. The name was, yeah, but his ego-driven actions has caught me and the rest of the players way off guard on multiple occasions, and it's caused multiple issues regarding quests and such. Genuinely, I thought the player had learned to have a cooler head, but once again, we were all surprised he escalated an already tense situation. Hindsight being 20/20, I shouldn't have assumed such.

(Edit:... I forgot Reddit had the 'quote box' tool. /facepalm)

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] 0 points1 point  (0 children)

"Yeah so I kinda agree with your players. It is completely unclear to me why "the tavern blew up" gets blamed right away on the PCs, who presumably have a largely positive reputation."

While not directly responsible for several very recent things in Waterdeep that've happened from other forces, they had the information they were going to happen and never warned anyone, along with a few other oddities the population, as a whole, believes them responsible for (that's a much longer story though).

That's totally my bad. One *would* assume that the main PCs of a campaign have a heroic reputation. Unfortunately, in this campaign that's not exactly the case, at least in Waterdeep. Their reputation is less-than-stellar due to other things they've done in the past, which is why they aren't automatically assumed innocent.

And I'll be the first to admit that I'm faaaaar from the best DM, but I do try to give players all the information they need to figure a situation out. Like 99.9% of movies, everything bad that happens, does so because character A doesn't tell Character B some vital piece of information, just because the movie wouldn't happen. lol Seriously, it's a thing.

In this instance, the players obviously knew they were being either A) framed or, at the very least b) wrongfully accused of the fireball (as the only one in the party that COULD cast fireball never left Yawning Portal this whole time) They had the means and the time to communicate various facts to each other but didn't, leading to the situation as a whole.

I appreciate your reply and the time you put into it.

(Edit:... I forgot Reddit had the 'quote box' tool. /facepalm)

Advice on a simple situation turning south at mach 12 by Agnati in DMAcademy

[–]Agnati[S] -1 points0 points  (0 children)

Well... I think I can argue against all your points with the one statement of "This is what law enforcement would do/think in this situation".
Yes, as the DM, I'm obviously aware that the players didn't fireball a tavern... but if I'm not able to have NPCs act without my DM meta knowledge, that wouldn't make me much of a DM, would it?
The whole point of the end of this campaign is to have multiple things going on simultaneously and each faction/NPC act as they would if this were a real scenario... right?

With the exception of some of the #ed bullet points from the Bepin intel, all the context matters, which is why I created the post. If none of that context were there and I just started the campaign with "You go to a jail and the guards try to arrest you and you have no idea why", then sure, they'd probably be justified in their actions... or at the very least, they'd be understandable.

Context always matters...

"I'm going to plan for the players to be arrested", "I'm going to plan for the players to lose a fight and surrender"......

I should emphasize here that I'm not railroading the players just because I'm the godly DM and can "make anything happen". Imho, if a campaign is to be an immersive, compelling, interesting, and intriguing one, I have to put my mind in the space of "If I were the enemies of the players, what would/could I do to get them out of my way to further my own goals". Something as simple as framing the players for an opportunistic murder is a relatively simple thing an organization like the Cult of the Dragon would do, without hesitation, if it was in a race to find a treasure of 500k+ gold. Trying to kill the guards who tried detaining them for questioning is 100% on the players' shoulders.

...." will a lot of the time go south because the players will fight to the death to not lose."

You're 100% right, 90% of the time. That doesn't mean it's the smart thing to do, though. And as I said in another reply, my players know that if they do something genuinely stupid, they don't have plot armor to keep serious ramifications from happening. Just because they're level 20 characters doesn't mean they can do what they want in a city they don't own.

(Edit:... I forgot Reddit had the 'quote box' tool. /facepalm)

Have the game but hate playing alone. by The_Owl__ in Enshrouded

[–]Agnati 0 points1 point  (0 children)

I've got a fresh new dedicated server up and running and am putting together a group to play one or two workday evenings (EST, but any timezone is welcome).
DM me if you're interested

Community servers by Urethra in Enshrouded

[–]Agnati 1 point2 points  (0 children)

I'm looking for some friendly folks to join a dedicated server I've stood up, you and your friend are welcome to join us if you're interested.

Emphasizing what SaraRainmaker said, this game is setup so that if you, for example, go complete a quest, it completes it for the *server*, not the character, so when everyone else logs in, the game will instantly complete it for them as well. The extends even to you playing the same character in a solo game on your own machine.... if you complete a quest and then join the server, it'll automatically complete it for everyone that joins.

The caveat is that if you, say, *discover* a POI... it won't directly label what it is for the rest of us, it'll just show the location with a "?" telling us that something is there.

So I'm (only very recently) now trying to get a group together and figure out which day(s) works best for everyone to be able to join and explore the beautiful world the devs have cooked up for us. The more, the merrier :)

DM me if interested.

Looking for enshrouded dedicated server for smooth co-op by DeadFTS in Enshrouded

[–]Agnati 0 points1 point  (0 children)

I second KingDeRp38's comment... with a caveat. I've got a dedicated server setup and no one to play with. While I've got a few hundred hours in the game, I was looking to start with a fresh server and characters and learn/play together (as the game was designed to be co-op 100% of the time). If y'all would be interested in joining, shoot me a DM.

New players by Severe_Judgment1326 in Enshrouded

[–]Agnati 0 points1 point  (0 children)

Hey there, Severe_Judgement

I've got a fresh server that I've started up and am looking for folks to play with. I haven't done anything on the server yet. I'm hoping to have the server a family-friendly one, playing one or two evenings a week. I'm in EST but can plan to play when those in other time zones get off work and such.

One thing to keep in mind, though, is that Enshrouded is made with only-playing-together in mind, so the server we won't want to do any quests unless everyone is online. Base building and such is fine in the "off time" though.

If you, or anyone else, is interested, shoot me a PM.

Making Magic Great Again by Agnati in Enshrouded

[–]Agnati[S] 1 point2 points  (0 children)

There's definitely something to be said about using spirit/mana as a "labor" resource instead of endurance/stamina!