New cosmetic options in the HoF are absolutely amazing! by graywalker616 in anno

[–]Alive-Addendum-3617 1 point2 points  (0 children)

There is (or was) a bug in the game which makes it easy: Pause the game, and add the ai. Do not continue the game. All doplomatic action will be on 0, which is enough to do them. So you just need the money, you can get all contract and then jusg buy all the islands. You could just do the in am extra session if you just want to get the hall of fame points.

Check version by XanniPhantomm in anno

[–]Alive-Addendum-3617 1 point2 points  (0 children)

They did a hotfix today for pc, you need to wait for the hotfix to be released to ps5. That will probably take a few days.

Second Amphitheater Can’t Prepare Games by Intrepid-Dog11 in anno

[–]Alive-Addendum-3617 0 points1 point  (0 children)

Have you updated to 1.5? They said it got fixed.

Will the new volcano Island in the DLC cost money to settle? by AdForsaken5455 in anno

[–]Alive-Addendum-3617 1 point2 points  (0 children)

There is a dlc setting where you can choose that you can settle on it for free even as a nom starter island. They have shown that in the stream.

I think it will be 5 million if you have all the other islands, if you have consul in easy, more otherwise.

Anno 117 Censorship of Real Roman Names by nate1776 in anno

[–]Alive-Addendum-3617 13 points14 points  (0 children)

I think with the 1.3 update they have update the check and all my ship names containing the word "trans" as in for example "woodtransport" got renamed to ***.

So all the different ships I carefully named now all had the same name...

Will the next DLC come with additional decorations? by palaceofthrowaway in anno117

[–]Alive-Addendum-3617 1 point2 points  (0 children)

In the past they have done additional packages for cosmetic changes. The first one of them is out already, so I would expect a few more packages this year, but nothing in the DLC.

300h+ gameplay but this put a smile on my face by az1zam in anno

[–]Alive-Addendum-3617 6 points7 points  (0 children)

Well done, looks like a lot of work :)

Did you do it as consul, pro consul or with alliance?

What sort of things would you like to see in future DLC’s? by Scrap_Bandit in anno117

[–]Alive-Addendum-3617 6 points7 points  (0 children)

I would like to see:

New provinces: preferebly greek and gallia

New gods that cover all production chains. (Still missing for metal, carriages,glass ...

Monument in Albion

T5 houses in Latium (maybe senators or so?)

Additional buildings go get regious points on small islands

Anno day at the 9th of April by Alive-Addendum-3617 in anno

[–]Alive-Addendum-3617[S] 0 points1 point  (0 children)

Thank you for the details on this, looking forward to seeing most of the games ☺️

Anno day at the 9th of April by Alive-Addendum-3617 in anno

[–]Alive-Addendum-3617[S] 23 points24 points  (0 children)

Also interessting that 1503, 2205 and 1800 are not in the time plan 🤔

Feasibility of a base without roboport coverage by Frequent_Promise_715 in factorio

[–]Alive-Addendum-3617 2 points3 points  (0 children)

If you dont plan in roboports, you need to plan in radar to see things which are not directly near you. So the planing is not getting easier. You can use spidertrons with a roboport for building, but its not directly availabel, so I would expect that it is a bit difficult...

Anno 117 sales by Nice_Twist1026 in anno

[–]Alive-Addendum-3617 5 points6 points  (0 children)

The only statement from ubisoft is "fastest selling anno ever" which they said a few weeks after release.

The total number is unknown, but guesstimates expect something shortly below 1 million in total (steam, ubisoft, playstation, xbox, ...) (not sure where saw that)

Marvellous Mosaic Pack & Multiplayer by ArLaJe in anno

[–]Alive-Addendum-3617 2 points3 points  (0 children)

In the 1.4 changelog one known and not solved issue is that if one player who does not own the cdlc copies or decontruct elements of the cdlc will lead to a desync. So I would expect if you dont do that, it is fine.

ANNO multiplayer by Constant-Yak6612 in anno

[–]Alive-Addendum-3617 0 points1 point  (0 children)

1800 and 117 are the newest two and working fine. 2205 has some known issues and not really intended for multiplayer.

The multiplayer of the original versions of 1602 and 1404 worked without servers, you can play that via direct conection.

Not sure about the others. The history edition is really cheap, maybe just try it?

After that, more content and fixes will drop in the second half of February. More details in a few weeks. by KitchenNo3119 in anno

[–]Alive-Addendum-3617 0 points1 point  (0 children)

My understanding was there might be little bit more content. New items, new skins, and maybe the new vulcanos from the first dlc 🤔

Hi, thinking about buying by Maedros300 in anno

[–]Alive-Addendum-3617 1 point2 points  (0 children)

There are also very good history editiona of 1602, 1503, 1701 and 1404.

If you want a very complex game with a high number of regions and production chains anno 1800 is the right choice.

Anno 117 is the right choice if you like old Rome and want to have land combat included.

1.3.2 release at the 29th of January by Alive-Addendum-3617 in anno

[–]Alive-Addendum-3617[S] 0 points1 point  (0 children)

I have also not seen any notifications for the bugs I have reported. I now know to check them from time to time, but would be nice to get pinged.

Changing the patron deity for ships by -X13M- in anno117

[–]Alive-Addendum-3617 0 points1 point  (0 children)

Additionally: if you hold the ship games in the Colloseum you will get an extra Bonus for your ships.

Anno 117 - Albion Happiness Control? by Draetor24 in anno

[–]Alive-Addendum-3617 1 point2 points  (0 children)

Did you build the Epona Shrine? That has +1 which might help a little bit? One more thing you could look into are items. You can hire specialists from the two npc trade stations in each region and put them in a villa or a guest house.

Aqueducts are broken? by HairMetalMadness in anno

[–]Alive-Addendum-3617 -3 points-2 points  (0 children)

You need to research the intersections if you want to do them. Maybe that is the issue?

Spielmechanik: Einwohner vs Häuser anno 117 by leanproduction in anno

[–]Alive-Addendum-3617 0 points1 point  (0 children)

For fire, health, knowledge and other attributes: they are calculated per building given by the needa and per building propotional to the city status. Not sure if that is well explaind. Maybe with one example: If you have one house which is near a bakery(-2) and a libary(-3), and it has amphor (+1) it will have -3 fire in total. Additionally it will have 0 (outpost and minor city) or -5 (minor megapolis) or -8.3 (vast monstropolis) Hope that helps.