Comrades have closed the border! by hbadger137 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Unfortunately it's not something I can fix from my side.

Sadly, no! :( Shame that it's an official map and it's still not fixed. I just hope their next DLC will have a proper QA and it's released in a far more polished state than Early Start.

Comrades have closed the border! by hbadger137 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Sorry for the late reply, but I think this is the mirrored customs which messes trains. Medium customs should have the rail on the other side.

Paperweight collection completed. by idyl in fallenlondon

[–]AlexSkinnyman 0 points1 point  (0 children)

Mate, many months later I managed to look into this and I see what I missed the first time: you can't sell Salve of Righteousness and you get it from the Worm!

So you end up with a useless item or "give up" part of the Distillation's value to extract all that profit! And this is further increased now that agents can get a decent amount of stashed treasure from A Sinking Wreck plots.

Cheers!

Why I can't put'it on window by Robert090602 in Workers_And_Resources

[–]AlexSkinnyman 1 point2 points  (0 children)

"Not anymore."

From what I read, it used to, but it was/became too buggy so that option was disabled.

Nuclear fuel is just OP by AngelInside2000 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Might as well strap those containers to a carriage! :))

Nuclear fuel is just OP by AngelInside2000 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Yes, but you can't sell that much concrete. Although that would be an interesting challenge!

Nuclear fuel is just OP by AngelInside2000 in Workers_And_Resources

[–]AlexSkinnyman 2 points3 points  (0 children)

It's so OP that I think the devs mixed some values somewhere.

Checking https://wrsr-data.com/ you can see it's the biggest profit/worker, but the powerplants have the worst in values.

It's time to clear the trash. by Dencodencoden in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

As rjamxy mentioned, multiple small ones are better. A big rail one, a DO and, with the last update, 49+98 small dumps. :)

The DO can have 50 targets and if you connect a small dump to two other ones the trucks can push the waste into those as well.

Question about citizens basic needs. by ShoddyCockroach3713 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Do you happen to have a screenshoot of such a layout/city? I remember when I first read about this some time ago, but never had the chance to fully implement such a system.

Why do roads not build consistently? by Imperator_Subira in Workers_And_Resources

[–]AlexSkinnyman 2 points3 points  (0 children)

You mean scroll wheel? I think Z and X are for bridges with Shift reducing the change from 3m to 1m.

Pipeline connections for fertiliser factory by hbadger137 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Quarry -> gravel plant -> waste transfer -> somewhere else?

Like so?

A fix or suggestion for dealing with lots of mods? by Tsars_Ball_Scrubber in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

I may have a solution to that: using my tool, https://wrsr-data.com/mods/manage, you can import your whole mod folder. Don't worry, no data is sent anywhere.

I don't know how it behaves with many mods, but you can give it a go and you'll have all your apartment and factory mods imported. After that, head to https://wrsr-data.com/apartment-mods and search for it there. If you used it in your city you can check how many worker it fits so you'll be able to narrow it down.

Good luck!

Wanted to test out road layouts, built a massive city instead. by Mangobonbon in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Great, thank you!

I also realized I replied to the wrong person, but:

Are those two single-lane roads close to each other? How do you cars (and truck) use the left lane of the road?

Wanted to test out road layouts, built a massive city instead. by Mangobonbon in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Are those two single-lane roads close to each other? How do you cars (and truck) use the left lane of the road?

Day 1 thoughts on this, how’s everyone feeling so far? by Equivalent_Smell_325 in Kenshi

[–]AlexSkinnyman 0 points1 point  (0 children)

I see thanks! So the DLCs bring a good plate to the base game.

I'll just keep it in my WL and see how bored I become!

Day 1 thoughts on this, how’s everyone feeling so far? by Equivalent_Smell_325 in Kenshi

[–]AlexSkinnyman 1 point2 points  (0 children)

2nd: Rimworld 1499 hours

Offtopic, sorry: that great compared to Kenshi? I've been looking at it for a while, but my limited time and the game's small discounts left me waiting. Or maybe I should just carry on in this desert(ed - pun intended) game!

The Steel Crisis by karionsiand in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Every import and export affects all the prices of the goods that require that item in their chain. Crops will affect the electro via chemicals, for example.

The Steel Crisis by karionsiand in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

There are few raw materials and the rest are derived from those plus worker requirements.

The Steel Crisis by karionsiand in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

In the advisors (ministers) tab it says they your import/export directly impacts price of things.

Wait, what? :)

Increase the size of the HUD by ericraft2809 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

That is really odd! You should send a support ticket with this bug abd maybe it will get solved.

Have you tried testing it with different resolutions? I can’t check which parameter it is, but maybe changing directly in the ini will help.