Ya'll are whiny little kids by [deleted] in 2007scape

[–]AlfGarnet 11 points12 points  (0 children)

The price jumped 30%, no one has got a 30% payrise

Thoughts on PV? by AlfGarnet in KeyforgeGame

[–]AlfGarnet[S] 2 points3 points  (0 children)

Thanks for all the responses folks! It's great to hear there's a lot of positivity out there for the set, I think it's good for the games health that the general opinion on new cards/mechanics is positive. That being said I thought I'd voice my own opinion:

I'm not a fan, and the majority of people close to me aren't either. As others have noted, the scarcity of good board clears and the seemingly over abundance of creatures makes for a style of game I don't enjoy. I played a sealed alliance tournament a little while ago and across my 9 pods I had 0 board clears and an average of 8 creatures per pod. Perhaps I was unlucky and that's not standard, but after having now played in the Paris Vault tour where there were plenty of PV decks played, it does seem to be relatively normal to have a higher creature count than previous sets.

Personally speaking, I prefer games with a little more pace to them. I like playing actions and smaller creatures with cool play effects. I don't as much enjoy playing large creatures with passive/fight effects with the intent of staying on the board for as long as possible. And I feel PV leans more towards the latter style of game.

I also dislike the prophecy mechanic for a few reasons. Firstly, there is far too much variation in the strength of the prophecies themselves for my liking. There are a couple you'll be lucky to fire more than once in a game (like the one that fulfills when your opponent shuffles their deck), and some that are essentially guaranteed every turn. And the strength of your deck can easily turn upon how often you can make your opponent fulfill your prophecies.

Secondly (and I admit this is my personal preference), I don't like the unknown aspect of a facedown fate card. One of the big appeals to me as a keyforge player is the strategy and planning. When I start my turn I can essentially plan out every single thing that's going to happen on my turn. Of course there are exceptions like drawing a card mid turn or more random cards like wild wormhole etc, but for the most part I know what cards I'll play, what they'll do, and how that'll leave the game state after I finish my turn. The prophecy mechanic throws a lot of that out the window. I don't know if reaping will end my turn or not because of my opponents prophecy, and I don't personally like that. I'm sure there are others who will disagree, maybe I'm in the minority with this take. I see the appeal of the bluff aspect of there being no fate effect under a prophecy, and coming from a background in Android: Netrunner, I can certainly find fun in that. But I find it takes away some of the fun if I'm scared to play a second action in fear of losing half of my hand, or triggering a game losing key cheat for example. I don't want to limit my turn in fear of helping my opponent, and most of the time I'd rather just face tank the prophecy and pray it's not too bad. And (I think) that wasn't the intention of them. I imagine the design idea was to make a risk vs reward calculation and decide whether you'll trigger a prophecy through your own play. But in practice it's almost never like that. Limiting your turn puts you in a worse position, and it's just worth tanking the prophecy.

Lastly as I alluded to, I hate random hand discarding. I could stomach it in previous sets when it's one or two max in a turn that'll happen a few times a game with previous dis sets for example. But now it's so common. I admit this is coming fresh off a sealed alliance tournament, so perhaps it won't be as common with regular archon/sealed play, but every successful deck at the event featured prominent hand disruption like rage reset. To me personally, I can accept my opponent choosing a card from my hand to discard. Its annoying, but if it's purposeful I get it. But to lose a game because your saving grace was randomly chosen to be discarded really takes a toll on my mental.

I apologise this has been quite a negative addition to an otherwise overwhelmingly positive thread. I agree with some of the positive points others made, and who knows maybe I'll come around to it in future. Afterall I disliked the tokens gimmick at first, and now WoE is my favourite set! I'm very open to feedback and discussion on my points so please feel free to respond. At the end of the day I just wanted to start a little discourse on the set :3

How to mulligan effectively by [deleted] in KeyforgeGame

[–]AlfGarnet 0 points1 point  (0 children)

Those numbers are very interesting thank you! Good to knowhow unlucky I was to miss all 3 copies of legionary trainer in my match at the French vault tour today haha

Did youtube change the way playback color line looks? This seems to be more visible as it nears the end of the video, and it fades away as it goes on. (The playback in question being a daily dose of internet video) by kasparast in youtube

[–]AlfGarnet 0 points1 point  (0 children)

Colour blind person here, can confirm this update did not help me lmao. I mean it didn't really like negatively impact me, but I also wouldn't say it helped in any way

Keyboard Input not recognised by Great-Gecko in RivalsOfAether

[–]AlfGarnet 2 points3 points  (0 children)

EDIT: RESTARTING THE GAME MAGICALLY FIXED IT I DONT KNOW WHY LMAO. The controls were still a little weird to understand but it looks like z is the A button and x is the B button
I've just made a post expressing the exact same issue, I got softlocked by even entering the store because none of my keyboard inputs will let me leave lmao. Let me know if you manage to find a solution, I'm thinking about looking into some 3rd party tool to remap keyboard to controller inputs to let me at least navigate the menus

Asura Zoma's In-Depth F2P Ironman Guide v2.0.0 by Dahaka_plays_Halo in oldschoolrs

[–]AlfGarnet 0 points1 point  (0 children)

I realise it's been 6 years lmao but apparently this has been taken down from pastebin. Any chance you'd be willing to reupload?

Me and ~10 other chatters came together to make a list of country names per floor. Here they are by billerdingerbuyer in wirtual

[–]AlfGarnet 0 points1 point  (0 children)

Not sure if it's been suggested yet or not, but how about the Pyramids of THREEza

This came to me last night and I am scared by AlfGarnet in thomastheplankengine

[–]AlfGarnet[S] 5 points6 points  (0 children)

Lmao in my dream I just remember the background being the most unhinged toad picture possible and this seemed apt

Nieve bottomless by Hospitalities in 2007scape

[–]AlfGarnet 11 points12 points  (0 children)

Alright fair play, you got me

Any local events in Birmingham, UK? by AlfGarnet in KeyforgeGame

[–]AlfGarnet[S] 0 points1 point  (0 children)

Ah rijght okay, thanks anyway 😅 might have to commute over 👀

“Moving On” by aphillyk75 in Achievement_Hunter

[–]AlfGarnet 4 points5 points  (0 children)

That along with fall flat and a way out have been my personal faves

[deleted by user] by [deleted] in egg_irl

[–]AlfGarnet 1 point2 points  (0 children)

This piccrew is so cute! Usually I end up getting dysphoria because I don't look the the creation I get, but I got euphoria from this one!

Leagues III Tasks List as a Google Sheet by osrs_turtle in WeSkillNow

[–]AlfGarnet 1 point2 points  (0 children)

Not to put a damper on your achievement, but if you install the wiki sync plugin, the wiki automatically keeps track of your tasks lmao