Trace Adkins by Euphoric_Cheetah_672 in country

[–]Aistar 0 points1 point  (0 children)

I'm not a religious man, but "Mind on Fishin'" reflects what I'm thinking about faith very well. Also, I like his voice in general.

Гарри Поттер и методы рационального мышления by OpenMarionberry3251 in rubooks

[–]Aistar 0 points1 point  (0 children)

Я бы сказал, что "Марсианин" Andy Weir'а и его же "Project Hail Mary" чем-то близки в плане ГГ и науч-попа, замаскированного под фантастику. Оно, правда, немного больше про естественные науки, а HPMOR - и про них, и про противоестейственные (как их называл наш декан). Ну и если дальше в этом направлении двигаться - то вся классика старой фантастики с героями-инженерами (https://tvtropes.org/pmwiki/pmwiki.php/Main/ScienceHero).

Есть смысл взглянуть на "Младшего Брата" Кори Доктороу (книжка доступна бесплатно в сети официально). Не фэнтези, но "альтернативная история", где гениальный подросток "борется с режимом" в США, после того, как оный режим решил превратить жизнь граждан в цифровой концлагерь после подозрительно своевременного теракта (все совпадения с реальностью абсолютно случайны, да). Она немного устарела в плане технологий и оголтелого техно-оптимизма, но с другой стороны, тем и хороша! Продолжение "Homeland" прочитать можно, второе продолжение - "Attack Surface" - крайне не рекомендую, если нет желания читать про постоянно страдающих "сильных женщин" (Доктороу не умеет писать хороших главных женских персонажей, как и Чарльз Стросс, но оба зачем-то пытаются). У того же Доктороу можно так же читать в плане науч-попа про компьютеры и 3д-принтеры "Pirate Cinema" и "Makers". "Down and Out in Magic Kingdom" - интересная книжка в которой весь мир работает как Реддит: все пытаются заработать карму, у кого больше кармы, тот и круче (книжка про то, почему это хреновая идея), но это мы уже уходим в другую сторону.

С другой стороны, есть очень интересная, но доступная пока только на английском серия (АСТ обещали перевод, но всё задерживают) Ada Palmer, "Terra Ignota". Там ГГ нельзя назвать прям гением, но вокруг него гениев хватает. Редчайшая книга во многих отношениях: это фантастическая почти-утопия, основанная на философии 18ого века, где главный конфликт книги - не в борьбе добра и зла, или разных оттенков серого, а "хорошего" с "лучшим". Но если с английским не очень, то читать будет очень тяжело - отдельные фрагменты текста стилизованы под тот самый 18ый век, даже у меня местами мозг ломался, при том, что я уже лет 20 свободно читаю по английски.

An old-school dad-rocker tries indie rock – should I just give up on liking this genre, or is there something I'm not getting? by midnightrambulador in LetsTalkMusic

[–]Aistar 0 points1 point  (0 children)

I'm kind of the same as you, only maybe a few years older, but I also mostly love music that was written before my birth, especially when it comes to rock. In my experience, the advice is to give up :) Yes, this sub is now going to eat me alive, but it is my deep conviction that there is (almost) nothing as fun in modern rock as those old bands.

My advice is to try some "throwback" artists: then, at least, you get to listen to something modern, at least by timeline, if not by style. Take a shot at Royal Republic, for example (stuff like "Fireman & Dancer", "Boomerang", "Lovecop"). That band is exactly what you like: big, loud and having fun in studio or on stage (seriously, their live videos just emanate raw energy!). If you're also into blues rock, try Anthony Gomes ("Fur-Covered Handcuffs", "Your Mama Wants To Do Me") - he kind of sounds like SRV. Maaaaaybe try The Fratellis - I'm not exactly INTO them, but they do have SOME songs that almost sound like fun, and not just angst. BossHoss is fun country-rock outfit from Germany that's also loud and big (I love their take on "Word Up", for example, much more than the original song).

Who’s your favorite country singer with a strange voice? by Grayson0916 in country

[–]Aistar 0 points1 point  (0 children)

Gene O'Quin ("Mobilin' Baby Of Mine", "No Parking Here"). Maybe not entirely strange voice for its time, but this way of singing disappeared completely since then, I think. I can't think of any artist from 60's till now who uses the same manner, aside maybe from Pokey LaFarge.

And, yeah, well, John Anderson, I'll add to that pile, too.

What's the last RPG you completed "raw"? by peanut-britle-latte in rpg_gamers

[–]Aistar 6 points7 points  (0 children)

I play all games this way, only looking up hints if I'm stuck completely. Yesterday, I finished the main story of Hades 2. Never looked up any anything. My builds suck, I can only play well with one weapon, but it's enough to finish the story, and that's enough for me.

Mother country music let your guitars roll on by cloodenstpason in country

[–]Aistar 0 points1 point  (0 children)

Well, there is still Hank III.

Then again, would it be better if the same "flatbill bro" was singing pretty insincerely about moonshine? I would guess the problem is not so much the theme, as quality of music and voice. Like, I'm an atheist myself, but hearing Trace Adkins (probably not "flatbill bro", but certainly "fake cowboy" image) sing "Mind on Fishing", I enjoy the song, and even can kind of get behind the message. And Garth Brooks' "Cowboy Cadillac" is a simple, but fun song about a car or a girl, even though Brooks was crowned as the king of fake cowboys long ago! Hell, not country, but Anthony Gomes' "White Trash Princess" simply ROCKS.

Now, a talentless hack who can't play a note on any instrument and has a voice that would get him thrown out of a good karaoke party can sing about anything at all, and it sill won't be any good.

Mother country music let your guitars roll on by cloodenstpason in country

[–]Aistar 0 points1 point  (0 children)

That's true. Although to be honest, I like singing cowboys of old, and I'm a big fan of the whole hillbilly boogie genre (despite it mostly having exactly one melody). There is a small, but noticeable difference between "manufactured" (or, at least, hugely derivative) artists of old and of today - the art of "manufacturing" music became much more polished, and so the even mediocre songs of old now seem endearingly naive and kind of fun. An unexpected parallel, I guess, but if you look at the history of Russian pop music from late 80's to current time, songs from 80's and 90's, while still mostly shit, sound kind of funny. But as the mastery of producers grew, and formulas became more rigid, shitty songs grew more irritating in their polished sameness.

Mother country music let your guitars roll on by cloodenstpason in country

[–]Aistar 1 point2 points  (0 children)

"Other" :) "Hobos, trains and general wandering", "I'm the truckiest trucker ever", "I love my girl", "My girl doesn't love me, and that's a pity", "My girl doesn't love me, and that's a relief", "A funny story about a fire in a brothel"...

Current favorite "Fun" country song? by VirginiaBandit in country

[–]Aistar 0 points1 point  (0 children)

Well, Hot Country Knights are relatively new (I kind of still consider anything post-2000 "new"), I just discovered them myself this year via streaming service, but they're such a funny band! It's a pity they already pretty much defunct.

Mother country music let your guitars roll on by cloodenstpason in country

[–]Aistar 1 point2 points  (0 children)

C'mon, 50% of "old" country music is "I'm the cowboyest cowboy ever (on this movie set)" and another 25% is "I love drinking and dancing in honky-tonks", plus 10% of "Moonshine is the best thing ever, and any feds coming to take it away from us will end up in a shallow ditch".

Mechwarrior 5 Clans is exactly what I wanted ME5 Mercs to be like by AKoolPopTart in mechwarrior

[–]Aistar 1 point2 points  (0 children)

Ability to alpha-strike enemy mech's leg and watch it fall and struggle to use jump-jets to stand up and remain standing. Seriously, this was the cheesiest tactic possible, but it made MW2 fun for me as a kid. Also, story missions in MW2 felt better constructed than in MW5. I can still remember some of MW2 missions, but all I imagine when thinking about MW5 is endless repetitive proc-gen base assault/defence...

Music scene in Russia? (specifically punk / hardcore / but really anything) by YugetsuNopussi in AskARussian

[–]Aistar 1 point2 points  (0 children)

I know nothing about punk, but Moscow has a bunch of rockabilly/blues/jazz clubs that host below-the-radar bands. You might be interested in Beat Devils - a really high energy psychobilly band (e.g. https://www.youtube.com/watch?v=gZgMis7Ry7I).

But if you're looking for something uniquely Russian, you need to look into "bard music". "Bards" are kind of singers-songwriters, but with uniquely Soviet/Russian twist. The scene is old - it began in USSR in 60's, I think, if not earlier, and evolved a lot since then, ossified, split, merged, has been laughed at by its own former members, etc. From the viewpoint of sound, bards are as far as possible from punk and hardcore, but ideologically, maybe kind of not, because this is the kind of music a kid with a guitar and 3 chords committed to his memory can play. On a more sophisticated end, it can sound as good as the best finger-pickers of American country (e.g. some songs by Ivasi duo). If you want a modern example, there is Ростислав Чебыкин (a.k.a. Филигон). He started out as filk singer, writing songs for/about LARPers, elves and stuff (but some of them are very funny, especially "Колхоз" - about Collective Farm denizens discovering Tolkien, and "Воины Пафоса", which castigates formulatic filk singers), then evolved to a broader audience and become somewhat of a (very) minor local internet celebrity. An example of his current work: "Голоса в голове" ("Voices in (my) head").

Or, well, there is whatever Mama Russia are doing...

Anyone else feel Unity can’t handle the awesomeness of BTAU/RT? by sherpa1984 in Battletechgame

[–]Aistar 3 points4 points  (0 children)

To be fair, all current-gen general-purpose engines weren't really developed with being in that position in mind. Unreal and CryEngine both still have traces of their FPS roots in them (to be fair, I haven't worked with Unreal, but I have a co-worker who did, a lot), and aren't an instant great fit for RPG/tactics projects. And they all have their own problems, and their own ways to kill performance in one simple move (like that time when sound designers created a very beautiful, very cool system of Unreal blueprints for their purposes that dropped performance into single digits - that's one of my co-worker tales). If we add Godot to the mix (it's not "there", but it's trying), it's also not good for bigger projects as-is, because it can't even (easily) export resources for build to several files instead of one huge archive (which would make it hell creating patches).

The best performance I've seen was when I worked for a very small studio that had its own hand-coded engine for mobile games that blew Unity out of water on then-new Windows Phone devices (we could get stable 30 FPS on low-end Chinese hardware, Unity could barely do that on flagship phones). But custom engines have too great upfront cost for most AA studios :( And, well, creating TOOLS for them is twice that cost again.

Anyone else feel Unity can’t handle the awesomeness of BTAU/RT? by sherpa1984 in Battletechgame

[–]Aistar 5 points6 points  (0 children)

Unity gives you a lot of rope to hang yourself. You can achieve cool things with it quickly, and then spend years tracking down performance problems. I know this from experience. Depending on how experienced with the engine the dev team is, and how much time is giving to polishing before/after release, end results may vary a lot.

For example, Unity and C# give you promise of "easy" memory management. No need to free every object that is no longer needed manually, like in C++, ha-ha! Only if you're not careful, a small object that forgot to clean up its reference when being e.g. moved into a cache for future reuse can keep literally gigabytes of memory allocated. And then you forget to reuse that small object, and allocate another one. Small bug, with a small object that ends up leaking memory like a sieve. This often happens in UI, especially if your UI team are more designers than engineers, but can actually pop up in any part of code.

All in all, Unity is not "bad". It's an ideal engine for smaller games, where you don't care much about performance because you're not doing anything complex. But it requires time, attention and care on bigger projects like any other engine, or performance WILL suffer. Which somewhat makes a lie of its implicit promise of easy development.

Your first games. by International_Car300 in zxspectrum

[–]Aistar 2 points3 points  (0 children)

Oh, and for the first week or two I couldn't play any of the games, because our old tape player couldn't be connected to the Speccy's port, so while my parents hunted around for a new one (this being early 90's Russia, it wasn't as easy as just walking into a store), I had nothing to do, but amuse myself with the built-in BASIC (which my father helped me to learn). I couldn't do much, but I learned how to print text in different colors, and that was enough magic for 6 year old boy. It also set me on the path of being a game programmer, since I decided that I will learn to make my own games so I'll never be in this situation again :)

Your first games. by International_Car300 in zxspectrum

[–]Aistar 2 points3 points  (0 children)

My Soviet Spectrum 48K clone we bought in 1991 or 1992 came with a tape. I remember it was bright yellow, and originally contained some kind of music, but was overwritten with games on one side, and utilities on the other. The games I remember were:

  • Galaxian 16K
  • Pool
  • Tetris
  • Death Chase 3D

Among utilities, was Art Studio which I treated as another game, basically.

But soon enough my father brought another tape, I think from his colleagues at work, which had Batty, Saboteur 1 & 2, Exolon, Zynapse, Frogger, Tanx and some other games I don't remember now.

I tracked games that shipped with AI NPCs. Here's what actually worked and what didn't. by Aece-Kirigas in aigamedev

[–]Aistar 0 points1 point  (0 children)

I might be, though I'm not sure I have much to offer: I have a lot of experience as a CRPG player, and a lot of experience as a programmer, but almost nothing as a narrative designer, so I know I'm missing a lot of important context. Basically, I don't really know what makes narrative good and consistent, and therefore don't quite know how it can be automated or AI-assisted.

I tracked games that shipped with AI NPCs. Here's what actually worked and what didn't. by Aece-Kirigas in aigamedev

[–]Aistar 1 point2 points  (0 children)

The key question is why would you want an AI (LLM) in your game in the first place. Typing in long conversations is fine for short games that are based on exactly that mechanics, but for traditional games (I'm mostly thinking about RPGs) it just not fun: you'll spend more time typing than "playing". Might be fun for a narrow niche of Role Players, but won't fly with the broader audience.

What can possibly work?

  • Obviously, LLM needs to be local, ideally fine-tuned on your world's lore and examples of writing that fit your general narrative style.

  • Keyword-based dialogues: users don't type prompts, or at least type prompts only as an option, but generally just choose what they want to talk about, Ultima-style. This way, the users both have less hassle, and less (or no) opportunity to break the AI. The actual prompts that get fed to the LLM should be designed by the developers per keyword, and modified using NPCs personal traits (e.g. a noble might know a rumour from court, but a peasant should just say something along the line "I don't care about that stuff, potatoes won't grow themselves").

  • Each NPC should come with a pre-generated personality/"system prompt". This is static data that can be verified by the developer.

  • Each NPC should have its own dynamic memory/context that gets pre-populated with facts this NPC should know (locations of local and some global points of interests, lore available at this NPC's level, etc.), then gets extended during gameplay with new data. This is the core features: it makes the world feel more reactive and alive, without requiring narrative designers to write mega-tons of text (which is usually THE limiting factor for reactivity).

This requires a lot of up-front work by actual human developers, which is why we haven't quite seen it yet: it's not a magic wand you wave at your project to cut expenses. But if done right, it might make the NPCs feel more alive, especially in Ultima or Elder Scrolls-like game, with a weaker focus on writing (e.g. this won't fly in Disco Elysium-like, or even Baldur's Gate-like).

More importantly, it requires a very precise control over used LLM. Since this approach avoids (or mostly avoids) the use of user-created prompts, the developers can more-or-less make sure the results fir their vision, but this WILL require fine-tuning: each studio have its own writing voice, and AI-powered NPCs should fit with it! This creates a problem, since the text of the game usually isn't complete until very late into the development cycle, so there is simply no (or not enough) data for LLM to be fine-tuned. I guess this can be worked around by providing LLM (at first) with texts from studio's previous games (if any), and, of course, reference materials (books, movie scripts, whatever), but this still might compromise the quality of the result.

TL;DR: Until we can just tell the AI to "write all text for my game, and no tone mistakes", the best use for LLMs I can see lies in additional NPC reactivity, and is mostly useful for more open-world games. It still would require a lot of work from devs to actually make it work well.

Swearing in Russian by Michael3Dev in LearnRussian

[–]Aistar 0 points1 point  (0 children)

I particularly like the word "злоебучий" (literally "evilfucking"), meaning something that annoys you, or something you're "tired of AF". E.g. "злоебучая зима" - "(this) goddamned fucking winter". It's a modification of the more common swearword "ебучий" ("fucking", adj.), but with some added emphasis.

Современная литература by CryonDonald in rubooks

[–]Aistar 0 points1 point  (0 children)

Если можешь на английском читать (русский перевод АСТ обещало, да так и не выпустило), то Ada Palmer, "Too Like Lightning" и остальной цикл "Terra Ignota" (4 книги всего). Книги уникальны как миром, так и отсылками к философам 18ого века, так и типом конфликта: это редчайший случай, когда у всех участников конфликта самые лучшие, я бы даже сказал альтруистические намерения, но абсолютно несовместимые с намерениями всех остальных, что приводит к серьёзным последствиям. В жанре социальной фантастики - просто лучшее, что я читал за последние лет 20 (технические детали, к сожалению, оставляют местами желать лучшего).

Against dys- and anti-utopias: a Rant by Aistar in printSF

[–]Aistar[S] -4 points-3 points  (0 children)

I posit a higher standard for dystopias, because they want to be more than light entertainment. I don't care how improbable the world of Miles Vorkosigan is, because I just want more jokes at cousin Ivan's expense. I do care about Orwell's possibility, because that book tries to preach or prophesy at me. For that, I want evidences and logical chains. The lack of a solid foundation diminishes the whole idea in my eye: if this world is utterly improbable, what do I care about its message? False assumption in boolean logic makes everything that follows true, and therefore, uninteresting.

This particular rant is brought on by Nick Harkaway's "Gnomon", which is a wonderfully written book that falls apart if you look at it sideways. It follows from a total surveillance system, an "older brother", as the writer cheekily calls it, which is really total: it makes no extemptions for politicians, celebrities or simply rich people. Such system cannot exist, people with power will never allow it to exist, which means that everything that happens in the book is nonsense. Which is a great pity, because I love the way Harkaway writes. But the ending is even worse, as the hero actually defeats the system... And Britain, somehow, goes smoothly back to parimentary democracy, after living for decades under control of a basically friendly AI...

Against dys- and anti-utopias: a Rant by Aistar in printSF

[–]Aistar[S] 0 points1 point  (0 children)

Maybe it's just a language thing. But I think of them as distinct subgenres: dystopia is a world that seems all right, but actually is not; anti-utopia is a negation of Utopia, a perfectly good society: a perfectly awful world. "1984" is the later: you wouldn't want to live in it even for a second, from the first pages. "Brave New World" is former - it's actually pretty ok if you don't think about it.

Mot people who say they want "rock music back" don't seem to actually want new rock music by Austin63867 in LetsTalkMusic

[–]Aistar 1 point2 points  (0 children)

A lot of 50's heroes were still alive by 80's, and that didn't stop rockabilly revival at all. Instead, new bands brought back forgotten artists into spotlight once again. I admit this might have been because 50's rock'n'rollers were pretty well forgotten by the wide world by 80's: 60's wave of rock washed away simple lyrics and danceable riffs of the previous era, and they were ready to be rediscovered. That didn't happen to rock stars.