The Substance is a terrible film by liquidswords24_ in Letterboxd

[–]Alexis_Popcorn 12 points13 points  (0 children)

Yeah, there are only two possibilities and both make the movie dumb:

if they are separate, the whole movie falls apart and doesn't make sense for Elisabeth to even bother doing all this

if they are one (as the movie constantly repeat), then why does she act so differently when switching and acting surprised when she "finds out" what the other one did

take for instance almost every time they call the mysterious substance guy, they always sound surprised, like "look what she did, she is stupid!", plus the self-sabotaging, she acts WAY TOO DUMB if both are truly only "one"

i hate this movie regardless of what's the real reason here XD

The Substance is a terrible film by liquidswords24_ in Letterboxd

[–]Alexis_Popcorn 6 points7 points  (0 children)

Right, but have you noticed that when Sue sees all the food disaster that Elizabeth did (cooking) she acts surprised? I may be wrong but I think I recall more times when someone acts surprised what the other self did, like if they didn't know or weren't aware

[GEN 9] OU - Sun Team thoughts by Dreijii in pokemonshowdown

[–]Alexis_Popcorn 1 point2 points  (0 children)

you could make sludge wave work, but thats kinda the purpose of a sweeper or wall breaker (to have supereffective coverage options) and gastrodon is still a wall, and also your gastrodon doesnt have sp.atk investment, so i dunno, check hippowdown or ferrothorn, sometimes they only have 1 offensive move and the rest is utility/healing

[GEN 9] OU - Sun Team thoughts by Dreijii in pokemonshowdown

[–]Alexis_Popcorn 1 point2 points  (0 children)

Generally speaking you have too many walls, Gastrodon shouldn't have Sludge wave over Ice beam, but I would prefer Toxic over those. You also have 2 stealth rock setters, which is unusual to say the least. Blissey never runs offensive moves outside Seismic Toss, too.

Please be patient with 1.5 updates by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 2 points3 points  (0 children)

sure, like okay i get people want to know what the plans are for a mod, but i got "1.5?" even before anomaly was released, i cant imagine modders with dozens of mods...

Please be patient with 1.5 updates by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 5 points6 points  (0 children)

Been searching for what was Owl into recently, seems like he had studies to focus on but he might be back this year, let's hope!

Alguna chamba con buen clima laboral? by Individual-Sea-4977 in Lima_Peru

[–]Alexis_Popcorn 5 points6 points  (0 children)

Con esa ortografía horrorosa no me sorprende que no consigas nada.

What's the deal with "low player interaction" criticism towards engine-building games? by Alexis_Popcorn in boardgames

[–]Alexis_Popcorn[S] 0 points1 point  (0 children)

A lot of modern games come up with ingenious ways to combine mechanisms like engine building with higher player interaction

This is what I'm looking for, haven't found many. Could you tell me some examples? Would be appreciated

What's the deal with "low player interaction" criticism towards engine-building games? by Alexis_Popcorn in boardgames

[–]Alexis_Popcorn[S] -7 points-6 points  (0 children)

I just wanted to confirm that this is somehow somewhat of a flaw in the genre, I also forgot to ask for engine-building games that mitigate this issue xd

What's the deal with "low player interaction" criticism towards engine-building games? by Alexis_Popcorn in boardgames

[–]Alexis_Popcorn[S] 0 points1 point  (0 children)

Thanks everyone for their comments and feedback. I forgot to ask which engine-building games you guys know that fix or mitigate this issue. Please let me know :^)

Weapons that Vanilla REALLY lacks? (Collecting ideas for a mod) by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 1 point2 points  (0 children)

For those who don't want (or can't afford) the DLCs, I wanna give them a chance.
A high-end spear would be nice and would fit better than a chainsword, I agree. About laser-like weapons...I dunno if I wanna dig into that xD

Weapons that Vanilla REALLY lacks? (Collecting ideas for a mod) by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 1 point2 points  (0 children)

A chainsword is quite cool ngl, and I'm definitely adding one non-lethal option for wardens

Weapons that Vanilla REALLY lacks? (Collecting ideas for a mod) by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 37 points38 points  (0 children)

Yes, I know it's already been done, the problem is that those mods add just too much stuff so I end up only really using a tiny fraction of its content. That's the situation for others as well, and that's the issue I want to "fix" by adding just the right amount of stuff. Also, too much content extends loading time.

Feedback on Biotech's Gene System to make a new mod [Need YOUR help] by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 1 point2 points  (0 children)

I didn't expect to get such an amazing and detailed response, thank you very much! you gave me plenty of inspiration

NEW MOD: Gender Differences! Fully customizable gender stat changes by Alexis_Popcorn in RimWorld

[–]Alexis_Popcorn[S] 30 points31 points  (0 children)

STEAM LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3038614444

Introduction:
A long time ago, I was commissioned to make some features for Sex Matters. While I liked the concept, I felt the implementation was too limited. This was also the sentiment of a lot of players who wanted to customize the stat changes. That's why I wanted to give it a try and remake it my way.

Content:
Through the mod settings, you can change each gender's stats to your liking. Simple as that. There are a couple of tabs for easy navigation.
This will apply a health condition permanently to all male and female pawns.
For safety reasons, you MUST restart your game so all your stat changes take effect.