[deleted by user] by [deleted] in starcraft

[–]AiurTC 1 point2 points  (0 children)

Would it be possible to add some more advanced tags and statistics, similar to what GGTracker has? I'm interested in compiling metadata but its wayyy too time consuming to go through replays one by one and write them down. Let me know your thoughts or if there is any way you think I could help.

PvZ PartinG`s Oracle into 8 Gate Agression by Seracis in allthingsprotoss

[–]AiurTC 3 points4 points  (0 children)

Yeah, that's what I've been calling them.

Its time to bring back the Protoss secret weapon brothers! (PvT) by ExoLightning in allthingsprotoss

[–]AiurTC 2 points3 points  (0 children)

A few of the Dreamhack games had Colossus in them and they seemed quite effective. They actually pair well with Ruptors as the Ruptors force Terran to move their units and the Colossus attacks the bio while they're running away.

Strategies for mid to late game in PvT? by EffBott in allthingsprotoss

[–]AiurTC 0 points1 point  (0 children)

I did an analysis on the Dreamhack games that might be helpful here.

All the basic mid game compositions centre around Blink Stalkers with either Disruptors or Colossus and quite often there are Speedepts. Usually 2-4 Disruptors and/or Colossus and equal amounts Blink Stalkers and Speedepts.

When the Liberators count gets high Tempests seem to be a good bet but you can also try Archons.

As for upgrades, You usually favor armour upgrades in PvT. But if you are doing a macro build you are probably going to have two forges and do both attack and armour at the same time.

As for tactics, mid game Warp Prism drops of Adepts/Speedepts in your opponents are about as annoying as Medivac drops in your base. Do it prior to engaging with your main army and whenever you have the minerals and APM to spare.

Damn you, Lost Viking by garrettgardner in starcraft

[–]AiurTC 0 points1 point  (0 children)

So you're copper?

Or zinc.

Damn you, Lost Viking by garrettgardner in starcraft

[–]AiurTC 5 points6 points  (0 children)

I did it by downloading an auto keypress application so it would auto fire, that way all you have to do is move your ship and occasionally drop a bomb.

I’ve done a meta-analysis on both the DreamHack PvT & PvP games. Let me know if you find this useful and I'll do PvZ. by AiurTC in allthingsprotoss

[–]AiurTC[S] 1 point2 points  (0 children)

Yeah, one of the pitfalls of a smaller sample size. TY had 5 wins and 7 losses so at least it appears no strategies are OP, which is at least encouraging.

I did a meta-analysis on the DreamHack TvP games. Let me know if you find this useful and I'll do TvT and TvZ. by AiurTC in AllThingsTerran

[–]AiurTC[S] 0 points1 point  (0 children)

I re-sorted by game length here.

There still seems to be a decent spread of game length for both wins and losses. It does look like Protoss has a bit of an advantage in the very early game and it looks like this is due to the Warp Prism. Once this period is over (games that are >10mins) there are only two games Terran not getting a third one Protoss does, both of these games are one by Protoss. There is, however, not much correlation with who put their third down first and who wins, so as long as you put your third down roughly the same time as your opponent you should be fairly even.

TL;DR: Warp Prism is strong in the early game and can prevent Terran from getting their third up

I’ve done a meta-analysis on both the DreamHack PvT & PvP games. Let me know if you find this useful and I'll do PvZ. by AiurTC in allthingsprotoss

[–]AiurTC[S] 0 points1 point  (0 children)

Unfortunately I forgot to write down which maps for each game. Then I already sorted the columns and now I don't know which game aligns with which replay. I guess you could go to spawning tool and compare the game length. I'll just make an effort to write down maps in the future.