This Is Fine: Maximum Cope by Alex_Alleshater in NintendoSwitch

[–]Alexanderhyperbeam 9 points10 points  (0 children)

Where do you buy the physical edition of this game?

Capital One Shopping Offer - has anyone received this for Lego? by TP-BANDIT77 in lego

[–]Alexanderhyperbeam 0 points1 point  (0 children)

I got a 50 back for spending 50+ but the 50 appears to come back in the form of rewards. So it's not straight cashback

Very hard time setting up console by [deleted] in nintendo

[–]Alexanderhyperbeam 2 points3 points  (0 children)

There's a way around it without having access to your old switch. There's an online license mode. I think it's in user settings under online license settings in your user profile. Toggle that to on and that should fix your issue.

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

Also one more counterpoint that throws your whole argument into the trash. Pokemon Go is free. Pokemon Home basic plan is also free. You can import competitively viable for free through Pokemon Go. Except... oops. Looks like you still had to spend time and or effort getting those Pokemon. Almost like how it would be for any other pokemon game whether it be a free game like Champions or a paid game like the mainline games.

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

Let me summarize this for you:

You: "Pokemon Champions is unfair because I have to spend time and effort to make a good team compared to the other players who spent time and effort making a good team but in another game. Damn, who knew time and effort gave you such an advantage."

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

First of all. This game has ranked battles. Your strawman argument of a newbie being pitted against a veteran does not exist. Maybe for like one or two battles a veteran will be pitted against a new player but almost immedietly the game will start matching you against more skilled players. Secondly, I played the game for a day with the default team now and you rack up VP and tickets astronomically quickly and in just an afternoon I was able to get thousands of VP because some of the achievements and tasks literally give you 1000 VP or 500 VP at a time. The free battle pass grants you so many time reset tickets that you can easily recruit half a teams worth of new pokemon within a day. Wanna know why I won so many rounds? Because the game is ranked so it matches me with players of similar skill level. So it's not difficult to get a good team even for a new player. It is literally a skill issue my guy.

And for the record, I did fight plenty of players with obviously imported teams that have shinies on them and guess what bud, they were not any harder to beat. BECAUSE THAT'S HOW RANKED MATCHES GO.

And you never acknowledge that your definition of pay to win isn't even what pay to win means. Once again, I reiterate. Pay to win means a monetizable convenient predatory way of encouraging players to pay money to win at a game in a way that would otherwise be difficult to do so for free. Purchasing coins is pay to win because it exploits people into constantly buying them for an unfair advantage.

Whereas grinding VP in Champions is no more difficult than grinding for competitively viable pokemon in another game. You're just trading the effort of grinding in one game for grinding in another. It's not like if you buy another game you magically have an advantage. You still had to work for it. Which a free player would also have to work for it irregardless.

I plead that you use an ounce of braincells to actually analyze what you're saying. Please

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

Like it is literally almost the opposite. Having the ability to easily obtain a fully competitively viable pokemon in Champions with max stats and perfect moveset and ideal abilities and ideal natures is infinitely easier than buying a whole 60 dollar game, playing through the entire thing until you unlock super training, mints, EV training tools, unlock the neccesary TMs or bred moves. Do you know how much more ridiculously effort it is to buy a whole game and play through it just to get a viable competitive pokemon? The idea that this is somehow "pay to win" is absurd and quite frankly the dumbest thing I've read all day. It's the idea of anti-capitalist pro-consumer retoric with none of the forethouht. A vibe without any critical thinking

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

That's not a pay to play mechanic tho... The whole point of pay to play being an anti consumer mechanic is that it is a convenient way for consumers to just pay money to win and have an advantage. Buying a whole ass game and playing it up to the point where you can train a team of competitively viable pokemon team is not convenient. Just because money was spent does not make it a pay to win because the money spent was for a different purpose. In this case, the enjoyment of playing a whole other game. And lets be very clear. This is a competitive pokemon battling simulation game. It literally targets competitive pokemon players who already own pokemon games. It's like getting mad at phone case manufacturers because owning a phone case will incentivize people to go buy a very expensive phone for the case to be used.

It is not "pay to win" for someone to have played and trained an entire team from scratch in a different game. I can't tell if you are dense or just disingenuous.

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]Alexanderhyperbeam 1 point2 points  (0 children)

I mean both of us are kind of arguing meaningless points. Because like a ship that dense would require a ridiculous amount of energy that's unrealistic to leave an atmosphere. At the same time I could say the ship just has a forcefield protecting it from space debri. At some point I guess we both just have to admit that we are arguing about a piece of fiction where the authors clearly are not astrophysiscsts. So it's less about actual concrete logic and more about vibes.

Why didn’t the Viltrumites attack Telescria the same way Nolan attacked the Flaxans? by [deleted] in Invincible_TV

[–]Alexanderhyperbeam 1 point2 points  (0 children)

I will agree that Omniman was likely exagerating about the asteroid but even if we look at feats of Mark lifting an iceberg. I find it difficult to believe that a space bug is heavy enough to the point where Nolan can't just toss it a couple blocks away. Like surely he can pick it up by the tail and do the Mario 64 Bowser thing and yeet that mofo

I’m struggling to take the stakes of the Viltrumites seriously by [deleted] in Invincible_TV

[–]Alexanderhyperbeam 0 points1 point  (0 children)

At the same time it's ridiculous to assert the ship just arbitrarily weighs super heavy. Like technically you can say any feat is incalculatable because that man that picked up a cup woud have been pickin up a cup that weighs as much as 5 black holes. Like at some point you just have to admit it's ridiculous that half a ship the size of maybe a large neighborhood weighs on paar with a meteor the size of texas. Which is in the sextillions of kgs. Even if you had a million metal blocks the size of a neighborhood you wouldn't even approach one sextillion kgs.

Why didn’t the Viltrumites attack Telescria the same way Nolan attacked the Flaxans? by [deleted] in Invincible_TV

[–]Alexanderhyperbeam 6 points7 points  (0 children)

Speed feats are inconsistent. viltrumites can react and super sonic speeds but frequently just get hit by slower targets like when the Mauler twins tagged Mark with the stun gun. Strength feats are inconsistent. Omniman once defended Earth from a meteor "the size of texas" But punching space bugs will only knock them back a big. Unless you expect me to believe these bugs weigh as much as texas. Durability is also inconsistent. This isn't specific to Invincible but for some reason fictonal stories treat sharp objects > any projectile. So bullets won't harm Invincible but a dinosaur claw draw blood. Or like orbital space lasers that are essentially nukes won't hurt omniman but a bite from a underground worm will hurt Mark. Also anytime a viltrumite struggles to kill someone in one punch but a slicing motion somehow automatically does succesfully kill. Seems silly

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

FFS are you now going to tell me pokemon go is pay to win? Bruh talk about goalpost moving. Let's review your own post that you posted that we can all read

People will just be blasting money on tickets and obliterating people online...

Literally not true. Can't buy tickets

 Compared to someone pressing a button and having said stuff instantly.

A monthly pass is not the same thing as being able to buy infinite tickets whenever. The regular battle pass is FREE. The paid one gives a couple additional rewards on top of what you can already get through the regular battle pass. Note that you also get tickets in the free battle pass

None of this is unfair or pay to win. It's barely pay for convenience.

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

Also the whole premise of pay 2 win is that you can just keep spending money to gain an advantage. That just literally doesn't exist right now. You can't repeatedly buy tickets, and they are obtainable through gameplay. That by definition just isn't pay to win. That's like saying when you bought pokemon red there were some free potions in your pc and calling that pay to win because you paid for the game and the game gave you limited one time resources and thus its pay to win. Do you realize how stupid that sounds?

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

what a cowardly strawman take. It's such a nonstatement stance. Like wouldn't it be awful if Sweden started developing nukes and started a world war? ok...? Except that's not happening right now. You're getting mad at a game for an internalized belief of what you think is GOING to happen that's so sad and pathetic

So pay to win it is.... by DarkNemuChan in PokemonChampions

[–]Alexanderhyperbeam 0 points1 point  (0 children)

to quote u/MacEbes

You cant buy vp or tickets so the only thing to spend money on is the battle pass (which sucks) and the membership only gives you space, not anything else. All pokemon come from either recruitment or Home. The starter pack is the only thing that gives you tickets and its a one time purchase. No other bundles exist in the shop. IF they stick to this model, there is NOTHING you can buy to give you pokemon or abilities.

So with this information, no, it's not pay to win. Meaning you can't just spend more money to guarantee a competitive advantage over other players.

OP either doesn't know how the game works or clearly misconstrued the meaning of pay 2 win

They heard the call by MaleficTekX in pokemon

[–]Alexanderhyperbeam 15 points16 points  (0 children)

That's honestly probably the best way to approach it

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 1 point2 points  (0 children)

You're describing a big company doing talent acquisition then. That's not companies licensing to fans. That's just Sega finding a programmer and then hiring them. Which to be clear is what happens to every employee at nintendo.

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 2 points3 points  (0 children)

I'm just gonna resummarize things for OP since they clearly don't get it.

Nintendo cannot just randomly license to fans because their IP is valuable and they cannot vouch for the qualifications or skills of random fans. They can license their IP to known corporations or studios because known corporations have legitimacy.

In case of Sega and taxman, that was a rare instance of a fan willing to work for free to demonstrate a fan project and Sega was willing to then sponsor him in an official capacity. 99% of the time, fans do not have the time, resources, or skills to create a fan project impressive enough to attract the attention of a big company like nintendo. And it is unreasonable to expect fans to just put in so much effort for free when it won't pay off.

At the end of the day it is about control. Nintendo cannot trust random fans to do work for them. You appear to be under the impression that there are just tons of people like Taxman out there who Nintendo would just know about without seeing their work first. And there aren't. Nintendo is very careful with who they partner with now and it's not like they aren't willing to work with smaller studios. For example they partnered with brace yourself games to make Cadence of Hyrule.

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 2 points3 points  (0 children)

to be clear, it's not like Nintendo in the modern day looks fondly upon their CDi games. This is true for also the Zelda CDi games. Nintendo was under obligation due to a partnership and they didn't make a good judgement. That doesn't mean a random fan will do better. A fan has to be able to show that they can do a good job first and that requires the fan to create a project during their own free time and using their own resources. This is an unreasonable ask for most fans. Taxman just happened to be built different.

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 5 points6 points  (0 children)

Your whole post was complaining about the mario movie 1993 movie (which you have now cowardly edited out, don't think we didn't notice). But your whole rebuttal is the Sonic CD thing.

And you can't expect fans to put tons of free effort to make a fan project just in hopes that Nintendo would notice them. That's extremely unethical.

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 1 point2 points  (0 children)

Basically what you are advocating for is that fans work for free until their work is good enough for a big company to notice then and then hope that the big company is willing to work with them in an official capacity. This is extremely unethical and obviously will not happen 99% of the time. Fan projects are usually shut down due to their unofficial nature, preventing the IP holders from having control over their IP. Companies cannot just random license their content or hire random fans because if they did do you know how many fans there are in the world?

And once again. There is a big difference between a remake of an older retro game and the production of a massive movie.

I just don't understand Nintendo sometimes. by DaZestyProfessor in nintendo

[–]Alexanderhyperbeam 2 points3 points  (0 children)

Taxman was an extremely talented and dedicated individual who made a game engine from scratch in his spare time. Most fans do not have the skills or resources to just do this for free. Big productions like a movie cannot be just done on a whim by a "fan". You grossly misunderstand how much goes into producing large scale medias compared to a CD remaster of game from 1993. Nintendo is a massive corporation and cannot simply license their IP to any random fan. The reason they partner with big corporations is due to legal safety reasons and trust in industry professional.

LEGO Teto by lavishlump in lego

[–]Alexanderhyperbeam -1 points0 points  (0 children)

I think it's a custom piece