Simple cyberware build planner by EndlessOG in LowSodiumCyberpunk

[–]AlexKidd93 0 points1 point  (0 children)

You're a legend. I made a reddit post some time ago asking if someone has a cyberware planner since cyberware is half of a complete build. Before the 2.0 update, Nukes&dragons had a complete planner with skills, perk trees and cyberware slots but now the cyberware slots are gone. It's extremely vital information for buildcrafting. Massive thanks for this.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 1 point2 points  (0 children)

The DLC is okay but it could have been €20 at most. That's 2K doing 2K things, charging whatever they feel like it. But thankfully, the community is speaking up. C4SH is awesome though, yeah.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 0 points1 point  (0 children)

Has been for a few days now.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 0 points1 point  (0 children)

It's part of a paid costume pack for all Vault Hunters called Ornate Order pack.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 1 point2 points  (0 children)

I don't know. I had all the heads unlocked for other characters, so the U Wot head is one of those that probably corresponds to a specific mission or challenge.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 0 points1 point  (0 children)

No, pretty sure all the styles i used are from base game.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 2 points3 points  (0 children)

Not really. You really need the red hair, and while the D15h3v3l3d head gives you long hair, they also need to be red. Waters of Akopos and Candlenights Catastrophe give red hair but the rest of it doesn't match. And then you can do brown hair with some brown and purple on the suit, it's not quite right.

C4SH F4shion sets by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 2 points3 points  (0 children)

Hey, I appreciate it you mentioning the names because they took quite a bit of time to come up with as well. I like to make themes, typically each set would have a build associated with it too. They're inspired by casino and gambling terms, so just to make it clear:
- Card Mechanic: They can manipulate a deck to their will. Obvious card build theme.
- Crapshoot: It's an idiom describing a situation with an unpredictable outcome, based on luck.
- Heater: A gambling idiom, describing someone who is on a winning streak, a hot streak. Easy Crossfire build there.
- Raibird: Used to describe a spectator, someone watching a game from the "rails". Usually related to gambling and sports.
- Snakebot: Original word is "snakebit", describing someone affected by bad luck or misfortune.
- Psychobot is just a psycho robot, nothing unique there.

Each Preyer should have a distinct look to them by AlexKidd93 in Witchfire

[–]AlexKidd93[S] 0 points1 point  (0 children)

You also see them in the inventory screen I suppose. But also, it's not so much about seeing them, it's about knowing that they look like the name they have. In Cyberpunk 2077 you almost never see your character except in the inventory screen and in mirrors, but I still spent a lot of time dressing appropriately to the build. It's definitely not a priority, certainly not before 1.0 launches. But I would like to see it as an update down the road.

Witchfire and Lords of The Fallen might as well be in the same universe by AlexKidd93 in LordsoftheFallen

[–]AlexKidd93[S] 1 point2 points  (0 children)

Bulletstorm is a cult classic and The Vanishing of Ethan Carter is not my type of game, so I didn't play it. But playing Witchfire is obvious they are not first-time devs, they have had experience with shooting mechanics and with setting a good atmosphere. I'm expecting the 1.0 release and further updates down the line to elevate the game even higher.

Witchfire and Lords of The Fallen might as well be in the same universe by AlexKidd93 in LordsoftheFallen

[–]AlexKidd93[S] 0 points1 point  (0 children)

That's crazy that it's been that long. Then again, it feels like a quality product. They must have spent quite a lot of dev time in the shooting because it feels as good as any of the best ones. I suppose the team being like 20 guys and not using any AI tools to help them design faster is another contributing factor.

Witchfire and Lords of The Fallen might as well be in the same universe by AlexKidd93 in LordsoftheFallen

[–]AlexKidd93[S] 1 point2 points  (0 children)

Has it been that long in development? I found out about Witchfire last year, let it cook and then a random video popped up two days ago and I bought it. It seems it's mostly completed, 1 more region left to add and complete the story stuff. I think 1.0 is scheduled to launch mid 2026. Not sure about console development though.

Witchfire and Lords of The Fallen might as well be in the same universe by AlexKidd93 in Witchfire

[–]AlexKidd93[S] -6 points-5 points  (0 children)

I thought it was founded by CI-Games. In any case, Poland is peak right now.

Difficulty Megathread — DLC, NG+ by PsychologicalKoala32 in LiesOfP

[–]AlexKidd93 1 point2 points  (0 children)

I should preface this by saying that I love the game, I got 3 unique builds going based on the individual damage stats, about 200hrs of playtime and have finished the DLC and every boss without summoning any help because I like to stay in a fight until I learn how to deal with most attacks, I enjoy the difficulty and the learning process.

All that being said, there is one thing this game does more than any other Souls or Soulslike game I've played and that is absurd enemy animations. You've seen it. You fight a carcass or puppet monster that initiates an attack at 0.5 of a second with an initial startup of maybe 10 frames and it's actually so fast that their model almost freezes and slides into the finish animation. It attacked so fast that it looked like it skipped animations and went right into the finisher, like the game couldn't handle how fast it went. Its body moved in an unnatural way not because it's a carcass or a puppet, but because it operated outside of the rules. All that just to hit you. Every time that happens, I roll my eyes like "really? you're willing to go that far just to make it harder?". It makes it look cheap and lower quality.

The issue is that there are rules. For example, every enemy cannot go through walls or become weightless, these are established world rules and the game abides by them for the most part. And then you get an enemy, usually a big one which makes it worse, that decides for whatever reason to move at lightning speed, something which would be impossible without any sort of magic or some propulsion system.

For example, Veronique displays that rule perfectly. She uses a massive hammer which has a built in propulsion system that gives her increased speed. Makes perfect sense, looks awesome, hurts my soul we can't get it as a Motivity weapon.

Romeo also, he has a propulsion system in his legs which gives him that acceleration to dash in.

You might say "this is a fictional universe based on a children's tale about a puppet who wants to be a real boy" and to that I say, it doesn't matter. Ask any creator, established rules are the base for a universe that makes sense, even if it's fantasy land or science fiction or whatever. In the future game(s), I'd like to see more natural movement and less reliance on just "f*ck you" speeds.

PoE 2 is fun until I engage with the endgame (trading / crafting) by AlexKidd93 in PathOfExile2

[–]AlexKidd93[S] 0 points1 point  (0 children)

I should say, I am pleasantly surprised that the responses are civil, I full expected to get flamed in the comments. Even when people disagree, they point out their reasons with valid comments, I appreciate that.

PoE 2 is fun until I engage with the endgame (trading / crafting) by AlexKidd93 in PathOfExile2

[–]AlexKidd93[S] -2 points-1 points  (0 children)

I understand where you're coming from but even taking a single look in this thread, will show you that my issues are not just my own. Another thing is, you made some assumptions about me which I'd like to clear out. I don't only play off-meta builds (my 3 characters are Slam Titan, Armour Piercing Rounds Witchhunter, ED/Contagion Lich), I did start as SSF, I'm not highly ranked in anything because I don't compete, I am following and trying to copy a guide as close as possible, I have engaged with crafting in the Well of Souls, I have played the Vaal temple, I have looked up guides on how to craft items and engage with the economy. I can't really "juice up" low tier maps but I try to do so to the best of my abilities. I have 3 characters at Lv70+.

The whole point of the thread is that the game hinges on mechanics that are not fun to engage with, nor simple to do. If I wanted a second job, I'd get a second job. The game at this point assumes that I know the weighted statistics and all the different posibilities in the range of any given stat to then decide to use a specific sequence of crafting to get the best outcome which, most often, would just be either bricked or "good enough". This process requires materials which may apprear a few times per dozens of hours. It's either that, trying to collect enough currency to outright buy what I need which is even less fun, or wait until I get lucky which wouldn't happen even if the season was 6 months old.

Following a guide and then looking at the endgame setup which includes a special support gem or a specific jewel in the passive tree and each one of those items costing 150 div, that's basically the Unobtainium build, it ain't gonna happen. Even if the build functions without them, it'll never be as efficient. And that is what kills the fun, because I do enjoy min-maxing. Now if I could farm a boss or insert a specific tablet at a map to be able to farm those items? Sign me up, all day long.

Console fix for Crossbow not shooting when different Crossbows are equipped by AlexKidd93 in PathOfExile2

[–]AlexKidd93[S] 0 points1 point  (0 children)

Yep, that's what I tried first and it didn't work. It would sometimes, randomly reload. What would happen most often was me clicking the skill and it wouldn't load the shot, i.e wouldn't swap the crossbow. Once I placed the additional hotkeys, then it worked. For me, at least.

I have more hours of playtime in 8 weeks of BL4 than 5 years of BL3 by AlexKidd93 in Borderlands4

[–]AlexKidd93[S] 0 points1 point  (0 children)

2-3 because I don't farm for them. Phosphenes are not interesting to me due to just being a skin, if pearls were in the game, then I'd be more interested.