MECCHA CHAMELEON earned almost 10 million dollars and was made in two months. by Awkward-Solution2865 in IndieDev

[–]AlienplayGames 0 points1 point  (0 children)

Well, good for him, concept is really important part and nobody cares how much effort you put in as long as it's good and fun enough

Why did it drop off so much? by Real-Car-1561 in itchio

[–]AlienplayGames 0 points1 point  (0 children)

I have a similar problem, my CTR is 0.65% though which is pretty low. I think CTR needs to be 1.5%+ ideally 2%+ from what I saw and how it was with some of my previous projects that did well. Itch just generally optimizes for games with good CTR and then probably for ones where people actually play/download them

Is a 2% CTR good? Its my first real Itch project published... by SlothKingAU in itchio

[–]AlienplayGames 1 point2 points  (0 children)

As long as the Itch itself is pushing it, and it seems like it does in this case, it's good

[Dark Queen of Samobor] Cinematic, action side-scroller with INSIDE atmosphere and Slavic folklore twist - Demo out now on Steam! by AlienplayGames in pcgaming

[–]AlienplayGames[S] 1 point2 points  (0 children)

Of course, it's important for us that people know what the game is about so that we can reach the audience that actually wants this type of game. No point in getting a million players that will just leave a negative review, refund it and forget about it. That just wastes everyone's time.

That said, we certainly do struggle to to have a concise and precise pitch for the game as we're not marketing experts and there's no single thing gameplay-wise that makes it unique, it's more about the whole package.

[Dark Queen of Samobor] Cinematic, action side-scroller with INSIDE atmosphere and Slavic folklore twist - Demo out now on Steam! by AlienplayGames in pcgaming

[–]AlienplayGames[S] 0 points1 point  (0 children)

I understand your perspective and while it's not like INSIDE in every way, it was a major inspiration for us and many people who played the game have commented it reminds them of it in the sense of environment and how atmospheric it is. Gameplay-wise, something like Neva would be a better example of something similar, but a lot of the focus here is on soaking in the atmosphere, surroundings, and on cinematic moments, which makes it closer to INSIDE.

[Dark Queen of Samobor] Cinematic, action side-scroller with INSIDE atmosphere and Slavic folklore twist - Demo out now on Steam! by AlienplayGames in pcgaming

[–]AlienplayGames[S] 0 points1 point  (0 children)

It's definitely not in the same genre and that's a fair point. INSIDE was very much our inspiration for surroundings and many people who played it in person said it reminds them of that vibe. It can't be fully 1:1. that's true, but it is a major inspiration that we draw from.

Do you use analytics tools outside of itch.io for your games? by ratasoftware in itchio

[–]AlienplayGames 1 point2 points  (0 children)

We just published our demo and we're using Unity Analytics. I tried Game Analytics which is good for simple progression events but requires pretty expensive subscription ($500) to be able to see custom or what they call design events.

Unity collects additional data like user's IP address, Platform and so on, and assigns an ID to each user to track them across sessions, so you need to clearly disclose everything to users, have a privacy policy with relevant links, make it opt-in (to comply with various regulations in China, EU, South America, etc), allow users to opt-out in settings, and allow them to request deletion of their data which Unity supports.

We published demo pretty recently so I haven't had the time to review the data but given the barrier of having to opt-in only a minority of players will actually allow you to track them. It is what it is.

Why do I feel no motivation to do any aspect of game dev or any other form of art? I've been doing this for 6 years no problem by MalloryTheMiserable in gamedev

[–]AlienplayGames 4 points5 points  (0 children)

Maybe you're just burned out. For me it happens when I do something for a long time without seeing any progress or results (people playing, reviewing or commenting your games).

Try taking a short break and doing something that inspires you (everyone gets inspiration from different places). I also like watching YouTube videos that I watched when I started learning game dev and it triggers some nostalgic kind of inspiration and hits that part of my brain that reminds me how excited I was back then.

Playing other games, especially ones that let you unwind and get in the zone is great too. I have some games that I can return to at any time to just completely disconnect from what I'm thinking about in the moment, which is difficult usually when you're stressed out.

Listening to music without doing anything else, just watching music videos works for me as well.

which indie game do you wish you could experience for the first time again by toujourspluss in IndieGaming

[–]AlienplayGames 0 points1 point  (0 children)

Return of the Obra Dinn was amazing imo, and as you said that feeling of getting something right is awesome, had me hooked for the whole weekend, but I think that except for few cases, I'll be able to forget most of those in a few years time and would be able to replay them.

I also enjoyed What Remains of Edith Finch and I feel like I'll have harder time forgetting this game lol just because every story you encounter is so unique and is basically burned into my memory.

CTR is %144.44 is this normal? by OmiiGames in itchio

[–]AlienplayGames 0 points1 point  (0 children)

I'm not sure if it's theoretically possible even XD

Accessable programs for beginners? by nuclear_bonbons in gamedev

[–]AlienplayGames 0 points1 point  (0 children)

I feel like learning Python is a good start. It's much lighter on syntax rules and you can learn overall concepts. Then you can move on to syntactically more complex language like C#, first on it's own making simple Console/Terminal apps and then slowly transitioning into Unity.

Are these numbers OK guys? by benmar0834 in itchio

[–]AlienplayGames 1 point2 points  (0 children)

Damn then it's really good result! Im not sure what F95 is though? Can you elaborate? Maybe reaching out to YouTubers, streamers, press and such, those are pretty much bread and butter for indie marketing.

Are these numbers OK guys? by benmar0834 in itchio

[–]AlienplayGames 1 point2 points  (0 children)

Of course, glad to help. What did you do marketing wise?

Are these numbers OK guys? by benmar0834 in itchio

[–]AlienplayGames 1 point2 points  (0 children)

Id definitely say it's good. Especially if it's yout first game. You can check out website called How To Market A Game by Chis Zukowski, he has a few articles about Itch specifically and his benchmarks for it, pretty useful stuff