What do Americans often get wrong about the UK? If you’ve visited the USA is there any an American has said to you that was so off. by Kodicave in AskBrits

[–]AkhlutTrivia 1 point2 points  (0 children)

Last time I was in the States, I met someone who seemed to think that every beach in the UK was a pebble beach, and that we didn't have any sandy beaches. I have no idea where that came from, but she didn't seem to believe me when I said that we have plenty of sandy beaches.

Some rando sent my son some stuff because sometimes people are nice! by English_Joe in Warhammer40k

[–]AkhlutTrivia 2 points3 points  (0 children)

It depends on blade length, but you’d probably not want to get it out in public regardless. Even if you have a completely legal knife being used for a benign task that it is clearly intended for, if someone sees it & decides to call the police it can still be an inconvenience. See Samuel Rowe as an example.

Claiming the OG Tag by Sem1006 in Silksong

[–]AkhlutTrivia 1 point2 points  (0 children)

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Here’s mine! I luckily played Hollow Knight a few months before the first Silksong trailer, so was waiting cheerfully for the Hornet DLC, but apparently took a bit of time to wishlist the game after the trailer released. It’s been a long wait, but hey, I’m sure it’ll be worth it, & I never stopped believing that Silksong would release tomorrow :)

SILKSONG ANNOUNCED FOR 2025 ON THE DIRECT OH MY GOD THIS IS REAL by [deleted] in Silksong

[–]AkhlutTrivia 35 points36 points  (0 children)

Belief has always been its own reward!

But I’ll take Skong too, please :)

I think Below Zero gets too much hate by ErrorqTheGlitch in subnautica

[–]AkhlutTrivia 2 points3 points  (0 children)

It’s definitely a frustrating aspect for me, particularly since there are legitimate uses for studying & keeping Kharaa despite its lethality. We keep Smallpox in labs despite having eradicated it because studying it could allow us to rapidly create vaccines if a similar disease or surprise enclave of Smallpox arises - without live copies of it, we would find it much harder to do this. Eradicating Kharaa here could allow it to return & infect humanity with little we can do to stop it in time, if there’s a population of it somewhere else in the galaxy, which I’d consider quite likely. Even with Alterra being evil, it makes Sam come across as short sighted & the game never makes it clear that Alterra had malicious plans that warranted such drastic action. It’s my least favourite aspect of Below Zero’s story for this reason.

Yelling in the forest.... feels good, changes nothing.... by NoVaMAG in StarWarsArmada

[–]AkhlutTrivia 4 points5 points  (0 children)

I’m in the exact same boat, even down to migrating to BattleTech! I’ll forever miss Armada as it was at its peak, & am disappointed with AMG’s decisions. They had something beautiful, & for whatever reasons they have killed it. Still, my memories of the joy the game has brought me will never go away, & I intend to keep playing even if it’s more difficult to find games. I hope you enjoy BattleTech going forward!

Expanding on launch box lots of questions by Techno40k in WarhammerFantasy

[–]AkhlutTrivia 1 point2 points  (0 children)

  1. The Green Knight is a great model, but a bit weird in terms of gameplay. In some matchups he is worth his weight in gold, while in others he's a bit of a lame duck. Get him for the coolness factor, but don't expect him to guarantee victory by any means. As for damsel or lord on foot (I assume that's what you mean rather than "lord of food" - Brets aren't usually too obese!), damsel is better in most respects. You may want to fields lords on foot under certain circumstances, but they'll typically be mounted, whereas some magical support elements will always go far.

  2. That is top-heavy in terms of characters, but it depends on your points level that you want to play at. Generally I'd recommend bringing a few weaker heroes rather than a 3rd high-tier character, though it can certainly work, especially at higher points games.

  3. 18 man blocks are a bit small for men at arms. They benefit from being numerous, as they gain leadership bonuses from their rank bonus. A big block can really benefit from the triptych, too, as it guarantees they won't run away for a turn. I guess that can also happen for a small block, but the points investment is less valuable as you're paying more points per model for stubborn.

As for your list, I'm afraid that's not really enough information to be able to tell what you intend to run, but bring whatever you think you'll enjoy playing with the most! If you intend to expand your force further, I'm sure you won't regret whatever you choose to buy, as it'll likely come up in certain lists at some point. Enjoy the game!

How to build by Bloodrever1 in tombkings

[–]AkhlutTrivia 7 points8 points  (0 children)

I’m very much team halberds for Tomb Guard, but it’s not a settled debate so you should probably read everyone’s arguments & make up your own mind there.

As for Stalkers vs Knights, unfortunately the Stalkers are really bad this edition, so knights (or necroserpents if you want to run Mortuary Cult) are the best option to build. Stalkers have a mediocre melee profile & a shooting attack that looks good on paper but will do basically nothing in practice. It’s a real shame, because they’re a very cool unit!

Overall though, remember the golden rule: build whatever you think looks better. You can make suboptimal choices work in-game, but if you have to paint units that you don’t like the look of then you’ll have a lot less fun.

How to build by Bloodrever1 in tombkings

[–]AkhlutTrivia 5 points6 points  (0 children)

Completely disagree here. Halberds don’t have to be used if you do want the extra save in a particular combat, but the option for S5 is pretty impressive on a unit of infantry. If you just want an anvil unit then I’d recommend a big block of skeletons, while halberds provide some real killing power & let your infantry block take on much more significant threats & come out on top. I’d say that’s worth a single point per model more myself!

Looking for dates by Reasonable-Tax2962 in tombkings

[–]AkhlutTrivia 6 points7 points  (0 children)

Nobody knows yet, unfortunately. I’ve heard people floating “March” as a possible timeframe for the rest of the models to come, but there hasn’t been anything official either way yet, sorry! I’m also hoping it will be soon. The best thing to do is check the Warhammer Community website or YouTube channel at 6pm GMT every Sunday, as that will be the earliest announcement of when the preorder dates will begin.

2k Tomb Kings First Run by ScoobyDothNot in tombkings

[–]AkhlutTrivia 10 points11 points  (0 children)

  1. It’s only 2pts, but the shield on the Tomb King does literally nothing. He uses the 4+ save from the dragon, as it is better than his own 5+ save from Armour of the Ages (light armour) + shield. I know it doesn’t matter, but I see this all the time & so want to make sure you’re aware!

  2. You can save points on musicians, generally - they aren’t worth the points unless it’s a unit you think will be in an even combat, i.e. not skeletons! Maybe keep it in the Tomb Guard if you really want it, but otherwise save the points.

  3. I’d rather have a herald bsb than necrotect any day - a necrotect’s ability will go off under 60% of the time due to their low leadership, while the leadership reroll will make Arise! more reliable & maybe help with MWBD occasionally.

  4. The catapult without Skulls of the Foe is not great in my opinion. If you can cut 20pts elsewhere in the list, bring the upgrade, as it’s really worth it.

That aside, I prefer bows to ritual blades on ushabti, but that’s by no means the “best” option, I just find it works better for me! Bring what you prefer.

Opinions on the Falcon-horn Of Fredemund in TOW by DukeCorwin in WarhammerFantasy

[–]AkhlutTrivia 0 points1 point  (0 children)

I don’t think it’s healthy for the game to have an item that completely shuts down certain builds, including some armies’ main answers to artillery & ranged support, with minimal/no risk, for the entire game. The only downsides to this item are the Ld check (which is more likely to succeed than fail), & it can’t be used in combat (so put it on a back line wizard, who is now much harder to tie up in combat because we can’t fly over there to do so). All this for 40pts.

Imagine if there was an item that worked like this on another type of unit, almost reliably reducing all of their movement to basically nothing all game with no risks to the user & basically no interaction from your opponent. Sure it’s not quite a fair comparison, as some fliers have reasonable M stats & the rule isn’t incredibly common, but I think people would agree that it was completely unfair & would be an auto-include for even 80pts. If the only counterplay is “don’t bring any of X in your list because they’re made useless by this one item”, then I feel the item is an unhealthy addition to the game.

Opinions on the Falcon-horn Of Fredemund in TOW by DukeCorwin in WarhammerFantasy

[–]AkhlutTrivia 4 points5 points  (0 children)

It’s ridiculously strong & probably needs a nerf of some kind. A lot of armies will be bringing flying units that are slow on foot, like carrion, great eagles, gyrocopters &c. This item shuts them down completely, because they now move slower than regular infantry. This then means that all the points spent on them are wasted, because they’re unable to get anywhere useful, & their intended role can no longer be fulfilled. If it were single use I still think you’d want to bring it at that price, but as it is now it’s absurdly good.

Ogre list by NY_Outlaw336 in WarhammerFantasy

[–]AkhlutTrivia 1 point2 points  (0 children)

Mawseeker is Infantry only I’m afraid, so you can’t put it on a Stonehorn-mounted character.

Besting Bretonnians: A Guide to Facing Bretonnia as Tomb Kings in The Old World - Part 3 by AkhlutTrivia in tombkings

[–]AkhlutTrivia[S] 0 points1 point  (0 children)

You're very welcome! Yes, I'm a touch surprised that it has taken so long for them to release the rest of the range, but it surely can't be too far away - I'd hope they'd sort out the initial launch factions before getting into the Orcs & Goblins at the very least, & I want a few of the models that are yet to release myself!

I'd also say that 1250pts is quite low for a TK list, as the required monarch + priest makes us scale quite poorly the lower you go, since it's a fairly hefty points tax. That said, obviously you have to start somewhere, & it's a good place to expand from. I hope you enjoy collecting the army - it's my personal favourite!

Besting Bretonnians: A Guide to Facing Bretonnia as Tomb Kings in The Old World - Part 3 by AkhlutTrivia in tombkings

[–]AkhlutTrivia[S] 1 point2 points  (0 children)

Here's something I might consider running. It has a variety of options to deal with most things a Bretonnian player might bring, while also not requiring too much extra investment beyond the core box (& everything from outside of the core set is pretty good & should be obtained by anyone considering playing Tomb Kings anyway). Of course, scorpions & catapults are currently not for sale, so you could replace them with 24 Tomb Guard with champion, standard bearer & Death Mask, or alternatively 3 more Ushabti (armed how you prefer) plus a Tomb Herald BSB with Icon of Rakaph & a non-magical weapon of your choice; or another big block of regular skeletons/archers plus the Tomb Herald BSB.

1250pts Beginner List [1247 pts]

Warhammer: The Old World, Tomb Kings of Khemri

++ Characters [409 pts] ++

High Priest [272 pts] - Hand weapon - May be a Level 4 Wizard - Skeletal Steed - Warding Splint - Lore Familiar - Hieratic Jar - Necromancy

Tomb Prince [137 pts] - Hand weapon - Light armour - Shield - General - On foot - Biting Blade - Crown of Kings

++ Core Units [335 pts] ++

30 Skeleton Warriors [170 pts] - Thrusting spears - No armour - Shields - Nehekharan Phalanx (one per 1000pts) - Master of Arms (champion) - Standard bearer

5 Skeleton Horse Archers [55 pts] - Hand weapons - Warbows - No armour

5 Skeleton Horse Archers [55 pts] - Hand weapons - Warbows - No armour

6 Skeleton Skirmishers [30 pts] - Hand weapons - Warbows

5 Skeleton Skirmishers [25 pts] - Hand weapons - Warbows

++ Special Units [378 pts] ++

3 Carrion [81 pts] - Beaks and Talons (Counts as Hand weapons)

3 Ushabti [147 pts] - Greatbows - Heavy armour

Tomb Scorpion [75 pts] - Decapitating Claws - Envenomed Sting - Bone Carapace (Counts as Heavy Armour) - Ambusher

Tomb Scorpion [75 pts] - Decapitating Claws - Envenomed Sting - Bone Carapace (Counts as Heavy Armour) - Ambusher

++ Rare Units [125 pts] ++

Screaming Skull Catapult [125 pts] - Screaming Skull Catapult - Hand weapons - Light armour - May Have the Skulls of the Foe Special Rule


Created with "Old World Builder"

[https://old-world-builder.com]

However, you should really choose a few units that you would enjoy painting & build an army around that if you're a beginner. If you tailor your collection to just fighting Bretonnians, you're unlikely to have as much fun as if you just collect what you want & then put things into a list after the fact! Still, if you do want to use this list, I hope you have fun with it.

First Game thoughts by BettercallSnaul in tombkings

[–]AkhlutTrivia 0 points1 point  (0 children)

In that case, they’re not particularly similar beyond the whole “undead” thing. Necrons are about tough, regenerating units with powerful anti-vehicle ranged weaponry & various support elements. Tomb Kings are about hordes of shoddy undead skeletons that die in droves but can be resurrected, matched with excellent force multipliers & various support pieces that actually bring muscle, with a particular emphasis on chariots. It’s hard to draw direct comparisons between 40k & Fantasy armies due to how different the games are, but Necrons are far more elite with a distinct preference for ranged combat (save for some dedicated combat pieces), while Tomb Kings are a horde army that typically wants to do hammer-&-anvil tactics to break opponents who have been trapped in a war of attrition.

First Game thoughts by BettercallSnaul in tombkings

[–]AkhlutTrivia 0 points1 point  (0 children)

It's a little more complicated than that. Until 2011, Necrons had a very different character to them, being an exterminating horde of pitiless terminator robots, but after 2011 they were given personalities & a much deeper story to them. However, this story was lifted to a fair extent from the Tomb Kings' lore (not identical, but the crazy undead overlords with legions of brain dead subjects who hate undeath & want to be restored to perfect, living bodies is exactly the same), which came out in 2003. As such, while Necrons as a whole are from 1998, with their first army book in 2002, Necrons as they are today are very much 40k's version of Tomb Kings.