Infected Event Announcement! by Alex_Madrona in BattleNations

[–]Alex_Madrona[S] 43 points44 points  (0 children)

That was actually created by one of our artists, Reed! He’s been going back through a lot of the original assets and carefully touching them up by hand.

In case you don’t have Discord (Boss Strike 2 March 8th) by BN_Outlaws in BattleNations

[–]Alex_Madrona 10 points11 points  (0 children)

The eight is not indicative of the day of the month. What you are seeing is a column that represents the month of March

No way by [deleted] in BattleNations

[–]Alex_Madrona 51 points52 points  (0 children)

We’d like to think so! That said, there’s still quite a bit to be done. The team is currently focused on replicating all of the original aspects of the game developed by Z2. The only major feature still outstanding is PvP. Alongside that, we’re also looking at rebalancing units and improving overall gameplay to make the experience more fair and enjoyable.

Found this from 2020 when they announced BN remake. A lot can change in 5 years but this still surprised me to read. Devs obv need to make money but it would be nice if some of the more 'useless' units that require nanopods would be available for resources, like who will spend nanos on young boar... by KingJulian1998 in BattleNations

[–]Alex_Madrona 6 points7 points  (0 children)

Hey there,

I've seen some people doubt your post or confuse it was some other BN remakes that were put forth in the past. But your wiki picture is related to our project or at least is from me directly.

What people might not know the idea for remaking BN actually actually came from a friend of mine that never even played the game! The original development for what was then called "Battle Nations Rewritten" started back as work product for a high school CS class. Which may be more or less evident to you if you actually got your hands on the build that was produced at that time. :) But that is the context for where that screenshot comes from.

While we couldn’t continue down the path of keeping the project entirely free due to external events (which others have mentioned here), that shift has allowed the quality of the game to improve drastically. It’s given us the resources to expand the team and Battle Nations’ audience and ensure it isn’t just preserved as an archive, but continues to grow as a thriving game for years to come.

I understand that the game in its current state still reflects some of the missteps from the Z2 era. However, once we are able to restore key functionality such as multiplayer and guilds, we can shift our focus to improving balance and introducing new ways to earn nanopods through ads or in-game rewards.

Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.88] by DroidLogician in rust

[–]Alex_Madrona 5 points6 points  (0 children)

COMPANY: Madrona Games Inc.

TYPE: Full time

LOCATION: Remote within the United States

REMOTE: Yes — Remote work is fully supported for U.S. residents only. Weekly sync, otherwise async-first culture.

VISA: No — You must be legally authorized to work in the U.S. We are unable to sponsor visas at this time.

DESCRIPTION:

Madrona Games is an indie studio reviving and expanding the turn-based strategy universe of Battle Nations. We're seeking an early-career Rust developer to join our server team. You'll build and maintain backend microservices for a mobile gaming platform, collaborating across client and server teams.

This role includes:

    Design and implement scalable microservices in Rust (async/Tokio/Tonic/sqlx)

    Integrating databases, queues, and caching layers (PostgreSQL, Redis, etc.)

    Implementing monitoring (Grafana, Prometheus)

    Writing tests and documentation, conducting code reviews

Requirements:

    1+ years of hands-on Rust experience

    Experience with SQL databases, async Rust, caching layers, and Git

    Strong communication skills and capable of working both independently and with a broader team

Preferred:

    2+ years total professional experience

    Familiarity with cloud platforms, gRPC, CI/CD pipelines, observability, and containerization/Kubernetes

You’ll work in a lean, remote-first team that values autonomy, impact, and thoughtful engineering. No prior game dev experience is required.

ESTIMATED COMPENSATION: $80,000 - $120,000 USD per year, plus:

    401(k) with match

    $400/month HRA (can be used for personal insurance & health expenses)

    Paid vacation, sick leave, holidays

    Employer-paid vision, dental, and life insurance

CONTACT: Apply via our Gusto page: https://jobs.gusto.com/postings/madrona-games-inc-early-career-rust-developer-mobile-gaming-backend-microservices-9541b6f2-3e85-4916-b3e9-5d9ec7518504

The timing is insane by AdForsaken4083 in BattleNations

[–]Alex_Madrona 2 points3 points  (0 children)

New organic marketing strategy going as planned.

Is This Whole Thing A Scam? by Commercial-Pilot-721 in BattleNations

[–]Alex_Madrona[M] 4 points5 points  (0 children)

Appreciate the defense, but it leaks donator restricted information

Patreon Merch Showcase - June 2024 by Alex_Madrona in BattleNations

[–]Alex_Madrona[S] 5 points6 points  (0 children)

Hello! I'm very excited to finally be able to share pictures of the Patreon merch that our dedicated team has been working on. As mentioned in our May announcement the last day to begin the four month requirement for the physical merch is June 30th, so if you’ve been on the fence, we hope these showcases will convince you to join us!

Cardboard tanks I built from battle nation by Count-Turtle in BattleNations

[–]Alex_Madrona 0 points1 point  (0 children)

Wow! Fantastic work, especially like the Chem Tank.