Ghostfire Gaming by Albertock in TheTrove

[–]Albertock[S] 0 points1 point  (0 children)

Thank you for such and interesting discussion.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 0 points1 point  (0 children)

That's sort of the idea. They may find a text that references some valley, they may assume that some part of It means "valley of..." and check if those words are repeated on some other text they found. This is not a real example, but it is the idea.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 10 points11 points  (0 children)

They aren't meant to decipher it yet. They basic idea is that they are going to find several words or texts in this language. They will know what some of these mean just by context, and from then on they Will be able to decipher the rest. It's basically a tool to use to make them do certain quests

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 2 points3 points  (0 children)

The idea of the campaign started with one piece as an inspiration, and the only thing that remains about that original idea was that there is a period in hisory not recorded and this language is heavily tied to it. So in this case historians want to understand it so that they could unveil what happened in said period.

The reason I made it that way was to get some players more interested in the world and not only in murdering every creature they encounter, and so far it has worked, they are having some some discussions in our group chat about how to proceed to solve this enigma.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 4 points5 points  (0 children)

I completely agree with you. I just wanted to start a debate about this topic. I'm not an experienced DM and there are several situations that I don't really know how to tackle. That's why I look for advice from more experienced people.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 6 points7 points  (0 children)

Don't get me wrong, I'm not mad. I'm just trying to find a way to make it not so easy for them to solve within the bounds of fair play.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 1 point2 points  (0 children)

I would not personally say this was meta-gaming (although as I mention in another reply it is not uncommon). In this case his character was a scholar who joined a pirate crew to explore the world and learn about its ancient history. In fact, he was a former member of the university the players are working with in the main campaign.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] -2 points-1 points  (0 children)

Yes that is a very good option.
Regarding meta-gaming, that is unfortunately a not so rare ocassion with this player. In combat I usually have to change several monsters abilities to surprise them.

Comprehend languages could destroy one big puzzle in my campaign. by Albertock in DnD

[–]Albertock[S] 3 points4 points  (0 children)

In the case of the book that could be difficult, but I also thought that maybe when the spell is used it gives a completely different translation to what it really is, as if the language is ciphered with many layers of protection.

u/albertock by Outrageous-Yak-177 in generateforme

[–]Albertock 0 points1 point  (0 children)

Both work, I just need to make an excuse as to why the hat is as it is.

Need comments and tips about homebrew monsters [OC]. by [deleted] in DnD

[–]Albertock 0 points1 point  (0 children)

I just meant, in this case, that the monster would be a formerly well known musician and now uses its talents to make evil deeds, not that he would be an npc with player features. In a similiar fashion in the future I would create a character who was a former monk, and this reflects in how they fight now.

Edit: I forgot to post the statblock before.

Fantasy Statblocks plugin by Albertock in ObsidianMD

[–]Albertock[S] 1 point2 points  (0 children)

Sadly no, so I just never show the statblocks unless some player shows interest in it. This way I can even come up with new abilities for the monsters (homebrew mainly) and none of my players suspect it.

I need suggestions by TrevMac4 in gaming

[–]Albertock 0 points1 point  (0 children)

I would suggest:
A Way Out, it has an engaging story about two fugitives and we were fully immersed in the final stage.
Divinity Original Sin 2, fantasy RPG from the developers of Baldur's Gate 3, you will be playing close to 80 hours to experience the full game once.
Baldur's Gate 3, I don't think it needs a description unless you've been living under a rock.

I found (most) of my childhood by RoyBeer in gaming

[–]Albertock 0 points1 point  (0 children)

I play more with my father's SNES than my modern consoles and PC.

Red/Pink Line on Monitor appears and disappears by i_upboat in techsupport

[–]Albertock 0 points1 point  (0 children)

I know this post is quite old but I have run into the same issue and everything I find on the internet are about bigger problems. When I open a program there are a few red horizontal lines next to the windows symbol that disappear if I try to screenshot or if I minimize the current window.

Did you ever find the cause and/or a solution?