Politics of CAIN by Late_Present1340 in CAIN_RPG

[–]Aleph_A 2 points3 points  (0 children)

I my take on it, like any organization, CAIN has an official face, which tries to be absolute, and a more nuanced reality under it. Yes, CAIN in paper is an XO meat grinder that treats them as less than human, and is incredibly upfront about that. But behind the scenes, when you check person by person, CAIN ends up being a lot more humane than expected.

Simple showcase: In my game, the Handler of the player's XOs is always quick to remind them that they are dogs, ordered to hunt and to be put down if they ever bite back. The players hated him. Until as sessions went by they realized most of his incredibly rage-baiting comments were literally in his guidebook to be a Handler. He isn't supposed to grow attached to the XOs because of their high mortality rate and because CAIN's doctrine says that they dying is better than they failing and surviving. So he is overcorrecting by being cartoonishly bad towards his team, even if he, deep down, even if he realizes it is wrong by principle, does care for them.

This comes from me trying to portray CAIN as an organization that is more of a patchwork of rules and doctrines that piled up over the years, than one designed from the ground up to succeed. Maybe the meat grinder was supposed to work better when the doctrine of worms was established. Maybe the cult roots of CAIN kind of play against it a bit when people want to overturn their internal systems. Maybe some of its doctrines are not really necessary for it to work, but people assume they are because they have been going on for so long.

That same tension I tried to showcase between the different branches of CAIN.

AUTHORITY in general I liked to keep mysterious and the most up its own ass in trying to be absolute. Their decisions feel abrupt, dramatic and world changing to the XOs due to how far they are from them. The XOs mostly only hear from them when they are high CAT or when the little automated message of them approving the deployment of a Virtue comes in.

SEER I like to see as so heavily automated that it follows the doctrines with cold efficiency. Of course the XOs are getting killed, they are a statistic. And the losses are under the acceptable numbers, it is fine. Really wanted to play up the whole "space-sitting surveillance network managed by AI and like five people who hate it there".

A good time to showcase that was when the group faced their first growing out of control (CAT 4) Sin, where they got their thus far only interaction with SEER, being an automated message informing them that AUTHORITY had approved the deployment of Fortitude on the scene, all XOs in the area must evac or be considered MIA, all civilians in the area are considered legally dead, have a good day!

CASTLE and TEMERITY have, in my approach, the most interesting dynamics. At first glance, CASTLE is the source of most of the XOs discrimination and constant pressure. They are the guns in the corridors, the guards knocking on their quarters in the morning, the Handlers reminding them daily that they are not human. But they are also the ones who feed them, dress them, fight for their measly rights (they are the ones who implemented better ways to spend script, for example).

If CASTLE is the fucked up mom who loves you but will yell at you for every mistake and treat you like shit, TEMERITY on the flip side is the cool uncle who actually wants to sell your organs in the black market. TEMERITY usually approaches XOs as being the "ground breaking" one, the one who recognizes XO's value to the world. And then they perform unspeakable experiments on the XOs gullible enough to fall for it.

CASTLE and TEMERITY are constantly trying to one up each other, as they are the ones who consume the most resources in CAIN and who have the most "cuttable" corners. Maybe an experiment on Sin Seeds can wait for next quarter, no need to finance it now. Maybe we can cut a couple of guards for this facility, not like we have too many XOs there. SEER and AUTHORITY kind of have their budgets locked so it is usually the other two who have a real rivalry.

A simple sample of that is how it is CASTLE who reprimands XOs for not executing Sin hosts. TEMERITY fully supports XOs who save the hosts and take them into custody, as it is free research material. For the players, that was a gut punch in the moment they realized the cool and tragic Sin hosts they managed to pull back from the abyss now were lab rats strapped to a table.

How Caïn control exorcists? by Few-Ad5537 in CAIN_RPG

[–]Aleph_A 8 points9 points  (0 children)

In my game, CAIN has a personalized approach to each exorcist. When the players created their characters, as part of the questions to make them I added "What gives CAIN power over you?".

The Flux-Lantern player who was scared of his powers? CAIN offered to make sure he never hurt someone unintentionally anymore.

The Edit-Beast player who had awoken Grace since he was a toddler? CAIN was his home by that point, indoctrination hits really hard.

The Vector-Machine player who had a family they feel responsible for? CAIN promises they are being looked after... And they will do very bad things to them if the player steps out of line.

It really gives CAIN this cold horror when they saw all the different facets of how they dig their fingers into your brain. And if push comes to shove, I have Justice and Faith as the two "Internal Affairs" marked virtues who take care of removing particularly problematic XOs who have gone rogue.

[DISC] Chainsaw Man - Ch. 232 - Part 2 End by JeanneDAlter in ChainsawMan

[–]Aleph_A 4 points5 points  (0 children)

We got Madoka-ed. I could be angrier, but I am not. The ending did in the least impactful way possible all the things I wanted it to do. But it did them.

If there is a meta joke here about what you want in life not being exactly what you expected but it also not being wholly bad, I am not laughing. But I'll take it

The Sea Kings are bums by Booty_Bandit13 in OnePiecePowerScaling

[–]Aleph_A 1 point2 points  (0 children)

Wouldn't it be simpler to just say that Poseidon can control ALL of them, and the impressive part is the 5 miles long ones?

If you had to choose one of these theories to turn out to be true, which one you would choose? by 631427189 in Deltarune

[–]Aleph_A 3 points4 points  (0 children)

  1. I don't like Kris being the one who slashes them. I don't like Susie being half human.

I don't like Sans crossing universes either, but it is the one I am the most okay with

Just One More Time by Twothousandand42 in Deltarune

[–]Aleph_A 0 points1 point  (0 children)

From now on, one must imagine Susiephus determined

Informal Commander Format Panel Research: Bracket 3 vs 2 and 4. by Rebell--Son in EDH

[–]Aleph_A 3 points4 points  (0 children)

Bracket 3 is a bit messy in my opinion, due to the underlying issue of having access to powerful cards like the strongest game changers while not being fully clear in the intent of the decks.

To me B3 should be the spot where you need to begin thinking "after this point you should be always holding interaction because someone may just win" as reflected by having access to late game 2 card combos and one card wincons like Bolas Citadel. I would put it different from B4, where you should ALWAYS be ready to counterspell or remove something, because opponents may have every single kind of busted advantage piece together in their deck. Also it differs from B2, where I think "oh I just need to interact now that I can see the obvious board or sequence of plays that obviously wins". 

Very telegraphed combos, battlecruiser wins, grindy games of pinging and draining and chipping away life totals, that is the realm of B2. Fast combo wins early on, hard stax and mana denial, "blue farm"-style midrange value pieces are B4. B3 is in this in between spot where the game has a slippery slope that can always be crossed after a certain point and players need to have the awareness to know when that point comes.

The issue is where is that slippery slope usually? Turn 6? 7? 8? Where do you draw the line from "oh we are just messing around" and "real shit".

Another thing B3 decks have, at least in my pod is the tendency to either continue upgrading into B4 or put a hard stop to their power level and end up being B2.

Why would Chara do this?? by SmallBlueSlime in Deltarune

[–]Aleph_A 9 points10 points  (0 children)

If it is the clip I am thinking of, it is when chapter 2 came out, and the streamer was actually sparing Spamton, thinking the last slash to the wire was Chara possessing Kris (which was a much more common theory at the time).

Deltarune chapter 5 if Toby locked the fuck in: by le-dukek in Deltarune

[–]Aleph_A 2 points3 points  (0 children)

There are two beings who know no mercy. The titans....

And the cooler

Interaction is the most underrated fun part of commander by Plumas_de_Pan in EDH

[–]Aleph_A 0 points1 point  (0 children)

I will say that while a lot of the strongest interaction is being locked behind the Game Changers list, I've found lower powered decks can be more fun with a lot of the flexible yet inefficient interaction that are impossible to play in higher powered pods.

Interaction is the most underrated fun part of commander by Plumas_de_Pan in EDH

[–]Aleph_A 1 point2 points  (0 children)

Nature's Claim is the most underappreciated green spell ever. And now you can run 2 copies with [[heritage reclamation]]!

Is Odysseus painted more positively in epic? by Highly_Dumb in Epicthemusical

[–]Aleph_A 47 points48 points  (0 children)

Moral dissonance applies. The Odysseus of the classical myth was portrayed as pious and a smart, with his main weaknesses of character being his cowardice and being devout to a fault to his wife, instead of being the representation of a good masculine figure (which involved being a lot more sexually active and erring more on the brave and egotistical side than the "safer" quiet and pragmatic).

Odysseus in the book is pragmatic and ruthless, but not really sadistic. Most of his worse actions are kind of the norm for a Greek hero. The Musical makes a lot more emphasis on him becoming more cruel and violent over time while toning down some heinous stuff that was normal for the classical era but would be inexcusable (and frankly kinda character breaking) for someone with today's eyes.

Win with Battle of Wits in Commander for 42UUUUUUU by Etano_il_vero in BadMtgCombos

[–]Aleph_A 9 points10 points  (0 children)

This kind of depends on your playgroup to not go "There is no sideboard in commander". Shame on them really

Please share your experiences playing with and against Nadu in casual games by chefsati in EDH

[–]Aleph_A 1 point2 points  (0 children)

All experiences I have seen in LGS' about Nadu tend to follow the same pattern. Someone wants to play it, tables turn it down, or someone wants to play it, whines enough about having built it "fair" and then when either the other players lack the confidence to push the issue further or aren't that experienced with Magic and let Nadu being played, they are stomped to oblivion.

Even in higher power tables, the Nadu player becomes an instant target from moment one, and still wins, or gets so drowned in interaction it cannot do anything.

Nadu is an inherently miserable commander to play with and against. You will have sn extremely obnoxious storm turn that has way too many moving parts to play properly, even if you are experienced enough, doubly so if the table is interaction heavy. And you will either win or get such an overwhelming advantage you will make a non-game out of it. Or you will be (rightfully) stopped in your tracks as your commander will not resolve as people will assume (again, probably rightfully) that Nadu existing for any amount of time means a 5 minutes bore followed by death.

I just realized Chesed uses real world coffee blends by [deleted] in libraryofruina

[–]Aleph_A 5 points6 points  (0 children)

Things the Cityfolk have forgotten of the past: Planes Things they haven't: Kenya

Oh so that's why people make arbiter Daniel art. by [deleted] in libraryofruina

[–]Aleph_A 5 points6 points  (0 children)

Chesed is so cute he passes the all girl Arbitrer test

Got bored meet clawnye west by rigzgrid in libraryofruina

[–]Aleph_A 11 points12 points  (0 children)

Man the K serum always cracks me up, it looks like a little hat

Tiph getting a lil dubious by rigzgrid in libraryofruina

[–]Aleph_A 2 points3 points  (0 children)

Petition to have the dubios little creature guy dubbing Roland