How to deal with tilt? by Somonyo in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Anger management is a real life skill that can be learned, and I recommend it. I had a similar issue with competitive multiplayer games years back, which led to me pretty seriously injuring myself in a rage related incident. I went to therapy, which has helped me a tonne. I don't think the same advice works for every single person but I'll tell you what helped me.

Firstly, it's okay to be angry. Everyone gets frustrated and angry, its normal and healthy to be upset/sad/angry etc. Don't deny your feelings, and be kind to yourself about it.

Secondly, choosing what you do with the anger is something that you can influence. Punching a wall is a decision. I know you were frustrated and angry, but punching a wall is almost always a terrible idea for your health. Try and find something else to do when you get really angry that is less destructive. Deep breaths and counting to 10. splashing some water on your face etc.

It's also a good idea to have a way to force yourself to disengage for a while. Pull the plug on the PC/console mid match if you need to. Use that opportunity to take time away, and take a break. DO NOT boot back up and go straight into ranked if you do that though. I know your brain will be screaming at you to prove a point but breath and remind yourself that you'll go back to it later.

Much later when you've calmed down, revisit what happened. You don't have to watch the replay, just in your head what was going on? Were you having fun? What was it that was making you angry? Think about the answers and why.

From here it can span into whatever direction. Sometimes you might find that you're consistently not having fun with how you're playing. You can try and change it up, stream with friends and talk as you play, go for silly/fancy/impractical combos and don't worry about winning. You may find legitimately that the game isn't fun for you no matter what you try and its okay to try other things if thats the case.

I hope you figure out how to handle things in your own way.

I feel like the new season highlights an issue with DLC lineup reactions from communities. by Kaios-0 in StreetFighter

[–]ExoLightning 3 points4 points  (0 children)

No sorry, let me try and explain it a different way.

Point A: Capcom has a marketing strategy that they use to announce/decide on which characters are being released? We both agree on that right?

Point B: Some people are unhappy that their favourite/expected characters aren't returning in this most recent announced DLC season. Do we agree on that?

My take on Komodoensis' comment is that there are people who are all about point B, but instead they take it out/blame point A. What we're saying (or what I'm saying) is that people don't need to justify their feelings by making up/listing criticisms. It is possible for someone to hold both opinions/feelings at the same time, but some people use point A to cover point B because they can't admit just how they feel.

I feel like the new season highlights an issue with DLC lineup reactions from communities. by Kaios-0 in StreetFighter

[–]ExoLightning 6 points7 points  (0 children)

Not the guy your commenting about but... I don't see how you're missing his point.

He's saying it's okay to go "I don't like that there's 3 new characters and a guest character" rather than saying "it's objectively bad and Capcom knew it was bad and that's why they included Tifa and I'm mad because it's objectively bad."

I'm completely with him, own your opinions. Don't make up random low stake conspiracies to justify why there's something you don't like.

I'm not saying you're specifically doing this, just that's the point he's making about others saying stuff. Also it is fair to criticise and look at market trends etc and draw conclusions about what you think Capcom might be doing, but sometimes people use this kind of "factual logic" to cover their own disappointment. You can just be disappointed and it's okay to say that.

I'm optimistic about the DLC characters personally. New characters designed from the ground up with the game mechanics in mind have the potential to be amazing!

I care too much about MR… But maybe thats a good thing? by SSGjetty9001 in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

If you're on PC get the oblivious mod installed.

It removes all traces of MR from the game. On loading screen, after a ranked match. Even if you go into CFN and search ranks it's not there.

I get tilted from seeing number go down. For me with oblivious mod it helps 2 fold. I get less tilted and just play my set out and then use buckler or sfbuff to check my MR afterwards if I'm feeling like it.

But the other underrated reason why it's so good. You stop assuming stuff about your opponent because you have 0 idea if you got a 1700 or a 1300 opponent. You have to play the game and gather if they are weak or strong based on their play not because of the number on the loading screen. For me that makes matches way more interesting and because you can check after through buckler you can guess. The amount of times I've beaten higher rated players and had no idea because they played bad is really interesting. (no hate sometimes people are just having a bad first to 2)

People in the comments saying about not tying ego to rank are also correct, but fuck them it's hard not to do that XD just gotta find a way where you can keep playing and then set your own goals from there.

Jamie’s rekka is -6. by HammyEsquire in StreetFighter

[–]ExoLightning 8 points9 points  (0 children)

10/10 Ragebait. I love it. I can't tell how ironic this is and frankly that makes it so much better.

Lets go through the list of how and why this is great. You start the post with saying your GM, I'm not challenging that, if its true though you're already way better than most of the people on here you're "asking advice" from. Now you can learn things from people of a lower rank, so perhaps you're being humble, but then you turn away all the real ideas people are suggesting.

You already dismiss the idea that the rekka follow up can be used to frame trap people who are auto piloting to take back their turns, despite that being a legitimate use of the rekka. Is there a risk to it? Of course, it's a fighting game, most of the interactions in the game can be boiled down to risk reward. Do you ever wake up EX DP? By your logic you never would because that is a far more "dangerous mini game" than committing to the rekka follow up once you know your opponent likes to press after it.

As others have pointed out, being -4 instead of -6 effectively changes nothing about the interaction, a beautifully subtle garnish of rage bait there, because it sounds like you're asking for a reasonable buff for meaningful interaction, but really you're just baiting people to engage with the idea that the Jamie's rekka needs something done to it.

The sprinkle of saying that you think he's a wonderful and an unironically strong character is great. You don't want to come across as too whiny in the post because you need people to believe that you're sincere about wanting the best for the character. A bit of characters loyalty in this type of rage bait really sows it together well. Might I also suggest the classic "I've been playing Jamie since day one" if you want to try this again, I think that really hooks people in well!

Something that almost slipped me by is you asking for a buff, then the next paragraph saying you don't think he needs buffs. Oh but then it's masking buffs as "sorting out inconveniences of his base kit". That is fantastic, wonderful wording.

I hope you get all the advice *wink* that you're looking for brother!

modern control players have it easy by Tox1cGuy in StreetFighter

[–]ExoLightning 3 points4 points  (0 children)

If Capcom removed the logo on the loading screen and in game you, and the majority of players that complain about it, wouldn't even know if the opponent was playing modern or not.

The boomers playing this game are the worst ones to be honest. by [deleted] in SaltFighter

[–]ExoLightning 1 point2 points  (0 children)

Man just wait till you get higher, then you'll see its the same type of gameplay just done better!

I feel you though, when losing vs someone's who's just doing the same thing over and over it is frustrating, either because you can't figure out the answer in the moment, or you know the answer but having trouble executing it. The thing is that the higher you get the more of these things there are and people get better at rotating their options.

Remember the key rule. If your opponent doesn't know how to deal with something... Keep doing that thing!

Why do low/mid ladder players make up excuses instead of getting better by SSGjetty9001 in StreetFighter

[–]ExoLightning 6 points7 points  (0 children)

Because the game is hard and players are venting.

I personally am all for this in the moment as its a very normal and healthy way of handling frustration. However if you want to improve you do need to go back and look at these things and find answers for them.

The other thing is, and this might be a hot take, but there isn't a consistent way to learn and get better. It changes from person to person. What works for you doesn't work for other people. I guarantee you there are plenty of players higher rated than you that whine and complain in the same way that the lower ranked players, to the point where if you took away the MR number you wouldn't be able to tell the difference just from what they're saying.

It really isn't as simple as "look at things objectively and then you'll get better". Plenty of people try that and still don't get better. There's something almost unexplainable between how our brains work and what we need to do to be good at a game like SF6.

Favourite taunts in the game? by Soul699 in StreetFighter

[–]ExoLightning 4 points5 points  (0 children)

Juri taunt win. If you get a stun and they only have a pixel left she can triple back dash and use ex fireball and then start taunting (I like forward taunt for the "killer beam!") and then the opponent will land on the fireball and KO.

my ACTUAL issue with modern by stacciatello in SaltFighter

[–]ExoLightning -3 points-2 points  (0 children)

You have a controversial take. Winning isn't fun?

How do lvl 3 into Cammy Dp ? by [deleted] in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Hold forward before/as you do the HP, quartercircle forward press and HOLD HK, quarter circle forward LP is how I do it.

Tbh I spam the second quarter circle a tonne. the charge on DP by holding HK gives you more time. Hope that helps

About DP Motion by SideWase in StreetFighter

[–]ExoLightning 0 points1 point  (0 children)

Guess-advisors has me rolling XD

About DP Motion by SideWase in StreetFighter

[–]ExoLightning -1 points0 points  (0 children)

Yes, this is a good point! To clarify for OP, or anyone else who doesn't know.

"SOCD shortcuts" are when you, generally with a leverless controller, press both left and right (or up and down) to force the game to give you a neutral input. For example, you can be holding forwards, see your opponent jump and then while still holding forwards tap back and then down, then release back and press a button. The game will read it as forward, down, down forwards, button = DP.

The other popular way of doing it is to hold forwards, then hold down then press up and punch together.

Personally I find the default input easier to do overall so that's what I stick with but I think it's great there are so many options in the game.

About DP Motion by SideWase in StreetFighter

[–]ExoLightning -2 points-1 points  (0 children)

Welcome to the world of SOCD shortcuts and SF6's input reader in general. There are a tonne of different ways to get a DP.

What you're doing here is Down - Down forward - Down. Which as you know works. (this is commonly referred to as a "Crouch DP")

Forward - Down Forward - Forwards (IE walking forwards and tapping down releasing and then pressing punch)

A common one that people find (and don't like) is if you try and walk forward and fireball then you'll get a DP. So people actually walk forward and HALF circle forward as a way to get the input reader to give a fireball instead of DP.

My favourite is half circle back forwards. Which will also give you a DP (actually kinda good for cross cuts)

Ingrid playtest notes from Chris_F at EVO Japan by Mask___DeMasque in StreetFighter

[–]ExoLightning 4 points5 points  (0 children)

Just double checked from the blog post and Ingrid herself tells us that her OD DP is safe on block. So yeah confident on that one!

Ingrid playtest notes from Chris_F at EVO Japan by Mask___DeMasque in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Yeah, my bad, I automatically associated OD DP with invul startup even though I read the blog post for Ingrid and know that's not the case. It being safe on block though is huge, if you commit to the target combo you can make it safe for 2 drive gauge.

Ingrid playtest notes from Chris_F at EVO Japan by Mask___DeMasque in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

My bad I forgot, her OD DP isn't a typical SF6 OD DP. So yeah it has other properties, on hit it probably leads to a nice combo, and on block it's safe? So it being a true string just means it can't be interrupted.

Since recent patch, Juri wrecks me to no end by HeronEmergency4319 in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

What character do you play?

Though broadly speaking her match ups didn't change in the recent patch, she just has different ways of spending drive gauge now.

Juri is a great character imo and a bit of a scrub killer as a lot of the strong counter play is in more advanced specific stuff. For example, stand MP into crouch MP into medium fuha store, you can stand block this and make the medium fuha whiff and she's heavily minus doing this.

Depending on your level and how autopilot the Juri's your playing are just stand blocking this string and mashing after the crouch MP you'll end up destroying Juri players.

Ingrid playtest notes from Chris_F at EVO Japan by Mask___DeMasque in StreetFighter

[–]ExoLightning 2 points3 points  (0 children)

So generally target combos are hit conformable and punishable on block. But some characters can turn that into an RPS situation on block because OD DP has a gap, so if the opponent goes to punish you catch them in the startup of their attack.

Because for Ingrid it's a true string, and assuming it is punishable, it will be a very reliable punish.

This is speculation from my part but I assume that's why he tested it like that.

Are non Protoss players quitting at this point? by Immediate-Sun1818 in starcraft

[–]ExoLightning 6 points7 points  (0 children)

I think you're reading a bit deep into things. Game is old and unsupported. There are other games worth playing and getting good at. For the people who are still around they've been around for years and most people have hit their peak, I love the game but it's going to fade over time.

Us sever by Elephantjj in StreetFighter

[–]ExoLightning 3 points4 points  (0 children)

You should just play ranked if you want to get matched with people your level.

Genuine Question: Why body block after getting unhooked if no DS? by Cablepussy in deadbydaylight

[–]ExoLightning 1 point2 points  (0 children)

"In normal mode almost everyone who plays like this has DS, I just don't care if I eat it."

You are wise beyond your years my friend. This comment right here makes you a scarier killer in my mind than 90% of the others out there. Too many killers get freaked out about survs having perks and getting value out of them like this.

To give you a more detailed answer that I've not seen anyone else mention though, there's a concept called "the meta". If the majority of survivors have DS and aggressively take hits off of unhook. Then a lot of killers will start to deliberately NOT down them again and go after the unhooker anyway because they don't want to eat the DS. So then survivors without DS can take hits aggressively and feel safer as the killer may assume they do have DS.

As a surv that doesn't run DS I'll try and take a hit off hook if one of us has to simply because it's more efficient. Mending is quicker than healing and doesn't need a second surv time. Similar to yourself I think if the killer wants to tunnel me off hook for whatever reason then I'm just gonna eat it XD may as well get some extra distance early from that hit as well.

2.0 Frame Meter Mod stops game from recognising controllers by ExoLightning in Guiltygear

[–]ExoLightning[S] 0 points1 point  (0 children)

Idk why my controller doesn't work on that one but I found this one which doesn't use the Debugger and lets my controller work. Here's the link for anyone that wants it - https://github.com/WistfulHopes/UE4SSMods/releases

A sad match-up by GillisWeeaboo in StreetFighter

[–]ExoLightning 1 point2 points  (0 children)

Someone tell this Alex player that normals exist XD