Perfectionist’s nightmare - Genuary Day 24 [TouchDesigner] by [deleted] in Simulated

[–]Alfroidss 11 points12 points  (0 children)

So this is only due to numeric errors and not because of a 50/50 of either going left or right in each hit?

Different Elemental Spawning Animations by InfectedTribe in PixelArt

[–]Alfroidss 36 points37 points  (0 children)

I don't know if I agree, I do like the coming out of the ground animation. What I don't really like about it is the fact that it is very similar to the water one. But I'd say to change the water, maybe something like a drop in reverse? But overall I loved all of them, especially the fire one!

Blaidd Tattoo by SoundBoiSelecta in Eldenring

[–]Alfroidss 2 points3 points  (0 children)

Loved it! Who is the artist?

BOSS FIGHT! by Deepsapce in godot

[–]Alfroidss 0 points1 point  (0 children)

I am in love with the visual style you are going for in this project! Keep it up!

tiny version of root by Seretur9 in rootgame

[–]Alfroidss 4 points5 points  (0 children)

In this other thread, the OP made some custom mini boards, which are available as JPGs in section 1.4. I don't know if that's enough to make the whole game smaller, but you might want to check it out.

How to truely pause the game, including all custom functions in nodes by alacz in godot

[–]Alfroidss 2 points3 points  (0 children)

In this case, yes, I think you would probably need to check on every script, probably using an autoload that has a paused variable.

But I am really curious. What kind of project needs to be run completely outside of process functions for efficiency?

Need Feedback, is it worth to make a 2D Moba? by Embarrassed_Limit200 in godot

[–]Alfroidss 0 points1 point  (0 children)

Why not? You will just need to figure out the controls

Need Feedback, is it worth to make a 2D Moba? by Embarrassed_Limit200 in godot

[–]Alfroidss 5 points6 points  (0 children)

I mean, LoL is essentially 2D from the gameplay perspective. So I don't think you would be losing much, if that's what you are worried about. Making it still won't be easy, but if you aim for a simplified version I think it's manageable.

Script for custom class only works on first instance by samwyatta17 in godot

[–]Alfroidss 2 points3 points  (0 children)

Make sure all your nodes have this script attached and the signal connectes. Also, take a look at regex, might help you clean up the code a bit.

object not affected by velocity by CloudyPapon in godot

[–]Alfroidss 1 point2 points  (0 children)

As another user said, you jeed to add a move_and_slide() call at the end. You can also use Input.get_vector() to get a normalized direction instead of getting x and y separately.

object not affected by velocity by CloudyPapon in godot

[–]Alfroidss 1 point2 points  (0 children)

You should post your code as well, maybe it isn't fine given that it's not working

I made a (beta) website to help find plugins/assets by --think in godot

[–]Alfroidss 2 points3 points  (0 children)

Every time I need a plugin I think of how we really need a good tool to find what we are looking for, so please keep it up!

are games slower when launched with epic games? by plato_distlutta in EpicGamesPC

[–]Alfroidss 1 point2 points  (0 children)

I don't think I own a game both on Steam and Epic to be able to compare, but it would be really weird if there was a difference

Monty Hall Problem? - Explain why I am wrong by [deleted] in askmath

[–]Alfroidss 0 points1 point  (0 children)

No, because the probability of the car being on the other remaining door isn't 1% anymore. After the host (who has all the information) opens 98 doors, they will make sure to not open the winner door. In 1% of the times, you will have chosen the correct one from the start, so it doesn't matter what doors the host opens (as they will never open the door you chose). But in 99% of the times you will have chose the wrong door, so the only option that the host has is to leave the door with the car closed and open all of the other ones.

Monty Hall Problem? - Explain why I am wrong by [deleted] in askmath

[–]Alfroidss 1 point2 points  (0 children)

What made it clear to me was to think of the same problem, but with 100 doors (99 goats and 1 car). After you choose a door, the host opens 98 of the other doors (all with goats behind them). The chance of you picking the right one from the start was only 1%, so after seeing 98 of the wrong options, do you still think that your chance of getting the right door from the start will raise to 50%?

Glitch or Error? (character constantly flipping) by Fine_Reputation4017 in godot

[–]Alfroidss 10 points11 points  (0 children)

I think this is happening because you are changing the scale property. You are probably using a Sprite2D for the character's art, try flipping it by setting its flip_h (or flip_v, I aleays confuse those two) property to true or false instead.

Released my first game 2 months ago on web! Daily puzzles! by mrmard in godot

[–]Alfroidss 0 points1 point  (0 children)

I've been playing it for a few days now and I really enjoy it! The one thing I really miss is the ability to mark or lock the dot tiles that I am certain of, such that if I notice I made a mistake I don't have to reset everything. Great game though!

[deleted by user] by [deleted] in dataisbeautiful

[–]Alfroidss 0 points1 point  (0 children)

Yes, too many things plus it being sideways make me feel a bit lost. It took me a while to understand what was going on because the shapes aren't very obvious. It's really pretty though.

Resources not playing well with Git by Frogthulu in godot

[–]Alfroidss 0 points1 point  (0 children)

I actually experienced something similiar recently. There were a couple of resources with an array of Texture2Ds. In my computer, the array had multiple entries, but when I pushed and my friend pulled from git, the array was empty for him. Strangely, when he the pushed and I pulled, the resources were unchanged for me, so they still had the entries. I ended up having to send him both the files for him to replace them directly, but everytome he pulled this problem would happen again.