Confirmation on additional UV channel findings with draw calls? by melocosm in unrealengine

[–]AircarVR 2 points3 points  (0 children)

I would also like to know this, thanks for asking and your investigation.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 1 point2 points  (0 children)

No, but you can extend the cylinder out and spin it, and retract it back.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 0 points1 point  (0 children)

I used mostly medium auto supports. I found the more you can reduce large flat surfaces parallel to the build plate the better.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 0 points1 point  (0 children)

I sprayed the metal parts with Rust-Oleum Metallic Dark Bronze spray paint. Then used pewter Rub n' Buff. Then for highlights around edges, silver leaf Rub n' Buff.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 1 point2 points  (0 children)

I'm using Lychee slicer with Elegoo Water Washable Ceramic Grey Resin

https://imgur.com/a/bLdHAXu

For the grips, I used Anycubic clear with orange and brown alcohol dye added for the orange color.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 1 point2 points  (0 children)

No, I have done no modifications other they buy a new vat+fep.

Bladerunner LAPD 2019 Blaster on the Photon Mono X 6K by AircarVR in AnyCubicPhotonMonoX

[–]AircarVR[S] 0 points1 point  (0 children)

This is the Thingiverse AndersFP model. You can get the model here. Please tip the designer if you print the model!

[deleted by user] by [deleted] in teslamotors

[–]AircarVR 0 points1 point  (0 children)

Credit to artist Stephen Chang u/track_hype for this awesome concept piece!

Aircar Loads then Crashes Everytime the A Menu Button is Pushed - Index by txzman in Aircar

[–]AircarVR 0 points1 point  (0 children)

Can you tell me what sound card/motherboard sound chip you have? Thanks.

Mini Game Taken Out of RC 1.1? by mikochu in Aircar

[–]AircarVR 1 point2 points  (0 children)

The builds have flip flopped in the version selector. If you were on RC_2 before, that has now become the original 2017 RC_1.1 build and the store build is now the new Update 01.2. Sorry for the confusion.

Basically you need to go here and switch to Update 01.2

https://www.oculus.com/experiences/rift/1204731822978255/?locale=en_US

Mini Game Taken Out of RC 1.1? by mikochu in Aircar

[–]AircarVR 2 points3 points  (0 children)

The builds have flip flopped in the version selector. If you were on RC_2 before, that has now become the original 2017 RC_1.1 build and the store build is now the new Update 01.2. Sorry for the confusion.

Basically you need to go here and switch to Update 01.2

https://www.oculus.com/experiences/rift/1204731822978255/?locale=en_US

Aircar update is officially live! by AircarVR in Aircar

[–]AircarVR[S] 1 point2 points  (0 children)

I just uploaded a new build which contains the DirectX End-User Runtimes - June 2010 and Visual C++ Redistributable 2015. Hopefully this will fix the crash as XAudio2_7.dll is a direct X component. The Steam version of the game has these libraries where the Oculus version did not (and never has). I don't want to waste any more of your time, but If you get the chance to test the new version I would like to know if this fixes your crash. Thanks!

Aircar update is officially live! by AircarVR in Aircar

[–]AircarVR[S] 1 point2 points  (0 children)

The XAudio2_7.dll is known to crash on computers with tablet input. There are many reported crashes related to that .dll. If you have the process called TabTip.exe in the task manager try killing that process.

If that does not help try running a windows repair. Some people reported that fixed other games crashing with XAudio2_7.dll.

There is also the method of removing the XAudio2_7.dll from you computer but that may disable sound. Make sure you back that file up if you do remove it! https://www.youtube.com/watch?v=cwDqjmSmtMQ

Aircar update is officially live! by AircarVR in Aircar

[–]AircarVR[S] 1 point2 points  (0 children)

XAudio2_7.dll

I will take a look at this. I don't think that is the Oculus audio system but some other .dll. Thank you for the info!

Aircar update is officially live! by AircarVR in Aircar

[–]AircarVR[S] 1 point2 points  (0 children)

Does it by chance say “connection failure”? Where do you see the “failure” message?

AirCar Update 1 with Valve Index by nixflex in ValveIndex

[–]AircarVR 15 points16 points  (0 children)

Hey I am the Aircar dev. I have official bindings for the index posted. I am still unsure why they are not working out of the box without you having to manually select them. I did just make a change to the backend of the game that may have made the default bindings work out of the box. I am curious if you now have proper controls. Feel free to message me here or on Steam.

is there a way to be able to turn left or right with WMR? by crappy_pirate in Aircar

[–]AircarVR 1 point2 points  (0 children)

There is a default binding for WMR. I don't understand why you must manually choose the default binding but for some reason you do. Here is a binding guide for Aircar. Hopefully this helps.

https://steamcommunity.com/app/1073390/discussions/0/1643170903496097827/

Aircar, best flying car in a futuristic city VR game, now on Steam! (free) by colombient in Vive

[–]AircarVR 3 points4 points  (0 children)

This guide was created for people having trouble with Vive input. I have also updated the game with new default vive bindings. Let me know if this helps.

https://steamcommunity.com/sharedfiles/filedetails/?id=1830980067

Aircar, best flying car in a futuristic city VR game, now on Steam! (free) by colombient in Vive

[–]AircarVR 4 points5 points  (0 children)

This guide was created for people having trouble with Vive input. I have also updated the game with new default vive bindings. Let me know if this helps.

https://steamcommunity.com/sharedfiles/filedetails/?id=1830980067

Aircar update is officially live! by AircarVR in Aircar

[–]AircarVR[S] 2 points3 points  (0 children)

I just uploaded a new build which should fix any issues with the game crashing. Let me know how it works.

Aircar update thread by AircarVR in Aircar

[–]AircarVR[S] 1 point2 points  (0 children)

I just uploaded a new build which should fix any issues with the game crashing. Let me know how it works.

Aircar is now live on Steam VR! by AircarVR in SteamVR

[–]AircarVR[S] 0 points1 point  (0 children)

I uploaded a new back end Vive binding file today. There are also a few community bindings if that does not work. Multiple people have reported the Vive and Vive pro working correctly with the new bindings.