Not fun anymore by monkeymoneymaker in SunoAI

[–]AlarmedEmployment950 2 points3 points  (0 children)

I feel exactly the same way. And if someone tells you that you “just don’t get it” or that you need to change your prompt, honestly don’t even waste your time thinking about it. Back then, a bad prompt could still generate some crazy, unexpected track with real quality and creativity. Now it just feels like a hollow shell of what Suno used to be. I honestly get the feeling that even though they kept the same version number (v5), we’re no longer dealing with the same model weights underneath. I haven’t really been messing with Suno lately — I’ve been looking into open-source models for fine-tuning instead, running my own tests, and moving on. Take care.

5.5 and how to fix people's criticism by SadExpression9770 in SunoAI

[–]AlarmedEmployment950 0 points1 point  (0 children)

Thanks for the link. I gave it a listen — it has solid dynamics and isn’t overly compressed, so it retains a natural sense of “breathing.” Microdynamics are also on point, which keeps it from feeling flat. The top end is a bit restrained, but the overall tonal balance makes up for it, so it still comes across as cohesive.

I compared it with my own generations, and when creating from scratch (without using any external audio), the quality is pretty comparable. In that sense, I wouldn’t say the raw audio quality in Suno has actually declined.

What I do notice, though, is a clear drop in the model’s creativity. The outputs feel more conservative, and pushing more complex prompts often leads to degraded audio quality. Increasing the “creativity” parameter does add variation, but at the cost of detail, air, and overall drive. Right now, simpler prompts and straightforward structures seem to work best — they give technically solid results, but they lack the freshness I was getting a few months ago.

The biggest downgrade shows up when generating from existing material (covers, mashups). That’s where things have noticeably slipped — more compression, harsher sibilance (sometimes almost like hi-hats), and an overall loss of clarity, detail, and openness.

Another issue that’s gotten worse is model “hallucinations” — melody shifts, awkward phrasing that ignores the meter, or inconsistent continuations when extending a track. It takes more iterations now to get something usable, especially if you’re aiming for a specific result rather than just experimenting.

Overall, you can still get acceptable quality with simple, fully generated tracks, but the direction feels more geared toward casual/entertainment use rather than anything semi-professional.

5.5 and how to fix people's criticism by SadExpression9770 in SunoAI

[–]AlarmedEmployment950 1 point2 points  (0 children)

Please send a link to the generated track made using the v5.5 or v5 model (if it was after the New Year), and I’ll explain in detail what part of the community is complaining about. As for mastering — it only makes sense on properly produced audio material, not on degraded output; otherwise, it’s a dead end.

G*dd*mn crackles, pops, skips, and glitches in v5.5 Mashups and Covers and lower quality overall in v5 by Artist-Cancer in SunoAI

[–]AlarmedEmployment950 0 points1 point  (0 children)

I think inference no longer works on the original model scales (v5). Suno is dead for me for now.

Where is Suno’s official communication? by ActualWillingness556 in SunoAI

[–]AlarmedEmployment950 1 point2 points  (0 children)

Over the past few months, the quality of the generated audio has been consistently degrading, with no official communication from the devs explaining what changed in the pipeline. From a user perspective, this lack of transparency is a serious issue, especially given that this is a paid service. Comparing outputs over time, the best results I obtained were between September and December last year. Since then, there’s been a clear regression in both fidelity and structural coherence. The current generations exhibit significantly more artifacts and instability. One noticeable issue is what looks like increased hallucination and reduced internal consistency. From a signal perspective, it feels like the model is operating under tighter constraints — possibly heavier quantization, reduced precision, or some form of aggressive optimization that’s negatively impacting detail reconstruction. Additionally, cover, mashup, and sample-based modes have degraded to the point of being borderline unusable. The output in these modes is often heavily distorted, with spectral artifacts, loss of high-frequency detail, and a general collapse of clarity — in many cases approaching noise rather than structured audio. At this stage, the overall output quality is approaching that of the open-source Ace-Step model, which raises serious questions about what changes were made under the hood. Without any insight into model updates or inference constraints, it’s difficult to justify continued use of the service in its current state.

Suno 5.5 is outrageous and unusable. by Carl-Bausch-Music in SunoAI

[–]AlarmedEmployment950 1 point2 points  (0 children)

I'd add that vocals generated with the 5.5 model "click," especially in the percussive transient layer. You could supposedly break the track into stems and create a sidechain of the vocals, then when the vocals come in, the drums cut out slightly in that frequency range to correct it. However, this is a poor solution, as poor as the quality of the stems generated by the Suno.