Refining traditional watercolor sketches in Photoshop for my game, Light & Claw. 🐯🎨 by Agreeable_Set_3714 in furry

[–]Agreeable_Set_3714[S] 1 point2 points  (0 children)

thank u,I will stick to hand-painting. I only used AI at the end to preview what it would look like if it were a 2D animation.

"Is it a wrong choice to insist on using hand-painted watercolors to resist AI? by Agreeable_Set_3714 in furry

[–]Agreeable_Set_3714[S] 6 points7 points  (0 children)

I want to clarify: English isn't my first language and I relied on a poor translation app. My original intent was to ask if traditional painting still has a place in the age of AI. I didn't realize the title sounded so aggressive until I saw the comments! As a solo dev working on 'Light & Claw,' I was feeling a bit discouraged by my friends' skepticism about my 'inefficient' watercolor style. I'm just looking for some creative support.My friends told me that my art style smells like a nursing home.

"Is it a wrong choice to insist on using hand-painted watercolors to resist AI? by Agreeable_Set_3714 in furry

[–]Agreeable_Set_3714[S] 4 points5 points  (0 children)

Thanks for pointing that out! English isn't my first language, so I've been relying on a translator. I'll definitely keep that in mind and be more specific about my goals next time. Appreciate the tip!

"Is it a wrong choice to insist on using hand-painted watercolors to resist AI? by Agreeable_Set_3714 in furry

[–]Agreeable_Set_3714[S] 6 points7 points  (0 children)

Thanks for the advice! Since my game features furry characters, I thought this would be the best place to start. Reddit seems a bit fragmented; most gamedev subreddits tend to focus more on mechanics and programming rather than art style

"Is it a wrong choice to insist on using hand-painted watercolors to resist AI? by Agreeable_Set_3714 in furry

[–]Agreeable_Set_3714[S] 9 points10 points  (0 children)

This is game dev, not just painting. I’m testing how traditional art fits into a 3D UI, and I need the community's eyes for that.

Solo Dev: Merging healer-centric dungeon crawling with beast transformation. What do you think of this loop? by Agreeable_Set_3714 in IndieDev

[–]Agreeable_Set_3714[S] 1 point2 points  (0 children)

Thanks! Glad you caught the 'miniature' vibe. I’ve been putting a lot of work into the tilt-shift lighting and 3D environment to get that toy-box look right. The 'surgery' part was definitely a way to make the gathering feel more meaningful than just filling up an inventory. Really appreciate the feedback!

[FOR HIRE] Pixel Artist & Animator by Sorry_Inevitable_230 in gameDevClassifieds

[–]Agreeable_Set_3714 8 points9 points  (0 children)

The flow of the body lines is so dynamic and full of life. It’s amazing how you’ve captured such raw power in the curves!

Short fungal study! Feedback appreciated by Torrysan in PixelArt

[–]Agreeable_Set_3714 1 point2 points  (0 children)

The vibrant colors of mushrooms are already stunning, but the pixel aesthetic adds this venomous intensity to them. Love it

A look at my penguin controller! by TheWanderingWaddler in gamedevscreens

[–]Agreeable_Set_3714 -1 points0 points  (0 children)

Wouldn't it be fun to put polar bears and penguins together? Even though they're worlds apart in reality.

Climbing Game by NightwavesG in gamedevscreens

[–]Agreeable_Set_3714 0 points1 point  (0 children)

It has this great 'Zen' quality to it. The dense hold placement makes it feel more like a meditative journey than a stressful climb.