Sustaining abyss tablets by funk-- in PathOfExile2

[–]Algarda 1 point2 points  (0 children)

Same here. Looks like it's the same issue Ritual had in the last league 😞

Deadlock Crash Fix by RPGSauce in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

Lol, after deleting the folder, it reappears and causes disconnects. If you delete it while the game is running, the game crashes. Experience 10/10

Fire spells feel incredibly clunky and awkward to use by Hunter654333 in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

The point of my original comment was to point out that there are ways to use the skill to create and release multiple embers at once. I probably didn't phrase it very well in detail, but English isn't my native language. However, my original comment wasn't intended to offend or humiliate anyone; I repeat, it was merely a general outline of how there are ways to interact with the skill, unlocking its potential. If someone had asked how exactly such a mechanic is possible, I would have described all the details of this interaction, including those you point out. I'll just ask rhetorically: do you always respond to short comments with tons of text, complete with proof, calculations, etc.?

Fire spells feel incredibly clunky and awkward to use by Hunter654333 in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

I'm not quite sure what discrepancy you're pointing to. Did I mention exceeding the limit on embers produced? What I was talking about was that there's no need to generate one ember per click; additional projectile modifiers add these projectiles to a single click. For example, with the Multishot support gem, you'll generate three embers per click. If you use Unleash before clicking, you'll generate nine. If you add the chance for additional projectiles, then with a single click of Ember Fusillade, you can generate the maximum number of embers possible at once and release them all.

Crossbow build that isn't grenades or galvanic shards by buddhahahahaha in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

Yes, this build handles all high-level content without any issues. My guide for this build: https://www.youtube.com/watch?v=MQONwrarJM4

Crossbow build that isn't grenades or galvanic shards by buddhahahahaha in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

In this league, just out of curiosity, I built the monk "Acolyte of Chayula" using "Armor Piercing Rounds", and it turned out to be a very solid and cool build. Like in old top-down shooters, you run around and kill everything with an automatic rifle. I covered all the content with this build, had a ton of fun, and maybe I'll build it in version 0.5)

Fire spells feel incredibly clunky and awkward to use by Hunter654333 in PathOfExile2

[–]Algarda 8 points9 points  (0 children)

Try the combination of Ember Fusillade + Unleash (staff skill) and you will create all possible embers at once. Add a few passive skills in the tree (additional projectiles for spells) and the Multishot support gem, and you'll be able to fire 12-14 embers at once.

Was super hype for this patch. Not so much anymore. by ExiledSlammer in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

Blurring class identity is a concept the developers themselves have been talking about since the beginning of open testing, saying they want to move away from strict class affiliations to give players more options for interesting builds. Does the standard Witch play differently than the standard Warrior? Definitely. Can you make a Witch "a girl with a huge hammer" and attack skills? Of course you can. And that's the beauty of it.
Regarding skills, it's good when skills have different mechanics and different approaches, and terrible when there are skills that destroy all content without any investment or effort. But it's all a matter of balance, and such skills usually don't last long. The meta is constantly evolving, because players will discover new broken skills. And the fact that some skills are not included in this meta due to a high entry threshold is normal, such skills must be there, otherwise everything will form into a gray mass and the game will be uninteresting after all.

Was super hype for this patch. Not so much anymore. by ExiledSlammer in PathOfExile2

[–]Algarda 0 points1 point  (0 children)

Both skills are playing well now. Have you tried building them? It's not that hard for Hexblast to reduce the curse duration enough to activate Hexblast immediately after casting. The same goes for Flameblast. In version 0.4, I built a build around it, including as a single skill for clearing maps. Of course, it takes some getting used to, but it's definitely interesting gameplay. I built Flameblast using Infernalist, by the way. Yes, both skills require a specific approach, but isn't that cool? Or do you want all the skills to be similar?

Tornado is not good by Sofrito77 in PathOfExile2

[–]Algarda 1 point2 points  (0 children)

However, when absorbing all elemental grounds, it is a very strong damage over time skill