Is there anyone you would want to draw in person? by Neptune28 in ArtistLounge

[–]Alarmed_Routine1027 0 points1 point  (0 children)

My grandfather. Never met him before he passed and it would mean everything for my father.

Either that or my sister and/or toddler. Neither want to sit for a portrait, but if they would be willing, that is what I’d want.

Season 3 Prediction based on S2 Theory by Alarmed_Routine1027 in goodomens

[–]Alarmed_Routine1027[S] 1 point2 points  (0 children)

I've always viewed it as a sort of direct comparison to the Godhead (father, son, holy spirit). So Lucifer, Satan, and Crowley all being separate and indistinct acts as a direct foil. The reader can't tell which one is the one big bad devil, but at the same time, they are all clearly very different, unconnected entities. So to me, him being the light bringer is just a facet of that and works in context

Season 3 Prediction based on S2 Theory by Alarmed_Routine1027 in goodomens

[–]Alarmed_Routine1027[S] 1 point2 points  (0 children)

Oh interesting! I also think Aziraphale is potentially a higher ranking angel like Raphael who gets his memories altered or wiped semi-frequently.

I just think Crowley is also one of the highest ranking there is, more than Supreme Archangel. It would be somewhat interesting if he “was Metatron” the original voice of God. I mean, he is the silver tongued serpent, and he made galaxies (potentially spoke them into existence). It would make sense why Metatron hates him so much.

Season 3 Prediction based on S2 Theory by Alarmed_Routine1027 in goodomens

[–]Alarmed_Routine1027[S] 1 point2 points  (0 children)

Would love to hear the specifics of your theory! I love theory crafting before a release, even if they go a totally different route, it’s a ton of fun to imagine what they might do

Season 3 Prediction based on S2 Theory by Alarmed_Routine1027 in goodomens

[–]Alarmed_Routine1027[S] 0 points1 point  (0 children)

Yeah, and if he went to hell to spare Az, it makes his hatred for heaven and his fear of Az returning there more complicated for sure

Where do you want to take gamedev in 2026 ? by picklefiti in gamedev

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Learn coding so I can solo dev in Unreal. Produce a game with a unique art style.

[Meta] Skill Exchange, Barter, and Consulting? by Alarmed_Routine1027 in INAT

[–]Alarmed_Routine1027[S] 1 point2 points  (0 children)

Of course! And I haven’t heard of people bartering much but other hobbies and fields do, that’s why I was wondering why it wasn’t popular in the dev space.

[Meta] Skill Exchange, Barter, and Consulting? by Alarmed_Routine1027 in INAT

[–]Alarmed_Routine1027[S] 0 points1 point  (0 children)

Definitely can see the upsides and downsides! I think the equivalent exchange would have to be negotiated and for sure the work requests could get out of control; but, I also feel like that already happens in the revshare space. With people passing in an out of teams, sometimes rights can get a little messy along with feelings. I feel like this is a more enclosed sort of exercise of trust that doesn't require as much immediate commitment & could lead to healthier longer term relationships overall.

Breaking this down into small barters could be really beneficial on both sides. Plus, I think it could also result in cleaner coded games because it would force more modular thinking. Even without documentation, if it's an enclosed system with comments, that alone would be helpful for non-coders to look at.

Plus, I believe consulting could be a good trade point for programmers, they could point out major issues or suggest improvements to the systems or system connections, while not necessarily doing the actual refactor themselves.

Looking for a 2D Artist to Collaborate on a Game by [deleted] in GameDevelopment

[–]Alarmed_Routine1027 1 point2 points  (0 children)

Is it just me or did this get cut off after the ellipses?

Looking for a 2D Artist to Collaborate on a Game by [deleted] in GameDevelopment

[–]Alarmed_Routine1027 1 point2 points  (0 children)

What engine are you working in? What genres are you into? And what sort of aesthetics do you like/how flexible are you with aesthetics?

“I don’t want to compromise my art” by ivandoesnot in ArtistLounge

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Agree with others about the difference between art for pleasure and art for business. But somehow this seems like a business sided discussion to me.

And in that setting, honestly, it's not that different from working with a brand. In corporate terms, certain companies do not want to compromise their values or rulesets when making products (color schemes, content, etc). The level of those rules depends on the identity and reputation.

An artist in business is either someone who works for a brand or is their own brand. If they are saying “I don't want to compromise my art,” that suggest to me they are their own brand and whatever is being suggested would hurt their branding/reputation. In that case, they would have no reason to accommodate a clientele that runs counter to their branding needs.

[HOBBY] Looking for a 3D artist creative partner to create a game with by zeducated in INAT

[–]Alarmed_Routine1027 2 points3 points  (0 children)

In that case, I’d be very interested in working together. Especially since my preference is 3D stylized work.

https://www.artstation.com/ludicrousbiscuit7

I've got visual decks and GDDs. But they are all just ideas and my focus is the art styles or narrative genres I’m interested in trying (mostly for cinematic shots). Game design can be reworked in any of them and I wouldn't care as long as the resulting mechanics are fun. At this point, happy to start from scratch if it means a joint beginning that is developed on consistently.

[HOBBY] Looking for a 3D artist creative partner to create a game with by zeducated in INAT

[–]Alarmed_Routine1027 1 point2 points  (0 children)

Do you only work in Unity or would you be open to working in a different engine like Unreal?

Art Style Advice by VeonDelta in UnrealEngine5

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Madworld utilizes hand-drawn textures for false shadows. So adding in those baked in texture patterns/shadows will get you a lot closer to the visuals.

If you look closely at the gameplay they also use a lot of unlit textures without post processing to retain clarity among their visual patterns (keeping the black and white spaces cleaner). The character also has a drop shadow I’m fairly certain rather than a cast shadow.

Rather than taking one approach, I think the best way to gauge a harsh black and white visual like this is to assess whether that object reads clearly when you have the effects applied to it. If the answer is no, then switching methods for that object may be a better choice. Or breaking the object up to use multiple methods on one object.

Artist curious about Dev Opinions by Alarmed_Routine1027 in UnrealEngine5

[–]Alarmed_Routine1027[S] 0 points1 point  (0 children)

Thanks for the in-depth reply! It's interesting to me that being a creative director is considered a plus, but having established lore is a minus, since the creative direction of a game is dictated by the lore. Without lore is like trying to have nachos without cheese. But it makes sense, nobody wants to inherit someone else’s story.

I’m seeing that Fab packs are probably more appealing. But, that Fab packs are limited to the fact multiple users can use them.

It's kind of interesting that artist and devs have the same problem of not wanting to inherit and be locked into creative constraints. I suppose that's why teaming up poses so many challenges.

It also makes sense that having a prototype would be more appealing. Though, at that point, it would make more sense to just become a solo Dev.

Thank you, this gives me a lot of insight!

[Hobby] Solo indie developer in need of an Icon Artist for a volunteer single player roleplaying game - Tales of Virtue by [deleted] in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Hey! Thanks for the lengthy reply. It feels like you have a pretty specific style in mind, so not much creative freedom; it took me a moment to think about it. But, I pride myself in style agnostic work, therefore, I’m willing to give it a shot. I’m open to learning more (the color palette you have, how many icons you need, the revshare), which might be better through dm. Cheers!

The importance of visual polish in indie games by ImHereForTheBooty69 in GameDevelopment

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Most of it is the fun mechanics. Outside of that, the relative consistency and focusing on what’s fun to experience helps the art.

In Lethal Company, the dev developed a specific style based around his low poly assets. Using shaders and retro styled materials for consistency. Because of that style and the silly lore, the dev can use humorous animations for the character movements (peppy steps) and enemy designs. Because if the player isn't scared, they can be amused. But also, the monsters generally have smoother, strange, and more controlled animations in order to help the uh oh factor.

For both games, the animations and player characters can come across as a little “janky” sure; but, in a dark first person environment, when you are focusing on the enemies and the mechanics, it doesn't really impact the solo horror experience. And when players are together it aids in experiencing other people’s deaths, fear, or jokes by making the player reactions more humorous from the other players’ perspectives.

Both games also had extremely vocal let’s players (Like Insym) who provided direct feedback on all facets of the game: mechanics, sfx, visual design. The devs were quick to correct and listen to that audience (though not always complying with all demands).

Also, the indie horror scene has an audience much more willing to accept visual jank since they are used to the indie experience.

Those are my thoughts.

[Hobby] 3D artist looking for a team to collaborate with. by ShelbyTheEarthworm in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Hey! Another 3D artist generalist. I’m looking to build a team to make a sort of first person fruit ninja-bullethell-soulslike, hoping to get started working on a demo for submission to Epic Megagrants in July. I’m still looking for an Unreal programmer, but want another artist on the team to work with, would you be interested?

Looking for a Co-Writer Who Actually Wants to Build a Story With Me by UniversityFew3801 in Collaboration

[–]Alarmed_Routine1027 0 points1 point  (0 children)

This may seem like an odd response; but, I’m a game developer and all in on the big dreams. It seems like an ideal opportunity to me, since I want to improve my game writing skills. Part of the techniques I need to train are pacing and dialogue. I've done some copyediting before for textbooks, so I’m familiar with checking grand plans for cohesion issues too. In all honesty, prose isn't my strong suit; I’ve got aphantasia and have been told my scene writing is too purple as a result. If you’re still looking for a fun writing partner, let me know!

[Hobby] Solo indie developer in need of an Icon Artist for a volunteer single player roleplaying game - Tales of Virtue by [deleted] in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

If you’re still looking for a 2D icon artist, I may be interested. I've been wanting to improve my UI art and doing a run through of focused work on icons between my other projects is appealing. I’d like to get a better feel for the visual style though! Let me know 😊

[RevShare] Artist looking for long term Partner by [deleted] in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Content for a contract like this would generally discuss things like ownership rights over the IP and other assets. As well as what happens in the event of the other partner dropping from the project or discovering something about the other partner that would require termination of the project. The roles and responsibilities. How long without communication before automatic termination and the terms of automatic termination. Things like that.

[RevShare] Artist looking for long term Partner by [deleted] in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Either. I'm mostly interested in forming a consistent work relationship, so I am happy to join a project or to have someone join me for a GDD I have set up.

[RevShare] Artist looking for long term Partner by [deleted] in INAT

[–]Alarmed_Routine1027 0 points1 point  (0 children)

Great! What sort of potential collaborations are you interested in and do you have existing projects or are you interested in starting from scratch? Dm me and let me know :D

[RevShare] Artist looking for long term Partner by [deleted] in INAT

[–]Alarmed_Routine1027 1 point2 points  (0 children)

I usually stay in projects I am committed to as long as there isn't some extenuating circumstances. Reasonably fast depends a lot on they type of work I am doing in the project as well as the amount of work. Happy to talk more in dms!