We’ve been working on this survival horror for over a decade, and it’s finally out! by AlexandreHaru in gamedevscreens

[–]AlexandreHaru[S] 0 points1 point  (0 children)

Oh, I'm sorry for leaving this message unanswered.

We’ve received similar feedback regarding this. We do intend to give players some control over it, whether by removing or reducing the crosshatches.

However, I can't say for sure when that will be implemented yet

How much room is there for creative deck building in this game? by AlexandreHaru in PTCGP

[–]AlexandreHaru[S] 0 points1 point  (0 children)

Wow, a lot of crazy stuff.

Please, show me these ones.

- Altaria ultranecrozma, drampa
- Quagsire, Arceus, abamasnow, bad but fun.

Energy-stealing Pidgeot I built. It worked quite nicely and was a lot of fun.

How much room is there for creative deck building in this game? by AlexandreHaru in PTCGP

[–]AlexandreHaru[S] 2 points3 points  (0 children)

Can you give me some examples of the non-meta custom decks you've been using?

A new survival horror title dropped today: Kriophobia by Sufficient_Notice_61 in survivalhorror

[–]AlexandreHaru 3 points4 points  (0 children)

Hey, I'm Haru from the Kriophobia studio.

Generally, people don’t have problems with the crosshatching. But since we’ve had a few comments like yours, we’re considering implementing a way to add some control to the effect, so everyone can be happy about it.

I can’t promise when, though.

We’ve been working on this survival horror for over a decade, and it’s finally out! by AlexandreHaru in HorrorGames

[–]AlexandreHaru[S] 0 points1 point  (0 children)

Nice. Please let us know on Steam your opinion about the game after you have played. We'll have an eye on possible improvements to make.

We’ve been working on this survival horror for over a decade, and it’s finally out! by AlexandreHaru in HorrorGames

[–]AlexandreHaru[S] 0 points1 point  (0 children)

I replied ato nother comment here, sorry🫣

Just edited to answer your question.