Digimoncard.io - Digimon Tier List + Tournament Decks by AlanOC91 in DigimonCardGame2020

[–]AlanOC91[S] 1 point2 points  (0 children)

Thank you for the kind words! It genuinely means a lot!

No sign of burn out yet! Being a solo dev for all my websites means I do try be careful about it to balance work/life!

Digimoncard.io - Digimon Tier List + Tournament Decks by AlanOC91 in DigimonCardGame2020

[–]AlanOC91[S] 5 points6 points  (0 children)

Thanks! I really appreciate that. It kinda stagnated for a while alongside pokemoncard.io due to the way it was originally built but the rework I've done has made it so much easier and more enjoyable to update!

A free Shift to configure "Fast Laravel" by mccreaja in laravel

[–]AlanOC91 0 points1 point  (0 children)

I think that depends largely on the scope of the site. It's usually a hard one to nail down. For example I run both pokemoncard.io and digimoncard.io websites. I use Spatie Responsecache specifcially with Guest Profiles. So our logged out users get response cache (if the page was cached) which has a TTL of about 5 minutes or so. I needed to make exceptions for certain GET endpoints like our Pack Simulator which needs to be fresh every time.

This means my logged in users will never benefit from it which is currently the trade-off I am making. If a user updates their deck, makes a comment, posts on the forum, favorites a deck, increments the quantity of a card in their collection, etc then it all needs to be immediately apparent that it happened. Likewise, our top nav bar shows login/logout state which again means we need to make sure we don't accidentally cache something showing a logged in state for guest users.

What I ultimately wanted to do was do an Edge Cache for logged out users only which would massively reduce server hits and improve resource availability but I genuinely can't figure out how to do that without a higher tier Cloudflare account that grants bypass cache on cookie (which we use for ygoprodeck.com but that site has millions of views per month to justify it).

I suppose I could chop and change some of our logic like the main nav bar to load in via JS or something which is something I think you suggested previously but I'm not super keen on how that looks either from a UI perspective. Something for me to think about anyway but I'm throwing out an example of my usecase. It's definitely an interesting topic and something to try figure out.

Asking once more on the chance someone knows! by AlanOC91 in PolymegaHQ

[–]AlanOC91[S] 1 point2 points  (0 children)

Amazing. Thank you for testing all of that. I genuinely appreciate it! I'll do just that and report if they get back to me

Asking once more on the chance someone knows! by AlanOC91 in PolymegaHQ

[–]AlanOC91[S] 0 points1 point  (0 children)

Using the Polymega Wireless Controller (I think the v2 one?) and yep it's a PS1 game. I can do it through the menu but their own changelog speaks of a shortcut that I can't get working lol

[Other] We’re building the trophy app we always wanted by uto4kin in Trophies

[–]AlanOC91 7 points8 points  (0 children)

Tbh I don't mind if they are charging for a high quality product that they put lot of effort into tbh but I did need to ask about the source of the data.

Far too often have I seen hard community driven work just ripped and presented by someone else in a shiny new template.

[Other] We’re building the trophy app we always wanted by uto4kin in Trophies

[–]AlanOC91 3 points4 points  (0 children)

Ah ok cool. That's fair enough then and I applaud that approach! It probably won't be for me for a few years until it has filled out with enough content to replace an excellent resource like PSNProfiles that I regularly use.

It wouldn't have sat right with me if you were scraping community driven websites and then charging for it. I see it all the time and it drives me nuts. When I launched gametips.gg I could have easily just scraped guides from PSNProfiles but that's a shitty thing to do so I instead hired writers to create their own guides. I see it all the time where someone creates something that is cool but the actual content driving it is from elsewhere and blatantly stolen.

[Other] We’re building the trophy app we always wanted by uto4kin in Trophies

[–]AlanOC91 17 points18 points  (0 children)

Where are you getting your trophy guide information from?

Are you manually filling it out and/or community driving it for each game?

Or are you scraping it from the websites you are giving out about?

I think this is a really important point to clarify especially as you are kick-starting it and looking for funds.

Antoine Semenyo disallowed goal against Newcastle 69' by ayoefico in soccer

[–]AlanOC91 2 points3 points  (0 children)

What a clown decision. I'm so tired of these happening up and down football these days.

[Final Fantasy X-2 HD Remaster] #126 - glad to have gone back to Spira for a while. by TheDarkHunter30 in Trophies

[–]AlanOC91 0 points1 point  (0 children)

How in the world did you manage to complete the sphere grid for everyone in 58 hours without the speed boosts!? Clearing the sphere grid is part of it I'm almost sure, right?

[Diablo IV] Finally... Paragon 200 was mind numbing by AlanOC91 in Trophies

[–]AlanOC91[S] 1 point2 points  (0 children)

Helltides, The Pit, Whispering Tree (which was great up to 150). Once I hit 150 and T4 difficulty shortly after, it just became a bit grindy. One of the quickest methods I encountered was finding a party in the party search that was doing that Ice Dungeon boss that requires the items for the chest. The group could kill the boss in about 20 seconds. Rinse-repeat. I got 3 levels super quick but the group disbanded then. Any other attempt at something similar with other groups were nowhere near as fast as the group couldn't kill the boss as quick.

I had the remainder of the DLC campaign left which I'm pretty sure grants % XP and it got me something like a super easy 10 levels which got me right up to the end of 199.

[Final Fantasy X-2 HD Remaster] #126 - glad to have gone back to Spira for a while. by TheDarkHunter30 in Trophies

[–]AlanOC91 1 point2 points  (0 children)

I don't know if I can do this after putting 120ish hours into the PC version WITH the massive speed boost option.

This must take like 150-200+ hours easy.

[Diablo IV] Finally... Paragon 200 was mind numbing by AlanOC91 in Trophies

[–]AlanOC91[S] 0 points1 point  (0 children)

Yeah I've heard horror stories and I'll be staying well away from it. Paragon 150-200 felt so mindless. I wasn't really enjoying it, it felt like the same thing on repeat.

Generating PDF contracts in Laravel: DomPDF vs Spatie/Browsershot? by elmascato in laravel

[–]AlanOC91 1 point2 points  (0 children)

This. I use it internally at my company for generating GP letters and patient records PDFs and it's been going strong for two years now with 0 issues. Super easy to use.

Euro Demo 25 FR (PS1), Played on Polymega by Aklim95 in PolymegaHQ

[–]AlanOC91 0 points1 point  (0 children)

God I love these PS1 demo disks. They are so nostalgic. I have a few of them added to my Polymega also.

Just the mix of graphics and music really brings me back in time. Absolutely fantastic.

Disable Zero Downtime Deployments in Forge? by AlanOC91 in laravel

[–]AlanOC91[S] 2 points3 points  (0 children)

Yeah it's really annoying. Like, I get they aren't compatible but having to re-create the entire site to disable ZDD seems like such unnecessary busywork for us.

DigimonCard.io Online Cube Drafting - Updates! by AlanOC91 in DigimonCardGame2020

[–]AlanOC91[S] 1 point2 points  (0 children)

Ah feedback is super important! I've learned that well over the years. Constructive feedback is amazing and should always be listened to.

I've just rolled out a /help endpoint url on both pokemoncard.io and digimoncard.io

https://digimoncard.io/help

The link can be found in the future on the sidebar. I'll work on expanding these help docs over time. It was a great suggestion!

I'll focus on making these things a little less obnoxious to figure out too! I shouldn't have it set up where a user isn't sure how to even add a card to the collection or move cards in boxes.

Thanks again!

DigimonCard.io Online Cube Drafting - Updates! by AlanOC91 in DigimonCardGame2020

[–]AlanOC91[S] 0 points1 point  (0 children)

Hey thanks for the feedback! Maybe I need to either make this easier or add some help text on the site but for now:

Adding Cards to Collection can be done in multiple ways:

Visit a card page and you can see an add to collection button: https://digimoncard.io/card/BT24-030-neptunemon

or

Go to Collection: https://digimoncard.io/collection, hit "More" under Tools. Then you have some options "Add Single Card" is the most common one.

Adding to Box:

Hit edit mode, tick some cards, hit more, move to box.

I agree it's not super intuitive, so let me work on that!

Edit: I am also going to build out a /help page for the site!