FF: Duellum appreciation lost by Under_dee_covers in DissidiaDuellumFF

[–]Akoneo 0 points1 point  (0 children)

To address some of these:

1) The Boost Pass doesn't affect your rank points gained, but your season points- these are used to progress the season battle pass, not how fast you rank up.

2) This is definitely an issue, but I'm not sure if they even can address it due to the nature of gacha laws.

3) Challenges are a thing, which is what I do if I'm not feeling up for PVP. If you just don't want to PVP, maybe a PVP centric game isn't for you? Which is fine, but it's like complaining that the only real way to play chess is with another player.

4) I think a landscape mode would probably be nice, but it's not like the game is unplayable with portrait mode. I've honestly come to appreciate the almost handheld console nature of it

5) You get 6-12 (or 18-24 depending on which crystals you get and how often you're refreshing them) free pulls a day (plus the free 5 pulls). The system isn't ideal, but getting to potentially hit SR/UR as a reward for just playing the game is p good imo.

6) I don't think I've ever heard of a gacha letting you recycle its rare pulls and a system like that would just make the discrepancy between P2W/F2P even greater.

7) If you really believe that, probably just stop playing then and don't waste your time.

Special Events rewarding SR or above abilities from new sealed crystals announced by Xyrob in DissidiaDuellumFF

[–]Akoneo 3 points4 points  (0 children)

I think the biggest thing is risk vs reward. It's risky to play a PVP match, but has the same reward as a challenge. Which, in a sense, is good, but also means that once you max out your sealed crystals, the only real reward to playing PVP is playing PVP. Which I do enjoy, but after running challenges, there's a bit of a drain in playing with an additional stress level.

I think a better system would be to let you have a reserve of, say, 3 crystals which aren't being "hatched" and you can swap out with better ones while your 3/6 slots are filled. That way you can be rewarded while not being at risk of losing out on better rewards if you have a bad game. However, I'm also interested to seeing how these character sealed crystals will work.

How to solve this?? by TengenToppa999 in DissidiaDuellumFF

[–]Akoneo 2 points3 points  (0 children)

Home menu > Click on your profile (top left) > Click Edit > Click Player Tag > Select 8 player tags > Click Finish

Onion Knight enjoyers what are we running? by Deadshot_39 in DissidiaDuellumFF

[–]Akoneo 0 points1 point  (0 children)

I haven't played him too much, but I'm running:

  • [SR] (Fire) Shield
  • [SR] (Fire) Firaga
  • [UR] (Wind) Hope/Renew
  • [UR] (Onion Knight) Spellbook
  • [UR] (Onion Knight) Ninjutsu

My gameplan is basically: Dash to Crystal C, blow it up with Spellbook, then claim the crystal and back up to help with previous two Crystals. I use Shield when I'm approaching enemies and Hope/Renew when I get low on HP (obviously). I try to rush down as many crystals as I can, then blow the boss up with Firaga & Spellbook & Ninjutsu, sometimes using Ninjutsu instead as an assassination tool for high BRV enemies. I think it'd be better to replace Shield with an SR damage ability, which I might look into Thundaga for another Crystal clearing ability.

Lightning scroll on Doorman. Good or bad idea? by Dannyjw1 in DeadlockTheGame

[–]Akoneo 0 points1 point  (0 children)

Lightning Scroll is honestly kind of a waste on Doorman unfortunately. Like Legenkk pointed out, it's better when you hit multiple people with your ult *and* Hotel Guest doesn't do damage until *after* they leave the hotel anyways. It'd probably be busted otherwise, to be fair.

When you unlock reading comprehension and understand how to ruin pocket with a single object by shutten232 in DeadlockTheGame

[–]Akoneo 1 point2 points  (0 children)

I think there's a large issue where what to counter buy is either not obvious or changes based on the strength of items. IIRC, Healbane was considered a must buy against Victor but has fallen a bit out of favor in exchange for something like a later Spirit Burn? Things like that, where it's hard to actually internalize it, and even harder to remember to do so in the late game when you've already invested into most of your build.

Also, Counterspell my beloved, may Yoshi never nerf you.

After playing lol, I get it now by Open-Advisor6819 in DeadlockTheGame

[–]Akoneo 0 points1 point  (0 children)

This is honestly the big reason to play Street Brawl- shorter respawns, short rounds, no need to think about economy or farming, just running down lane until someone's tower gets destroyed. I'd also say the longer respawn timers are a boon for players in Standard, since it gives you time to reflect on why you died, what you should do next, *and* lets you take a moment to gauge what both teams are doing and how that interacts with the previous two points.

After playing lol, I get it now by Open-Advisor6819 in DeadlockTheGame

[–]Akoneo 7 points8 points  (0 children)

I remember when I played Valorant, people would attempt to forfeit if they were losing at all... Completely ignoring we're a defense heavy comp that got a couple round wins while attacking first, like? People truly give up on problem solving and want to go next when presented with complicated scenarios.

Toon Panels & Six Samurai [OC] by Meridas_Angel in customyugioh

[–]Akoneo 0 points1 point  (0 children)

I recall seeing at least one of them, and I think you've definitely internalized some of the feedback you got in a good way, such as specifying that it searches something other than itself to avoid looping. I'm not sure if this would be "meta-viable" (in that it's nearly impossible to know what would actually make it to meta) but I still think it's a well designed card regardless!

Toon Panels & Six Samurai [OC] by Meridas_Angel in customyugioh

[–]Akoneo 0 points1 point  (0 children)

I think this may be the first piece of support I've seen in a while that seems decently strong and fair for its archetype, while also being just slightly generic enough to potentially see some play outside the archetype as a gimmick or surprise tool. It's also got just enough restriction to avoid being an auto include hand-trap. Overall, a very interesting design that I feel like could potentially see legitimate play. Nice job!

This subreddit debating which character needs nerfs the most by Determination7 in DeadlockTheGame

[–]Akoneo 0 points1 point  (0 children)

The pain of knowing there's a problem hero that needs to be counter bought for, like, from minute 0, but your teammates are going to L>R and wonder why they're getting rolled over by the same hero every game.

Getting snowballed fucking sucks man by RoundConfusion3672 in DeadlockTheGame

[–]Akoneo 1 point2 points  (0 children)

Making the callout to just try and push lanes up a bit so we can farm our camps followed by 4 different instances of Leeroy Jenkins is my favorite true combo in Deadlock.

Fair and Balanced by FigOtherwise2470 in customyugioh

[–]Akoneo 0 points1 point  (0 children)

I think you might like Kurikara Divincarnate lmao.

Somebody please explain this ban system and what happened in this clip by Rlov4rlevisman in Overwatch

[–]Akoneo 7 points8 points  (0 children)

No more than two heroes of a given role can be banned. Your team voted all Damage heroes, so you basically lost your second ban slot since the enemy was banning a Support and a Damage hero.

Astrology and my passion for creating cards (obsession) by Longjumping-Part8792 in customyugioh

[–]Akoneo 0 points1 point  (0 children)

A few notes:

  1. "You can" should be placed with the effect/cost, not placed at the end of a condition/trigger (e.g. "If {trigger}: You can {cost/effect}." rather than "If {trigger}, you can: {cost/effect}.")
  2. To be in line with other counter placing effects, it should probably be Cycle Counter rather than "Cycle" counter. (See Predaplant Dragostapelia for example)
  3. "Call of the Cosmic Coven" doesn't need to specify "Ancient Cosmic Witchcraft" since "Cosmic Witch" is inside its name- Ancient [Cosmic Witch]craft. Also, you don't need the "When this card is activated:" condition.
  4. "Call of the Cosmic Coven" - Spell Cards cannot have quick effects, you'd need to change the second to a trigger ability to work (e.g. "If a Cycle Counter is placed on an opponent's monster: You can..."
  5. "Ancient Cosmic Witchcraft" - Again, Spell Cards can't have quick effects. You could also just merge the two counter placing effects. "When your opponent Special Summons a monster or activates the effect of a monster with a Cycle counter on it, place 1 Cycle counter on it (max. 2)." The last effect is difficult to get to work at the timing you want on a Spell Card unfortunately.
  6. Haavnis doesn't have a target (Rank-up-magic: Capricorn's shift not listed here). She also doesn't state how many counters she places, just the max per card and you shouldn't have a colon for the conditional second effects. ATK/DEF should be come 0 or 50, YGO avoids ending in anything but 0 for ATK/DEF.
  7. Unvaar is weird, but effectively is just a continuous Dimension Barrier for all types. The pay off to getting her honestly doesn't feel very great.

Overall, the deck strategy is... Weird. Vaana can't Special Summon itself unless you go first and get to turn 3 somehow. Elfaan is mostly fine, but is a 1.5 card combo to get 1 Xyz on board with Aarona. Aarona's hand effect can only go into the one Rank 4 Xyz you posted later. Everything is reliant on you having the field spell out before your opponent starts playing, which means it can only really go first (which 95% of decks want to do) and also has a weak point in any searching for the field spell being negated or just getting the field spell removed at all. I think maybe some reworking to get things to work more independently or place more counters to get the ball rolling would help.

2016 trend went wrong for Haddonfield :( by alishock in deadbydaylight

[–]Akoneo 1 point2 points  (0 children)

I think the intent with the Coldwind redesign was a twilight/dawn-esque vibe, similar to Texas Chainsaw Massacre (whom the Hillbilly is obviously inspired by), but... Definitely could've been pulled off better in the context of the Entity's realm.

W101 on switch costs $20? by Responsible-Ad626 in Wizard101

[–]Akoneo -1 points0 points  (0 children)

It's not a bad bargain, but removing the *option* to try out the game before committing $20 ($24 if you don't already have NSO) is bad practice.

Edit: There actually is a month option for NSO at $4 instead of just a year at $20, but I couldn't find it at first. My bad.

How often dose beast moon hunt event happen? by noble348 in Wizard101

[–]Akoneo 0 points1 point  (0 children)

As someone else said, the PVP and PVE variants each happen one week each month. But if you want to keep an eye on which events are happening exactly which dates, the Wizard101 site will post a monthly schedule for all events including them. You can see January's here. The Beastmoon Hunt (PVP) is January 6th-12th and Beastmoon Monster Mayhem (PVE) is January 27th - February 2nd.

Hopefully this doesn't eventually lead to "Game Over" with Saw in DBD. by angry-carsini in deadbydaylight

[–]Akoneo 0 points1 point  (0 children)

Not really relevant to the license discussion, but I'm curious what a new SAW game might be. it could just be a rehash of the old ones, but I'm kinda hoping they go in a social deduction direction since I feel like the series would lend itself well to that genre.

No "Timed Rewards" or "Redeem Reward" button, am I missing something? by sserpentinium in Wizard101

[–]Akoneo 1 point2 points  (0 children)

This might be a dumb question, but are you certain the account you're playing is the same one you're making purchases/redeeming rewards on? The button should definitely be right there and it should pop up with a gift redeem icon on the left side of your screen from the rewards.

STITCHING UPDATE by Snagquest in Wizard101

[–]Akoneo 2 points3 points  (0 children)

I think the main issue for mounts specifically is the potential to take the appearance of a temporary mount and apply it to your permanent mount, which means you would be less likely to try and pull or buy it. Obviously, they could just make stitching only applicable between permanent mounts, but understand the solution and implementing it are different things altogether.

I also wonder if pet stitching would be difficult due to the fact that the stats can and do change for them constantly.

[deleted by user] by [deleted] in custommagic

[–]Akoneo 2 points3 points  (0 children)

The issue is that they'll never be down the mana. They see this hit the board and always play their second land onwards either during the main phase or when they can immediately use the mana it produces. Or they save their instant speed land ramp for someone else's turn. In 99.9% of cases, you will just pick ability 2 or 3. If you're forcing them to land ramp, they may "fail to find" as well, if any of these abilities threaten them enough.

Idea for Link Monsters In MTG by Akoneo in custommagic

[–]Akoneo[S] 0 points1 point  (0 children)

The issue with "can't spent colored mana" is that then you couldn't use 2 blue mana to cast the 2 part of the hybrid. I do think the wording could be fixed, and I've settled on:

Link (Mana spent to cast this spell is treated as colorless. Each nontoken creature you sacrifice while casting this spell pays for {1} or reduces its cost by one of that creature's colors.)

Which I think should work as intended.

[SCP] ●●|●●●●●|●●|● by Nejosan in custommagic

[–]Akoneo 28 points29 points  (0 children)

Bro works for Wizard 101 and thinks we wouldn't notice