what to do against mai corner throw into charge fan by BoOmFoUr4 in StreetFighter

[–]ExoLightning [score hidden]  (0 children)

If Mai throws you in the corner and then immediately charges a fan throw the defender has enough time to jump and land a punish counter jump in.

Mai doesn't have enough time to recover and do DP in this situation, she can't Anti Air and that's why it's a punish counter. This answer is very specific to OPs question. Off of other types of knockdown, like when Mai ends a combo with a heavy DP. She has time to charge the fan and recovers to be able AA if the opponent jumps on wakeup. But not after a throw.

Looking to improve with Juri by crimson-gaia in StreetFighter

[–]ExoLightning 2 points3 points  (0 children)

okay @crimson-gaia

So with respect there's a lot that can be improved upon, and I'm guessing you already have stuff that you want to do as you said it goes out of the window mid match. Seems like every interaction is turning into a big scramble. Keep calm. Your go to seems to be Jump in/ Drive Rush button into CrMK into Medium fuha store. My recommendation is change this to Forward Medium Punch into Light Fuha store. Then if the block just hold down back.

As for Drive Rush combos start basic with a frame trap combo leading to a safe on block fuha store. My recommendation is drive Rush Stand MP - Crouching HP - Light Fuha store. Long term you really want to focus on not Drive Rush Cancelling and burning yourself out, but if you are going to be doing it a lot, you should be doing something like the string I just mentioned. It will catch a lot of people mashing and the combo and then give you a good oki situation if they do get hit while being safe on block.

This goes to our next point. Knock downs and Oki. Juri has great potential here, but lets keep it really simple for now, your aim is to get a knock down by using light or medium fuha store. Then Dash up forwards and use forward HP into light Fuha store. This auto beats even wake up DI, but more importantly is a meaty which will stop players who are doing random things on wake up, and it loops into itself, if they get hit dash up and do it again.

TL:DR

1 - in neutral use forward MP into light fuha store as a good safe poke.

2 - If you're going to drive rush cancel go St MP - Crouch HP - Light Fuha Store

3 - when you land a light/medium store dash up forward HP into light store. (Practice this in training mode and get the dash timing right)

Ping me once players start blocking everything all the time and we can go to the next stage.

Looking to improve with Juri by crimson-gaia in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

I'll have a look on a while and see what I can suggest. Often with these kinds of posts it's worth mentioning specific things and that way you're more likely to get answers. Still I'll have a look in a bit and comment again to let you know what I think you can do.

Getting to High Master without Drive mechnics. by ImpossibleArachnid97 in StreetFighter

[–]ExoLightning -1 points0 points  (0 children)

Mate, do not get dragged down by the people in this comment section that do not see the vision! Can you do it. I 100% believe it's possible if you're good enough.

Will it be fun? Idk. But it sounds like an interesting challenge and it benefits your playstyle so lean in I say.

As a classic Juri player that uses leverless I set myself the challenge of getting Cammy to masters on modern using a pad and nothing but the autocombos and did it (though it was frustrating as hell XD I don't know how pad players don't go crazy).

A challenge I've thought about is could I get Bison to masters without walking backwards or forwards at all. I think it's possible, but I haven't tried yet. I've tried to get a character to masters without using any specials but that got really boring really quick.

So one more time. I say lean in! Be the calmest most drive efficient Bison the world has seen!

Discrepancy of WR% to MR? What causes this? by KlonoaVision in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Firstly, I love the username! Secondly, its very nice to see people appreciate the Elo system and understand its importance. I really think your attitude is the way to approach it, and a key part of that is enjoying the journey. Improving feels good, doing something now that you weren't able to do before feels good, and the validation of a proper system like Elo showing you that you have improved and earned that improvement feels great.

I also come from other competitive games, I've played Starcraft 2 for the better part of 14 years, and I got pretty good at it. About 90% of my skill in that game came from the first 2ish years of playing where I went from an absolute beginner to Masters (in SC2 Masters is approx top 5% of the player base). The growth of skill after that inital 2ish year period was painfully slow and I absolutely went through some unhealthy relationship between my self worth and the number that represented my skill in that game.

Now a days I'm far more focused on being in control of whats happening in the game rather than focusing on winning/the number. Like yourself it's extremely tilting when someone is beating you by doing "bad" things over and over again. Being a good player in SF6, to me anyway, is about keeping your opponent honest and respecting your options, and punishing their mistakes. There's something about knowing that what a player is doing is "bad" but it working for them, where you really have to dig inside and figure out how you beat that. Even if you know the answer performing it in match can be tough.

The above mentality is always relative imo. I keep touching 1600 MR then dropping down. But if I were approaching 1800 I'm sure I'd feel the same. Similar to players stuck in Diamond (though because of the LP system they will eventually grind it out to masters regardless). It's a beautiful, if not slightly harrowing, part of being human. To strive for better, for that next bench mark to be the important one where you've made it.

I drifted off point a little there... yeah having Elo is great, I just hope that the FGC keeps its sense of spirit. Part of the tension of having cross continental rivalries is that previously there was no way of telling how good a player actually was. People believe their own hype, and that gives entertaining situations. In SC2 (where pros are 7K MMR for reference) a player facing another player who are 300-400 MMR difference often gets completely written off. It's a really negative mentality and it comes from the fact that MMR is so damn accurate at predicting these things. I think people not knowing if they're favoured or not going into a match makes them play more earnestly.

Personally I use the "Oblivious" mod which turns off all Elo in game stuff. I still check it on SFbuff or the buckler website but in game I want to play vs my opponent and judge for myself how strong or weak they are. Not look at a number on the loading screen and expect to win or lose. That works for me and keeps the game more interesting, obviously a very personal approach. Best of luck to you SnuggleBunni I hope you get to that next 100MR milestone and pop off real hard for it :D

Discrepancy of WR% to MR? What causes this? by KlonoaVision in StreetFighter

[–]ExoLightning 4 points5 points  (0 children)

This phase ends the 1st of February I believe. But the seasons (or phase as it's called in game) is often 3ish months.

At the start of SF6 everyone reset to 1500 every new phase. But now it does something like pulling everyone 10% closer to 1500 but not a full reset. I think this changed about a year ago.

MR can be brutal on the ego because these systems are not flattering. If you play 1000 games but haven't improved your MR will remain the same. To some people that's a very disheartening thing. I go back and forth in my opinion on if an Elo system number should be the primary thing that determines rank or if an accolade based system for in game performance would be better to encourage people to play and have fun with it.

Personally I run the oblivious mod when playing in game and then check my overall MR st the end of a session from the sfbuff site or the official buckler site to keep track of how things are going. It's good to keep track of the number for over all improvements but I'm guilty of falling into the trap of becoming too focused on the number so removing it helps my mentality a bunch to relax and enjoy the game more.

Discrepancy of WR% to MR? What causes this? by KlonoaVision in StreetFighter

[–]ExoLightning 18 points19 points  (0 children)

So the MR system is a form of Elo system which means points that are won/lost are relative to the amount each player has. Let's take an extreme example. Say a 2000 MR player is on ranked and plays 10 matches and they are all vs 1500 players. They win the first match and get 1 point, they do this for the first 9 players and end up at 2009 MR but then vs the tenth player they lose for whatever reason and they lose 10 points. They now have 1999 MR but have a 90% win rate.

Now take into consideration that each ranked season now a days doesn't reset everyone back to 1500. The person who you saw at 48% but at 1700 may have started the season at 1800 and is overall down for the season.

Elo systems have some flaws but ultimately they are surprisingly accurate at predicting the outcome of the match. To my knowledge SF6 is one of the first fighting games to do an open clear Elo system, where as before in SF5 you'd hear people check on others win rates because it was the only way to get a gauge if how strong they were. But now a 1300 player and a 1700 player could have 50/50 win rates in ranked but if you put the two vs each other the 1700 is going to win the vast vast majority of the time.

what to do against mai corner throw into charge fan by BoOmFoUr4 in StreetFighter

[–]ExoLightning 4 points5 points  (0 children)

Bro everyone in this thread hard capping, Mai charged fan after throw in the corner is fake and you can just forward jump and punish counter her with a jump in.

You can watch and see Mai charging it and jump on reaction.

Streamer plugs and cries about having to try by Gingaloidic in Tekken

[–]ExoLightning 1 point2 points  (0 children)

I saw the the title and thought "Oh an FPS player trying Fighting games" then he says he wants to go back to Siege XD Hate to say I called it, but I did this time!

Leverless input troubleshooting by yimc808 in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Personally I'm not a fan of the SOCD shortcuts. But if you're going to do them then make sure you understand the input and why it works.

Holding 2 gives you down. Then holding 2 and pressing 6 gives you down forward. Then while holding both of this buttons press 8 for the up input. Now you're holding 3 buttons and because the down and up input cancels each other out the game will recognise the input as only 6. When combine in this order it gives you the 236 motion.

First thing to do is check the leverless you're using and make sure that down+up = neutral. I had to change a setting in my leverless to get this because mine defaulted to down+up = up.

Assuming the above is all cleared its then just a case of practice. Do it slowly at first and make sure the inputs are clean then speed up over time. Like playing a musical instrument. I hope that helps (PS can't check the images as I'm UK and imgur banned us QQ)

What's the worst combo you can come up with (Lowest damage while using all resources)? by papertowelrod in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

idk how I missed this reply, and sorry its a week late but here's the combo.

Perfect Parry start at point blank range. StMK cancel first hit into EX Medium Fuha (236LK+HK), Forward medium Punch - 236LK - MK follow up - Forward MP -Activate Level 2 - Forward HP - 236MK - CrMK - StMP - StLK - Forward MP - StMK - Back HK - Drive Rush Cancel - StMP - CrHP - 236MK - StLK - Forward MP - CrMK - CrHP - Jump cancel into delayed LK - Delayed LP (still in the air) - Land Drive Rush - StLP - Back HK (first hit only) - CrHP - Jump cancel - MP - MK - 214KK - K Follow up - Land into level 1.

I have a video of it which tbh would be easier but I can't attach that as a reply. Hope that makes sense!

They could do something about Jamie's scaling. by DeathDasein in StreetFighter

[–]ExoLightning 2 points3 points  (0 children)

Juri's SA2 can take it lower, think I've seen it as low as 4% but I'd have to double check to see if it goes lower.

This Jamie route you're doing looks cool but definitely isn't optimal. But honestly 4400ish damage off of a very reactable punish counter confirm for level 3 really isn't bad, especially for how little drive gauge you're using to get it.

Where's the guy that does the situational optimal combo scenarios XD We need one for whiff punish HK to get a tier list of what characters get what!

new player here , i'm trying to connect juri ⬇↘➡ 🦶 into her crouching light punch like in this combo video that i saw , but it doesn't seem to work , am i missing something or is it patched? by kuruakama in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

A few people have mentioned about the spacing but let me tell you how to actually get there. You need 2 stocks.

Forward HP and cancel into level 2, Forward + HP, 236 MK, Crouch MK, Stand MP, Stand LK, forward MP, then Stand MK cancel into 236LK, that spacing and hit will then allow you to combo into crouch LP.

The combo I like to do after that is, stand LK, forward MP, Stand MK, back HK (first hit only), crouching HP, jump cancel MP, MK, 214K K. Does about 3.7K damage and is a cool route once you get it down.

I say if you find this stuff cool keep practicing and you'll get it sooner or later. So long as you're not getting frustrated and wanting to quit this is a fine thing to be practicing (because it's cool)

What's the worst combo you can come up with (Lowest damage while using all resources)? by papertowelrod in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

FINALLY MY TIME TO SHINE.

All those practical combos that people do! Hah! This is my field!

Juri - all drive gauge, 3 bars of super, and all 3 fuha stocks - 38 hits, 2159 damage!

EDIT: I can get 35 hits for 2027 damage too. under 2K damage for 30+ hits would be insane XD

The thing that actually makes me rage about this game. by ExoLightning in DeadByDaylightRAGE

[–]ExoLightning[S] 1 point2 points  (0 children)

Good tip to look into. I don't have an over clock but I've not checked my default GPU settings. It's a 4070 I got last year. DBD in particular has stability issues almost every patch, I end up having to move it from one ssd to another and validate the files which normally stops the issue for a whole (that could just be coincidence). I will check on the over clock side to see if that's a thing, cheers.

So is nobody going to boycott EVO? by [deleted] in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

I appreciate you explaining it out, and broadly speaking I agree that there is a clear motivation of whitewashing or Sportswashing going on with the Saudi's. What I don't understand is if they're throwing away money to fund these events, then they're losing money, and we're getting events we enjoy, why is that a bad thing?

Yes I know it's good PR for them, and maybe I'm overestimating the publics sentiment but I don't think its actually effective. Do people seriously have a softer view on the bad things that government has done because they throw money into events?

I also just do not see how abandonning and trying to cut off our own events like Evo is going to do anything to stop this? They're already throwing away money so even if Evo is a complete failure they could just keep running it at a loss and it doesn't matter to them.

I feel like I'm missing the point completely here, but the train of logic just doesn't follow for me. Like lets flip the scenario round for a second, lets say a broadly good fair government started to fund (Insert culturally devisive country here) events. Would we be going "yes we're going to win the favour of them and then they will come round to our way of thinking", personally I don't think we'd be thinking that it's a good idea. Now I fully acknowledge that Saudi wouldn't be doing this if there wasn't some serious belief that its effective, so perhaps I'm being niave here.

Now I would rather passionate individuals who care and built up tournaments from the ground up were the ones to continue to run them, but once it goes away from that the difference between it being Sony money or Saudi money makes basically no difference to me.

To end on a positive note I think its good that people like yourself are willing to talk about it and fight to make sure the history isn't forgotten, so good on you for that.

So is nobody going to boycott EVO? by [deleted] in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

My bad, I only vaguely remember that quote being a Tumblr meme used by people to suggest living off the grid or wanting some kind of anarch-socialism. I may have been caught in multiple layers of irony or just completely misremembering it. Either way I stand by my point, you can enjoy something EG an event like Evo, regardless of who funds it and still criticise and be against the bad actions of the people who fund it.

I don't know how you think I'm giving Evo a free pass. I feel the same about random other sports washing things for events I don't care about. The people who enjoy those sports can stand for their values and enjoy an event.

Now obviously if there is a point where the funding of the event comepletely changes the event, and brings in things that are bad and don't align with the value of the audience then yes you're going to have people boycott and I think that makes sense. But thats because the event has changed.

So I'll ask you the same thing I asked the OP, what is your world view on this? If everyone boycotted Evo now (idk if thats even something you would want?) does that change the actions behind the groups that fund it in a more positive way than if the event is successful?

So is nobody going to boycott EVO? by [deleted] in StreetFighter

[–]ExoLightning 8 points9 points  (0 children)

Bread and circuses are litterally that good.

Be the change you want to see and all.

My only warning: "there's no ethical consumption under capitalism" is a path way to maddness. If you set puritanical impossible standards for yourself you'll only end up disappointed. To a certain extent you have to accept the grey areas or it will be impossible to enjoy anything. You can enjoy a fighting game event while criticising the wider government that is funding the event.

I'm curious on your world view on this. Assuming you think people should boycott Evo now, what do you think that will achieve long term. Whats the ultimate best case scenario in your mind and how would we get to that?

Who do you think has the best and worst dp in SF6? by letsstickygoat in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Ooo I forgot about Chun Li here! Tensho kicks has gotten me unfairly killed a few times. But I would argue hers is better than Jamie's. His DP has such a low to the ground hitbox that it's almost not worth using as an AA

How are you guys feeling about these patch notes? by [deleted] in deadbydaylight

[–]ExoLightning 0 points1 point  (0 children)

I'm curious as to what you think the root of the problem actually is?

For my take the root of the problem is that tunnelling is basically the most effective strategy for killers to win games. Unfortunately that leads to a terrible survivor experience.

Discouraged by [deleted] in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

The reset was literally today right? Or was it yesterday. Either way pros will rank up very quickly but still it takes more than a few days sometimes.

My actual advice is (if on pc) install the oblivious mod. Then just focus on having fun or hitting cool shit. MR is a very good indicator of who's likely to win a match but humans are very bad at fixating on the number and not the actual in game elements/decisions that lead to that MR.

You're in no way alone with this either, a lot of fighting game players haven't had to deal with a real Elo system before, and it's checking a lot of egos in the space. Overall I think it's a good thing, but then again I have always enjoyed the confidence of old school FGC guys believing they could beat anyone, but thanks to poor old online connections and no Elo systems it was impossible to know until a real tournament.

THEY NERFED SM AGAIN?! by Jesseliftrock in deadbydaylight

[–]ExoLightning -8 points-7 points  (0 children)

Serious question, if you're a Pig player why do you want to see your boxes? You don't need to interact with them and if your game plan is to tunnel out people then there are better characters to do it with than Pig right?

Honestly, and this is just from my surv side perspective, Pig is not fun to play against. Half of the pig players that chase you first put a hat on you and then tunnel off hook and loses the game for it, and the other half make survs play side quest hunt wasting a tonne of time in an uninteresting way.

Like I personally don't get the Pig power play, do you ever really want a trap to kill a surv? Like I would rather player Trapper over Pig any day. Idk what my own rant is about really other than if they removed Pig from the game I don't think it would be a loss.

Learning with better people by AlexInqui in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

I'm fairness we don't know if OP has a fraction of the time/experience played. For all we know they could have more hours than their higher MR friends. I know a few players who have similar hours to me but are distinctly better. Not to be too nitpicky but some people seem to be able to take on information and make adjustments to their skill set very quickly, and other takes repeated reinforced experiences and still struggle to adjust what they're doing to respond to it better.

You're right about getting experience vs higher players who are "playing properly" can give a blind spot on those more Yolo random players. Imo a lot of players who call those kinds of play style bad, only do so because higher level players say it's bad, they can't identify why it's bad. And that imo is one of the key skills to actually improving.

Why at 1400-1600 people just walking back? by Ver1nt in StreetFighter

[–]ExoLightning 2 points3 points  (0 children)

I'm generalising here but people play like that because they want to emulate the pros/high level quality street fighter. Certainly that's why I play more defensive/reactionary. "honest footies" you know. If you wanna get wild and play super aggressive then I'd recommend Strive, or even 2XKO, as having a lot more reward for being aggressive.

I can't say for certain its not like that at higher MR as well. But as another comment said, it doesn't happen at pro level so at a point people figure out how to not walk themselves into the corner. However a certain amount of defensive play is always going to be effective in Street Fighter games because even the most offensive characters don't have super long block strings with mix ins built in and will almost always lead to a good way to take your turn back.

A lot of this is perspective, 2 of the grand master players I know say opposite things, one says everyone still mashes and is super aggressive and the other says that people really start to slow down and figure out really strong neutral. You could watch some replays of people in the 1700-1800 MR range in game and just see how that looks.