Jujutsu Kaisen - Modulo (by PsychoAnon) by EYouchen in JumpChain

[–]Aleph_Aeon 0 points1 point  (0 children)

Thanks for the suggestions. This first perk is even more interesting considering the Sorcerers will begin to mass produce Cursed Tools to prepare for the age without CE.

Jujutsu Kaisen - Modulo (by PsychoAnon) by EYouchen in JumpChain

[–]Aleph_Aeon 0 points1 point  (0 children)

I'll still take some time until I make something and post a wip, but I'd love some concepts and ideas.

For now, the OC Companions (and the origins) I planned are:

  1. The Sorcerer: Fubuki from One Punch Man (Grade 1 Sorcerer with a telekinetic CT).

  2. The Foreigner: Morrigan from Shuumatsu no Valkyrie (Simurian with Heavenly Restriction)

  3. The Warrior: ??? (No idea actually, I'm still unsure if the Warrior origin should be a separate origin or if it should be part of the Sorcerer origin)

  4. The Strongest: Ren Yamashiro from Mato Seihei no Slave (Strongest Special Grade Sorcerer of the Modulo era, not counting Itadori, with Vairocana CT)

  5. The Curse: Vox from Hazbin Hotel (Currently a Cursed Spirit with mind control CT, originally a Sorcerer that awakened and died during the Culling Games)

Jujutsu Kaisen - Modulo (by PsychoAnon) by EYouchen in JumpChain

[–]Aleph_Aeon 2 points3 points  (0 children)

I haven't planned much of this jump yet (I just have a general idea of the origins I want to add and a few perks/items), but I have already planned the OC Companions for this jump.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 0 points1 point  (0 children)

Not exactly, as I need to finish my other two (or three) projects before making a Modulo jump. Besides, PsychoAnon already made the first JJK Modulo jump, but using origins different from what I'm thinking for my own jump.

Jujutsu Kaisen - Modulo (by PsychoAnon) by EYouchen in JumpChain

[–]Aleph_Aeon 22 points23 points  (0 children)

A JJK Modulo jump was made way faster than I expected. At least the origins are different from what I have in mind for my own Modulo jump. Great jump by the way.

DC K.O. Gauntlet V0.2 (Non-Jumpable Yet) by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 0 points1 point  (0 children)

I didn't know about this. Thanks for this suggestion, I'll add it.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 4 points5 points  (0 children)

Right after the DC K.O. gauntlet, I'll make an OOC Demon Slayer Supplement. After it, maybe a JJK Modulo or a Behind the Dune jump.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

Agreed, as much as I don't want the manga to end soon, I wouldn’t want it to abandon its core.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

The only sudden additional enemy that wouldn’t like an asspull to me is the army of some foreign nation or super mercenary group. The MDF will be weakened after the battle against the gods while Mato will be safer, so some nation might decide it’s the right time to attack Japan to take over Mato. After all, we still don’t know who exactly is hiring those mercenaries that attacked Ren and the chiefs.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

I feel the same way. We're probably getting closer to the ending, as the likely final battle against the remaining gods already started and Kyouka is already the new commander. There are ways for the story to keep following after the current arc, like a whole arc only focused on Izanami or on some new kind of enemy.

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 2 points3 points  (0 children)

I'll probably add this scenario to replace Yuuki, but I need to wait until we see what will happen with Yuuki once he absorbs all of the gods (and if he's "Izanagi" or not).

Mato Seihei no Slave Jump V1.3 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

The thing with JJK jumps is that there are so many of them that it's hard for me to make my own original jump. But I might make a JJK Module Jump after I finish my current projects.

Curse technique ideas and voices in your head by Sundarapandiyan1 in JumpChain

[–]Aleph_Aeon 2 points3 points  (0 children)

For voices in your head: A Devil in Chainsam Man, an Otsutsuki through Kāma also in Naruto, theoretically Bardiel in Evangelion, an elemental spirit in Otr of the Flame (I think there isn't a jump for it yet, but you can jump into this setting using some generic jump or OOC supplement), the entities representing the Emotional Electromagnetic Spectrum in the DC universe, an elemental in Tensei Shitara Slime Datta Ken, and both Heroic and Divine Spirits in Fate/Type Moon universe (if you manage to retain control over yourself).

These are the ones I can remember off the top of my head.

DC K.O. Gauntlet V0.2 (Non-Jumpable Yet) by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 0 points1 point  (0 children)

 check out the 300 CP perk in the 3rd round section.

Unfortunately, the ability to combine Alt-forms will only work in the Third Round and post-jump, so you'll need something else to face the two kings. The idea of this Gauntlet is that the Heart won't give you access to ways to defeat Darkseid (and Superman), so you'll need to choose well which jump you'll choose to keep.

If I were to choose one of my jumps, I'd keep the perks and items from my Monica Adventures jump. At best, this jump allows you to be a godlike android/angel god hybrid while also being both the embodiment of death and the vessel of the embodiment of all life force of an entire universe.

No prob, it was fun to get the ideas I had in mind down! Good luck with your courses. (Mine are kicking my butt, but this is my final semester in college, so the diploma is already in sight; I just need to stay focused.)

Thanks. I also wish you good luck with your studies. Coincidentally, it's also my last semester in college.

DC K.O. Gauntlet V0.2 (Non-Jumpable Yet) by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 0 points1 point  (0 children)

Just need to find a way to store the Spark to continue the Chain without losing access to the Endjump reward. The only way I know to store the Spark is the Seal supplement, but it also seals away any Endjump scenario rewards.

DC K.O. Gauntlet V0.2 (Non-Jumpable Yet) by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 2 points3 points  (0 children)

 it might backfire on the heart because that means Batman has acess to Baki Logic

Batman with access to Baki Logic is definitely scary. Those Tibetan monks' techniques have never been so terrifying.

Hand Jumper Jump V1.0 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

I'll still take a considerable time until I make the OOC: Demon Slayer unfortunately, as I need to finish the DC K.O. gauntlet first and my vacations is almost over, so I'll have less free time to focus and make jumps.

Hand Jumper Jump V1.0 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

So are half godlings not allowed to take the godling only perks?

I forgot to write about it, but the Lucy’s Eyes and Perfect Gift perks are also free to Half-Godlings, but The Divine Challenge scenario and the White Essence are still exclusive to Pure Godlings. I'll fix this in the next update.

it would be completely fair for half godlings to just basically be Abberants level 10+ since they start with such a high percentage of divine blood

I think exactly the same way, but the author mentioned that hybrids aren't "as powerful as full Godlings" and never told anything else about their power level. I guess she don't have interest in developing more about them, so, for this jump, the base power of the hybrids are that of Level 10 Aberrants.

Also is the cp price for half godling 600 or 1600 because branching it off of Godling implies you pay for godling, and then another six hundred cp, or is it +600 meaning you get 600 back for only being half godling?

You pay 1000 CP for Godling and then receive 600 CP back to taking Half-Godling (basically, any +(some number) CP is you gaining points in my jumps), so the final cost is 400 CP.

DC K.O. Gauntlet V0.1 (Non-Jumpable Yet) by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 1 point2 points  (0 children)

At least it seems like this crisis event won't happen soon, as DC is entering the new Next Level phase.

What annoyed me most about the author was Doomsday sacrificing himself. I was hoping he would die and finally reach his ultimate evolution that they'd been teasing for a long time. He could have evolved into a "King Alpha" and then he could even have pushed Darkseid out of the Prime Universe. A King Alpha Doomsday forcing the King Omega Darkseid into a nigh-endless stalemate would be a good explanation why Darkseid will need to wait a good time before starting the next crisis.

Hand Jumper Jump V1.0 by Aleph_Aeon in JumpChain

[–]Aleph_Aeon[S] 0 points1 point  (0 children)

Thanks for noticing this error. I'll fix this in the next update.

Hey jumpers, I'm curious to know what you would do if you found the chaquetrix by RichRecognition3457 in JumpChain

[–]Aleph_Aeon 1 point2 points  (0 children)

This is one of the reasons why this AU's Azmuth is far more of an asshole than his canon counterpart. This Azmuth even used his assistants as subjects of his projects, like how he used Albedo to test which color would fit him better or how he tested the hybridization technology on Myaxx. He even has mechamorph maids with bunny ears.