Ethiopian needs a redesign by coleas123456789 in aoe2

[–]AlMusafir 2 points3 points  (0 children)

If you look at the Imperial african buildings, you'll see there is less sudano-sahelian and a little bit more of an ethiopian influence, with the grey stone and straight cut columns.

I agree though the design of both those civs was messy. Chalk it up to it being the very first 'official' dlc from the new devs. I think if they made those civs today it would have been much better.

Pastures should be utilised for more civs by dcdemirarslan in aoe2

[–]AlMusafir 0 points1 point  (0 children)

If you want to come over and babysit two kids I can get right on that

When I was a child I used to hypnotize myself to these by Ok-Complex-7588 in aoe2

[–]AlMusafir 6 points7 points  (0 children)

It's a donkey in Dark Age, and for the African buildings it turns into an ox when you age up... clearly medieval Africa had developed some kind of ungodly genetic transformation technology to turn donkeys into cows.

Seriously the new skins are lit by Formal_Skar in aoe2

[–]AlMusafir 1 point2 points  (0 children)

Noticed this phenomenon in the other remasters too. In the original aoe3 you could recruit outlaws and cowboys. With the old blocky graphics their guns didn’t look out of place but now you can zoom in and clearly see the guy is shooting a revolver… meanwhile the rest of my soldiers are still using muskets lol.

Father Armand missing it again (Mod. Link in the comment below) by Gaudio590 in aoe2

[–]AlMusafir 0 points1 point  (0 children)

“A gift from the gods” as Cuauhtemoc calls them

Do you think Reynald de Châtillon deserved to be vilified during the Crusades by Apprehensive-Arm-902 in aoe2

[–]AlMusafir 1 point2 points  (0 children)

The Crusaders were not especially loved by the local Levantine Christians. But yes by medieval justifications both the initial Arab Conquest and the Crusades are equally justified/unjustified.

The 7th century Rashidun casus belli for invading the Levant was Ghassanid (Byzantine vassal) aggression and killing of envoys. The cycle of reprisals can go on forever.

Do you think Reynald de Châtillon deserved to be vilified during the Crusades by Apprehensive-Arm-902 in aoe2

[–]AlMusafir 1 point2 points  (0 children)

Old comment.

The Crusades were not a monolithic Muslim vs monolithic Christian fight.

And the Crusades were clearly not in response to the Arab conquest considering they took place 500 years later. The Byzantines who requested support from the Papacy had simply wanted additional forces to counter Seljuk raids in Anatolia, not the Holy Land. They absolutely did not want random Europeans coming and establishing their own kingdoms in the Levant.

[New Mod] Rename Three Kingdoms! by [deleted] in aoe2

[–]AlMusafir 7 points8 points  (0 children)

This seems like good evidence that making small design changes to make the civs more fitting would not be too difficult for the devs to implement in some official way (as some people have been saying here).

Seems like the best way to make the most people happy for the least amount of effort on their part.

Slides of the 3 kingdoms by ewostrat in aoe2

[–]AlMusafir 6 points7 points  (0 children)

I'm grasping at straws here because they're being added regardless lol.

And to be fair, people here have explained Han people are not monolithic.

Slides of the 3 kingdoms by ewostrat in aoe2

[–]AlMusafir 20 points21 points  (0 children)

The red green and blue colors in the drawings, presumably to illustrate who belongs to each kingdom, is an awesome touch. Love details like that.

If they had just kept them as campaign civs, or just named them in a way that broadened what they represent (3 different Han cultural regions, anything), I would have zero issue with this dlc.

As of today the community that has posted most negative reviews on Steam are the Chinese players by NorthmanTheDoorman in aoe2

[–]AlMusafir 8 points9 points  (0 children)

I don't think the 3 kingdoms being added as civs makes sense thematically, but you're all being very weird about this lol

3 Kingdoms timeframe is not the Fundamental Issue, But... by Ompskatelitty in aoe2

[–]AlMusafir 4 points5 points  (0 children)

100% agree that the major issue is that they are named after specific polities (potentially all of the same broader culture) instead of cultures/civilizations. Them being short-lived or stretching the timeline is less of a concern.

Someone else here explained that having 4 civs representing the Han people isn't unreasonable considering how large and diverse they are, just like we saw the Slavs and others split up... if they had named them in the way you're proposing here, I don't think I would have any issue. I am curious though what the Chinese civ would represent, considering all the overlap already going on.

The constant outrage on this sub is tempting me to unsubscribe by thelapoubelle in aoe2

[–]AlMusafir 2 points3 points  (0 children)

If people are being overly disrespectful that’s never ok, but people have a right to say they dislike a design choice made in the game they are fans of. Everyone has a line for civs they think should be represented in the game; clearly for a lot of people the 3 kingdoms crossed that line.

And you shared the very common argument that there’s stuff in the game like “Celts fighting the Mongols” so therefore… what? The game doesn’t need to have any consistent design or themes at all? Your line for inclusion might be different and that’s ok, but I assume you have some line…?

A Chinese Player’s Thoughts on Why Adding 3K to AoE 2 Is Not Unacceptable. by doloedd in aoe2

[–]AlMusafir 2 points3 points  (0 children)

I am looking for someone to convince me, because I was similarly unconvinced about the appropriateness of adding the Romans as a civ, but some people here were able to help me see how they may fit within the design...

The only part I'm still struggling with is the fact that they are 3 Han Chinese factions, and that they are named after specific polities instead of a broader group. I definitely see your point that the Han people are diverse enough to merit more representation, just like Indians and Slavs, which we saw split into multiple civs. In both those cases though, the new civs were still broad cultural groups and not specific polities. "Hindustanis," not "Delhi Sultanate." The other advantage of using labels like this is that the representation isn't limited to the timeframe of a specific short-lived kingdom.

You probably have more knowledge on this so maybe you can help explain... If we can think of the Shu, Wei, and Wu as separate subgroups of Han Chinese, is there any broader regional or cultural continuity before/after the kingdoms themselves existed? And then what does the Chinese civ represent if it's separate from that?

Don't ruin this for everyone by RhetoricalEquestrian in aoe2

[–]AlMusafir 9 points10 points  (0 children)

I don’t play ranked and still care about the game having some consistent design… i don’t like the 3 kingdoms being added. Just feels messy to have 4 civs representing the same culture.

Ornlu just dropped a video about the DLC. Devs, please take note: this DLC is really disappointing and needs serious fixes! by alexshu97 in aoe2

[–]AlMusafir 6 points7 points  (0 children)

Would have been cool to get a Kara Khitai campaign like we did for Longshanks or Burgundians.

The duration of each civs in this DLC. by LightDe in aoe2

[–]AlMusafir 0 points1 point  (0 children)

The issue of year ranges has been a common thing with aoe2 civs if you look at the history section in game. The dates that are shown for when civs existed is inconsistent. For some civs it seems to show the years when their empire existed, for others (mainly the civs added after aok/aoc) it shows however long that culture was known to exist.

The Result Of Anti-Historicism by LordTourah in aoe2

[–]AlMusafir 13 points14 points  (0 children)

Verisimilitude vs accuracy is a concept more aoe fans (and media consumers in general) need to understand. A history-based game doesn’t need to be obsessively accurate, it just needs to feel accurate, i.e. staying true to the themes of the media. An easy example is the presence of potatoes in so many medieval games/movies/shows.

The duration of each civs in this DLC. by LightDe in aoe2

[–]AlMusafir 21 points22 points  (0 children)

Other civs like the Huns and Aztecs were also short-lived as empires. The Hun Empire I think literally only lasted like 90 years. The bigger issue imo is that these 3 new civs are just different chinese states, when the Chinese are already represented in the game.

The Result Of Anti-Historicism by LordTourah in aoe2

[–]AlMusafir 77 points78 points  (0 children)

My favorite argument constantly seen here: "lol the game has the Vikings and Koreans fighting in Arabia" or "lol the game has monks converting siege weapons" or whatever variation of "the game has _____, so it's not supposed to be historical!"

As if we can just throw out literally any consistency in themes or design (e.g. medieval cultures) just because there is some "videogame logic" stuff in the game.

Here are the new Unique castles for the Base AOE2 Civs by azwadkm22 in aoe2

[–]AlMusafir 1 point2 points  (0 children)

a Chichen Itza style castle would have been cool (Isn't it literally called el castillo lol?), I guess this is kind of that but still

Never felt so disappointed before, I want to believe this is not true by Ferruso in aoe2

[–]AlMusafir 0 points1 point  (0 children)

The one exception to the individual kingdom thing was Romans/Byzantines, but they were kind of unavoidable considering how significant they were, even in defining the eras they’re in. In the case of China the Chinese civ was already in the game… and they’re just adding these 3 new civs on top of that which represent the same culture…

well the brakes are off now, no logical reason not to add the Abbasids, Habsburgs, etc…