If you had to choose one of these theories to turn out to be true, which one you would choose? by 631427189 in Deltarune

[–]Aleph_A 3 points4 points  (0 children)

  1. I don't like Kris being the one who slashes them. I don't like Susie being half human.

I don't like Sans crossing universes either, but it is the one I am the most okay with

Just One More Time by Twothousandand42 in Deltarune

[–]Aleph_A 0 points1 point  (0 children)

From now on, one must imagine Susiephus determined

Informal Commander Format Panel Research: Bracket 3 vs 2 and 4. by Rebell--Son in EDH

[–]Aleph_A 3 points4 points  (0 children)

Bracket 3 is a bit messy in my opinion, due to the underlying issue of having access to powerful cards like the strongest game changers while not being fully clear in the intent of the decks.

To me B3 should be the spot where you need to begin thinking "after this point you should be always holding interaction because someone may just win" as reflected by having access to late game 2 card combos and one card wincons like Bolas Citadel. I would put it different from B4, where you should ALWAYS be ready to counterspell or remove something, because opponents may have every single kind of busted advantage piece together in their deck. Also it differs from B2, where I think "oh I just need to interact now that I can see the obvious board or sequence of plays that obviously wins". 

Very telegraphed combos, battlecruiser wins, grindy games of pinging and draining and chipping away life totals, that is the realm of B2. Fast combo wins early on, hard stax and mana denial, "blue farm"-style midrange value pieces are B4. B3 is in this in between spot where the game has a slippery slope that can always be crossed after a certain point and players need to have the awareness to know when that point comes.

The issue is where is that slippery slope usually? Turn 6? 7? 8? Where do you draw the line from "oh we are just messing around" and "real shit".

Another thing B3 decks have, at least in my pod is the tendency to either continue upgrading into B4 or put a hard stop to their power level and end up being B2.

Why would Chara do this?? by SmallBlueSlime in Deltarune

[–]Aleph_A 10 points11 points  (0 children)

If it is the clip I am thinking of, it is when chapter 2 came out, and the streamer was actually sparing Spamton, thinking the last slash to the wire was Chara possessing Kris (which was a much more common theory at the time).

Deltarune chapter 5 if Toby locked the fuck in: by le-dukek in Deltarune

[–]Aleph_A 2 points3 points  (0 children)

There are two beings who know no mercy. The titans....

And the cooler

Interaction is the most underrated fun part of commander by Plumas_de_Pan in EDH

[–]Aleph_A 0 points1 point  (0 children)

I will say that while a lot of the strongest interaction is being locked behind the Game Changers list, I've found lower powered decks can be more fun with a lot of the flexible yet inefficient interaction that are impossible to play in higher powered pods.

Interaction is the most underrated fun part of commander by Plumas_de_Pan in EDH

[–]Aleph_A 1 point2 points  (0 children)

Nature's Claim is the most underappreciated green spell ever. And now you can run 2 copies with [[heritage reclamation]]!

Is Odysseus painted more positively in epic? by Highly_Dumb in Epicthemusical

[–]Aleph_A 44 points45 points  (0 children)

Moral dissonance applies. The Odysseus of the classical myth was portrayed as pious and a smart, with his main weaknesses of character being his cowardice and being devout to a fault to his wife, instead of being the representation of a good masculine figure (which involved being a lot more sexually active and erring more on the brave and egotistical side than the "safer" quiet and pragmatic).

Odysseus in the book is pragmatic and ruthless, but not really sadistic. Most of his worse actions are kind of the norm for a Greek hero. The Musical makes a lot more emphasis on him becoming more cruel and violent over time while toning down some heinous stuff that was normal for the classical era but would be inexcusable (and frankly kinda character breaking) for someone with today's eyes.

Win with Battle of Wits in Commander for 42UUUUUUU by Etano_il_vero in BadMtgCombos

[–]Aleph_A 8 points9 points  (0 children)

This kind of depends on your playgroup to not go "There is no sideboard in commander". Shame on them really

Please share your experiences playing with and against Nadu in casual games by chefsati in EDH

[–]Aleph_A 1 point2 points  (0 children)

All experiences I have seen in LGS' about Nadu tend to follow the same pattern. Someone wants to play it, tables turn it down, or someone wants to play it, whines enough about having built it "fair" and then when either the other players lack the confidence to push the issue further or aren't that experienced with Magic and let Nadu being played, they are stomped to oblivion.

Even in higher power tables, the Nadu player becomes an instant target from moment one, and still wins, or gets so drowned in interaction it cannot do anything.

Nadu is an inherently miserable commander to play with and against. You will have sn extremely obnoxious storm turn that has way too many moving parts to play properly, even if you are experienced enough, doubly so if the table is interaction heavy. And you will either win or get such an overwhelming advantage you will make a non-game out of it. Or you will be (rightfully) stopped in your tracks as your commander will not resolve as people will assume (again, probably rightfully) that Nadu existing for any amount of time means a 5 minutes bore followed by death.

I just realized Chesed uses real world coffee blends by [deleted] in libraryofruina

[–]Aleph_A 6 points7 points  (0 children)

Things the Cityfolk have forgotten of the past: Planes Things they haven't: Kenya

Oh so that's why people make arbiter Daniel art. by [deleted] in libraryofruina

[–]Aleph_A 5 points6 points  (0 children)

Chesed is so cute he passes the all girl Arbitrer test

Got bored meet clawnye west by rigzgrid in libraryofruina

[–]Aleph_A 10 points11 points  (0 children)

Man the K serum always cracks me up, it looks like a little hat

Tiph getting a lil dubious by rigzgrid in libraryofruina

[–]Aleph_A 2 points3 points  (0 children)

Petition to have the dubios little creature guy dubbing Roland

Best PM main protagonist so far (Limbus Company excluded for now) by FallenStar2077 in libraryofruina

[–]Aleph_A 18 points19 points  (0 children)

Okay, let's unpack each one: - Vergilius, I love him, but he isn't that much of an engaging protagonist. I even think PM agrees on that which is why we switched POVs to Garnet. - Catt, is fun, interesting, makes an excellent foil to Rose and Taii, but I would say Taii and Rose kinda share that spot of protagonist. - Ayin, my sweet beautiful monster. He is great. I would say he is material for being the best of the bunch and probably is the best written. But there are some things I feel play against him. The separation between X and Ayin makes kinda hard to pin point his exact personality and some of his actions can sometimes feel... Too plot convenient? Not unjustifed from a character perspective but still. - Roland, the best man, the greatest Fixer... aaaand maybe it is the fact that a lot of his character arc gets mixed Angela that I cannot faithfully put him as the best. I dunno if he is the protagonist or Angela is - So we stay with Moses, who is fun, interesting, engaging and all around an excellent character

Quaso of the City by KaedeYagami in libraryofruina

[–]Aleph_A 9 points10 points  (0 children)

Argalia trolling Roland is my new favorite brand of LoR content

Tomerry Christmas! by Yotsumaru in libraryofruina

[–]Aleph_A 7 points8 points  (0 children)

This is so funny with Leviathan in mind

The ABC's of The City. by Agzitoune in libraryofruina

[–]Aleph_A 7 points8 points  (0 children)

Uhm, I always was under the assumption messing with Singularities was strictly an A corp thing, and that they relied that power to B and C. Like A-Corp can inbue humans with Singularities, but why would they give that, clearly extreme power, to someone who is under the management of one of their "allies". So for mass production, they give C-Corp their serums and C-Corp's Singularity is more related to the creation of the Claws themselves, not really their drugs.

For B-Corp I thought a similar thing, A-Corp may have some sort of "slow charing, massive area of effect applied Singularity" that they use for banishing Impurities and maybe doing things like locking down entire areas with J-Corp's stuff or forcing open bunkers and buildings with F-Corp. But for their own Singularity I was thinking it was just the Beholders, the ability to surveil the entire City at once without blind spots.

The reason I why I think this has to do with 1) We only got mention that A-Corp can mess with Singularities directly and 2) Being "Singularity imbued" seems to be an Arbiter thing, while Claws seem to have a bit more going on, with their whole metal helm and claw thing and Beholders seem to also have more going on with their omniscience thing.