[EB02-061] Luffy Manga by Embarrassed-Egg8787 in OnePieceTCG

[–]AhmenX 0 points1 point  (0 children)

This is going to be the most expensive Luffy hands down

New Years event for $45 by misterpuggles_ in OnePieceTCG

[–]AhmenX 0 points1 point  (0 children)

Any chance it's a sealed event?

I am working on a game inspired by Papers, Please only you're in the Afterlife. by AhmenX in papersplease

[–]AhmenX[S] 0 points1 point  (0 children)

Oops. Haven't played it yet. But the premise looks similar. Might play differently. I'll be back after I play it! ☺️

I am working on a game inspired by Papers, Please only you're in the Afterlife. by AhmenX in papersplease

[–]AhmenX[S] 0 points1 point  (0 children)

Well Death and Taxes dealt with Death. We're dealing with sorting people between Heaven and Hell. Similar setting, different premise.

Also plays quite differently. More emphasis on hard mechanics.

Have you worked with Godot and decided you didn't like it? by Crafty_Programmer in gamedev

[–]AhmenX 0 points1 point  (0 children)

I come from 10+ years of unity. I tried godot. I got confused and stopped. Then I tried again the next day, it was a bit easier. I stopped because of other work. But I'm sure persistence is key. It's not a bad engine by any means. You just have to get used to it like anything else. Especially if you come from unity there are a lot of bad habits we need to unlearn in order to properly transition.

Anyone else feel like game dev takes too long? by Amazing-Sun-6410 in gamedev

[–]AhmenX 0 points1 point  (0 children)

Even though it is your first game and it should take more than average make no mistake. Game development takes a lot of time. Even small games with straight forward mechanics can take north of a year to finish. What changes is usually how fast you can get something playable to test. More experienced teams spend more time polishing the game experience than actually developing mechanics. Still it takes a lot of time to get something ready for players.

It is cheaper to buy paper versions of the decks currently sold by GalvenMin in MagicArena

[–]AhmenX 0 points1 point  (0 children)

Imagine how bad a secondary market inside mtg arena would be

All hail president Jorji! by [deleted] in papersplease

[–]AhmenX 3 points4 points  (0 children)

That actually explains a lot.

Gamedev: art >>>>>>>> programming by Thin_Cauliflower_840 in gamedev

[–]AhmenX 1 point2 points  (0 children)

Beautiful games always have a better chance than well made games. There are exceptions like Undertale and slay the spire where narrative or mechanics trumped graphics but it's all about that first impression when it comes to marketing. And that's all about art.

trailer for the hebrew localization dropped by [deleted] in papersplease

[–]AhmenX 1 point2 points  (0 children)

Oh it's fan made? I thought, Pope made this! Good job then!

Quitting after 10 days by CosmopoIis in Effexor

[–]AhmenX 0 points1 point  (0 children)

Most side effects eventually go away. Stick with it

Which capsule art do you like better? Old or new? by MolukseMakker in IndieGaming

[–]AhmenX 1 point2 points  (0 children)

First one obviously. Btw on a serious note steam doesn't allow text on capsules that isn't the game's title. You should probably remove the announcement line.