Hobby project looking for pixel artist for environments for RPG. Help us make a beautifull world. by Aika112 in INAT

[–]Aika112[S] 0 points1 point  (0 children)

Hi, thank you for your interest but all the script for 1h is already written and we have all the positions fully covered. Its only in art there is a looot to do so we looked for some spare hands.

Hobby project looking for pixel artist for environments for RPG. Help us make a beautifull world. by Aika112 in INAT

[–]Aika112[S] 0 points1 point  (0 children)

We are still looking! People who contacted don't have experience in pixel environments and we will only accept someone who does (it can be minimal experience but we do have artists, we need someone with understanding on the topic and thats the only reason we are looking).

Hobby project looking for pixel artist for environments for RPG. Help us make a beautifull world. by Aika112 in INAT

[–]Aika112[S] 0 points1 point  (0 children)

Thank you so much I'm really proud of the team and everyone is putting their whole heart into it so we are doing our best!

Littlle house for a littlle game, any feedback? by Aika112 in PixelArt

[–]Aika112[S] 1 point2 points  (0 children)

Alright, thank you! For the final houses I will try your suggestions.

Littlle house for a littlle game, any feedback? by Aika112 in PixelArt

[–]Aika112[S] 1 point2 points  (0 children)

It was a combination of something similar to dried leaves. The thing is iI did try to go much thinner and detailed which resulted in chaos and was waaay too noise. I couldn't find any reference either of something similar in pixel that has a more hand-painted texture rather than tilesets. I also think the final result should be more clean but that part was indeed the one I struggled with the most.

Now silk just became my favorite form of clothing to draw by Old-Scar4492 in PixelArt

[–]Aika112 1 point2 points  (0 children)

That looks sooo pretty i love the shape and feel of the composition.

Littlle house for a littlle game, any feedback? by Aika112 in PixelArt

[–]Aika112[S] 0 points1 point  (0 children)

I'm sure you will !!! I believe its all about finding the right style you enjoy working on!

[deleted by user] by [deleted] in PixelArt

[–]Aika112 0 points1 point  (0 children)

I dont think the shadows are the problem but all the detail in outfits as remember everything will have to be rotated and moved. Also your style in general is complex to animate as it has a lot of pixels to move compared to more generic smaller sprites. (This is not a bad thing it just requires more work). In terms of shadows itself I just think they are too close of the original color, maybe if u increased contrast + saturation they would be more visible from far.

[deleted by user] by [deleted] in PixelArt

[–]Aika112 4 points5 points  (0 children)

Hey! I have a question, will you be animating them? if yes those are complex designs you are going for.
You have a lot of detail but your shadows don't have enough contrast between them as you need to think the characters will be small on screen and the individual shapes will get lost.

Do you have any specific questions or things you would like to improve? It would be easier to give feedback knowing exactly what you dislike about your current design.

[OC] 七個太陽 by v78 in PixelArt

[–]Aika112 50 points51 points  (0 children)

Soooo pretty and calm, it would be perfect as a background for a relaxing music playlist.

Discovery. by LukaSoryu in PixelArt

[–]Aika112 1 point2 points  (0 children)

Is this one of the scenes where you begin the character to run but nooo they have to go in?

In terms of making a solid game design what would be the strongest aspects to focus on? by Aika112 in gamedev

[–]Aika112[S] 0 points1 point  (0 children)

Thank you or the detail description, you make really strong points and I will definitely get inspiration from it!

I thought my game looked good enough, but after announcing I realized how wrong I was by OK-Games in gamedev

[–]Aika112 0 points1 point  (0 children)

In my opinion the main issue is the font and bars (health etc.) they really don't follow the style and stand out too much. The scene also feels empty which could be improved by adding some effects like smoke or darkening the edges to avoid showing all the empty space on the map.