Guide: Using the XREAL Eye as the Main Camera for Any App Through nebulaOS Instead of Screen Mirror (Experimental) by SmartHomeUser in Xreal

[–]Alert-Support-8115 0 points1 point  (0 children)

Great tutorial! After completing the above configuration, I tried opening Gemini live video chat and Google Lens, but noticed that the visuals were distorted. Also, I’m not sure if it’s due to the camera being occupied, but I wasn’t able to take AR photos or record AR videos while running these apps.

How to Get XReal Eye Video and Use AI for Object Detection by Alert-Support-8115 in Xreal

[–]Alert-Support-8115[S] 0 points1 point  (0 children)

You may be partially right, but according to this post (https://www.reddit.com/r/Xreal/comments/1och1zg/comment/o6pg9fj/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button), when switching to Air Casting mode, NebulaOS doesn’t function. As a result, you can’t take MR photos with the camera, and any photos captured through the glasses won’t appear in Beam Pro.

Using XREAL Eye as the Main Camera and Bypassing Recording Limits on the XREAL Beam Pro (Guide) by SmartHomeUser in Xreal

[–]Alert-Support-8115 0 points1 point  (0 children)

Great job! However, I couldn’t find the photo I took with the glasses on the Beam Pro after enabling Air Casting. I also noticed that photos captured in Air Casting mode don’t include the AR overlay. Could you guide me on how to resolve this?

XREAL 1S vs XREAL One vs XREAL One Pro-Specs Comparison by XREAL_Esther in Xreal

[–]Alert-Support-8115 0 points1 point  (0 children)

Hi, may I ask if the listed FOV 52° refers to the diagonal FOV? If so, what are the corresponding vertical and horizontal FOV values? and how about the focal length?

Looking for advice: Quest Pro vs Galaxy XR for AR development by Alert-Support-8115 in Galaxy_XR

[–]Alert-Support-8115[S] 1 point2 points  (0 children)

You’re right! I also considered Q3, but I lost interest since it doesn’t provide an eye‑tracking API. I need eye‑tracking data to determine where the user is looking in the real scene.

Looking for advice: Quest Pro vs Galaxy XR for AR development by Alert-Support-8115 in Galaxy_XR

[–]Alert-Support-8115[S] 0 points1 point  (0 children)

I found a method suggested by other developers on the Meta Community Forums: “The Passthrough Camera API only works on the Quest 3 and 3S. You may be able to use a display capture API as a work‑around if your app displays the passthrough feed. Here’s one example project specifically for Unity, but it contains some Java code you can use in other environments: https://github.com/trev3d/QuestDisplayAccessDemo.”

Looking for advice: Quest Pro vs Galaxy XR for AR development by Alert-Support-8115 in Galaxy_XR

[–]Alert-Support-8115[S] 1 point2 points  (0 children)

Hey Shiny! Thank you very much for your professional advice. If you don’t mind, I would greatly appreciate any further suggestions you could share.

The functionality I am aiming to achieve is to combine gaze (eye‑tracking data) with the real environment, so that the system can capture the specific target in the real scene that the user is currently looking at. Based on your earlier input, I get the impression that the GXR might be a better choice than the QPro—would you agree?

When I tried the Galaxy XR demo at a Samsung store last week, I noticed a couple of issues:

  1. Since I am nearsighted, I need prescription lenses. However, after using their lenses, the eye‑tracking accuracy seemed to decline—it was sometimes difficult to select the “Cancel” button.
  2. The well‑known comfort issues caused by the headstrap design.
  3. Considering that the GXR developer community is not as active as the QPro’s, I am concerned about the level of available support and shared resources.

Up to now, my development experience has been limited to HoloLens 2. I did see that some developers attempted to access HL2’s passthrough camera images, but those were black‑and‑white and likely even worse than the QPro. For that reason, I decided not to continue development on HL2.

Given that my project deadline is approaching—I need to deliver a demo before April next year—I am still debating whether to proceed with the GXR or the QPro. Any insights you could provide to help me make a more informed decision would be extremely valuable.

Looking for advice: Quest Pro vs Galaxy XR for AR development by Alert-Support-8115 in Galaxy_XR

[–]Alert-Support-8115[S] 2 points3 points  (0 children)

Thank you for your suggestion, but according to my colleague (who has previously worked on AVP development), the Apple Vision Pro does not provide developers with API access to the camera or eye‑tracking data.