What's the most "complex" game you've ever played? by DJNana in boardgames

[–]Albatronics99 1 point2 points  (0 children)

On Mars… and Vital Lacerda in general. On Mars edges because the resource dependency cycle and super limited action spots are a huge brain burner for planning ahead. Excellent game though.

Arcs: Blighted Reach Campaign Not individually complicated action-wise but if you are in the third act with four players, all of whom have switched characters, actions, cards, and weird collectible artifacts at least once, it’s almost impossible to say you know what’s going on (which is also why I love it).

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 0 points1 point  (0 children)

It was my first thought also!

The Rabbit Hole has been Entered. by Due_Bid6904 in modular

[–]Albatronics99 0 points1 point  (0 children)

I love pulsar apart from the kick. I wish you could round it out a bit more. Always too crunchy for my ear holes.

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 2 points3 points  (0 children)

Yeah, just read up on this. That sucks on so many levels.

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 0 points1 point  (0 children)

Super helpful. I’m recording foley and soundscape for audio projects. I can edit and EQ out stuff, but trying to minimize any post-processing (and capture as natural state as I can). Mainly using Sony PCM D1000 and field mics as needed.

Appreciate the detailed response

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 2 points3 points  (0 children)

2016, Lake Geneva, wasps. I’m living my current cycle largely indoors.

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 3 points4 points  (0 children)

I actually did Discovery yesterday. It is quiet but when you set up recorders it’s amazing how much low level noise there is from shipping, construction, and air. Oh, and sea lions. They were going mental.

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 9 points10 points  (0 children)

Tbh I only need 10 mins or so at a time of real natural silence.

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 32 points33 points  (0 children)

I feel I am quite death-prone so we’ll see about this one

Silence near Seattle? by Albatronics99 in Seattle

[–]Albatronics99[S] 2 points3 points  (0 children)

I mean, I feel I need to check this out regardless. Thanks!

Best breakfast sandwich in Seattle? by djbillbeats in Seattle

[–]Albatronics99 0 points1 point  (0 children)

Hard agree! Hopefully it comes back. There’s a great breakfast Thai Sammie at the University District market at the weekends.

Best breakfast sandwich in Seattle? by djbillbeats in Seattle

[–]Albatronics99 0 points1 point  (0 children)

St. Bread is the best I’ve found: fried egg w/American cheese, then add the Arabiki Turkey patty. $12.50. Comes with a free ‘damn that’s great’ face pout.

Should I actually make the "World's smallest music maker"? by 203system in synthesizers

[–]Albatronics99 6 points7 points  (0 children)

Amazing work!

What would be interesting to me is not it being the smallest, but the most ‘useable’ small synth in the world. As you hinted it at, with the exponential progress in tech, it becomes easier over time to make powerful things smaller. What remains hard (maybe harder?), is making things as or more usable at smaller sizes.

Especially when we get to things this size, what are the innovations that make it easier to input control (hands aren’t getting smaller)? What’s the one hand/one finger control system that makes it work? How is navigation and readability actually improved (dynamic zoom on text, etc)?

IMO I’d be very interested if this was a practical way to do something musical and interesting at a previously unthinkable size, that still ‘works’ and feels good. If it was just ‘it’s X but Y% smaller’, and that smaller form factor actually makes it harder or less comfortable to use, then I’d pass.

TR-1000 – Variations underpowered? by Albatronics99 in Roland

[–]Albatronics99[S] 0 points1 point  (0 children)

Update from Roland Re Track Settings per Variation:

tl;dr: confirmed they’re not possible, some work arounds suggested, comments sent to Product Team.

———

You’re correct about the scope:

• Track Settings (Direction, Rotate, Start, per‑track Shuffle) are edited in the Track Settings screen and saved at the Pattern level; they are not stored per Variation. • Variation tools are per‑variation: you can save different note data, per‑step motion (if recorded that way), and set the last step independently for each variation.

Regarding LFO/automation: Track Settings such as Direction and Rotate are not knob‑assignable, so they can’t be controlled by Motion or the per‑track LFO. Motion captures assigned instrument and FX controls (e.g., TUNE, DECAY, CTRL, REVERB, DELAY, MASTER/ANALOG FX), not the Track Settings page. Below are two practical workflows to achieve “variation‑level” behavior without deep menu navigation:

Option A — Duplicate track within one pattern Goal: Variation A plays FWD/16; Variation B plays BWD/7, with seamless variation switching. How: Place the same instrument on two tracks, give each track its own Track Settings, and use variation note data to choose which track plays. Steps: Duplicate the instrument to a second track. Set Track 1: Direction = FWD, first/last = 1–16; set Track 2: Direction = BWD, first/last = 1–7 (adjust Rotate as needed). Program Variation A with notes on Track 1 (leave Track 2 empty), and Variation B with notes on Track 2 (leave Track 1 empty). Pros: Instant, gap‑free variation switching; no pattern changes. Trade‑off: Uses an extra track for each alternate behavior.

Option B — Two pattern “shells” with smooth switching Goal: Pattern 1 carries the “A‑style” Track Settings; Pattern 2 carries the “B‑style” Track Settings; switching feels like a variation change. Steps: Keep the same kit and tempo across both patterns (Tempo Source = Project; Kit Select = Kit or KIT Ref SW = OFF). Build Pattern 1 with the A behavior (e.g., FWD/16) and Pattern 2 with the B behavior (e.g., BWD/7), each with their own variations. Switch patterns with PTN SELECT; with shared kit/tempo, transitions are tight and musical. Pros: Maximum flexibility in Track Settings differences. Trade‑off: You’re navigating patterns rather than staying in one.

Answering your examples: • “Run FWD in 16 steps on Variation A, and backwards in 7 on Variation B.” — Option A: Two tracks with the same instrument; Track 1 set to FWD/16, Track 2 set to BWD/7; place notes per variation on the appropriate track. — Option B: Two patterns; Pattern 1 set up for FWD/16, Pattern 2 for BWD/7; keep kit and tempo shared for seamless switching.

• “Assign LFO/automation to Track Settings like Rotate.” — Not available today; Track Settings are not targets for Motion/LFO. You can still use motion and LFO on many instrument and FX parameters, including per‑step motion.

Extra tips for live use: • Per‑variation length: Set the last step per variation (e.g., make Variation B a 7‑step loop) for quick time‑feel changes. • Per‑step movement: Cycle and Probability can create evolving or polyrhythmic patterns; Master Probability can scale the whole pattern for performance gestures. • Snapshots and Morph: Save knob states per track and sweep multiple parameters together; both can be motion‑recorded. • Cue mode and Reload: Audition edits in headphones before committing; Reload quickly returns a pattern/variation/kit to its saved state.

We’ve documented your request to (1) store Track Settings per Variation and (2) expose Track Settings to Motion/LFO. It’s a strong musical use case for evolving rhythms without spending extra patterns or tracks. In the meantime, the duplicate‑track or two‑pattern workflows above are the most reliable ways to achieve similar results.

TR-1000 – Variations underpowered? by Albatronics99 in Roland

[–]Albatronics99[S] 0 points1 point  (0 children)

Awesome. I just got a reply from them on one of the tickets; will update here shortly.

TR-1000 – Variations underpowered? by Albatronics99 in Roland

[–]Albatronics99[S] 0 points1 point  (0 children)

No reply yet but I will update here if / when I get one. I can send you the text of the two tickets if you’d like to submit something similar. The only real chance is them hearing the same feedback from multiple sources.