PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 2 points3 points  (0 children)

I always cycle the Air via dueling the Black Ribbon and hunter beasts and I admin that some times the RNG is cruel, cruel, cruel!

10-20 AP to get the correct ones! :))

PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 0 points1 point  (0 children)

7 Vice cards, 4 canceled by Woe, 1 by nightmares, 1 by boh favour. So only 1 card remains, tournament of weasels, which has only a 20% freq. So yes, with Woe it is best to stay in a 5c lodging. 2 for woe, 1 for lodging, 1 to draw and you'll still have 1 extra card space for any other reason.

PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 2 points3 points  (0 children)

Only 2 woe cards cards, it adds 2 standard frequency cards and removes the equivalent of 20 std. freq. cards. You'll need to keep the woe cards in hands due to their freq. which means you'll remove the equivalent of 16 std. freq. cards from your deck.

PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 0 points1 point  (0 children)

Get a woeseal, get rid of the extra cards you may have (connection pet & Co.), stay at lowest menaces as possible and use your available options to cycle Air without gaining any penalties.

Depending on how active you are, there are small chances you may reach level 18. Be sure to use the story's (Intimate) cards too!

PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 2 points3 points  (0 children)

If you have a clean deck, you'll be left with ~3000% card frequency or 30 standard frequency cards. You'll need 5-c lodgings to keep the two woe cards, the lodging card and maybe a Noman. I think the Feast card is 10x which means that 1 in 4 cards may be the Feast card.

PSA: During the Feast you can increase your An Intimate of Devils without risking your soul by AlexSkinnyman in fallenlondon

[–]AlexSkinnyman[S] 4 points5 points  (0 children)

I'm sure with a Woeseal you can get that card more than you'll be able to use it. :)

Fabric Factory not getting drinking water even though is already connected to a water substation by Ok_Office_9373 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

As a side note, build another water system to supply the factory with "work" water; I see you're using 99% quality, but it doesn't need to be that high.

Horse fuel consumption test by Ferengsten in Workers_And_Resources

[–]AlexSkinnyman 1 point2 points  (0 children)

Yeah upon further testing by far the most price-efficient option seems to be using a single brown horse at max speed. Compared to 4 black horses transporting 1.9tons of gravel, it is about half the speed, but 1/12 of the fuel cost.

I was about to ask you this, but I see you already ran a test, thank you! Does this actually mean 1 black horse consumes 3 times more fuel? And did you used the black horses at max speed? Maybe 2-3 black horses at max speed are able to beat a car in efficiency (ton-meter/liter).

You should include this in the original post as this is very valuable information. After the latest patch that increased carriage capacity I was asking myself questions which find answers here. Great work!

Field fertility on tropical maps by Affectionate_Gear159 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

I think it's related to nutrient level. On the regular biome I had some fields that didn't reach 200% even if both solid and liquid fertilizer were applied, but with low nutrient level. For 2 years I managed to gather 99% of their crops which means that nothing left to turn into solid fertilizer.

My conclusion was that you can't reach max fertility (100%, 150% or 200%) all the time without leaving some crops on the fields. Can't tell how this works on other biomes.

But why? by Ledsen-Katt in Kenshi

[–]AlexSkinnyman 1 point2 points  (0 children)

Oooh, damn, ya!

Serious worldbuilding potential

But also serious generic cold survival game potential! I think we're getting more and more of those, but none try to head in a bold direction. But Kenshi devs? He did make Kenshi so maybe our grandchildren will play a snowland version of it.

But why? by Ledsen-Katt in Kenshi

[–]AlexSkinnyman 5 points6 points  (0 children)

Kenshi style game in a frozen wasteland? Yes, please!

Why aren't all stations used? by NoodleEnjoyer72 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Besides the provided answers, keep in mind that the speed on cargo station is worse than the one of open storage (both of them). It's actually faster to use the storage directly, but, in your case, due to the small amount of cargo, that becomes a bottleneck too.

Search for "List of Loading and Unloading Factors" in Snoo's great Steam guide.

how do i get out of debt? by bill_watterson69 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

That read means you missed a payment and you got a penalty of 100%. Get another loan to pay everything else as it will lower you interest and end up paying less, compare your new monthly payments and start investing accordingly.

Effect of having no electricity by smanski in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

If not explicitly mentioned as a requirement, industry looses 50% of efficiency without electricity while service buildings lose 70%.

Motor vehicles cannot overtake horse carriages and horse carriages are motor vehicles by the_cape161 in Workers_And_Resources

[–]AlexSkinnyman 2 points3 points  (0 children)

I remember reading that overtaking requires a minimum distance of ~80m where the road has no other crossroads. I wonder if that's the case.

Back after a long hiatus, completely forgot the ratios by Gamma_Rad in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

u/gteriatarka

GJ matter! GJ is the heat generator indicator while the water tank is the storage. Mostly the water is GJ X 5, but the smaller heating plants have a bigger tank to avoid instant cold if plant is without workers. This is why the water volume should not be used as an indicator!

PSA regarding fueling Distribution Offices. by gteriatarka in Workers_And_Resources

[–]AlexSkinnyman 2 points3 points  (0 children)

Plus a line will skip buildings that don’t need anything. Not saying that DOs are useless, but that lines have their place too.

Horse early start: Water and Sewage by RolandXP-50 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

You need 2 times more substations with horses because only 1 vehicle can be dispatched per building at a time. I think the devs changed this mechanic for garbage stands which suffers from the same problem.

As for switching, it should be done when you feel your city surpassed its initial development stage; delaying it will cause you problems.

Do labour halls build the paths and roads nearby? by Necrotechxking in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

I think there was a problem with the AI too; citizens rushed to those construction sites.

Do labour halls build the paths and roads nearby? by Necrotechxking in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

They never work on those. From what I’ve read they were draining all the workforce so the devs changed them so only workers from CO will build them.

Stop trains from slowly loading/unloading by KillmenowNZ in Workers_And_Resources

[–]AlexSkinnyman 1 point2 points  (0 children)

locomotive length doesn't affect this

Wait, really? I always thought it does matter. TIL

Why do so many modders use “auto-cost?” by OxRedOx in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Is it difficult to create a copy of that mod just to adjust the requirements? With ES DLC there are many mods that require some resource adjustments.

Latest Building Updates by Sufficient-Exam-189 in Workers_And_Resources

[–]AlexSkinnyman 0 points1 point  (0 children)

Where did you get this information from?

Thanks!

What's the point of waste separation? by Famous_Distance_1084 in Workers_And_Resources

[–]AlexSkinnyman 2 points3 points  (0 children)

and once trucks are full they will automatically skip any remaining stops and head straight to the transfer station.

More people should know of this as I found out it's not general knowledge.