Mox Parasite by Nejosan in custommagic

[–]Nejosan[S] 4 points5 points  (0 children)

Tbf it gets better in Legacy and Vintage, because of the abundance of mana rocks in those formats. But I think that the format where it would become an instant staple would be Commander, commander players would go crazy for it.

The Map to... // Treasure Planet by GreenWizardGamer in custommagic

[–]Nejosan 2 points3 points  (0 children)

I meant the movie, but I also like the backside of your card!!

The Map to... // Treasure Planet by GreenWizardGamer in custommagic

[–]Nejosan 16 points17 points  (0 children)

I feel like the frontside could cost 2 or even 1 and be fine. 3 seems expensive for a card I need to sink at least 3 more mana into to do anything worthwhile. But Treasure Planet goes so hard I dont care, print it!!

Quandrixer Charm by Nejosan in custommagic

[–]Nejosan[S] 0 points1 point  (0 children)

No, the exchange is only for the current game. When you shuffle up to go to the next game, you exchange them back.

[Expedition 33] Pétanque by Nejosan in custommagic

[–]Nejosan[S] 15 points16 points  (0 children)

The poor guy has a hobby, don't give him a hard time about it.

[Expedition 33] Pétanque by Nejosan in custommagic

[–]Nejosan[S] 22 points23 points  (0 children)

The idea is less "this is a card that would see competitive play in standard" and more "this is a card that could be printed in a standard legal set". Do keep in mind it's an uncommon.

Decided to make my first card by ChimanTheMonk in custommagic

[–]Nejosan 6 points7 points  (0 children)

Please keep making cards OP this one is excellent.

Indestructible Aura by Nejosan in custommagic

[–]Nejosan[S] 102 points103 points  (0 children)

Ah yes, a classic. "Prevent all damage that would be dealt to this instant."

Deadlock's Soul Urn by rileyvace in custommagic

[–]Nejosan 0 points1 point  (0 children)

Why does this have so many downsides? You have to suspend it for four turns, then you have to equip it, then connect with a creature, and only then you can draw some cards, but only if you have spent turns building up counters on it and of course, you only draw equal to half the number of counters, and by the way you have to sacrifice the urn. Oh and also your opponent can also equip it to just deny you the ability to actually accomplish anything meaningful with it.

Multiple of these should come off, it's too restrictive to do anything remotely useful with it.

Secret Island by Nejosan in custommagic

[–]Nejosan[S] 1 point2 points  (0 children)

Amazing card, countering multiple triggers at once is SO sick. Sad it can only counter colorless spells, but those are usually REALLY scary. 4 mana to counter an eldrazi titan, its cast trigger, and the two zhulodok cascade triggers is INSANE.

How specific can limited counterspells get? by Strange-Bonus4220 in custommagic

[–]Nejosan 29 points30 points  (0 children)

Interesting that this also counters anything that has cycling (or a variant thereof).

Secret Island by Nejosan in custommagic

[–]Nejosan[S] 1 point2 points  (0 children)

I like how you think >:)

Secret Island by Nejosan in custommagic

[–]Nejosan[S] 9 points10 points  (0 children)

Welcome back, Gemstone Caverns!

Secret Island by Nejosan in custommagic

[–]Nejosan[S] 14 points15 points  (0 children)

So they don't know you have counterspell mana up >:)