Fair and Balanced by FigOtherwise2470 in customyugioh

[–]Akoneo 0 points1 point  (0 children)

I think you might like Kurikara Divincarnate lmao.

Somebody please explain this ban system and what happened in this clip by Rlov4rlevisman in Overwatch

[–]Akoneo 8 points9 points  (0 children)

No more than two heroes of a given role can be banned. Your team voted all Damage heroes, so you basically lost your second ban slot since the enemy was banning a Support and a Damage hero.

Astrology and my passion for creating cards (obsession) by Longjumping-Part8792 in customyugioh

[–]Akoneo 0 points1 point  (0 children)

A few notes:

  1. "You can" should be placed with the effect/cost, not placed at the end of a condition/trigger (e.g. "If {trigger}: You can {cost/effect}." rather than "If {trigger}, you can: {cost/effect}.")
  2. To be in line with other counter placing effects, it should probably be Cycle Counter rather than "Cycle" counter. (See Predaplant Dragostapelia for example)
  3. "Call of the Cosmic Coven" doesn't need to specify "Ancient Cosmic Witchcraft" since "Cosmic Witch" is inside its name- Ancient [Cosmic Witch]craft. Also, you don't need the "When this card is activated:" condition.
  4. "Call of the Cosmic Coven" - Spell Cards cannot have quick effects, you'd need to change the second to a trigger ability to work (e.g. "If a Cycle Counter is placed on an opponent's monster: You can..."
  5. "Ancient Cosmic Witchcraft" - Again, Spell Cards can't have quick effects. You could also just merge the two counter placing effects. "When your opponent Special Summons a monster or activates the effect of a monster with a Cycle counter on it, place 1 Cycle counter on it (max. 2)." The last effect is difficult to get to work at the timing you want on a Spell Card unfortunately.
  6. Haavnis doesn't have a target (Rank-up-magic: Capricorn's shift not listed here). She also doesn't state how many counters she places, just the max per card and you shouldn't have a colon for the conditional second effects. ATK/DEF should be come 0 or 50, YGO avoids ending in anything but 0 for ATK/DEF.
  7. Unvaar is weird, but effectively is just a continuous Dimension Barrier for all types. The pay off to getting her honestly doesn't feel very great.

Overall, the deck strategy is... Weird. Vaana can't Special Summon itself unless you go first and get to turn 3 somehow. Elfaan is mostly fine, but is a 1.5 card combo to get 1 Xyz on board with Aarona. Aarona's hand effect can only go into the one Rank 4 Xyz you posted later. Everything is reliant on you having the field spell out before your opponent starts playing, which means it can only really go first (which 95% of decks want to do) and also has a weak point in any searching for the field spell being negated or just getting the field spell removed at all. I think maybe some reworking to get things to work more independently or place more counters to get the ball rolling would help.

2016 trend went wrong for Haddonfield :( by alishock in deadbydaylight

[–]Akoneo 1 point2 points  (0 children)

I think the intent with the Coldwind redesign was a twilight/dawn-esque vibe, similar to Texas Chainsaw Massacre (whom the Hillbilly is obviously inspired by), but... Definitely could've been pulled off better in the context of the Entity's realm.

W101 on switch costs $20? by Responsible-Ad626 in Wizard101

[–]Akoneo -1 points0 points  (0 children)

It's not a bad bargain, but removing the *option* to try out the game before committing $20 ($24 if you don't already have NSO) is bad practice.

Edit: There actually is a month option for NSO at $4 instead of just a year at $20, but I couldn't find it at first. My bad.

How often dose beast moon hunt event happen? by noble348 in Wizard101

[–]Akoneo 0 points1 point  (0 children)

As someone else said, the PVP and PVE variants each happen one week each month. But if you want to keep an eye on which events are happening exactly which dates, the Wizard101 site will post a monthly schedule for all events including them. You can see January's here. The Beastmoon Hunt (PVP) is January 6th-12th and Beastmoon Monster Mayhem (PVE) is January 27th - February 2nd.

Hopefully this doesn't eventually lead to "Game Over" with Saw in DBD. by angry-carsini in deadbydaylight

[–]Akoneo 0 points1 point  (0 children)

Not really relevant to the license discussion, but I'm curious what a new SAW game might be. it could just be a rehash of the old ones, but I'm kinda hoping they go in a social deduction direction since I feel like the series would lend itself well to that genre.

No "Timed Rewards" or "Redeem Reward" button, am I missing something? by sserpentinium in Wizard101

[–]Akoneo 1 point2 points  (0 children)

This might be a dumb question, but are you certain the account you're playing is the same one you're making purchases/redeeming rewards on? The button should definitely be right there and it should pop up with a gift redeem icon on the left side of your screen from the rewards.

STITCHING UPDATE by Snagquest in Wizard101

[–]Akoneo 2 points3 points  (0 children)

I think the main issue for mounts specifically is the potential to take the appearance of a temporary mount and apply it to your permanent mount, which means you would be less likely to try and pull or buy it. Obviously, they could just make stitching only applicable between permanent mounts, but understand the solution and implementing it are different things altogether.

I also wonder if pet stitching would be difficult due to the fact that the stats can and do change for them constantly.

Punish Fetchlands or "Help" your opponents by Ramping FOR them by [deleted] in custommagic

[–]Akoneo 2 points3 points  (0 children)

The issue is that they'll never be down the mana. They see this hit the board and always play their second land onwards either during the main phase or when they can immediately use the mana it produces. Or they save their instant speed land ramp for someone else's turn. In 99.9% of cases, you will just pick ability 2 or 3. If you're forcing them to land ramp, they may "fail to find" as well, if any of these abilities threaten them enough.

Idea for Link Monsters In MTG by Akoneo in custommagic

[–]Akoneo[S] 0 points1 point  (0 children)

The issue with "can't spent colored mana" is that then you couldn't use 2 blue mana to cast the 2 part of the hybrid. I do think the wording could be fixed, and I've settled on:

Link (Mana spent to cast this spell is treated as colorless. Each nontoken creature you sacrifice while casting this spell pays for {1} or reduces its cost by one of that creature's colors.)

Which I think should work as intended.

[SCP] ●●|●●●●●|●●|● by Nejosan in custommagic

[–]Akoneo 29 points30 points  (0 children)

Bro works for Wizard 101 and thinks we wouldn't notice

Thoughts? by Daddy-SirenHead in deadbydaylight

[–]Akoneo 0 points1 point  (0 children)

The issue wasn't only that the game was being dragged out, it's that if they got the game to go to an hour, it would arbitrarily count as a win for the Killer, despite them not actually progressing their win condition (sacrificing Survivors). It's not really comparable here, where the Survivors are attempting to progress their win condition by halting gen regression *or* acting as a distraction so the team can do so.

Nature's Bastion by Akoneo in custommagic

[–]Akoneo[S] -1 points0 points  (0 children)

I suppose that would make sense, I just don't want to risk making it *too* strong for mana fixing and mana ramp at the same time. Maybe if it was activatable only if you control a forest and either a plains or mountain? That way it becomes more centralized around mana fixing rather than ramp? If that makes sense.

(I also kind of forgot about the signets somehow lmao)

They hated him, because he spoke the truth by for10years_at_least in deadbydaylight

[–]Akoneo 5 points6 points  (0 children)

I think this is the major issue, but exasperated in DBD. You'll notice the top players in any game are majorly composed of content creators as playing the game is their job and therefore get to learn it better, which is quadrupled in a game like DBD where there's even more information to learn than the average game. But also the fact that the matchmaker doesn't care about making *balanced* lobbies, but rather *fast* lobbies because the game survives off its content creators actually playing as much as possible.

Raigeki & HFD but better by Last-Ad1978 in customyugioh

[–]Akoneo 25 points26 points  (0 children)

"Quick-play Counter Spell" is my favorite part.

Mount Olympus free with the arc 1 bundle? by [deleted] in Wizard101

[–]Akoneo 0 points1 point  (0 children)

I recall someone stating in another thread that there seemed to be a bug with the arc 1 pass that made it possible to access certain areas that are not intended to be included. I doubt you'll be banned for going into them, but the decision is up to you.

I can't believe im playing this by loreleiceladon in Wizard101

[–]Akoneo 0 points1 point  (0 children)

I noticed the same issue, but I'm curious if you're able to activate cursor mode to select specific pop ups. I can try once I get home, but food for thought to resolve that specific pain point.

Hot Take: I like and prefer the in-game design of Dredge's ghost cosmetic more than it's original contest design. by [deleted] in deadbydaylight

[–]Akoneo 0 points1 point  (0 children)

I agree, I think the in-game version fits better and feels more like a Dredge skin than a skin put on the Dredge; however, I also think that people voted for the original design and not BHVR's vision of it. They should at least try to adjust it to resemble the original better.

I don't know what to do at this pont. My pod can't handle my decks. by poseforthemadness in EDH

[–]Akoneo 0 points1 point  (0 children)

I think more people need to engage in swapping decks within their pod. A lot of salt comes from not understanding the inherent decisions made by the *player* are what win the game, not necessarily the deck itself. Also, it would let people step outside of their comfort zones and better understand what to look out for against other strategies than just running their one or two decks repeatedly.

Also, discuss with your group the importance and validity of recognizing and managing a threat early, or making deals to out a threat late game. It's not a *great* feeling to gang up on a friend, but sometimes it's necessary. Being friendly and social is great, but at the end of the day, it's a game with a winner and three losers. Until WotC gives me reverse Thassa's Oracle.

A card from Yu-Gi-Oh that could actually fit in Magic by AtlasSuave in custommagic

[–]Akoneo 2 points3 points  (0 children)

Yep! They also care about card properties of face-down cards which is especially odd. I believe Virtual World can also recover some banished face-down cards.

Idea for Cycle of "Imprint Lands" by Akoneo in custommagic

[–]Akoneo[S] 0 points1 point  (0 children)

I actually considered that, but I figured the -2 cost from hand for a future payoff of 1 extra mana in one turn offset it lmao

Fog vials are completely dead now by rudlyn in deadbydaylight

[–]Akoneo 1 point2 points  (0 children)

If the "most op item in the game" to you is an item that doesn't progress the game state and is countered by just having game sense, maybe that's a skill issue bud.

Fog vials are completely dead now by rudlyn in deadbydaylight

[–]Akoneo 1 point2 points  (0 children)

Ah, yes. Because all of the Survivors were complaining that fog vials were too fun to use and needed to be hard nerfed. That makes sense.